sourcemod-plugins/scripting/include/guesswho/gwcmds.inc
2022-07-11 23:00:33 -05:00

393 lines
14 KiB
SourcePawn

#define GAMEMODE_PROP_NAME "gwprop"
#define GAMEMODE_BLOCKER_NAME "gwblocker"
public Action Command_GuessWho(int client, int args) {
if(!isEnabled) ReplyToCommand(client, "Warn: %s is not active", GAMEMODE_NAME);
if(args > 0) {
char subcmd[32];
GetCmdArg(1, subcmd, sizeof(subcmd));
if(StrEqual(subcmd, "points")) {
GetCmdArg(2, subcmd, sizeof(subcmd));
if(StrEqual(subcmd, "clear")) {
movePoints.Clear();
ReplyToCommand(client, "Movement locations have been cleared");
} else if(StrEqual(subcmd, "save")) {
if(args == 3) {
GetCmdArg(2, subcmd, sizeof(subcmd));
} else {
subcmd = g_currentSet;
}
if(movePoints.SaveMap(g_currentMap, subcmd)) {
ReplyToCommand(client, "Saved movement data for %s/%s", g_currentMap, subcmd);
} else {
ReplyToCommand(client, "Failed to save map data");
}
} else if(StrEqual(subcmd, "load")) {
MovePoints points = MovePoints.LoadMap(g_currentMap, g_currentSet);
if(points != null) {
Game.SetPoints(points);
ReplyToCommand(client, "Loaded movement data for %s/%s", g_currentMap, g_currentSet);
} else {
ReplyToCommand(client, "Failed to load map data");
}
} else if(StrEqual(subcmd, "record")) {
float recordInterval = 0.5;
if(args == 3) {
GetCmdArg(3, subcmd, sizeof(subcmd));
recordInterval = StringToFloat(subcmd);
if(recordInterval <= 0.0) {
ReplyToCommand(client, "Invalid record interval (%f)", recordInterval);
return Plugin_Handled;
}
}
if(recordTimer != null) {
ReplyToCommand(client, "Stopped recording. %d ready to save. \"/guesswho points save\" to save", movePoints.Length);
delete recordTimer;
} else {
// Assume recorder doesn't leav
recordTimer = CreateTimer(recordInterval, Timer_RecordPoints, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
ReplyToCommand(client, "Recording movement points every %.2f seconds. Type command again to stop", recordInterval);
}
} else {
ReplyToCommand(client, "Unknown option. Valid options: 'clear', 'save', 'load'");
}
} else if(StrEqual(subcmd, "r") || StrEqual(subcmd, "reload", false)) {
GetCurrentMap(g_currentMap, sizeof(g_currentMap));
char arg[4];
GetCmdArg(2, arg, sizeof(arg));
if(ReloadMapDB()) {
if(!LoadConfigForMap(g_currentMap)) {
ReplyToCommand(client, "Warn: Map has no config file");
}
Game.Cleanup(true);
if(arg[0] == 'f') {
InitGamemode();
}
SetupEntities(Game.Blockers, Game.Props, Game.Portals);
ReplyToCommand(client, "Reloaded map from config");
} else {
ReplyToCommand(client, "Error occurred while reloading map file");
}
} else if(StrEqual(subcmd, "set", false)) {
char set[16];
if(args == 1) {
ReplyToCommand(client, "Current Map Set: \"%s\" (Specify with /gw set <set>)", g_currentSet);
if(validSets.Length == 0) ReplyToCommand(client, "Available Sets: (no map config found)");
else {
ReplyToCommand(client, "Available Sets: ");
for(int i = 0; i < validSets.Length; i++) {
validSets.GetString(i, set, sizeof(set));
ReplyToCommand(client, "%d. %s", i + 1, set);
}
}
} else {
GetCmdArg(2, g_currentSet, sizeof(g_currentSet));
for(int i = 0; i < validSets.Length; i++) {
validSets.GetString(i, set, sizeof(set));
if(StrEqual(set, g_currentSet)) {
if(!LoadConfigForMap(g_currentMap)) {
ReplyToCommand(client, "Warn: No config entry for %s", g_currentMap);
}
MovePoints points = MovePoints.LoadMap(g_currentMap, g_currentSet);
if(points != null) {
if(movePoints.Length == 0) {
ReplyToCommand(client, "Warn: No map data found for %s/%s", g_currentMap, g_currentSet);
}
Game.SetPoints(points);
} else {
ReplyToCommand(client, "Warn: %s/%s has 0 saved movement locations", g_currentMap, g_currentSet);
}
Game.Cleanup();
SetupEntities(Game.Blockers, Game.Props, Game.Portals);
PrintToChatAll("[GuessWho] Map set has been changed to \"%s\"", g_currentSet);
return Plugin_Handled;
}
}
ReplyToCommand(client, "Warning: Set was not found, use /gw r to force load.");
}
} else if(StrEqual(subcmd, "toggle")) {
char type[32];
GetCmdArg(2, type, sizeof(type));
bool doAll = StrEqual(type, "all");
bool isUnknown = true;
if(doAll || StrEqual(type, "blockers", false)) {
if(Game.Blockers) {
EntFire(GAMEMODE_BLOCKER_NAME, "Disable");
ReplyToCommand(client, "Disabled all custom gamemode blockers");
} else {
EntFire(GAMEMODE_BLOCKER_NAME, "Enable");
ReplyToCommand(client, "Enabled all custom gamemode blockers");
