#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define PLUGIN_VERSION "1.0" #define DEBUG_BLOCKERS 1 // #define FORCE_ENABLED 1 #define DEBUG_LOG_MAPSTART 1 #include #include #include #include #include #if defined DEBUG_BLOCKERS #include int g_iLaserIndex; #endif public Plugin myinfo = { name = "L4D2 Hide & Seek", author = "jackzmc", description = "", version = PLUGIN_VERSION, url = "" }; /*TODO: 2. Seeker helping 3. flare on hunted */ /* script g_ModeScript.DeepPrintTable(g_ModeScript.MutationState) { MapName = "c6m2_bedlam" StartActive = true CurrentSlasher = ([1] player) MapTime = 480 StateTick = 464 LastGiveAdren = 10 ModeName = "hideandseek" Tick = 484 CurrentStage = 3 SlasherLastStumbled = 0 } */ #define SOUND_SUSPENSE_1 "custom/suspense1.mp3" #define SOUND_SUSPENSE_1_FAST "custom/suspense1fast.mp3" #define SOUND_SHAKE "doors/gate_move1.wav" enum GameState { State_Unknown = -1, State_Startup, State_Hiding, State_Restarting, State_Hunting } char gamemode[32], currentMap[64]; bool isEnabled, lateLoaded; bool isPendingPlay[MAXPLAYERS+1]; bool isNavBlockersEnabled = true, isPropsEnabled = true, isPortalsEnabled = true; bool isNearbyPlaying[MAXPLAYERS+1]; bool wasThirdPersonVomitted[MAXPLAYERS+1]; bool gameOver; int currentSeeker; int currentPlayers = 0; float DEFAULT_SCALE[3] = { 5.0, 5.0, 5.0 }; char currentSet[16] = "default"; Handle suspenseTimer, thirdPersonTimer; char nextRoundMap[64]; int seekerCam = INVALID_ENT_REFERENCE; bool isViewingCam[MAXPLAYERS+1]; int g_BeamSprite; int g_HaloSprite; enum struct EntityConfig { float origin[3]; float rotation[3]; char type[32]; char model[64]; float scale[3]; float offset[3]; } enum struct MapConfig { ArrayList entities; ArrayList inputs; float spawnpoint[3]; bool hasSpawnpoint; int mapTime; bool canClimb; bool pressButtons; } MapConfig mapConfig; ArrayList validMaps; ArrayList validSets; bool hasBeenSeeker[MAXPLAYERS+1]; bool ignoreSeekerBalance; ConVar cvar_peekCam; ConVar cvar_seekerBalance; ConVar cvar_abm_autohard; #include public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { lateLoaded = late; return APLRes_Success; } public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D2 only."); } validMaps = new ArrayList(ByteCountToCells(64)); validSets = new ArrayList(ByteCountToCells(16)); mapConfigs = new StringMap(); if(!ReloadMapDB()) { SetFailState("Could not load entity config from data/hideandseek.cfg"); } cvar_peekCam = CreateConVar("hs_peekcam", "3", "Controls the peek camera on events. Set bits\n0 = OFF, 1 = On Game End, 2 = Any death", FCVAR_NONE, true, 0.0, true, 3.0); cvar_seekerBalance = CreateConVar("hs_seekerbalance", "1", "Enable or disable ensuring every player has played as seeker", FCVAR_NONE, true, 0.0, true, 1.0); ConVar hGamemode = FindConVar("mp_gamemode"); hGamemode.AddChangeHook(Event_GamemodeChange); Event_GamemodeChange(hGamemode, gamemode, gamemode); cvar_abm_autohard = FindConVar("cvar_abm_autohard"); RegConsoleCmd("sm_joingame", Command_Join, "Joins or joins someone else"); RegAdminCmd("sm_hs", Command_HideAndSeek, ADMFLAG_CHEATS, "The main command. see /hs help"); } public void OnPluginEnd() { Cleanup(); } public void OnClientConnected(int client) { hasBeenSeeker[client] = false; if(!IsFakeClient(client)) { currentPlayers++; if(isEnabled) { GameState state = GetState(); if(currentPlayers == 1 && state == State_Startup) { CreateTimer(10.0, Timer_KeepWaiting, _, TIMER_REPEAT); } } } } public Action Timer_KeepWaiting(Handle h) { SetTick(-40); SetState(State_Startup); PrintHintTextToAll("Waiting for players to join..."); return IsGameSoloOrPlayersLoading() ? Plugin_Continue : Plugin_Stop; } public void OnClientDisconnect(int client) { if(!IsFakeClient(client)) currentPlayers--; } public void OnMapStart() { if(!isEnabled) return; seekerCam = INVALID_ENT_REFERENCE; currentSeeker = 0; if(cvar_abm_autohard != null) { cvar_abm_autohard.IntValue = 0; } char map[64]; GetCurrentMap(map, sizeof(map)); if(!StrEqual(currentMap, map)) { PrintToServer("[H&S] Map changed, loading fresh config"); strcopy(currentMap, sizeof(currentMap), map); if(!mapConfigs.GetArray(map, mapConfig, sizeof(MapConfig))) { LoadConfigForMap(map); } strcopy(currentSet, sizeof(currentSet), "default"); if(IsGameSoloOrPlayersLoading()) { Handle