#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define PLUGIN_VERSION "1.0" #define FF_BAN_THRESHOLD 100.0 #define FF_BAN_JOIN_MINUTES_THRESHOLD 2 #define FF_BAN_MINUTES 60 #include #include #include #include /*TODO: Implement if player joins (non-admin) and instantly does over 50 HP of damage, STOP all damage, temp ban */ bool lateLoaded, IsFinaleEnding; int iJoinTime[MAXPLAYERS+1]; float playerTotalDamageFF[MAXPLAYERS+1]; int lastFF[MAXPLAYERS+1]; ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime; public Plugin myinfo = { name = "__templateName__", author = "jackzmc", description = "", version = PLUGIN_VERSION, url = "" }; public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(late) { lateLoaded = true; } } public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D/L4D2 only."); } hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "30", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven"); hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently"); hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "70.0", "How much damage does a player need to do before being instantly banned"); hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF"); AutoExecConfig(true, "l4d2_tkstopper"); HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady); if(lateLoaded) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) { SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage); } } } } public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) { IsFinaleEnding = true; } public void OnMapEnd() { IsFinaleEnding = false; } public void OnClientPutInServer(int client) { iJoinTime[client] = GetTime(); SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage); } public void OnClientDisconnect(int client) { playerTotalDamageFF[client] = 0.0; } public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) { if(damage > 0.0 && damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0 && GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 2 && attacker != victim) { //Allow friendly firing BOTS that aren't idle players: if(IsFakeClient(victim) && GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) { return Plugin_Continue; } int time = GetTime(); if(time - lastFF[attacker] > hForgivenessTime.IntValue) { playerTotalDamageFF[attacker] = 0.0; } playerTotalDamageFF[attacker] += damage; lastFF[attacker] = time; if(GetUserAdmin(attacker) == INVALID_ADMIN_ID) { if(playerTotalDamageFF[attacker] > hThreshold.IntValue) { LogMessage("[NOTICE] Banning %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] Banning %N for excessive FF (%f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper"); return Plugin_Stop; } if(IsFinaleEnding || GetTime() - iJoinTime[attacker] <= hJoinTime.IntValue / 60000) { return Plugin_Stop; }else{ SDKHooks_TakeDamage(attacker, attacker, attacker, damage / 3.0); damage /= 2.0; } return Plugin_Stop; } } return Plugin_Continue; }