#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define MAIN_TIMER_INTERVAL_S 5.0 #define PLUGIN_VERSION "1.0" #include #include #include #include "jutils.inc" #include #include #undef REQUIRE_PLUGIN #include //TODO: Detect if player activates crescendo from far away //Possibly cancel event, make poll for other users. if no one responds, activate troll mode/swarm or kick/ban depending on FF amount? public Plugin myinfo = { name = "L4D2 Feed The Trolls", author = "jackzmc", description = "https://forums.alliedmods.net/showthread.php?t=325331", version = PLUGIN_VERSION, url = "" }; //HANDLES Handle hThrowTimer; //CONVARS ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance; //BOOLS bool lateLoaded; //Is plugin late loaded bool bChooseVictimAvailable = false; //For charge player feature, is it available? //INTEGERS int g_iAmmoTable; //Loads the ammo table to get ammo amounts int gChargerVictim = -1; //For charge player feature #include "feedthetrolls.inc" //plugin start public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(late) { lateLoaded = true; } } public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D/L4D2 only."); } LoadTranslations("common.phrases"); g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo"); hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0); hThrowItemInterval.AddChangeHook(Change_ThrowInterval); hAutoPunish = CreateConVar("sm_ftt_autopunish_action", "0", "Setup automatic punishment of players. Add bits together\n0=Disabled, 1=Tank magnet, 2=Special magnet, 4=Swarm", FCVAR_NONE, true, 0.0); hMagnetChance = CreateConVar("sm_ftt_magnet_chance", "1.0", "% of the time that the magnet will work on a player.", FCVAR_NONE, true, 0.0, true, 1.0); hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.5", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0); RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_KICK, "Lists all the trolls currently ingame."); RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description"); RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_KICK, "Resets user of any troll effects."); RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_KICK, "Apply a troll mod to a player, or shows menu if no parameters."); HookEvent("player_disconnect", Event_PlayerDisconnect); HookEvent("player_death", Event_PlayerDeath); AutoExecConfig(true, "l4d2_feedthetrolls"); if(lateLoaded) { CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); HookEntityOutput("func_button", "OnPressed", Event_ButtonPress); } } /////////////////////////////////////////////////////////////////////////////// // EVENTS /////////////////////////////////////////////////////////////////////////////// public void OnPluginEnd() { UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress); } public void OnMapEnd() { UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress); } public void OnMapStart() { HookEntityOutput("func_button", "OnPressed", Event_ButtonPress); CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); //CreateTimer(30.0, Timer_AutoPunishCheck, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); g_iTrollUsers[client] = 0; g_iAttackerTarget[client] = 0; } public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); g_iAttackerTarget[client] = 0; } public Action Event_WeaponReload(int weapon) { int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner"); if(HasTrollMode(client,Troll_GunJam)) { float dec = GetRandomFloat(0.0, 1.0); if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams return Plugin_Stop; } } return Plugin_Continue; } public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) { if(client > 0 && client <= MaxClients && hAutoPunish.IntValue & 1 > 0) { float closestDistance = -1.0, cPos[3], scanPos[3]; GetClientAbsOrigin(client, cPos); for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) { GetClientAbsOrigin(i, scanPos); float dist = GetVectorDistance(cPos, scanPos, false); if(closestDistance < dist) { closestDistance = dist; } } } if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance >= 1200) { PrintToServer("Detected button_use firing when no nearby players. Closest Distance: %f.", closestDistance); trollMode mode = view_as(GetRandomInt(1, TROLL_MODE_COUNT)); PrintToServer("Activating troll mode #%d: %s for player %N", mode, TROLL_MODES_NAMES[mode], client); ApplyModeToClient(0, client, mode, TrollMod_InstantFire); UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress); } } return Plugin_Continue; } public Action L4D2_OnChooseVictim(int attacker, int &curTarget) { // ========================= // OVERRIDE VICTIM // ========================= if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue; L4D2Infected class = view_as(GetEntProp(attacker, Prop_Send, "m_zombieClass")); if(class != L4D2Infected_Tank) { int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]); if(existingTarget > 0 && IsClientInGame(existingTarget) && IsPlayerAlive(existingTarget)) { curTarget = existingTarget; return Plugin_Changed; } float closestDistance, survPos[3], spPos[3]; GetClientAbsOrigin(attacker, spPos); int closestClient = -1; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) { if(class == L4D2Infected_Tank && HasTrollMode(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTrollMode(i, Troll_SpecialMagnet))) { GetClientAbsOrigin(i, survPos); float dist = GetVectorDistance(survPos, spPos, true); if(closestClient == -1 || dist < closestDistance) { closestDistance = dist; closestClient = i; } } } } if(closestClient > 0) { g_iAttackerTarget[attacker] = GetClientUserId(closestClient); curTarget = closestClient; return Plugin_Changed; } } return Plugin_Continue; } public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) { if(client > 0 && client <= MaxClients && HasTrollMode(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) { return Plugin_Handled; } return Plugin_Continue; } public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) { if(HasTrollMode(client, Troll_Honk)) { char strings[32][7]; int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5); for(int i = 0; i < words; i++) { if(GetRandomFloat() <= 0.8) strings[i] = "honk"; else strings[i] = "squeak"; } int length = 7 * words; char[] message = new char[length]; ImplodeStrings(strings, 32, " ", message, length); CPrintToChatAll("{blue}%N {default}: %s", client, message); return Plugin_Handled; }else if(HasTrollMode(client, Troll_iCantSpellNoMore)) { int type = GetRandomInt(1, 33); char letterSrc, replaceChar; switch(type) { case 1: { letterSrc = 'e'; replaceChar = 'b'; } case 2: { letterSrc = 't'; replaceChar = 'e'; } case 3: { letterSrc = 'i'; replaceChar = 'e'; } case 4: { letterSrc = 'a'; replaceChar = 's'; } case 5: { letterSrc = 'u'; replaceChar = 'i'; } case 6: { letterSrc = '.'; replaceChar = '/'; } case 7: { letterSrc = 'm'; replaceChar = 'n'; } case 8: { letterSrc = 'n'; replaceChar = 'm'; } case 9: { letterSrc = 'l'; replaceChar = 'b'; } case 10: { letterSrc = 'l'; replaceChar = 'b'; } case 11: { letterSrc = 'h'; replaceChar = 'j'; } case 12: { letterSrc = 'o'; replaceChar = 'i'; } case 13: { letterSrc = 'e'; replaceChar = 'r'; } default: return Plugin_Continue; } int strLength = strlen(sArgs); char[] newMessage = new char[strLength + 20]; int n = 0; while (sArgs[n] != '\0') { if(sArgs[n] == letterSrc) { newMessage[n] = replaceChar; }else{ newMessage[n] = sArgs[n]; } n++; } CPrintToChatAll("{blue}%N {default}: %s", client, newMessage); return Plugin_Handled; } return Plugin_Continue; } public Action Event_ItemPickup(int client, int weapon) { if(HasTrollMode(client,Troll_NoPickup)) { return Plugin_Stop; }else{ char wpnName[64]; GetEdictClassname(weapon, wpnName, sizeof(wpnName)); if(StrContains(wpnName, "rifle") > -1 || StrContains(wpnName, "smg") > -1 || StrContains(wpnName, "weapon_grenade_launcher") > -1 || StrContains(wpnName, "sniper") > -1 || StrContains(wpnName, "shotgun") > -1 ) { //If 4: Only UZI, if 5: Can't switch. if(HasTrollMode(client,Troll_UziRules)) { char currentWpn[32]; GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn)); if(StrEqual(wpnName, "weapon_smg", true)) { return Plugin_Continue; } else if(StrEqual(currentWpn, "weapon_smg", true)) { return Plugin_Stop; }else{ int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give smg"); SetCommandFlags("give", flags|FCVAR_CHEAT); return Plugin_Stop; } }else if(HasTrollMode(client,Troll_PrimaryDisable)) { return Plugin_Stop; } return