timer = CreateTimer(10.0, Timer_KeepWaiting, _, TIMER_REPEAT); TriggerTimer(timer); PrintToServer("[H&S] Player(s) are connecting, or solo. Waiting..."); SetState(State_Startup); } } #if defined DEBUG_BLOCKERS g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt"); #endif PrecacheSound(SOUND_SUSPENSE_1); PrecacheSound(SOUND_SUSPENSE_1_FAST); PrecacheSound(SOUND_SHAKE); AddFileToDownloadsTable("sound/custom/suspense1.mp3"); AddFileToDownloadsTable("sound/custom/suspense1fast.mp3"); g_BeamSprite = PrecacheModel("sprites/laser.vmt"); g_HaloSprite = PrecacheModel("sprites/halo01.vmt"); PrecacheSound("buttons/button17.wav", true); if(lateLoaded) { SetupEntities(); int seeker = GetSlasher(); if(seeker > -1) { currentSeeker = seeker; SetPeekCamTarget(currentSeeker); PrintToServer("[H&S] Late load, found seeker %N", currentSeeker); } if(IsGameSoloOrPlayersLoading()) { Handle timer = CreateTimer(10.0, Timer_KeepWaiting, _, TIMER_REPEAT); TriggerTimer(timer); PrintToServer("[H&S] Late load, player(s) are connecting, or solo. Waiting..."); SetState(State_Startup); } lateLoaded = false; } } public Action L4D2_OnChangeFinaleStage(int &finaleType, const char[] arg) { if(isEnabled) { finaleType = 0; return Plugin_Changed; } return Plugin_Continue; } public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[] newValue) { cvar.GetString(gamemode, sizeof(gamemode)); #if defined FORCE_ENABLED isEnabled = true; PrintToServer("[H&S] Force-enabled debug"); #else isEnabled = StrEqual(gamemode, "hideandseek", false); #endif if(isEnabled) { PrintToChatAll("[H&S] Hide and seek gamemode activated, starting"); HookEvent("round_end", Event_RoundEnd); HookEvent("round_start", Event_RoundStart); HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("item_pickup", Event_ItemPickup); HookEvent("player_death", Event_PlayerDeath); // OnMapStart(); // Don't use, need to track OnMapStart if(lateLoaded) CreateTimer(2.0, Timer_RoundStart); else CreateTimer(10.0, Timer_RoundStart); if(suspenseTimer != null) delete suspenseTimer; suspenseTimer = CreateTimer(20.0, Timer_Music, _, TIMER_REPEAT); if(thirdPersonTimer != null) delete thirdPersonTimer; thirdPersonTimer = CreateTimer(1.0, Timer_CheckPlayers, _, TIMER_REPEAT); if(!lateLoaded) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i)) { ForcePlayerSuicide(i); } } } } else if(!lateLoaded && suspenseTimer != null) { UnhookEvent("round_end", Event_RoundEnd); UnhookEvent("round_start", Event_RoundStart); UnhookEvent("item_pickup", Event_ItemPickup); UnhookEvent("player_death", Event_PlayerDeath); UnhookEvent("player_spawn", Event_PlayerSpawn); Cleanup(); delete suspenseTimer; delete thirdPersonTimer; } } const float DEATH_CAM_MIN_DIST = 150.0; public Action Timer_StopPeekCam(Handle h) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i)) { SetPeekCamActive(i, false); } } } public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); int attacker = GetClientOfUserId(event.GetInt("attacker")); if(!gameOver && client && GetClientTeam(client) == 2) { SetPeekCamTarget(attacker > 0 ? attacker : client, true); int alive = 0; float pos[3], checkPos[3]; if(attacker <= 0) attacker = client; GetClientAbsOrigin(attacker, pos); SetPeekCamActive(attacker, true); for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) { if(attacker > 0 && attacker != client) { if(cvar_peekCam.IntValue & 2) { GetClientAbsOrigin(i, checkPos); if(GetVectorDistance(checkPos, pos) > DEATH_CAM_MIN_DIST) { SetPeekCamActive(i, true); } } alive++; } } } if(client == currentSeeker && alive == 1) { // If seeker died CPrintToChatAll("{green}Hiders win!"); gameOver = true; } else { if(alive == 2) { CPrintToChatAll("{green}One hider remains."); } else if(alive <= 0) { // Player died and not seeker, therefore seeker killed em // If who died was not the seeker if(client == currentSeeker) { CPrintToChatAll("{green}Hiders win! The seeker has perished."); } else { CPrintToChatAll("{green}The seeker %N won!", currentSeeker); } if(cvar_peekCam.IntValue & 1) { SetPeekCamTarget(client, false); } gameOver = true; return; } else if(alive > 2 && client != currentSeeker) { CPrintToChatAll("{green}%d hiders remain", alive - 