#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define MAIN_TIMER_INTERVAL_S 5.0 #define PLUGIN_VERSION "1.0" #include #include #include #include "jutils.inc" #undef REQUIRE_PLUGIN #include /* 1 -> Slow speed (0.8 < 1.0 base) 2 -> Higher gravity (1.3 > 1.0) 3 -> Set primary reserve ammo in half 4 -> UziRules (Pickup weapon defaults to uzi) 5 -> PrimaryDisable (Cannot pickup primary weapons at all) 6 -> Slow Drain (Slowly drains hp over time) 7 -> Clusmy (Drops their melee weapon) 8 -> IcantSpellNoMore (Chat messages letter will randomly changed with wrong letters ) 9 -> CameTooEarly (When they shoot, they empty the whole clip at once.) 10 -> KillMeSoftly (Make player eat or waste pills whenever) 11 -> ThrowItAll (Makes player just throw all their items at a nearby player, and periodically) */ #define TROLL_MODE_COUNT 12 enum TROLL_MODE { ResetUser, //0 SlowSpeed, //1 HigherGravity, //2 HalfPrimaryAmmo, //3 UziRules, //4 PrimaryDisable, //5 SlowDrain, //6 Clumsy, //7 iCantSpellNoMore, //8 CameTooEarly, //9 KillMeSoftly, //10 ThrowItAll //1 } static const char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = { "Reset User", //0 "Slow Speed", //1 "Higher Gravity", //2 "Half Primary Ammo", //3 "UziRules", //4 "PrimaryDisable", //5 "SlowDrain", //6 "Clusmy", //7 "iCantSpellNoMore", //8 "CameTooEarly", //9 "KillMeSoftly", //10 "ThrowItAll" //11 }; static const char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = { "Resets the user, removes all troll effects", //0 "Sets player speed to 0.8x of normal speed", //1 "Sets player gravity to 1.3x of normal gravity", //2 "Cuts their primary reserve ammo in half", //3 "Picking up a weapon gives them a UZI instead", //4 "Player cannot pickup any weapons, only melee/pistols", //5 "Player slowly loses health", //6 "Player drops axe periodically or on demand", //7 "Chat messages letter will randomly changed with wrong letters ", //8 "When they shoot, random chance they empty whole clip", //9 "Make player eat or waste pills whenever possible", //10 "Player throws all their items at nearby player, periodically" //11 }; public Plugin myinfo = { name = "L4D(2) Feed The Trolls", author = "jackzmc", description = "https://forums.alliedmods.net/showthread.php?t=325331", version = PLUGIN_VERSION, url = "" }; Handle hThrowTimer; ConVar hVictimsList, hThrowItemInterval; bool bTrollTargets[MAXPLAYERS+1], lateLoaded; int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules int g_iAmmoTable; int iTrollUsers[MAXPLAYERS+1]; int gChargerVictim = -1; bool bChooseVictimAvailable = false; //plugin start public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(late) { lateLoaded = true; } } //TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop. public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D/L4D2 only."); } LoadTranslations("common.phrases"); g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo"); hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE); hVictimsList.AddChangeHook(Change_VictimList); hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0); hThrowItemInterval.AddChangeHook(Change_ThrowInterval); RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame."); RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description"); RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user"); RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode"); if(lateLoaded) { UpdateTrollTargets(); CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } } //(dis)connection events public void OnMapStart() { CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } public void OnClientAuthorized(int client, const char[] auth) { if(StrContains(auth, "BOT", true) == -1) { TestForTarget(client, auth); } } public void OnClientDisconnect(int client) { bTrollTargets[client] = false; } // #region evrnts public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) { UpdateTrollTargets(); } public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) { //If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval if(hThrowTimer != INVALID_HANDLE) { delete hThrowTimer; PrintToServer("Reset new throw item timer"); hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } } // #endregion // #region commands public Action Command_ResetUser(int client, int args) { if(args < 1) { ReplyToCommand(client, "Usage: sm_ftr "); }else{ char arg1[32]; GetCmdArg(1, arg1, sizeof(arg1)); char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, /* Only allow alive players */ target_name, sizeof(target_name), tn_is_ml)) <= 0) { /* This function replies to the admin with a failure message */ ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { ResetClient(target_list[i]); ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]); } ReplyToCommand(client, "Cleared troll effects for %d players", target_count); } return Plugin_Handled; } public Action Command_ApplyUser(int client, int args) { if(args < 2) { Menu menu = new Menu(ChoosePlayerHandler); menu.SetTitle("Choose a player"); for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { char userid[8], display[16]; Format(userid, sizeof(userid), "%d", GetClientUserId(i)); GetClientName(i, display, sizeof(display)); menu.AddItem(userid, display); } } menu.ExitButton = true; menu.Display(client, 0); }else{ char arg1[32], arg2[32]; GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); int mode = StringToInt(arg2); if(mode == 0) { ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta . Use sm_ftr to reset."); }else{ char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, /* Only allow alive players */ target_name, sizeof(target_name), tn_is_ml)) <= 0) { /* This function replies to the admin with a failure message */ ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { ApplyModeToClient(client, target_list[i], mode, false); } } } return Plugin_Handled; } public Action Command_ListModes(int client, int args) { for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) { ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]); } return Plugin_Handled; } public Action Command_ListTheTrolls(int client, int args) { int count = 0; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) { ReplyToCommand(client, "%N | Mode %d", i, iTrollUsers[i]); count++; } } if(count == 0) { ReplyToCommand(client, "No clients have a mode applied."); } return Plugin_Handled; } public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) { /* If an option was selected, tell the client about the item. */ if (action == MenuAction_Select) { char info[16]; menu.GetItem(param2, info, sizeof(info)); int userid = StringToInt(info); int client = GetClientOfUserId(userid); ReplyToCommand(param1, "You selected player: %N (userid: %d)", client, userid); Menu trollMenu = new Menu(ChooseModeMenuHandler); trollMenu.SetTitle("Choose a troll mode"); for(int i = 0; i < TROLL_MODE_COUNT; i++) { char id[8]; Format(id, sizeof(id), "%d|%d", userid, i); trollMenu.AddItem(id, TROLL_MODES_NAMES[i]); } trollMenu.ExitButton = true; trollMenu.Display(param1, 0); } else if (action == MenuAction_End) delete menu; } public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) { /* If an option was selected, tell the client about the item. */ if (action == MenuAction_Select) { char info[16]; menu.GetItem(param2, info, sizeof(info)); char str[2][8]; ExplodeString(info, "|", str, 2, 8, false); int client = GetClientOfUserId(StringToInt(str[0])); int mode = StringToInt(str[1]); ApplyModeToClient(param1, client, mode, false); } else if (action == MenuAction_End) delete menu; } public Action Event_ItemPickup(int client, int weapon) { char wpnName[64]; GetEdictClassname(weapon, wpnName, sizeof(wpnName)); if(StrContains(wpnName, "rifle") > -1 || StrContains(wpnName, "smg") > -1 || StrContains(wpnName, "weapon_grenade_launcher") > -1 || StrContains(wpnName, "sniper") > -1 || StrContains(wpnName, "shotgun") > -1 ) { //If 4: Only UZI, if 5: Can't switch. if(iTrollUsers[client] == 4) { char currentWpn[16]; //TODO: Fix new weapons being given when user has one?? GetClientWeapon(client, currentWpn, sizeof(currentWpn)); if(StrEqual(wpnName, "weapon_smg", true)) { return StrEqual(currentWpn, "weapon_smg", true) ? Plugin_Stop : Plugin_Continue; } else if(StrEqual(currentWpn, "weapon_smg", true)) { return Plugin_Stop; }else{ int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give smg"); SetCommandFlags("give", flags|FCVAR_CHEAT); return Plugin_Stop; } }else{ return Plugin_Stop; } }else{ return Plugin_Continue; } } // #endregion // #region timer public Action Timer_ThrowTimer(Handle timer) { int count = 0; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && iTrollUsers[i] == 11) { ThrowAllItems(i); count++; } } return count > 0 ? Plugin_Continue : Plugin_Stop; } public Action Timer_Main(Handle timer) { static int loop; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) { switch(iTrollUsers[i]) { case SlowDrain: if(loop % 4 == 0) { int hp = GetClientHealth(i); if(hp > 50) { SetEntProp(i, Prop_Send, "m_iHealth", hp - 1); } } } } } if(++loop >= 60) { loop = 0; } return Plugin_Continue; } void ApplyModeToClient(int client, int victim, int mode, bool single) { ResetClient(victim); switch(mode) { case SlowDrain: SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8); case