#pragma semicolon 1 #pragma newdecls required //#define DEBUG #define PLUGIN_VERSION "1.0" #define FF_BAN_THRESHOLD 100.0 #define FF_BAN_JOIN_MINUTES_THRESHOLD 2 #define FF_BAN_MINUTES 60 #include #include #include #include #include bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1]; int iJoinTime[MAXPLAYERS+1], iIdleStartTime[MAXPLAYERS+1], iJumpAttempts[MAXPLAYERS+1]; float playerTotalDamageFF[MAXPLAYERS+1]; int lastFF[MAXPLAYERS+1]; ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit; public Plugin myinfo = { name = "TK Stopper", author = "jackzmc", description = "", version = PLUGIN_VERSION, url = "" }; public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(late) { lateLoaded = true; } } public void OnPluginStart() { EngineVersion g_Game = GetEngineVersion(); if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) { SetFailState("This plugin is for L4D/L4D2 only."); } hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven", FCVAR_NONE, true, 0.0); hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0); hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0); hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF", FCVAR_NONE, true, 0.0); hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0); hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0); hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0); //AutoExecConfig(true, "l4d2_tkstopper"); HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady); HookEvent("player_disconnect", Event_PlayerDisconnect); HookEvent("charger_carry_start", Event_ChargerCarry); HookEvent("charger_carry_end", Event_ChargerCarry); HookEvent("lunge_pounce", Event_HunterPounce); HookEvent("pounce_end", Event_HunterPounce); HookEvent("pounce_stopped", Event_HunterPounce); HookEvent("choke_start", Event_SmokerChoke); HookEvent("choke_end", Event_SmokerChoke); HookEvent("choke_stopped", Event_SmokerChoke); HookEvent("jockey_ride", Event_JockeyRide); HookEvent("jockey_ride_end", Event_JockeyRide); HookEvent("player_bot_replace", Event_PlayerToBot); HookEvent("bot_player_replace", Event_BotToPlayer); RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session"); if(lateLoaded) { for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) { SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage); } } } } /////////////////////////////////////////////////////////////////////////////// // Special Infected Events /////////////////////////////////////////////////////////////////////////////// public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "charger_carry_start")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } return Plugin_Continue; } public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "lunge_pounce")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } return Plugin_Continue; } public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "choke_start")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } return Plugin_Continue; } public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) { int victim = GetClientOfUserId(event.GetInt("victim")); if(victim) { if(StrEqual(name, "jockey_ride")) { isUnderAttack[victim] = true; }else{ isUnderAttack[victim] = false; } } return Plugin_Continue; } /////////////////////////////////////////////////////////////////////////////// // IDLE /////////////////////////////////////////////////////////////////////////////// public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast) { int player = GetClientOfUserId(GetEventInt(event, "player")); if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue; // ignore fake players (side product of creating bots) // If a player has been idle for over 600s (10 min), reset to them "first joining" if(GetTime() - iIdleStartTime[player] >= 600) { iJoinTime[player] = GetTime(); } return Plugin_Continue; } public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) { int player = GetClientOfUserId(GetEventInt(event, "player")); iIdleStartTime[player] = GetTime(); return Plugin_Continue; } /////////////////////////////////////////////////////////////////////////////// // Misc events /////////////////////////////////////////////////////////////////////////////// public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) { IsFinaleEnding = true; for(int i = 1; i <= MaxClients; i++) { if(isPlayerTroll[i] && IsClientConnected(i) && IsClientInGame(i)) { PrintChatToAdmins("Note: %N is still marked as troll and will be banned after this game. Use /ignore to ignore them.", i); } } } public void OnMapEnd() { IsFinaleEnding = false; } public void OnClientPutInServer(int client) { iJoinTime[client] = GetTime(); SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage); } // Called on map changes, so only reset some variables: public void OnClientDisconnect(int client) { playerTotalDamageFF[client] = 0.0; isUnderAttack[client] = false; iJumpAttempts[client] = 0; isUnderAttack[client] = false; } // Only clear things when they fully left on their own accord: public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if(client > 0 && isPlayerTroll[client]) { BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper"); } isPlayerTroll[client] = false; } public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) { if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) { if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue; if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue; //Allow friendly firing BOTS that aren't idle players: //if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue; if(isPlayerTroll[attacker]) return Plugin_Stop; if(isUnderAttack[victim]) return Plugin_Continue; bool isDamageDirect = damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0; int time = GetTime(); // If is a fall within first 2 minutes, do appropiate action if(damagetype & DMG_FALL && attacker == victim && damage > 0.0 && time- iJoinTime[victim] <= hJoinTime.IntValue * 60000) { iJumpAttempts[victim]++; float pos[3]; GetNearestPlayerPosition(victim, pos); PrintToConsoleAdmins("%N within join time (%d min), attempted to fall"); if(iJumpAttempts[victim] > hSuicideLimit.IntValue) { if(hSuicideAction.IntValue == 1) { LogMessage("[NOTICE] Kicking %N for suicide attempts", victim, hBanTime.IntValue); NotifyAllAdmins("[Notice] Kicking %N for suicide attempts", victim, hBanTime.IntValue); KickClient(victim, "Troll"); } else if(hSuicideAction.IntValue == 2) { LogMessage("[NOTICE] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue); NotifyAllAdmins("[Notice] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue); BanClient(victim, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Suicide fall attempts", "Troll", "TKStopper"); } else if(hSuicideAction.IntValue == 3) { LogMessage("[NOTICE] %N will be banned for suicide attempts for %d minutes. ", victim, hBanTime.IntValue); NotifyAllAdmins("[Notice] %N will be banned for suicide attempts for %d minutes. Use /ignore to make them immune.", victim, hBanTime.IntValue); isPlayerTroll[victim] = true; } } } // Forgive player based on threshold, resetting accumlated damage if(time - lastFF[attacker] > hForgivenessTime.IntValue) { playerTotalDamageFF[attacker] = 0.0; } playerTotalDamageFF[attacker] += damage; lastFF[attacker] = time; // Check for friendly fire damage if(playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && isDamageDirect) { LogAction(-1, attacker, "Excessive FF (%.2f HP)", playerTotalDamageFF[attacker]); if(hTKAction.IntValue == 1) { LogMessage("[NOTICE] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); KickClient(attacker, "Excessive FF"); } else if(hTKAction.IntValue == 2) { LogMessage("[NOTICE] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF", "Excessive Friendly Fire", "TKStopper"); } else if(hTKAction.IntValue == 3) { LogMessage("[NOTICE] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. ", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); NotifyAllAdmins("[Notice] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. Use /ignore to make them immune.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue); isPlayerTroll[attacker] = true; } damage = 0.0; return Plugin_Handled; } // Modify damages based on criteria if(iJumpAttempts[victim] > 0 || L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60000) { // If the amount of MS is <= join time threshold * 60000 ms then cancel // Or if the player is in a saferoom // Or if the player tried to suicide jump damage = 0.0; return Plugin_Handled; }else if(IsFinaleEnding) { SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0); damage = 0.0; return Plugin_Changed; }else if(!isDamageDirect) { // Ignore fire and propane damage, mistakes can happen // Make the victim take slightly less, attacker more, to in event of 1-1 victim wins SDKHooks_TakeDamage(attacker, attacker, attacker, damage / 1.9); damage /= 2.1; return Plugin_Changed; } } return Plugin_Continue; } public Action Command_IgnorePlayer(int client, int args) { char arg1[32]; GetCmdArg(1, arg1, sizeof(arg1)); char target_name[MAX_TARGET_LENGTH]; int target_list[1], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg1, client, target_list, MaxClients, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for(int i = 0; i < target_count; i++) { int target = target_list[i]; if(GetUserAdmin(target) != INVALID_ADMIN_ID) { ReplyToCommand(client, "%N is an admin and is already immune."); }else{ if(isImmune[target]) { LogAction(client, target, "\"%L\" re-enabled teamkiller detection for \"%L\"", client, target); ShowActivity2(client, "[FTT] ", "%N has re-enabled teamkiller detection for %N", client, target); } else { LogAction(client, target, "\"%L\" ignored teamkiller detection for \"%L\"", client, target); ShowActivity2(client, "[FTT] ", "%N has ignored teamkiller detection for %N", client, target); } isImmune[target] = !isImmune[target]; } isPlayerTroll[target] = false; } return Plugin_Handled; } stock bool GetNearestPlayerPosition(int client, float pos[3]) { static float targetPos[3], lowestDist; int lowestID = -1; GetClientAbsOrigin(client, targetPos); for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) { GetClientAbsOrigin(i, pos); float distance = GetVectorDistance(pos, targetPos); if(lowestID == -1 || distance < lowestDist) { lowestID = i; lowestDist = distance; } } } GetClientAbsOrigin(lowestID, pos); return lowestID > 0; } stock void PrintChatToAdmins(const char[] format, any ...) { char buffer[254]; VFormat(buffer, sizeof(buffer), format, 2); for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i)) { AdminId admin = GetUserAdmin(i); if(admin != INVALID_ADMIN_ID) { PrintToChat(i, "%s", buffer); } } } PrintToServer("%s", buffer); } stock void PrintToConsoleAdmins(const char[] format, any ...) { char buffer[254]; VFormat(buffer, sizeof(buffer), format, 2); for(int i = 1; i < MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i)) { AdminId admin = GetUserAdmin(i); if(admin != INVALID_ADMIN_ID) { PrintToConsole(i, "%s", buffer); } } } PrintToServer("%s", buffer); }