1); } } CreateTimer(2.0, Timer_StopPeekCam); } } public void OnClientPutInServer(int client) { if(isEnabled && !IsFakeClient(client)) { ChangeClientTeam(client, 1); isPendingPlay[client] = true; isNearbyPlaying[client] = false; PrintToChatAll("%N will play next round", client); float pos[3]; GetSpawnPosition(pos); TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR); } } public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(client && client > 0 && currentSeeker != client) { static char item[32]; event.GetString("item", item, sizeof(item)); if(StrEqual(item, "melee")) { int entity = GetPlayerWeaponSlot(client, 1); GetEntPropString(entity, Prop_Data, "m_strMapSetScriptName", item, sizeof(item)); if(StrEqual(item, "fireaxe")) { gameOver = false; currentSeeker = GetSlasher(); if(currentSeeker <= 0) { PrintToServer("[H&S] ERROR: GetSlasher() returned invalid seeker"); currentSeeker = client; } else if(currentSeeker != client) { PrintToChatAll("[H&S] Seeker does not equal axe-receiver. Possible seeker: %N", client); } SetPeekCamTarget(currentSeeker); if(!ignoreSeekerBalance && cvar_seekerBalance.BoolValue) { if(hasBeenSeeker[currentSeeker]) { ArrayList notPlayedSeekers = new ArrayList(1); for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && !hasBeenSeeker[i]) { notPlayedSeekers.Push(i); } } if(notPlayedSeekers.Length > 0) { int newSlasher = notPlayedSeekers.Get(GetURandomInt() % notPlayedSeekers.Length); PrintToServer("[H&S] Switching seeker to a new random seeker: %N", newSlasher); SetSlasher(newSlasher); return; } else { PrintToServer("[H&S] All players have played as seeker, resetting"); PrintToChatAll("[H&S] Everyone has played as a seeker once"); for(int i = 1; i <= MaxClients; i++) { hasBeenSeeker[i] = false; } hasBeenSeeker[currentSeeker] = true; } delete notPlayedSeekers; } else { hasBeenSeeker[currentSeeker] = true; } } ignoreSeekerBalance = false; CPrintToChatAll("{green}%N{yellow} is the seeker", currentSeeker); } } } } public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(client > 0 && mapConfig.hasSpawnpoint) { TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR); } isViewingCam[client] = false; } public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) { if(mapConfig.hasSpawnpoint) { PrintToServer("[H&S] Using provided spawnpoint: %.1f %.1f %.1f", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]); for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i)) { TeleportEntity(i, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR); } } } EntFire("relay_intro_start", "Kill"); EntFire("outro", "Kill"); SetupEntities(); CreateTimer(15.0, Timer_RoundStart); } public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) { if(nextRoundMap[0] != '\0') { ForceChangeLevel(nextRoundMap, "SetMapSelect"); nextRoundMap[0] = '\0'; return; } currentSeeker = 0; for(int i = 1; i <= MaxClients; i++) { isNearbyPlaying[i] = false; if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 1) { SetPeekCamActive(i, false); if(isPendingPlay[i]) { ChangeClientTeam(i, 2); L4D_RespawnPlayer(i); if(mapConfig.hasSpawnpoint) { TeleportEntity(i, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR); } isPendingPlay[i] = false; } } } } public Action Timer_CheckPlayers(Handle h) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && i != currentSeeker) QueryClientConVar(i, "cam_collision", QueryClientConVarCallback); } return Plugin_Continue; } public void QueryClientConVarCallback(QueryCookie cookie, int client, ConVarQueryResult result, const char[] sCvarName, const char[] bCvarValue) { int value = 0; if (result == ConVarQuery_Okay && StringToIntEx(bCvarValue, value) > 0 && value == 0) { wasThirdPersonVomitted[client] = true; PrintHintText(client, "Third person is disabled in this mode"); // L4D_OnITExpired(client); // L4D_CTerrorPlayer_OnVomitedUpon(client, client); float random = GetRandomFloat(); if(random < 0.3) PerformScene(client, "Playerareaclear"); else if(random <= 0.6) PerformScene(client, "PlayerLaugh"); else PerformScene(client, "PlayerDeath"); } else if(wasThirdPersonVomitted[client]) { wasThirdPersonVomitted[client] = false; L4D_OnITExpired(client); } } GameState prevState; public Action Timer_Music(Handle h) { static float seekerLoc[3]; static