}
Game.Blockers = !Game.Blockers;
isUnknown = false;
}
if(doAll || StrEqual(type, "props", false)) {
if(Game.Props) {
EntFire(GAMEMODE_PROP_NAME, "Disable");
EntFire(GAMEMODE_PROP_NAME, "DisableCollision");
ReplyToCommand(client, "Disabled all custom gamemode props");
} else {
EntFire(GAMEMODE_PROP_NAME, "Enable");
EntFire(GAMEMODE_PROP_NAME, "EnableCollision");
ReplyToCommand(client, "Enabled all custom gamemode props");
}
Game.Props = !Game.Props;
isUnknown = false;
}
if(isUnknown) ReplyToCommand(client, "Specify the type to affect: 'blockers', 'props', or 'all'");
} else if(StrEqual(subcmd, "clear", false)) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
if(StrEqual(arg, "all")) {
Game.Cleanup();
ReplyToCommand(client, "Cleaned up everything.");
} else if(StrEqual(arg, "props")) {
EntFire(GAMEMODE_PROP_NAME, "kill");
ReplyToCommand(client, "Removed all custom gamemode props");
} else if(StrEqual(arg, "blockers")) {
EntFire(GAMEMODE_BLOCKER_NAME, "kill");
ReplyToCommand(client, "Removed all custom gamemode blockers");
} else ReplyToCommand(client, "Specify the type to affect: 'blockers', 'props', or 'all'");
} else if(StrEqual(subcmd, "settime")) {
int prev = Game.MapTime;
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
int time = StringToInt(arg);
mapConfig.mapTime = time;
Game.MapTime = time;
ReplyToCommand(client, "Map's time is temporarily set to %d seconds (was %d)", time, prev);
} else if(StrEqual(subcmd, "settick")) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
int tick = -StringToInt(arg);
Game.Tick = tick;
ReplyToCommand(client, "Set tick time to %d", tick);
} else if(StrContains(subcmd, "map") >= 0) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
if(StrEqual(arg, "list")) {
ReplyToCommand(client, "See the console for available maps");
char map[64];
for(int i = 0; i < validMaps.Length; i++) {
validMaps.GetString(i, map, sizeof(map));
PrintToConsole(client, "%d. %s", i + 1, map);
}
} else if(StrEqual(arg, "random")) {
bool foundMap;
char map[64];
do {
int mapIndex = GetURandomInt() % validMaps.Length;
validMaps.GetString(mapIndex, map, sizeof(map));
if(!StrEqual(g_currentMap, map, false)) {
foundMap = true;
}
} while(!foundMap);
PrintToChatAll("%s Switching map to %s", GAMEMODE_PREFIX, map);
ChangeMap(map);
} else if(StrEqual(arg, "next", false)) {
if(args == 1) {
ReplyToCommand(client, "Specify the map to change on the next round: 'next <map>'");
} else {
char arg2[64];
GetCmdArg(3, arg2, sizeof(arg2));
if(IsMapValid(arg2)) {
strcopy(nextRoundMap, sizeof(nextRoundMap), arg2);
PrintToChatAll("%s Switching map next round to %s", GAMEMODE_PREFIX, arg2);
ForceChangeLevel(arg, "SetMapSelect");
} else {
ReplyToCommand(client, "Map is not valid");
}
}
} else if(StrEqual(arg, "force", false)) {
if(args == 1) {
ReplyToCommand(client, "Specify the map to change to: 'force <map>'");
} else {
char arg2[64];
GetCmdArg(3, arg2, sizeof(arg2));
if(IsMapValid(arg2)) {
PrintToChatAll("[H&S] Switching map to %s", arg2);
ChangeMap(arg2);
} else {
ReplyToCommand(client, "Map is not valid");
}
}
} else {
ReplyToCommand(client, "Syntax: 'map <list/random/force <mapname>/next <mapname>>");
}
return Plugin_Handled;
} else if(StrEqual(subcmd, "pos", false)) {
float pos[3];
GetAbsOrigin(client, pos);
ReplyToCommand(client, "\"origin\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
GetClientEyeAngles(client, pos);
ReplyToCommand(client, "\"rotation\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
} else if(StrEqual(subcmd, "prop", false)) {
float pos[3];
GetAbsOrigin(client, pos);
ReplyToCommand(client, "\"MYPROP\"");
ReplyToCommand(client, "{");
ReplyToCommand(client, "\t\"origin\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
GetClientAbsAngles(client, pos);
ReplyToCommand(client, "\t\"rotation\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
ReplyToCommand(client, "\t\"type\" \"prop_dynamic\"");
ReplyToCommand(client, "\t\"model\" \"props_junk/dumpster_2.mdl\"");
ReplyToCommand(client, "}");
} else if(StrEqual(subcmd, "setspawn", false)) {
GetClientAbsOrigin(client, mapConfig.spawnpoint);
ReplyToCommand(client, "Set map's temporarily spawnpoint to your location.");
} else if(StrEqual(subcmd, "stuck")) {
TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
} else if(StrEqual(subcmd, "peekfix")) {
