public Action Timer_ThrowTimer(Handle timer) { int count = 0; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && IsTrollActive(i, "Throw It All")) { ThrowAllItems(i); count++; } } return count > 0 ? Plugin_Continue : Plugin_Stop; } int instantCommonRef[MAXPLAYERS+1]; public Action Timer_Main(Handle timer) { static int loopTick; static int slowDrainIndex; if(!slowDrainIndex) slowDrainIndex = GetTrollID("Slow Drain"); static int tempHealthQuickDrainIndex; if(!tempHealthQuickDrainIndex) tempHealthQuickDrainIndex = GetTrollID("Temp Health Quick Drain"); static int swarmIndex; if(!swarmIndex) swarmIndex = GetTrollID("Swarm"); static int instantCommonIndex; if(!instantCommonIndex) instantCommonIndex = GetTrollID("Instant Commons"); static int randomizeAmmoIndex; if(!randomizeAmmoIndex) randomizeAmmoIndex = GetTrollID("Randomize Clip Ammo"); for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { if(Trolls[slowDrainIndex].IsActive(i)) { if(loopTick % 4 == 0) { int hp = GetClientHealth(i); if(hp > 50) { SetEntProp(i, Prop_Send, "m_iHealth", hp - 1); } } }else if(Trolls[tempHealthQuickDrainIndex].IsActive(i)) { if(loopTick % 2 == 0) { float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime"); float tempHealth = L4D_GetTempHealth(i); if(tempHealth > 0.0) { SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0); } } }else if(Trolls[swarmIndex].IsActive(i)) { L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", GetClientUserId(i), 15000); } else if(Trolls[slipperyShoesIndex].IsActive(i) && Trolls[slipperyShoesIndex].activeFlagClients[i] & 1) { if(GetRandomFloat() <= 0.4) { L4D_StaggerPlayer(i, i, NULL_VECTOR); } } else if(Trolls[instantCommonIndex].IsActive(i)) { int common = EntRefToEntIndex(instantCommonRef[i]); if(common <= 0 || !IsValidEntity(common)) { static float pos[3]; GetHorizontalPositionFromClient(i, Trolls[instantCommonIndex].activeFlagClients[i] & 1 ? -40.0 : 40.0, pos); common = L4D_SpawnCommonInfected(pos); instantCommonRef[i] = EntIndexToEntRef(common); } SetEntPropEnt(common, Prop_Send, "m_clientLookatTarget", i); SetEntProp(common, Prop_Send, "m_nSequence", 96); } else if(loopTick % 60 && Trolls[randomizeAmmoIndex].IsActive(i)) { int primaryWpn = GetPlayerWeaponSlot(i, 0); if(primaryWpn > 0) { int maxCap = GetEntProp(primaryWpn, Prop_Send, "m_iClip1"); SetEntProp(primaryWpn, Prop_Send, "m_iClip1", GetRandomInt(0, maxCap)); } } } } if(++loopTick >= 60) { loopTick = 0; } return Plugin_Continue; } public Action Timer_GivePistol(Handle timer, int user) { int client = GetClientOfUserId(user); if(client > 0) { int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give pistol"); SetCommandFlags("give", flags); } return Plugin_Handled; } public Action Timer_ThrowWeapon(Handle timer, Handle pack) { ResetPack(pack); float dest[3]; dest[0] = ReadPackFloat(pack); dest[1] = ReadPackFloat(pack); dest[2] = ReadPackFloat(pack); int slot = ReadPackCell(pack); int victim = ReadPackCell(pack); int wpnRef = GetPlayerWeaponSlot(victim, slot); if(wpnRef != -1) { int wpn = EntRefToEntIndex(wpnRef); if(wpn != INVALID_ENT_REFERENCE) { if(slot == 1) { static char name[16]; GetEdictClassname(wpn, name, sizeof(name)); if(!StrEqual(name, "weapon_pistol", false)) { SDKHooks_DropWeapon(victim, wpn, dest); CreateTimer(0.2, Timer_GivePistol, GetClientUserId(victim)); } }else SDKHooks_DropWeapon(victim, wpn, dest); } } return Plugin_Handled; } public Action Timer_ResetAutoPunish(Handle timer, int user) { int client = GetClientOfUserId(user); if(client) { if(hAutoPunish.IntValue & 2 == 2) DisableTroll(client, "Special Magnet"); if(hAutoPunish.IntValue & 1 == 1) DisableTroll(client, "Tank Magnet"); } return Plugin_Handled; } public Action Timer_NextWitchSet(Handle timer, DataPack pack) { pack.Reset(); int client = GetClientOfUserId(pack.ReadCell()); int witch = pack.ReadCell(); SetWitchTarget(witch, client); return Plugin_Handled; } public Action Timer_KickBot(Handle timer, int client) { if(IsClientInGame(client) && (!IsClientInKickQueue(client))) { if(IsFakeClient(client)) KickClient(client); } return Plugin_Handled; } public Action Timer_Delete(Handle h, int id) { AcceptEntityInput(id, "Kill"); return Plugin_Handled; } public Action Timer_ShootReverse(Handle h, DataPack pack) { pack.Reset(); int attacker = pack.ReadCell(); int target = pack.ReadCell(); int weapon = pack.ReadCell(); int ammo = pack.ReadCell(); if(!IsClientConnected(target) || !IsClientConnected(attacker) || attacker > MaxClients || target > MaxClients) return Plugin_Stop; static float targetPos[3], botAngles[3], botPosition[3]; GetClientAbsOrigin(attacker, targetPos); GetClientAbsAngles(attacker, botAngles); GetClientAbsOrigin(attacker, botPosition); botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - targetPos[1], botPosition[0] - targetPos[0])) + 180.0; TeleportEntity(attacker, NULL_VECTOR, botAngles, NULL_VECTOR); pdata[attacker].shootAtLoops--; if(IsValidEntity(weapon)) SetEntProp(weapon, Prop_Send, "m_iClip1", ammo); if(pdata[attacker].shootAtLoops > 0 && GetClientRealHealth(target) > pdata[target].shootAtTargetHealth) { return Plugin_Continue; } else { pdata[attacker].shootAtTarget = 0; pdata[attacker].shootAtLoops = 0; pdata[attacker].shootAtTargetHealth = 0; return Plugin_Stop; } } public Action Timer_CheckSpecialSpawned(Handle h, int id) { if(g_iSpId == id) { PrintToServer("[FTT] Special did not spawn in time, continuing."); g_iSpId++; ProcessSpecialQueue(); } return Plugin_Handled; } public Action Timer_CheckIsInSpit(Handle h, int userid) { int client = GetClientOfUserId(userid); if(client && GetGameTime() - pdata[userid].lastInSpitTime > 3.0) { SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", 1.0); pdata[client].flags &= ~view_as(Flag_HasSpitTimer); return Plugin_Stop; } return Plugin_Continue; } float CHARGER_CHECK_MIN[3] = { -15.0, -15.0, 2.0}; float CHARGER_CHECK_MAX[3] = { 15.0, 15.0, 20.0 }; public Action Timer_CheckForChargerOpportunity(Handle h, int userid) { int client = GetClientOfUserId(userid); if(client) { int activator = GetClientOfUserId(pdata[client].smartChargeActivator); if(!activator) { pdata[client].smartChargeActivator = 0; } float pos[3], ang[3], endPos[3], spawnPos[3]; GetClientAbsOrigin(client, pos); GetClientEyeAngles(client, ang); GetHorizontalPositionFromOrigin(pos, ang, -150.0, endPos); TR_TraceHullFilter(endPos, pos, CHARGER_CHECK_MIN, CHARGER_CHECK_MAX, MASK_SOLID, Filter_CheckChargerValid, client); if(!TR_DidHit()) { spawnPos = endPos; GetHorizontalPositionFromOrigin(pos, ang, 500.0, endPos); TR_TraceHullFilter(endPos, pos, CHARGER_CHECK_MIN, CHARGER_CHECK_MAX, MASK_SOLID, Filter_CheckChargerValid, client); if(!TR_DidHit()) { SpawnSpecialAtPosition(Special_Charger, spawnPos, ang, client); if(activator) PrintToChat(activator, "Auto charge %N successfully after %d tries", client, pdata[client].smartChargeAttempts); pdata[client].smartChargeAttempts = 0; pdata[client].smartChargeActivator = 0; return Plugin_Stop; } } if(++pdata[client].smartChargeAttempts > pdata[client].smartChargeMaxAttempts) { if(activator) PrintToChat(activator, "Auto charge timed out after %d attempts", pdata[client].smartChargeAttempts); pdata[client].smartChargeAttempts = 0; pdata[client].smartChargeActivator = 0; return Plugin_Stop; } return Plugin_Continue; } return Plugin_Stop; } public bool Filter_CheckChargerValid(int entity, int contentsMask, any data) { return entity <= 0 || entity >= MaxClients || (entity != data && GetClientTeam(entity) == 2); } public Action Timer_UpdateHealTargetPos(Handle h) { int healTarget = GetClientOfUserId(healTargetPlayer); if(healTarget == 0) { PrintToServer("[FTT] Lost heal target, stopping"); return Plugin_Stop; } GetAbsOrigin(healTarget, healTargetPos); int bots = 0; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsFakeClient(i) && pdata[i].flags & view_as(Flag_IsTargettingHealer)) { bots++; L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%d),pos=Vector(%f,%f,%f)})", GetClientUserId(i), healTargetPos[0], healTargetPos[1], healTargetPos[2]); int kit = GetPlayerWeaponSlot(i, 3); if(kit > -1) { SetEntPropEnt(i, Prop_Send, "m_hActiveWeapon", kit); } } } return bots > 0 ? Plugin_Continue : Plugin_Stop; } Action Timer_SpawnBots(Handle h, int max) { static int count; if(count < max) { if(!AddSurvivor()) return Plugin_Stop; count++; return Plugin_Continue; } count = 0; CreateTimer(0.2, Timer_SpawnBotsPost); return Plugin_Stop; } Action Timer_SpawnBotsPost(Handle h) { char classname[32]; for(int i = 1; i <= MaxClients; i++) { if(isCustomSurvivor[i]) { int kit = GetPlayerWeaponSlot(i, 3); if(kit > 0) { GetEntityClassname(kit, classname, sizeof(classname)); if(!StrEqual(classname, "weapon_first_aid_kit")) { kit = GiveClientWeapon(i, "weapon_first_aid_kit"); } pdata[i].flags &= view_as(Flag_IsTargettingHealer); } } } return Plugin_Handled; }