sourcemod-plugins/scripting/l4d2_extrafinaletanks.sp

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2.7 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG 1
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
public ConVar hExtraChance, hExtraCount;
public Plugin myinfo =
{
name = "L4D2 Extra Finale Tanks",
author = "jackzmc",
description = "Adds an extra set amount of tanks after the second tank.",
version = PLUGIN_VERSION,
url = ""
};
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D2 only.");
}
hExtraChance = CreateConVar("l4d2_eft_chance", "0.0", "The chance that each extra tank should spawn", FCVAR_NONE, true, 0.0, true, 1.0);
hExtraCount = CreateConVar("l4d2_eft_count", "1.0", "The amount of extra tanks that should spawn", FCVAR_NONE, true, 1.0);
HookEvent("tank_killed", Event_TankKilled);
HookEvent("tank_spawn", Event_TankSpawn);
RegAdminCmd("sm_forcestage", Command_ForceStage, ADMFLAG_CHEATS);
#if defined DEBUG
CreateTimer(1.0, Timer_ShowFinale, _, TIMER_REPEAT);
#endif
}
public Action Command_ForceStage(int client, int args) {
L4D2_ForceNextStage();
return Plugin_Handled;
}
static int extraTankStage = 0;
static int extraTanksCount = 0;
/* extraTankStage stages:
0 -> normal / reset
1 -> 1 has spawned
2 -> 2nd spawned
3 -> waiting for extras to spawn
4 -> all extras spawned, waiting on death
*/
public Action L4D2_OnChangeFinaleStage(int &finaleType, const char[] arg) {
if(hExtraChance.FloatValue == 0.0 || extraTankStage == -1) return Plugin_Continue;
if(finaleType == 8 && extraTankStage <= 1) {
extraTankStage++;
return Plugin_Continue;
}else if(finaleType == 10 && extraTankStage == 2) {
finaleType = 8;
extraTankStage = 3;
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_TankSpawn(Event event, const char[] name, bool dontBroadcast) {
if(extraTankStage == 3) {
if(++extraTanksCount <= hExtraCount.IntValue) {
if(GetRandomFloat() > hExtraChance.FloatValue)
AcceptEntityInput(event.GetInt("tankid"), "kill");
}else{
extraTankStage = 4;
}
}else if(extraTankStage == 4) {
AcceptEntityInput(event.GetInt("tankid"), "kill");
}
}
public Action Event_TankKilled(Event event, const char[] name, bool dontBroadcast) {
if(extraTankStage == 4 && --extraTanksCount == 0) {
L4D2_ForceNextStage();
extraTankStage = 0;
}
}
public void OnMapStart() {
char map[32];
GetCurrentMap(map, sizeof(map));
extraTankStage = StrEqual(map, "c14m2_lighthouse") ? -1 : 0;
extraTanksCount = 0;
}
#if defined DEBUG
public Action Timer_ShowFinale(Handle h) {
int stage = L4D2_GetCurrentFinaleStage();
int tanks = L4D2_GetTankCount();
PrintHintTextToAll("stage=%d tanks=%d tts=%d", stage, tanks, thirdTankStage);
}
#endif