// UP THE VALUE 'MAX_TROLLS' in base.inc before adding new ones! int slipperyShoesIndex = 0; int stickyGooIndex = 0; int invertedTrollIndex; // int fireSpitMagnetTrollIndex; void SetupTrolls() { trollKV = new StringMap(); categories = new ArrayList(ByteCountToCells(16)); gRandomClients = new ArrayList(); int index; SetupTroll("Reset User", "Resets the user, removes all troll effects", TrollMod_Instant); /// CATEGORY: Magnets SetCategory("Magnets"); index = SetupTroll("Special Magnet", "Attracts ALL specials to any alive target with this troll enabled", TrollMod_Constant); AddMagnetFlags(index); index = SetupTroll("Tank Magnet", "Attracts ALL tanks to any alive target with this troll enabled", TrollMod_Constant); AddMagnetFlags(index); #if defined _actions_included index = SetupTroll("Witch Magnet", "All witches when startled will target any player with this troll", TrollMod_Constant); #endif index = SetupTroll("Projectile Magnet", "Makes all projectiles (biles, molotovs, pipes, tank rocks) go to player", TrollMod_Constant); Trolls[index].AddCustomFlagPrompt("Target Sources", true); // Tied to: ProjectileMagnetType Trolls[index].AddFlag("Infected (rocks/goo)", true); Trolls[index].AddFlag("Teammates (grenades)", false); Trolls[index].AddFlag("Thrown Tank Objects", false); /// CATEGORY: Infected SetCategory("Infected"); SetupTroll("Swarm", "Swarms a player with zombies. Requires swarm plugin", TrollMod_Instant | TrollMod_Constant); SetupTroll("Vomit Player", "Shortcut to sm_vomitplayer. vomits the player.", TrollMod_Instant); SetupTroll("Inface Special", "Shortcut to sm_inface", TrollMod_Instant); SetupTroll("Insta Special", "Shortcut to sm_insta", TrollMod_Instant); SetupTroll("Goo", "Spawns a spitter puddle underneath them", TrollMod_Instant); index = SetupTroll("Sticky Goo", "Slows player down in goo", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("90% Movement Speed", true); Trolls[index].AddFlag("80% Movement Speed", false); Trolls[index].AddFlag("70% Movement Speed", false); Trolls[index].AddFlag("50% Movement Speed", false); Trolls[index].AddFlag("30% Movement Speed", false); Trolls[index].AddFlag("0% Movement Speed", false); stickyGooIndex = index; index = SetupTroll("Vocalize Specials", "Spawn commons on special vocals", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Mute Vocalization", true); Trolls[index].AddFlag("Do not mute", false); index = SetupTroll("Instant Commons", "Spawns commons behind or infront", TrollMod_Instant | TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("In Back", true); Trolls[index].AddFlag("In Front", false); index = SetupTroll("Smart Charge", "Waits until coast is clear to charge", TrollMod_Constant); Trolls[index].AddCustomFlagPrompt("Attempt Timeout", false); Trolls[index].AddFlag("15 Seconds", true); Trolls[index].AddFlag("30 Seconds", false); Trolls[index].AddFlag("1 minute", false); Trolls[index].AddFlag("5 minutes", false); // CATEGORY: Projectiles SetCategory("Projectiles"); index = SetupTroll("Rock Dropper", "Drops on a rock. On their head.", TrollMod_Instant); // Trolls[index].AddFlagPrompt(false); // Trolls[index].AddFlag("Drop From Above", true); // Trolls[index].AddFlag("From behind", false); index = SetupTroll("Car Splat", "Car. splats.", TrollMod_Instant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("On Top", true); Trolls[index].AddFlag("Into (Infront)", false); Trolls[index].AddFlag("Into (Behind)", false); index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant); Trolls[index].AddFlagPrompt(true); Trolls[index].AddFlag("Biles", true); Trolls[index].AddFlag("Molotovs", true); Trolls[index].AddFlag("Pipebombs", true); SetupTroll("Molotov Bath", "Throws a molotov on their feet", TrollMod_Instant); // CATEGORY: Items SetCategory("Items"); SetupTroll("Throw It All", "Player throws their item(s) periodically to