if(!PeekCam.Exists()) {
PeekCam.Target = client;
}
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
PeekCam.SetViewing(client, true);
PeekCam.SetViewing(client, false);
}
}
PeekCam.Destroy();
ReplyToCommand(client, "Killing active camera");
} else if(StrEqual(subcmd, "seeker")) {
if(args == 2) {
char arg1[32];
GetCmdArg(2, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
1,
0,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0
|| target_list[0] <= 0){
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
Game.ForceSetSeeker(target_list[0]);
ReplyToCommand(client, "Set the current seeker to %N", target_list[0]);
} else {
ReplyToCommand(client, "The current seeker is: %N", Game.Seeker);
}
} else if(StrEqual(subcmd, "debug")) {
ReplyToCommand(client, "- Game Info -");
ReplyToCommand(client, "Current seeker: %N(%d)", Game.Seeker, Game.Seeker);
ReplyToCommand(client, "State: %d | Tick: %d", view_as<int>(Game.State), Game.Tick);
ReplyToCommand(client, "- Map Info -");
ReplyToCommand(client, "Map: %s (set %s)", g_currentMap, g_currentSet);
if(mapConfig.hasSpawnpoint)
ReplyToCommand(client, "Has Spawnpoint: yes (%f %f %f)", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]);
else
ReplyToCommand(client, "Has Spawnpoint: no (possibly map spawn %f %f %f)", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]);
ReplyToCommand(client, "Map Time: %d", mapConfig.mapTime);
ReplyToCommand(client, "Flow Bounds: (%f, %f)", movePoints.MinFlow, movePoints.MaxFlow);
} else if(StrEqual(subcmd, "test")) {
} else {
ReplyToCommand(client, "Unknown option. Leave blank for help");
}
return Plugin_Handled;
}
ReplyToCommand(client, " === [ %s Commands ] ===", GAMEMODE_NAME);
if(GetUserAdmin(client) != INVALID_ADMIN_ID) {
ReplyToCommand(client, "- Dev Commands -");
ReplyToCommand(client, "points:");
ReplyToCommand(client, "\tsave [set]: Save all movement data for map, and a optional set (defaults to current set)");
ReplyToCommand(client, "\tload: Loads movement data for current map & set");
ReplyToCommand(client, "\tclear: Removes all active movement data");
ReplyToCommand(client, "r/reload [force]: Reloads map config from file");
ReplyToCommand(client, "toggle <blockers/props/all>: Toggles all specified entities");
ReplyToCommand(client, "clear <props/blockers/all>: Clear all specified");
ReplyToCommand(client, "settime [seconds]: Sets the time override for the map");
ReplyToCommand(client, "settick [tick]: Sets the current tick timer value");
ReplyToCommand(client, "- Admin Commands -");
ReplyToCommand(client, "set [new set]: Change the prop set or view current");
ReplyToCommand(client, "setspawn: Sets the temporary spawnpoint for the map");
ReplyToCommand(client, "peekfix - Clear peek camera from all players");
ReplyToCommand(client, "seeker [new seeker]: Get the active seeker, or set a new one.");
ReplyToCommand(client, "- User Commands -");
}
ReplyToCommand(client, "stuck: Teleports you to spawn to unstuck yourself");
return Plugin_Handled;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(isEnabled) {
if(!StrEqual(command, "say")) { //Is team message
if(currentSeeker <= 0 || currentSeeker == client) {
return Plugin_Continue;
}
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && i != currentSeeker)
PrintToChat(i, "[Hiders] %N: %s", client, sArgs);
}
return Plugin_Handled;
}
}
return Plugin_Continue;
}
public Action Command_Join(int client, int args) {
if(!isEnabled) return Plugin_Continue;
static float tpLoc[3];
FindSpawnPosition(tpLoc);
if(args == 1) {
static char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
0,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++) {
int target = target_list[i];
if(GetClientTeam(target) != 2) {
ChangeClientTeam(target, 2);
L4D_RespawnPlayer(target);
TeleportEntity(target, tpLoc, NULL_VECTOR, NULL_VECTOR);
isPendingPlay[client] = false;
CheatCommand(target, "give", "knife");
}
}
ReplyToCommand(client, "Joined %s", target_name);
} else {
if(currentSeeker == client) {
ReplyToCommand(client, "You are already in-game as a seeker.");
return Plugin_Handled;
}
isPendingPlay[client] = false;
ChangeClientTeam(client, 2);
L4D_RespawnPlayer(client);
TeleportEntity(client, tpLoc, NULL_VECTOR, NULL_VECTOR);
Game.SetupPlayer(client);
if(!ArePlayersJoining()) {
InitGamemode();
}
}
return Plugin_Handled;
}