public void OnPluginEnd() { UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress); } public void OnMapEnd() { UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress); } public void OnMapStart() { AddFileToDownloadsTable("sound/custom/meow1.mp3"); PrecacheSound("custom/meow1.mp3"); lastButtonUser = -1; HookEntityOutput("func_button", "OnPressed", Event_ButtonPress); CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); PrecacheSound("player/footsteps/clown/concrete1.wav"); PrecacheSound("weapons/ceda_jar/ceda_jar_explode.wav"); PrecacheSound("weapons/molotov/molotov_detonate_1.wav"); //CreateTimer(30.0, Timer_AutoPunishCheck, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } public void OnClientPutInServer(int client) { g_PendingBanTroll[client] = 0; SDKHook(client, SDKHook_OnTakeDamage, Event_TakeDamage); } public void OnClientAuthorized(int client, const char[] auth) { if(!IsFakeClient(client)) { strcopy(steamids[client], 64, auth); } } public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(g_PendingBanTroll[client] > 0) { if(!IsFakeClient(client) && GetUserAdmin(client) == INVALID_ADMIN_ID) { BanIdentity(steamids[client], 0, BANFLAG_AUTHID, "Marked as Troll", "ftt", GetClientOfUserId(g_PendingBanTroll[client])); } g_PendingBanTroll[client] = 0; } steamids[client][0] = '\0'; ActiveTrolls[client] = 0; g_iAttackerTarget[client] = 0; } public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); g_iAttackerTarget[client] = 0; } public Action Event_WeaponReload(int weapon) { int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner"); if(IsTrollActive(client, "Gun Jam")) { float dec = GetRandomFloat(0.0, 1.0); if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams return Plugin_Stop; } } return Plugin_Continue; } public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) { if(client > 0 && client <= MaxClients) { lastButtonUser = client; } return Plugin_Continue; } public void Event_PanicEventCreate(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(client) { lastButtonUser = client; } } public void Event_CarAlarm(Event event, const char[] name, bool dontBroadcast) { int user = event.GetInt("userid"); int client = GetClientOfUserId(user); if(client) { PrintToChatAll("%N has alerted the horde!", client); L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", user, 15000); } //Ignore car alarms for autopunish lastButtonUser = -1; } public Action L4D2_OnChooseVictim(int attacker, int &curTarget) { // ========================= // OVERRIDE VICTIM // ========================= static Troll spMagnet; static Troll tankMagnet; if(!spMagnet.id) GetTroll("Special Magnet", spMagnet); if(!tankMagnet.id) GetTroll("Tank Magnet", tankMagnet); if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue; L4D2Infected class = view_as(GetEntProp(attacker, Prop_Send, "m_zombieClass")); int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]); if(existingTarget > 0 && IsPlayerAlive(existingTarget) && (hMagnetTargetMode.IntValue & 1 != 1 || !IsPlayerIncapped(existingTarget))) { if(class == L4D2Infected_Tank && (hMagnetTargetMode.IntValue % 2 != 2 || !IsPlayerIncapped(existingTarget))) { curTarget = existingTarget; return Plugin_Changed; }else if(hMagnetTargetMode.IntValue & 1 != 1 || !IsPlayerIncapped(existingTarget)) { curTarget = existingTarget; return Plugin_Changed; } } float closestDistance, survPos[3], spPos[3]; GetClientAbsOrigin(attacker, spPos); int closestClient = -1; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) { //Ignore incapped players if turned on: if(IsPlayerIncapped(i)) { if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2 == 2) || hMagnetTargetMode.IntValue & 1 == 1 ) continue; } if(class == L4D2Infected_Tank && tankMagnet.IsActive(i) || (class != L4D2Infected_Tank && spMagnet.IsActive(i))) { if(class == L4D2Infected_Tank) { if(!WillMagnetRun(tankMagnet, i)) return Plugin_Continue; } else if(!WillMagnetRun(spMagnet, i)) return Plugin_Continue; GetClientAbsOrigin(i, survPos); float dist = GetVectorDistance(survPos, spPos, true); if(closestClient == -1 || dist < closestDistance) { closestDistance = dist; closestClient = i; } } } } if(closestClient > 0) { g_iAttackerTarget[attacker] = GetClientUserId(closestClient); curTarget = closestClient; return Plugin_Changed; } return Plugin_Continue; } bool WillMagnetRun(const Troll troll, int i) { if(troll.activeFlagClients[i] == 0) return true; float cChance = 1.0; //Skip first bit as it is ('Always') if(troll.activeFlagClients[i] & 2) // 2nd: 50% cChance = 0.5; else if(troll.activeFlagClients[i] & 4) //3rd: 10% cChance = 0.1; return GetRandomFloat() <= cChance; } public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) { if(client > 0 && client <= MaxClients && IsTrollActive(client, "No Shove") && hShoveFailChance.FloatValue > GetRandomFloat()) { return Plugin_Handled; } return Plugin_Continue; } public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) { if(sArgs[0] == '@') return Plugin_Continue; static Troll honkTroll; if(!honkTroll.id) GetTroll("Honk / Meow", honkTroll); if(honkTroll.IsActive(client) && honkTroll.activeFlagClients[client] & 1) { static char strings[32][7]; int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5); for(int i = 0; i < words; i++) { if(GetRandomFloat() <= 0.8) strings[i] = "honk"; else strings[i] = "squeak"; } int length = 7 * words; char[] message = new char[length]; ImplodeStrings(strings, 32, " ", message, length); CPrintToChatAll("{blue}%N {default}: %s", client, message); PrintToServer("%N: %s", client, sArgs); return Plugin_Handled; }else if(IsTrollActive(client, "iCantSpellNoMore")) { int type = GetRandomInt(1, 13 + 5); char letterSrc, replaceChar; switch(type) { case 1: { letterSrc = 'e'; replaceChar = 'b'; } case 2: { letterSrc = 't'; replaceChar = 'e'; } case 3: { letterSrc = 'i'; replaceChar = 'e'; } case 4: { letterSrc = 'a'; replaceChar = 's'; } case 5: { letterSrc = 'u'; replaceChar = 'i'; } case 6: { letterSrc = '.'; replaceChar = '/'; } case 7: { letterSrc = 'm'; replaceChar = 'n'; } case 8: { letterSrc = 'n'; replaceChar = 'm'; } case 9: { letterSrc = 'l'; replaceChar = 'b'; } case 10: { letterSrc = 'l'; replaceChar = 'b'; } case 11: { letterSrc = 'h'; replaceChar = 'j'; } case 12: { letterSrc = 'o'; replaceChar = 'i'; } case 13: { letterSrc = 'e'; replaceChar = 'r'; } case 14: { letterSrc = 'w'; replaceChar = 'h'; } default: return Plugin_Continue; } int strLength = strlen(sArgs); char[] newMessage = new char[strLength + 20]; int n = 0; while (sArgs[n] != '\0') { if(sArgs[n] == letterSrc) { newMessage[n] = replaceChar; }else{ newMessage[n] = sArgs[n]; } n++; } PrintToServer("%N: %s", client, sArgs); CPrintToChatAll("{blue}%N {default}: %s", client, newMessage); return Plugin_Handled; }else if(IsTrollActive(client, "No Profanity")) { static char strings[32][MAX_PHRASE_LENGTH]; ArrayList phrases; bool foundWord = false; int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH); for(int i = 0; i < words; i++) { //TODO: Check for valid working phrases = GetPhrasesArray(strings[i]); if(phrases != null && phrases.Length > 0) { foundWord = true; phrases.GetString(GetRandomInt(0, phrases.Length - 1), strings[i], MAX_PHRASE_LENGTH); } } int length = MAX_PHRASE_LENGTH * words; char[] message = new char[length]; if(foundWord) { ImplodeStrings(strings, 32, " ", message, length); } else { if(!fullMessagePhraseList) { PrintToServer("[FTT] Error: Could not find full message phrases!!!"); return Plugin_Continue; } fullMessagePhraseList.GetString(GetRandomInt(0, fullMessagePhraseList.Length - 1), message, MAX_PHRASE_LENGTH); } CPrintToChatAll("{blue}%N {default}: %s", client, message); PrintToServer("%N: %s", client, sArgs); return Plugin_Handled; } return Plugin_Continue; } public Action Event_ItemPickup(int client, int weapon) { if(IsTrollActive(client, "No Pickup")) { return Plugin_Stop; }else{ static char wpnName[64]; GetEdictClassname(weapon, wpnName, sizeof(wpnName)); if(StrContains(wpnName, "rifle") > -1 || StrContains(wpnName, "smg") > -1 || StrContains(wpnName, "weapon_grenade_launcher") > -1 || StrContains(wpnName, "sniper") > -1 || StrContains(wpnName, "shotgun") > -1 ) { //If 4: Only UZI, if 5: Can't switch. if(IsTrollActive(client, "UziRules")) { static char currentWpn[32]; GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn)); if(StrEqual(wpnName, "weapon_smg", true)) { return Plugin_Continue; } else if(StrEqual(currentWpn, "weapon_smg", true)) { return Plugin_Stop; }else{ int flags = GetCommandFlags("give"); SetCommandFlags("give", flags & ~FCVAR_CHEAT); FakeClientCommand(client, "give smg"); SetCommandFlags("give", flags); return Plugin_Stop; } }else if(IsTrollActive(client, "Primary Disable")) { return Plugin_Stop; } return Plugin_Continue; }else{ return Plugin_Continue; } } } public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) { if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) { int target = GetClientAimTarget(client, true); if(target > -1) { buttons |= IN_ATTACK2; RequestFrame(StopItemGive, client); return Plugin_Changed; } return Plugin_Continue; } static int invertedTrollIndex; if(invertedTrollIndex <= 0) { invertedTrollIndex = GetTrollIndex("Inverted Controls"); } if(IsTrollActiveByRawID(client, invertedTrollIndex)) { if(buttons & IN_MOVELEFT || buttons & IN_MOVERIGHT) { vel[1] = -vel[1]; } if(buttons & IN_FORWARD || buttons & IN_BACK) { vel[0] = -vel[0]; } if(buttons & IN_JUMP) { buttons = buttons & ~IN_JUMP | IN_DUCK; } else if(buttons & IN_DUCK) { buttons = buttons & ~IN_DUCK | IN_JUMP; } if(buttons & IN_RUN) { buttons = buttons & ~IN_RUN | IN_WALK; } else if(buttons & IN_WALK) { buttons = buttons & ~IN_WALK | IN_RUN; } if(buttons & IN_RELOAD) { buttons = buttons & ~IN_RELOAD | IN_ATTACK2; } else if(buttons & IN_ATTACK2) { buttons = buttons & ~IN_ATTACK2 | IN_RELOAD; } return Plugin_Changed; } return Plugin_Continue; } public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) { //Stop FF from marked: if(attacker > 0 && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) { if(g_PendingBanTroll[attacker] > 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) { return Plugin_Stop; } if(IsTrollActive(attacker, "Damage Boost")) { damage * 2; return Plugin_Changed; } } return Plugin_Continue; } public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char[] soundEntry, int& seed) { if(lastButtonUser > -1 && StrEqual(sample, "npc/mega_mob/mega_mob_incoming.wav")) { PrintToConsoleAll("CRESCENDO STARTED BY %N", lastButtonUser); #if defined DEBUG PrintToChatAll("CRESCENDO STARTED BY %N", lastButtonUser); #endif lastCrescendoUser = lastButtonUser; if(IsPlayerFarDistance(lastButtonUser, AUTOPUNISH_FLOW_MIN_DISTANCE)) { NotifyAllAdmins("Autopunishing player %N for activation of event far from team", lastButtonUser); ShowActivityEx(0, "[FTT] ", "activated autopunish for crescendo activator %N (auto)", lastButtonUser); LogAction(0, lastButtonUser, "\"%L\" automatic autopunish for crescendo activator \"%L\"", 0, lastButtonUser); ActivateAutoPunish(lastButtonUser); } lastButtonUser = -1; }else if(numClients > 0 && entity > 0 && entity <= MaxClients) { if(StrContains(sample, "survivor\\voice") > -1) { static Troll honkTroll; if(!honkTroll.id) GetTroll("Honk / Meow", honkTroll); if(honkTroll.IsActive(entity)) { if(honkTroll.activeFlagClients[entity] & 1) strcopy(sample, sizeof(sample), "player/footsteps/clown/concrete1.wav"); else strcopy(sample, sizeof(sample), "custom/meow1.mp3"); return Plugin_Changed; } else if(IsTrollActive(entity, "Vocalize Gag")) { return Plugin_Handled; } } } return Plugin_Continue; } public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroadcast) { int witch = event.GetInt("witchid"); float closestDistance, survPos[3], witchPos[3]; GetEntPropVector(witch, Prop_Send, "m_vecOrigin", witchPos); int closestClient = -1; for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) { //Ignore incapped players if hWitchIgnoreIncapp turned on: if(IsPlayerIncapped(i) && !hWitchTargetIncapp.BoolValue) { continue; } if(IsTrollActive(i, "Witch Magnet")) { GetClientAbsOrigin(i, survPos); float dist = GetVectorDistance(survPos, witchPos, true); if(closestClient == -1 || dist < closestDistance) { closestDistance = dist; closestClient = i; } } } } if(closestClient > 0) { DataPack pack; CreateDataTimer(0.1, Timer_NextWitchSet, pack); pack.WriteCell(GetClientUserId(closestClient)); pack.WriteCell(witch); CreateDataTimer(0.2, Timer_NextWitchSet, pack); pack.WriteCell(GetClientUserId(closestClient)); pack.WriteCell(witch); } } public void OnEntityCreated(int entity, const char[] classname) { if(IsValidEntity(entity) && StrContains(classname, "_projectile", true) > -1 ) { RequestFrame(EntityCreateCallback, entity); } } void EntityCreateCallback(int entity) { if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return; static char class[16]; static Troll badThrow; if(!badThrow.id) { GetTroll("Bad Throw", badThrow); } GetEntityClassname(entity, class, sizeof(class)); int entOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); if(entOwner > 0 && entOwner <= MaxClients) { if(badThrow.IsActive(entOwner)) { static float pos[3]; GetClientEyePosition(entOwner, pos); if(badThrow.IsFlagActive(entOwner, Flag_1) && StrContains(class, "vomitjar", true) > -1) { AcceptEntityInput(entity, "Kill"); if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) { L4D_CTerrorPlayer_OnVomitedUpon(entOwner, entOwner); EmitSoundToAll("weapons/ceda_jar/ceda_jar_explode.wav", entOwner); FindClosestClient(entOwner, false, pos); } SpawnItem("vomitjar", pos); } else if(badThrow.IsFlagActive(entOwner, Flag_2) && StrContains(class, "molotov", true) > -1) { // Burn them if no one near :) if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) { GetClientAbsOrigin(entOwner, pos); if(IsAnyPlayerNear(entOwner, 500.0)) { AcceptEntityInput(entity, "Kill"); EmitSoundToAll("weapons/molotov/molotov_detonate_1.wav", entOwner); } else { // or delete if there is TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR); } } else { SpawnItem("molotov", pos); AcceptEntityInput(entity, "Kill"); } } else if(badThrow.IsFlagActive(entOwner, Flag_3) && StrContains(class, "pipe_bomb", true) > -1) { if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR); SpawnItem("pipe_bomb", pos); } } } } int FindClosestVisibleClient(int source) { static float pos[3], ang[3]; GetClientEyePosition(source, pos); GetClientEyeAngles(source, ang); Handle handle = TR_TraceRayFilterEx(pos, ang, MASK_VISIBLE, RayType_Infinite, TraceEntityFilterPlayer, source); return TR_GetEntityIndex(handle); } public bool TraceEntityFilterPlayer(int entity, int mask, any data) { return data != entity && entity <= MaxClients && GetClientTeam(entity) == 2 && IsPlayerAlive(entity); }