enum Character { Character_Nick, Character_Ellis, Character_Rochelle, Character_Coach, Character_Bill, Character_Francis, Character_Zoey, Character_Louis } native int IdentityFix_SetPlayerModel(int client, int args, bool keep = false); static bool nativeAvailable, nativeTested; bool UpdatePlayerIdentity(int client, Character character, bool keep = false) { if(!nativeTested) { nativeTested = true; nativeAvailable = GetFeatureStatus(FeatureType_Native, "IdentityFix_SetPlayerModel") == FeatureStatus_Available; } if(nativeAvailable) { int result = IdentityFix_SetPlayerModel(client, view_as(character), keep); return result == 0; }else{ return false; } }