HigherGravity: SetEntityGravity(victim, 1.3); case HalfPrimaryAmmo: { int current = GetPrimaryReserveAmmo(victim); SetPrimaryReserveAmmo(victim, current / 2); } case UziRules: SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup); case PrimaryDisable: SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup); case Clumsy: { int wpn = GetClientSecondaryWeapon(victim); bool hasMelee = DoesClientHaveMelee(victim); if(hasMelee) { float pos[3]; int clients[4]; GetClientAbsOrigin(victim, pos); int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients)); for(int i = 0; i < clientCount; i++) { if(clients[i] != victim) { float targPos[3]; GetClientAbsOrigin(clients[i], targPos); SDKHooks_DropWeapon(victim, wpn, targPos); iTrollUsers[victim] = mode; CreateTimer(0.2, Timer_GivePistol); return; } } SDKHooks_DropWeapon(victim, wpn); } } case CameTooEarly: ReplyToCommand(client, "This troll mode is not implemented."); case ThrowItAll: { ThrowAllItems(victim); if(hThrowTimer == INVALID_HANDLE && !single) { PrintToServer("Created new throw item timer"); hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT); } } default: { ReplyToCommand(client, "Unknown troll mode: %d", mode); PrintToServer("Unknown troll mode to apply: %d", mode); } } ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim); iTrollUsers[victim] = mode; } public Action Timer_GivePistol(Handle timer, int client) { int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give pistol"); SetCommandFlags("give", flags|FCVAR_CHEAT); } public Action Timer_ThrowWeapon(Handle timer, Handle pack) { ResetPack(pack); float dest[3]; dest[0] = ReadPackFloat(pack); dest[1] = ReadPackFloat(pack); dest[2] = ReadPackFloat(pack); int slot = ReadPackCell(pack); int victim = ReadPackCell(pack); int wpnRef = GetPlayerWeaponSlot(victim, slot); if(wpnRef != -1) { int wpn = EntRefToEntIndex(wpnRef); if(wpn != INVALID_ENT_REFERENCE) { if(slot == 1) { char name[16]; GetEdictClassname(wpn, name, sizeof(name)); if(!StrEqual(name, "weapon_pistol", false)) { SDKHooks_DropWeapon(victim, wpn, dest); CreateTimer(0.2, Timer_GivePistol, victim); } }else SDKHooks_DropWeapon(victim, wpn, dest); } } } void ResetClient(int victim) { iTrollUsers[victim] = 0; SetEntityGravity(victim, 1.0); SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0); SDKUnhook(victim, SDKHook_WeaponEquip, Event_ItemPickup); } void ThrowAllItems(int victim) { float vicPos[3], destPos[3]; int clients[4]; GetClientAbsOrigin(victim, vicPos); //Find a bot to throw to int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients)); for(int i = 0; i < clientCount; i++) { if(clients[i] != victim) { GetClientAbsOrigin(clients[i], destPos); break; } } //Loop all item slots for(int slot = 0; slot <= 4; slot++) { Handle pack; CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack); WritePackFloat(pack, destPos[0]); WritePackFloat(pack, destPos[1]); WritePackFloat(pack, destPos[2]); WritePackCell(pack, slot); WritePackCell(pack, victim); } } bool ApplyModeToTargets() { int users = 0; for(int i=1; i < MaxClients; i++) { if(bTrollTargets[i]) { users++; //clear effects from previous troll: SetEntityGravity(i, 1.0); SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0); if(iTrollMode == 0) { //slow mode, apply slow down affects SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8); }else if(iTrollMode == 1) { //higher gravity SetEntityGravity(i, 1.2); } } } //Stop loop if no one is being affected. return (users == 0) ? true : false; } void UpdateTrollTargets() { for(int i = 1; i <= MaxClients; i++) { bTrollTargets[i] = false; if(IsClientInGame(i) && IsClientAuthorized(i)) { if(!IsFakeClient(i)) { char auth[64]; GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth)); TestForTarget(i, auth); } } } } bool TestForTarget(int client, const char[] auth) { char targets[32][8]; char raw_targets[64]; hVictimsList.GetString(raw_targets, sizeof(raw_targets)); ExplodeString(raw_targets, ",", targets, 8, 32, false); for(int i = 0; i < 8; i++) { if(StrEqual(targets[i], auth, true)) { #if defined debug PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth); #endif bTrollTargets[client] = true; return true; } } return false; } // #endregion stock int GetPrimaryReserveAmmo(int client) { int weapon = GetPlayerWeaponSlot(client, 0); if(weapon > -1) { int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4)); } else { return -1; } } stock bool SetPrimaryReserveAmmo(int client, int amount) { int weapon = GetPlayerWeaponSlot(client, 0); if(weapon > -1) { int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount); return true; } else { return false; } }