mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 01:03:21 +00:00
149 lines
No EOL
3.1 KiB
SourcePawn
149 lines
No EOL
3.1 KiB
SourcePawn
#include <sourcemod>
|
|
#include <sdktools>
|
|
#include <left4dhooks>
|
|
|
|
#define UNRESERVE_VERSION "1.1.1"
|
|
|
|
#define UNRESERVE_DEBUG 0
|
|
#define UNRESERVE_DEBUG_LOG 0
|
|
|
|
#define L4D_MAXCLIENTS MaxClients
|
|
#define L4D_MAXCLIENTS_PLUS1 (L4D_MAXCLIENTS + 1)
|
|
|
|
#define L4D_MAXHUMANS_LOBBY_VERSUS 8
|
|
#define L4D_MAXHUMANS_LOBBY_OTHER 4
|
|
|
|
new Handle:cvarGameMode = INVALID_HANDLE;
|
|
|
|
public Plugin:myinfo =
|
|
{
|
|
name = "L4D1/2 Remove Lobby Reservation",
|
|
author = "Downtown1",
|
|
description = "Removes lobby reservation when server is full",
|
|
version = UNRESERVE_VERSION,
|
|
url = "http://forums.alliedmods.net/showthread.php?t=87759"
|
|
}
|
|
|
|
new Handle:cvarUnreserve = INVALID_HANDLE;
|
|
|
|
public OnPluginStart()
|
|
{
|
|
LoadTranslations("common.phrases");
|
|
|
|
RegAdminCmd("sm_unreserve", Command_Unreserve, ADMFLAG_BAN, "sm_unreserve - manually force removes the lobby reservation");
|
|
|
|
cvarUnreserve = CreateConVar("l4d_unreserve_full", "1", "Automatically unreserve server after a full lobby joins", FCVAR_SPONLY|FCVAR_NOTIFY);
|
|
CreateConVar("l4d_unreserve_version", UNRESERVE_VERSION, "Version of the Lobby Unreserve plugin.", FCVAR_SPONLY|FCVAR_NOTIFY);
|
|
|
|
cvarGameMode = FindConVar("mp_gamemode");
|
|
}
|
|
|
|
bool:IsScavengeMode()
|
|
{
|
|
decl String:sGameMode[32];
|
|
GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode));
|
|
if (StrContains(sGameMode, "scavenge") > -1)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool:IsVersusMode()
|
|
{
|
|
decl String:sGameMode[32];
|
|
GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode));
|
|
if (StrContains(sGameMode, "versus") > -1)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
IsServerLobbyFull()
|
|
{
|
|
new humans = GetHumanCount();
|
|
|
|
DebugPrintToAll("IsServerLobbyFull : humans = %d", humans);
|
|
|
|
if(IsVersusMode() || IsScavengeMode())
|
|
{
|
|
return humans >= L4D_MAXHUMANS_LOBBY_VERSUS;
|
|
}
|
|
return humans >= L4D_MAXHUMANS_LOBBY_OTHER;
|
|
}
|
|
|
|
public OnClientPutInServer(client)
|
|
{
|
|
DebugPrintToAll("Client put in server %N", client);
|
|
|
|
if(GetConVarBool(cvarUnreserve) && /*L4D_LobbyIsReserved() &&*/ IsServerLobbyFull())
|
|
{
|
|
//PrintToChatAll("[SM] A full lobby has connected, automatically unreserving the server.");
|
|
L4D_LobbyUnreserve();
|
|
}
|
|
}
|
|
|
|
public Action:Command_Unreserve(client, args)
|
|
{
|
|
/*if(!L4D_LobbyIsReserved())
|
|
{
|
|
ReplyToCommand(client, "[SM] Server is already unreserved.");
|
|
}*/
|
|
|
|
L4D_LobbyUnreserve();
|
|
PrintToChatAll("[SM] Lobby reservation has been removed.");
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
//client is in-game and not a bot
|
|
stock bool:IsClientInGameHuman(client)
|
|
{
|
|
return IsClientInGame(client) && !IsFakeClient(client);
|
|
}
|
|
|
|
stock GetHumanCount()
|
|
{
|
|
new humans = 0;
|
|
|
|
new i;
|
|
for(i = 1; i < L4D_MAXCLIENTS_PLUS1; i++)
|
|
{
|
|
if(IsClientInGameHuman(i))
|
|
{
|
|
humans++
|
|
}
|
|
}
|
|
|
|
return humans;
|
|
}
|
|
|
|
DebugPrintToAll(const String:format[], any:...)
|
|
{
|
|
#if UNRESERVE_DEBUG || UNRESERVE_DEBUG_LOG
|
|
decl String:buffer[192];
|
|
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
|
|
#if UNRESERVE_DEBUG
|
|
PrintToChatAll("[UNRESERVE] %s", buffer);
|
|
PrintToConsole(0, "[UNRESERVE] %s", buffer);
|
|
#endif
|
|
|
|
LogMessage("%s", buffer);
|
|
#else
|
|
//suppress "format" never used warning
|
|
if(format[0])
|
|
return;
|
|
else
|
|
return;
|
|
#endif
|
|
} |