Plugin_Continue; }else{ return Plugin_Continue; } } } public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) { if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) { int target = GetClientAimTarget(client, true); if(target > -1) { buttons |= IN_ATTACK2; RequestFrame(StopItemGive, client); return Plugin_Changed; } return Plugin_Continue; } return Plugin_Continue; } public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) { if(attacker > 0 && attacker <= MaxClients && HasTrollMode(attacker, Troll_DamageBoost)) { damage * 2; } } /////////////////////////////////////////////////////////////////////////////// // CVAR CHANGES /////////////////////////////////////////////////////////////////////////////// public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) { //If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval if(hThrowTimer != INVALID_HANDLE) { delete hThrowTimer; PrintToServer("Reset new throw item timer"); hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } } /////////////////////////////////////////////////////////////////////////////// // COMMANDS /////////////////////////////////////////////////////////////////////////////// public Action Command_ResetUser(int client, int args) { if(args < 1) { ReplyToCommand(client, "Usage: sm_ftr "); }else{ char arg1[32]; GetCmdArg(1, arg1, sizeof(arg1)); char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, /* Only allow alive players */ target_name, sizeof(target_name), tn_is_ml)) <= 0) { /* This function replies to the admin with a failure message */ ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i])) { ResetClient(target_list[i], true); ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]); } } } return Plugin_Handled; } public Action Command_ApplyUser(int client, int args) { if(args < 2) { Menu menu = new Menu(ChoosePlayerHandler); menu.SetTitle("Choose a player"); for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { char userid[8], display[16]; Format(userid, sizeof(userid), "%d", GetClientUserId(i)); GetClientName(i, display, sizeof(display)); menu.AddItem(userid, display); } } menu.ExitButton = true; menu.Display(client, 0); }else{ char arg1[32], arg2[32]; GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); int mode = StringToInt(arg2); if(mode == 0) { ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta . Use sm_ftr to reset."); }else{ char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, /* Only allow alive players */ target_name, sizeof(target_name), tn_is_ml)) <= 0) { /* This function replies to the admin with a failure message */ ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && GetClientTeam(target_list[i]) == 2) ApplyModeToClient(client, target_list[i], view_as(mode), TrollMod_None); } } } return Plugin_Handled; } public Action Command_ListModes(int client, int args) { for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) { ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]); } return Plugin_Handled; } public Action Command_ListTheTrolls(int client, int args) { int count = 0; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsPlayerAlive(i) && g_iTrollUsers[i] > 0) { int modes = g_iTrollUsers[i], modeCount = 0; char modeListArr[TROLL_MODE_COUNT][32]; for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) { //If troll mode exists: bool hasTrollMode = HasTrollMode(i, view_as(mode)); PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode); if(hasTrollMode) { modeListArr[modeCount] = TROLL_MODES_NAMES[mode]; modeCount++; } } char modeList[255]; ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList)); ReplyToCommand(client, "%N | %d | %s", i, modes, modeList); count++; } } if(count == 0) { ReplyToCommand(client, "No clients have a mode applied."); } return Plugin_Handled; } /////////////////////////////////////////////////////////////////////////////// // MENU HANDLER /////////////////////////////////////////////////////////////////////////////// public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) { /* If an option was selected, tell the client about the item. */ if (action == MenuAction_Select) { char info[16]; menu.GetItem(param2, info, sizeof(info)); int userid = StringToInt(info); Menu trollMenu = new Menu(ChooseModeMenuHandler); trollMenu.SetTitle("Choose a troll mode"); for(int i = 0; i < TROLL_MODE_COUNT; i++) { char id[8]; Format(id, sizeof(id), "%d|%d", userid, i); trollMenu.AddItem(id, TROLL_MODES_NAMES[i]); } trollMenu.ExitButton = true; trollMenu.Display(param1, 0); } else if (action == MenuAction_End) delete menu; } public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) { /* If an option was selected, tell the client about the item. */ if (action == MenuAction_Select) { char info[16]; menu.GetItem(param2, info, sizeof(info)); char str[2][8]; ExplodeString(info, "|", str, 2, 8, false); int userid = StringToInt(str[0]); int client = GetClientOfUserId(userid); trollMode mode = view_as(StringToInt(str[1])); //If mode has an option to be single-time fired/continous/both, prompt: if(mode == Troll_Clumsy || mode ==Troll_ThrowItAll || mode == Troll_PrimaryDisable || mode == Troll_CameTooEarly || mode == Troll_Swarm ) { Menu modiferMenu = new Menu(ChooseTrollModiferHandler); modiferMenu.SetTitle("Choose Troll Modifer Option"); char singleUse[16], multiUse[16], bothUse[16]; Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode); Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode); Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode); modiferMenu.AddItem(singleUse, "Activate once"); modiferMenu.AddItem(multiUse, "Activate Periodically"); modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly"); modiferMenu.ExitButton = true; modiferMenu.Display(param1, 0); } else { ApplyModeToClient(param1, client, mode, TrollMod_None); } } else if (action == MenuAction_End) delete menu; } public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_Select) { char info[16]; menu.GetItem(param2, info, sizeof(info)); char str[3][8]; ExplodeString(info, "|", str, 3, 8, false); int client = GetClientOfUserId(StringToInt(str[0])); trollMode mode = view_as(StringToInt(str[1])); int modifier = StringToInt(str[2]); if(modifier == 2 || modifier == 3) ApplyModeToClient(param1, client, mode, TrollMod_Repeat); else ApplyModeToClient(param1, client, mode, TrollMod_InstantFire); } else if (action == MenuAction_End) delete menu; } public void StopItemGive(int client) { g_bPendingItemGive[client] = false; } /////////////////////////////////////////////////////////////////////////////// // TIMERS /////////////////////////////////////////////////////////////////////////////// public Action Timer_ThrowTimer(Handle timer) { int count = 0; for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) { ThrowAllItems(i); count++; } } return count > 0 ? Plugin_Continue : Plugin_Stop; } public Action Timer_Main(Handle timer) { static int loop; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) { if(HasTrollMode(i, Troll_SlowDrain)) { if(loop % 4 == 0) { int hp = GetClientHealth(i); if(hp > 50) { SetEntProp(i, Prop_Send, "m_iHealth", hp - 1); } } }else if(HasTrollMode(i, Troll_TempHealthQuickDrain)) { if(loop % 2 == 0) { float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime"); float buffer = GetEntPropFloat(i, Prop_Send, "m_healthBuffer"); float tempHealth = GetTempHealth(i); if(tempHealth > 0.0) { PrintToConsole(i, "%f | %f %f", tempHealth, buffer, bufferTime); //SetEntPropFloat(i, Prop_Send, "m_healthBuffer", buffer - 10.0); SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0); } } } } } if(++loop >= 60) { loop = 0; } return Plugin_Continue; } public Action Timer_AutoPunishCheck(Handle timer) { int punished = GetClientOfUserId(autoPunished); if(punished > 0) { PrintToConsoleAll("Auto Punish | Player=%N", punished); //Check flow distance, drop if needed. return Plugin_Continue; } int farthestClient = -1, secondClient = -1; float highestFlow, secondHighestFlow; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { float flow = L4D2Direct_GetFlowDistance(i); if(flow > highestFlow || farthestClient == -1) { secondHighestFlow = highestFlow; secondClient = farthestClient; farthestClient = i; highestFlow = flow; } } } //Incase the first player checked is the farthest: if(secondClient == -1) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { float flow = L4D2Direct_GetFlowDistance(i); if(farthestClient != i && ((flow < highestFlow && flow > secondHighestFlow) || secondClient == -1)) { secondClient = i; secondHighestFlow = flow; } } } } float difference = highestFlow - secondHighestFlow; PrintToConsoleAll("Flow Check | Player=%N Flow=%f Delta=%f", farthestClient, highestFlow, difference); PrintToConsoleAll("Flow Check | Player2=%N Flow2=%f", secondClient, secondHighestFlow); if(difference > AUTOPUNISH_FLOW_MIN_DISTANCE) { autoPunished = GetClientUserId(farthestClient); autoPunishMode = GetAutoPunishMode(); } return Plugin_Continue; } public Action Timer_GivePistol(Handle timer, int client) { int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give pistol"); SetCommandFlags("give", flags|FCVAR_CHEAT); } public Action Timer_ThrowWeapon(Handle timer, Handle pack) { ResetPack(pack); float dest[3]; dest[0] = ReadPackFloat(pack); dest[1] = ReadPackFloat(pack); dest[2] = ReadPackFloat(pack); int slot = ReadPackCell(pack); int victim = ReadPackCell(pack); int wpnRef = GetPlayerWeaponSlot(victim, slot); if(wpnRef != -1) { int wpn = EntRefToEntIndex(wpnRef); if(wpn != INVALID_ENT_REFERENCE) { if(slot == 1) { char name[16]; GetEdictClassname(wpn, name, sizeof(name)); if(!StrEqual(name, "weapon_pistol", false)) { SDKHooks_DropWeapon(victim, wpn, dest); CreateTimer(0.2, Timer_GivePistol, victim); } }else SDKHooks_DropWeapon(victim, wpn, dest); } } } /////////////////////////////////////////////////////////////////////////////// // METHODS /////////////////////////////////////////////////////////////////////////////// void ThrowAllItems(int victim) { float vicPos[3], destPos[3]; int clients[4]; GetClientAbsOrigin(victim, vicPos); //Find a bot to throw to int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients)); for(int i = 0; i < clientCount; i++) { if(clients[i] != victim) { GetClientAbsOrigin(clients[i], destPos); break; } } //Loop all item slots for(int slot = 0; slot <= 4; slot++) { Handle pack; CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack); WritePackFloat(pack, destPos[0]); WritePackFloat(pack, destPos[1]); WritePackFloat(pack, destPos[2]); WritePackCell(pack, slot); WritePackCell(pack, victim); } } int GetAutoPunishMode() { int number = 2 ^ GetRandomInt(0, AUTOPUNISH_MODE_COUNT - 1); if(hAutoPunish.IntValue & number == 0) { return GetAutoPunishMode(); }else{ return number; } } stock int GetPrimaryReserveAmmo(int client) { int weapon = GetPlayerWeaponSlot(client, 0); if(weapon > -1) { int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4)); } else { return -1; } } stock bool SetPrimaryReserveAmmo(int client, int amount) { int weapon = GetPlayerWeaponSlot(client, 0); if(weapon > -1) { int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType"); SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount); return true; } else { return false; } } stock void SendChatToAll(int client, const char[] message) { char nameBuf[MAX_NAME_LENGTH]; for (int i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i) || IsFakeClient(i)) { continue; } FormatActivitySource(client, i, nameBuf, sizeof(nameBuf)); PrintToChat(i, "\x03 %s : \x01%s", nameBuf, message); } } stock float GetTempHealth(int client) { //First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health). if(!client || !IsValidEntity(client) || !IsClientInGame(client)|| !IsPlayerAlive(client) || IsClientObserver(client)) { return -1.0; } //If the client is not on the survivors team, then just return the normal client health. if(GetClientTeam(client) != 2) { return 0.0; } //First, we get the amount of temporal health the client has float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer"); //In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet if(buffer > 0.0) { //This is the difference between the time we used the temporal item, and the current time float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime"); //We get the decay rate from this convar (Note: Adrenaline uses this value) float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate")); //This is a constant we create to determine the amount of health. This is the amount of time it has to pass //before 1 Temporal HP is consumed. float constant = 1.0 / decay; //Then we do the calcs return buffer - (difference / constant); }else{ return 0.0; } }