#if defined _info_editor_included #endinput #endif #define _info_editor_included /** * Retrieves the value of a specified key from the games mission info keyvalue system. "N/A" is returned when not found. * * @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when reading Mission data. * @param keyname Key name to check. * @param dest Destination string buffer to copy to. * @param destLen Destination buffer length (includes null terminator). * * @noreturn */ native void InfoEditor_GetString(int pThis, const char[] keyname, char[] dest, int destLen); /** * Sets the value of a specified key from the games mission info keyvalue system. * * @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when writing Mission data. * @param keyname Key name to set. * @param value Value to set. * @param create Optionally create the keyvalue if it doesn't exist. * * @noreturn */ native void InfoEditor_SetString(int pThis, const char[] keyname, const char[] value, bool create = false); /** * Reloads the mission and weapons data configs and forces the game to reload them. * * @noreturn */ native void InfoEditor_ReloadData(); /** * @brief Fired multiple times when the mission info data is parsed. * * @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString. */ forward void OnGetMissionInfo(int pThis); /** * Fired multiple times when the weapon info data is parsed for a specific weapon classname. * * @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString. * @param classname Classname of the weapon being parsed. */ forward void OnGetWeaponsInfo(int pThis, const char[] classname);