enum PZDamage_Type { PZDamage_Killed, //0 PZDamage_Incapped, PZDamage_Killed2, //2 PZDamage_Revived, PZDamage_Progress, PZDamage_DestroyedCan, PZDamage_AssistedAgainst, PZDamage_HitAssisted, PZDamage_Hit, PZDamage_PushedAssisted, PZDamage_Pushed, PZDamage_Pounced, PZDamage_Incapped2, PZDamage_Saved, PZDamage_GaveHealth, PZDamage_GaveAdrendaline, PZDamage_Protected, PZDamage_Rescued, PZDamage_Healed, PZDamage_EarnedBronze, PZDamage_EarnedSilver, PZDamage_EarnedGold } GlobalForward PlayersConnectedForward; public void InitalizeUserMessageForwards() { PlayersConnectedForward = CreateGlobalForward("GameStartedAllReady", ET_Ignore); HookUserMessage(GetUserMessageId("PlayersConnectedForward"), Hook_GameStartedAllReady, false); } Action Hook_GameStartedAllReady(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init) { Call_StartForward(PlayersConnectedForward); Call_Finish(); return Plugin_Continue; } stock void SendPZDamage(int reciever, PZDamage_Type type, int client, int target = -1) { Handle msg = StartMessageOne("PZDmgMsg", reciever); BfWriteByte(msg, view_as(type)); BfWriteShort(msg, client); BfWriteShort(msg, target); BfWriteShort(msg, 0); BfWriteShort(msg, 0); EndMessage(); } stock void SendPZDamageToAll(PZDamage_Type type, int client, int target = -1) { Handle msg = StartMessageAll("PZDmgMsg"); BfWriteByte(msg, view_as(type)); BfWriteShort(msg, client); BfWriteShort(msg, target); BfWriteShort(msg, 0); BfWriteShort(msg, 0); EndMessage(); }