a nearby player", TrollMod_Instant); index = SetupTroll("Spicy Gas", "Gascans player picks up just ignite. Magic.", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Always (100%)", false); Trolls[index].AddFlag("Half Time (50%)", true); Trolls[index].AddFlag("Rare (10%)", false); index = SetupTroll("No Pickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", TrollMod_Constant); Trolls[index].AddFlagPrompt(true); Trolls[index].AddFlag("No Primary", false); Trolls[index].AddFlag("No Melee", false); Trolls[index].AddFlag("No Throwables", true); Trolls[index].AddFlag("No Kits", true); Trolls[index].AddFlag("No Pills / Adr", true); Trolls[index].AddFlag("No GASCANS", true); index = SetupTroll("UziRules / AwpSmells", "Picking up a weapon gives them a UZI or AWP instead", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("UZI Only", true); Trolls[index].AddFlag("AWP Only", false); SetupTroll("Primary Disable", "Player cannot pickup any weapons, only melee/pistols", TrollMod_Constant); index = SetupTroll("Dull Melee", "Player's melee weapon does 0 damage (based on %). Headshots still work", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Always (100%)", false); Trolls[index].AddFlag("Half Time (50%)", true); Trolls[index].AddFlag("Rare (10%)", false); SetupTroll("Nerf Gun", "When they shoot it does no damage.", TrollMod_Constant); SetupTroll("Randomize Clip Ammo", "Randomly changes their clip ammo downwards", TrollMod_Constant | TrollMod_Instant); SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant); /// CATEGORY: Chat SetCategory("Chat"); SetupTroll("Typoos", "", TrollMod_Constant); SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant); index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Only Replace Swears", false); Trolls[index].AddFlag("Replace Full Messages", true); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Show Modified to Them", true); Trolls[index].AddFlag("Show Original to Them", false); index = SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", TrollMod_Constant); // Trolls[index].AddFlagPrompt(false); // Trolls[index].AddFlag("Mute for All", true); // Trolls[index].AddFlag("Mute For All But Them", false); index = SetupTroll("Honk / Meow / Woof", "Custom sounds", TrollMod_Constant); Trolls[index].AddCustomFlagPrompt("Choose Sound:"); Trolls[index].AddFlag("Honk", true); Trolls[index].AddFlag("Meow", false); Trolls[index].AddFlag("Woof", false); Trolls[index].AddCustomFlagPrompt("Choose Chat modifier:", false, 1); Trolls[index].AddFlag("Show Modified to Them", true); Trolls[index].AddFlag("Show Original to Them", false); Trolls[index].AddFlag("Show Modified Only To Them", false); SetupTroll("Reversed", "Reserves their message", TrollMod_Constant); SetupTroll("Voice Mute", "Mutes from voice", TrollMod_Constant); SetupTroll("No Rushing Us", "Decreases player speed everytime they yell hurry up", TrollMod_Constant); /// CATEGORY: Health SetCategory("Health"); SetupTroll("Damage Boost", "Makes a player take more damage than normal", TrollMod_Constant); SetupTroll("Temp Health Quick Drain", "Makes a player's temporarily health drain very quickly", TrollMod_Constant); SetupTroll("Slow Drain", "Will make the player slowly lose health over time", TrollMod_Constant); SetupTroll("KillMeSoftly", "Make player eat or waste pills whenever possible", TrollMod_Instant | TrollMod_Constant); index = SetupTroll("Reverse FF", "All damage dealt to a player is reversed", TrollMod_Constant); Trolls[index].AddCustomFlagPrompt("Choose Reverse FF", false); Trolls[index].AddFlag("1:1 Ratio", true); //1 Trolls[index].AddFlag("2x Ratio", false); //2 Trolls[index].AddFlag("0.5x Ratio", false); //4 Trolls[index].AddFlag("0.0x Ratio (None)", false); //8 Trolls[index].AddFlag("3x Ratio", false); //16 index = SetupTroll("Dep Bots", "Makes bots heal a player. At any