#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define PLUGIN_VERSION "1.0" #define FF_BAN_THRESHOLD 100.0 #define FF_BAN_JOIN_MINUTES_THRESHOLD 2 #define FF_BAN_MINUTES 60 #include #include #include #include #include bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1]; int iJoinTime[MAXPLAYERS+1]; float playerTotalDamageFF[MAXPLAYERS+1]; int lastFF[MAXPLAYERS+1]; ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hAction; //TODO: Toggle ban, kick, delayed ban, etc public Plugin myinfo = { name = "TK Stopper", author = "jackzmc", description = "", version = PLUGIN_VERSION, url = "" }; public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(late) { lateLoaded = true; } } public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D/L4D2 only."); } hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven"); hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently"); hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned"); hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF"); hAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect"); //AutoExecConfig(true, "l4d2_tkstopper"); HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady); HookEvent("player_disconnect", Event_PlayerDisconnect); HookEvent("charger_carry_start", Event_ChargerCarry); HookEvent("charger_carry_end", Event_ChargerCarry); HookEvent("lunge_pounce", Event_HunterPounce); HookEvent("pounce_end", Event_HunterPounce); HookEvent("pounce_stopped", Event_HunterPounce); HookEvent("choke_start", Event_SmokerChoke); HookEvent("choke_end", Event_SmokerChoke); HookEvent("choke_stopped", Event_SmokerChoke); HookEvent("jockey_ride", Event_JockeyRide); HookEvent("jockey_ride_end", Event_JockeyRide); RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session"); if(lateLoaded) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) { SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage); } } } } /////////////////////////////////////////////////////////////////////////////// // Special Infected Events /////////////////////////////////////////////////////////////////////////////// public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "charger_carry_start")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } } public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "lunge_pounce")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } } public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "choke_start")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } } public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "jockey_ride")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } } /////////////////////////////////////////////////////////////////////////////// // Misc events /////////////////////////////////////////////////////////////////////////////// public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) { IsFinaleEnding = true; } public void OnMapEnd() { IsFinaleEnding = false; } public void OnClientPutInServer(int client) { iJoinTime[client] = GetTime(); SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage); } public void OnClientDisconnect(int client) { playerTotalDamageFF[client] = 0.0; isUnderAttack[client] = false; } public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(client > 0 && isPlayerTroll[client]) { BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper"); } isPlayerTroll[client] = false; } //TODO: Autopunish on troll instead of ban. Activate troll that does 0 damage from their guns & xswarm public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) { if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) { if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue; if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue; //Allow friendly firing BOTS that aren't idle players: //if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue; if(isPlayerTroll[attacker]) return Plugin_Stop; if(isUnderAttack[victim]) return Plugin_Continue; int time = GetTime(); if(time - lastFF[attacker] > hForgivenessTime.IntValue) { playerTotalDamageFF[attacker] = 0.0; } playerTotalDamageFF[attacker] += damage; lastFF[attacker] = time; if(playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0) { if(hAction.IntValue == 1) { LogMessage("[NOTICE] Kicking %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); KickClient(attacker, "Excessive FF"); } else if(hAction.IntValue == 2) { LogMessage("[NOTICE] Banning %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] Banning %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper"); } else if(hAction.IntValue == 3) { LogMessage("[NOTICE] %N will be banned for FF on disconnect (%f HP) for %d minutes. ", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] %N will be banned for FF on disconnect (%f HP) for %d minutes. Use /ignore to make them immune.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); isPlayerTroll[attacker] = true; } damage = 0.0; return Plugin_Handled; } //If the amount of MS is <= join time threshold * 60000 ms then cancel if(L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60000) { damage = 0.0; return Plugin_Handled; }else { SDKHooks_TakeDamage(attacker, attacker, attacker, IsFinaleEnding ? damage * 2.0 : damage / 1.9); damage = IsFinaleEnding ? 0.0 : damage / 2.1; return Plugin_Changed; } } return Plugin_Continue; } public Action Command_IgnorePlayer(int client, int args) { char arg1[32]; GetCmdArg(1, arg1, sizeof(arg1)); char target_name[MAX_TARGET_LENGTH]; int target_list[1], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MaxClients, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for(int i = 0; i < target_count; i++) { int target = target_list[i]; if(isImmune[target]) { ShowActivity2(client, "[FTT] ", "%N has re-enabled teamkiller detection for %N", client, target); } else { ShowActivity2(client, "[FTT] ", "%N has ignored teamkiller detection for %N", client, target); } isImmune[target] = !isImmune[target]; isPlayerTroll[target] = false; } return Plugin_Handled; }