float playerLoc[3]; bool changedToHunting; if(currentSeeker > 0) { GetClientAbsOrigin(currentSeeker, seekerLoc); GameState state = GetState(); if(state == State_Hunting) { if(prevState == State_Hiding) { changedToHunting = true; ShowBeacon(currentSeeker); SetPeekCamTarget(currentSeeker); } EmitSoundToClient(currentSeeker, SOUND_SUSPENSE_1, currentSeeker, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 0.2, 90, currentSeeker, seekerLoc, seekerLoc, true); } prevState = state; } int playerCount; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && i != currentSeeker) { if(changedToHunting) SetPeekCamActive(i, true); playerCount++; GetClientAbsOrigin(i, playerLoc); float dist = GetVectorDistance(seekerLoc, playerLoc, true); if(dist <= 250000.0) { StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1); EmitSoundToClient(i, SOUND_SUSPENSE_1_FAST, i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 1.0, 100, currentSeeker, seekerLoc, playerLoc, true); isNearbyPlaying[i] = true; } else if(dist <= 1000000.0) { EmitSoundToClient(i, SOUND_SUSPENSE_1, i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 0.2, 90, currentSeeker, seekerLoc, playerLoc, true); isNearbyPlaying[i] = true; StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1_FAST); } else if(isNearbyPlaying[i]) { isNearbyPlaying[i] = false; StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1_FAST); StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1); } } } if(changedToHunting) CreateTimer(2.2, Timer_StopPeekCam); return Plugin_Continue; } public Action Timer_RoundStart(Handle h) { PrintToServer("[H&S] Running round entity tweaks"); CreateTimer(0.1, Timer_CheckWeapons); CreateTimer(10.0, Timer_CheckWeapons); int entity = INVALID_ENT_REFERENCE; if(mapConfig.pressButtons) { while ((entity = FindEntityByClassname(entity, "func_button")) != INVALID_ENT_REFERENCE) { AcceptEntityInput(entity, "Press"); } } entity = INVALID_ENT_REFERENCE; while ((entity = FindEntityByClassname(entity, "infected")) != INVALID_ENT_REFERENCE) { AcceptEntityInput(entity, "Kill"); } entity = INVALID_ENT_REFERENCE; while ((entity = FindEntityByClassname(entity, "prop_door_rotating")) != INVALID_ENT_REFERENCE) { AcceptEntityInput(entity, "Unlock"); if(GetURandomFloat() > 0.5) AcceptEntityInput(entity, "Toggle"); } if(mapConfig.canClimb) { while ((entity = FindEntityByClassname(entity, "func_simpleladder")) != INVALID_ENT_REFERENCE) { SDKHook(entity, SDKHook_TraceAttackPost, Hook_OnAttackPost); SetEntProp(entity, Prop_Send, "m_iTeamNum", 0); } } while ((entity = FindEntityByClassname(entity, "env_soundscape")) != INVALID_ENT_REFERENCE) { AcceptEntityInput(entity, "Disable"); AcceptEntityInput(entity, "Kill"); } if(mapConfig.mapTime > 0) { SetMapTime(mapConfig.mapTime); } PrintToServer("[H&S] Map time is %d seconds", GetMapTime()); return Plugin_Continue; } static float SHAKE_SIZE[3] = { 40.0, 40.0, 20.0 }; static float lastShakeTime; public void Hook_OnAttackPost(int entity, int attacker, int inflictor, float damage, int damagetype, int ammotype, int hitbox, int hitgroup) { if(attacker == currentSeeker && attacker > 0 && GetGameTime() - lastShakeTime > 2.0) { lastShakeTime = GetGameTime(); float min[3], max[3], origin[3], top[3]; GetEntPropVector(entity, Prop_Send, "m_vecOrigin", origin); GetEntPropVector(entity, Prop_Send, "m_vecMins", min); GetEntPropVector(entity, Prop_Send, "m_vecMaxs", max); PrintHintTextToAll("Shaking ladder"); top = origin; top[2] = max[2]; origin[2] = min[2]; TR_EnumerateEntitiesHull(origin, top, min, max, PARTITION_SOLID_EDICTS, Ray_Enumerator, attacker); EmitAmbientSound(SOUND_SHAKE, top, SOUND_FROM_WORLD, SNDLEVEL_SCREAMING, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL); } } bool Ray_Enumerator(int entity, int attacker) { if(entity > 0 && entity <= MaxClients && entity != attacker) { L4D_StaggerPlayer(entity, attacker, NULL_VECTOR); } return true; } public Action Timer_CheckWeapons(Handle h) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) { // Check if has no melee: if(GetPlayerWeaponSlot(i, 1) == -1) { CheatCommand(i, "give", "knife"); } int item = GetPlayerWeaponSlot(i, 0); if(item != -1) AcceptEntityInput(item, "Kill"); } } return Plugin_Continue; }