cost", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("Do not spawn extra", true); // 1 Trolls[index].AddFlag("Spawn extra bots (broke)", false); // 2 Trolls[index].AddCustomFlagPrompt("# Of Bots", false); Trolls[index].AddFlag("1", false); // 4 Trolls[index].AddFlag("2", false); // 8 Trolls[index].AddFlag("3", false); // 16 Trolls[index].AddFlag("4", true); // 32 Trolls[index].AddFlag("5", false); // 64 Trolls[index].AddCustomFlagPrompt("Auto Timeout", false); Trolls[index].AddFlag("Until Healed / Map Change", false); // 128 Trolls[index].AddFlag("15 seconds", true); // 255 Trolls[index].AddFlag("30 seconds", false); // 512 Trolls[index].AddFlag("1 minute", false); //1024 Trolls[index].AddFlag("5 minutes", false); //2048 /// CATEGORY: Movement SetCategory("Movement"); index = SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", TrollMod_Constant); Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("90% Movement Speed", true); Trolls[index].AddFlag("80% Movement Speed", false); Trolls[index].AddFlag("70% Movement Speed", false); Trolls[index].AddFlag("50% Movement Speed", false); Trolls[index].AddFlag("30% Movement Speed", false); Trolls[index].AddFlag("0% Movement Speed", false); SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant); invertedTrollIndex = SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant); SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant); index = SetupTroll("Slippery Shoes", "Periodically stumbles around.", TrollMod_Constant); Trolls[index].AddFlagPrompt(true); Trolls[index].AddFlag("Periodically", true); Trolls[index].AddFlag("When using doors", false); Trolls[index].AddFlag("On throwable use", false); Trolls[index].AddFlag("On pills/adrenaline use", false); Trolls[index].AddFlag("On zombie bite", false); slipperyShoesIndex = index; /// CATEGORY: MISC SetCategory("Misc"); SetupTroll("Gun Jam", "On reload, small chance their gun gets jammed - Can't reload.", TrollMod_Constant); SetupTroll("No Shove", "Prevents a player from shoving", TrollMod_Constant); index = SetupTroll("No Button Touchie", "Stops people from pressing buttons", TrollMod_Constant); Trolls[index].AddFlagPrompt(true); Trolls[index].AddFlag("Prevent Use", true); Trolls[index].AddFlag("Vomit On Touch", false); Trolls[index].AddFlag("Incap On Touch", false); Trolls[index].AddFlag("Slay On Touch", false); Trolls[index].AddFlag("0.8x Speed", false); // add flag: vomit on touch index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant); Trolls[index].hidden = true; Trolls[index].AddFlagPrompt(false); Trolls[index].AddFlag("100%", true); Trolls[index].AddFlag("50%", false); Trolls[index].AddFlag("10%", false); // Initialize the default flag values to -1 for(int i = 0; i <= MAX_TROLLS; i++) { for(int j = 1; j <= MAXPLAYERS; j++) { Trolls[i].activeFlagClients[j] = -1; } } } void AddMagnetFlags(int index) { Trolls[index].AddCustomFlagPrompt("Choose Magnet Chance:", false); Trolls[index].AddFlag("Always (100%)", true); Trolls[index].AddFlag("Half Time (50%)", false); Trolls[index].AddFlag("Rare (10%)", false); } bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier modifier, int flags) { bool toActive = IsTrollActiveByRawID(victim, troll.id); if(StrEqual(troll.name, "Reset User")) { LogAction(activator, victim, "\"%L\" reset all effects for \"%L\"", activator, victim); ShowActivityEx(activator, "[FTT] ", "reset effects for %N. ", victim); // for(int i = 0; i <= MAX_TROLLS; i++) { // Trolls[i].activeFlagClients[victim] = -1; // } // SetEntityGravity(victim, 1.0); // SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0); ResetClient(victim, true); return false; } else if(StrEqual(troll.name, "Slow Speed")) { if(toActive) { float movement = 0.0; if(flags & 1) movement = 0.9; else if(flags & 2) movement = 0.8; else if(flags & 4) movement = 0.7; else if(flags & 8) movement = 0.5; else if(flags & 16) movement = 0.3; SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", movement); } else SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0); } else if(StrEqual(troll.name, "Higher Gravity")) SetEntityGravity(victim, toActive ? 