// Called when a player takes two kits forward void OnDoubleKit(int client); // Called when a bile is thrown when no zombies around forward void OnNoHordeBileWaste(int client, int commons); // Called when a door is closed within range of another player. // Victim will be the closest victim to the door, may be incorrect. forward void OnDoorCloseInFace(int client, int victim); // Called on saferoom doors, with a count. Resets after 20s of no door opening. forward void OnDoorCloseInFaceSaferoom(int client, int victim, int count);