1.3 : 1.0); else if(StrEqual(troll.name, "UziRules / AwpSmells")) { DisableTroll(victim, "No Pickup"); DisableTroll(victim, "Primary Disable"); } else if(StrEqual(troll.name, "Primary Disable")) { DisableTroll(victim, "UziRules / AwpSmells"); DisableTroll(victim, "No Pickup"); SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup); } else if(StrEqual(troll.name, "No Pickup")) { DisableTroll(victim, "UziRules / AwpSmells"); DisableTroll(victim, "Primary Disable"); SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup); } else if(StrEqual(troll.name, "CameTooEarly")) { ReplyToCommand(activator, "This troll mode is not implemented."); } else if(StrEqual(troll.name, "KillMeSoftly")) { static char wpn[32]; GetClientWeaponName(victim, 4, wpn, sizeof(wpn)); if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) { ClientCommand(victim, "slot5"); pdata[victim].flags |= view_as(Flag_PendingItemGive); }else{ ReplyToCommand(activator, "User does not have pills or adrenaline"); return false; } //TODO: Implement TrollMod_Constant return false; } else if(StrEqual(troll.name, "Throw It All")) { if(modifier & TrollMod_Instant) { if(flags & 1) { // Hacky, just throw their kit ThrowItemToPlayer(victim, activator, 3); } else ThrowAllItems(victim); } if(hThrowTimer == INVALID_HANDLE && modifier & TrollMod_Constant) { hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT); } } else if(StrEqual(troll.name, "Swarm")) { if(modifier & TrollMod_Instant) { L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000); } } else if(StrEqual(troll.name, "Gun Jam")) { int wpn = GetClientWeaponEntIndex(victim, 0); if(wpn > -1) SDKHook(wpn, SDKHook_Reload, Event_WeaponReload); else { ReplyToCommand(activator, "Victim does not have a primary weapon."); return false; } } else if(StrEqual(troll.name, "Vomit Player")) L4D_CTerrorPlayer_OnVomitedUpon(victim, victim); else if(StrEqual(troll.name, "Inface Special")) { ShowInstaSpecialChooser(activator, GetClientUserId(victim), 1); return false; } else if(StrEqual(troll.name, "Insta Special")) { ShowInstaSpecialChooser(activator, GetClientUserId(victim), 0); return false; } else if(StrEqual(troll.name, "Goo")) { static float pos[3], ang[3]; GetClientAbsOrigin(victim, pos); GetClientAbsAngles(victim, ang); L4D2_SpitterPrj(victim, pos, ang); } else if(StrEqual(troll.name, "Stagger")) { L4D_StaggerPlayer(victim, victim, NULL_VECTOR); } else if(StrEqual(troll.name, "Voice Mute")) { BaseComm_SetClientMute(victim, toActive); } else if(StrEqual(troll.name, "Spicy Gas")) { SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup); } else if(StrEqual(troll.name, "Car Splat")) { if(flags & 1) { if(!SpawnCarOnPlayer(victim)) { ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires vertical space above victim."); return false; } } else if(flags & 2) { if(!SpawnCarToPlayer(victim, 450.0)) { ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires space ahead of victim"); return false; } } else if(flags & 4) { if(!SpawnCarToPlayer(victim, -450.0)) { ReplyToCommand(activator, "Could not find a suitable area to spawn a car. Requires space behind victim"); return false; } } } else if(StrEqual(troll.name, "Instant Commons")) { if(modifier & TrollMod_Instant) { float pos[3]; GetHorizontalPositionFromClient(victim, flags & 1 ? -40.0 : 40.0, pos); int victimId = GetClientUserId(victim); for(int i = 0; i < 30; i++) { int c = L4D_SpawnCommonInfected(pos); L4D2_RunScript("CommandABot({cmd=0,bot=EntIndexToHScript(%i),target=GetPlayerFromUserID(%i)})", c, victimId); } } } else if(StrEqual(troll.name, "Randomize Clip Ammo")) { if(modifier & TrollMod_Instant) { int primaryWpn = GetPlayerWeaponSlot(victim, 0); if(primaryWpn > 0) { int maxCap = GetEntProp(primaryWpn, Prop_Send, "m_iClip1"); SetEntProp(primaryWpn, Prop_Send, "m_iClip1", GetRandomInt(0, maxCap)); } } } else if(StrEqual(troll.name, "Rock Dropper")) { float pos[3], dropPos[3]; GetClientEyePosition(victim, pos); dropPos = pos; dropPos[2] += 150.0; TR_TraceRayFilter(pos, dropPos, MASK_SOLID, RayType_EndPoint, Filter_IgnorePlayer, victim); if(TR_DidHit()) { ReplyToCommand(activator, "Could not find a suitable area. Requires vertical space."); return false; } float ang[3]; ang[0] = 90.0; L4D_TankRockPrj(0, dropPos, ang); } else if(StrEqual(troll.name, "Molotov Bath")) { float pos[3], dropPos[3]; GetClientEyePosition(victim, pos); dropPos = pos; dropPos[2] += 20.0; TR_TraceRayFilter(pos, dropPos, MASK_SOLID, RayType_EndPoint, Filter_IgnorePlayer, victim); if(TR_DidHit()) { ReplyToCommand(activator, "Could not find a suitable area. Requires vertical space."); return false; } if(IsAnySurvivorInRange(pos, 55.0, victim)) { ReplyToCommand(activator, "Victim is too close to other players."); return false; } float vel[3]; vel[2] = -90.0; L4D_MolotovPrj(victim, dropPos, vel); } else if(StrEqual(troll.name, "Dep Bots")) { if(!toActive) { StopHealingBots(); return true; } else if(healTargetPlayer != 0) { if(IsValidHandle(stopHealingTimer)) { TriggerTimer(stopHealingTimer); } return true; } bool spawnExtra = flags & 2 > 0; int numBots = 4; if(flags & 4) numBots = 1; else if(flags & 8) numBots = 2; else if(flags & 16) numBots = 3; else if(flags & 64) numBots = 5; float timeout = 0.0; if(flags & 255) timeout = 15.0; else if(flags & 512) timeout = 30.0; else if(flags & 1024) timeout = 60.0; else if(flags & 2048) timeout = 300.0; // TODO: Extract this !! healTargetPlayer = GetClientUserId(victim); char buffer[32]; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && IsFakeClient(i)) { int kit = GetPlayerWeaponSlot(i, 3); if(kit > 0) { GetEntityClassname(kit, buffer, sizeof(buffer)); if(StrEqual(buffer, "weapon_first_aid_kit")) { PrintToServer("[FTT] Dep Bots: Found bot %N", i); pdata[i].flags |= view_as(Flag_IsTargettingHealer); if(--numBots == 0) { break; } } } } } CreateTimer(2.0, Timer_UpdateHealTargetPos, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); if(timeout > 0.0) { DataPack pack; stopHealingTimer = CreateDataTimer(timeout, Timer_StopHealBots, pack); pack.WriteCell(GetClientUserId(activator)); pack.WriteCell(GetClientUserId(victim)) } if(spawnExtra && numBots > 0) { if(hAbmAutoHard != null) { wasAbmAutoHard = hAbmAutoHard.IntValue; hAbmAutoHard.IntValue = 0; } CreateTimer(0.2, Timer_SpawnHealBots, numBots, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT); } if(hSbFixEnabled != null) { wasSbFixEnabled = hSbFixEnabled.BoolValue; hSbFixEnabled.BoolValue = false; } } else if(StrEqual(troll.name, "Smart Charge")) { if(pdata[victim].smartChargeActivator > 0) { ReplyToCommand(activator, "Target already has smart charge enabled"); return false; } int timeout = 15; if(flags & 2) timeout = 30; else if(flags & 4) timeout = 60; else if(flags & 8) timeout = 300; pdata[victim].smartChargeAttempts = 0; pdata[victim].smartChargeMaxAttempts = timeout; pdata[victim].smartChargeActivator = GetClientUserId(activator); CreateTimer(1.0, Timer_CheckForChargerOpportunity, GetClientUserId(victim), TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } else if(StrEqual(troll.name, "No Rushing Us")) { SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0); } else if(~modifier & TrollMod_Constant) { PrintToServer("[FTT] Warn: Possibly invalid troll, no apply action defined for \"%s\"", troll.name); #if defined DEBUG ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. "); #endif } return true; } bool Filter_IgnorePlayer(int entity, int contentsMask, any data) { return entity != data; }