sourcemod-plugins/scripting/include/prophunt/phgame.inc
2022-11-11 10:59:51 -06:00

385 lines
10 KiB
SourcePawn

static int mapChangeMsgTicks = 5;
int GetColorInt(int r, int g, int b) {
int color = r;
color += 256 * g;
color += 65536 * b;
return color;
}
Action Timer_ChangeMap(Handle h) {
PrintToChatAll("Changing map to %s in %d seconds", nextRoundMap, mapChangeMsgTicks);
if(mapChangeMsgTicks-- == 0) {
ForceChangeLevel(nextRoundMap, "GuessWhoMapSelect");
nextRoundMap[0] = '\0';
return Plugin_Stop;
}
return Plugin_Continue;
}
void ChangeMap(const char map[64], int time = 5) {
strcopy(nextRoundMap, sizeof(nextRoundMap), map);
mapChangeMsgTicks = time;
CreateTimer(1.0, Timer_ChangeMap, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
bool FindSpawnPosition(float pos[3], bool includePlayers = true) {
if(includePlayers) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
GetClientAbsOrigin(i, pos);
return true;
}
}
}
int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "info_player_start")) != INVALID_ENT_REFERENCE) {
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
return true;
}
return false;
}
static char buffer[128];
methodmap PropHuntGame < BaseGame {
property int SeekersCount {
public get() {
int count = 0;
for(int i = 1; i <= MaxClients; i++) {
if(isSeeker[i]) count++;
}
return count;
}
}
property int PropsCount {
public get() {
int count = 0;
for(int i = 1; i <= MaxClients; i++) {
if(!isSeeker[i]) count++;
}
return count;
}
}
public bool IsSeeker(int client) {
return isSeeker[client];
}
public bool SetSeeker(int client, bool value) {
isSeeker[client] = value;
hasBeenSeeker[client] = true;
DispatchKeyValue(client, "rendercolor", value ? WHITE : TRANSPARENT);
return true;
}
public void ClearSeekers() {
for(int i = 1; i <= MaxClients; i++) {
isSeeker[i] = false;
}
}
property int Tick {
public get() {
if(!isEnabled) return -1;
L4D2_GetVScriptOutput("g_ModeScript.MutationState.Tick", buffer, sizeof(buffer));
int value = -1;
if(StringToIntEx(buffer, value) > 0) {
return value;
} else {
return -1;
}
}
public set(int tick) {
Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.Tick = %d", tick);
L4D2_ExecVScriptCode(buffer);
}
}
property GameState State {
public get() {
if(!isEnabled) return State_Unknown;
L4D2_GetVScriptOutput("g_ModeScript.MutationState.State", buffer, sizeof(buffer));
int stage = 0;
if(StringToIntEx(buffer, stage) > 0) {
return view_as<GameState>(stage);
} else {
return State_Unknown;
}
}
public set(GameState state) {
if(isEnabled) {
Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.State = %d", view_as<int>(state));
L4D2_ExecVScriptCode(buffer);
}
}
}
property int MapTime {
public get() {
L4D2_GetVScriptOutput("g_ModeScript.MutationState.MaxTime", buffer, sizeof(buffer));
return StringToInt(buffer);
}
public set(int seconds) {
Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.MaxTime = %d", seconds);
L4D2_ExecVScriptCode(buffer);
if(timesUpTimer != null) {
float remaining = float(seconds) - float(this.Tick);
delete timesUpTimer;
timesUpTimer = CreateTimer(remaining, Timer_TimesUp, _, TIMER_FLAG_NO_MAPCHANGE);
}
}
}
public void Start() {
}
public void End(GameState state) {
this.State = state;
CreateTimer(5.0, Timer_ResetAll);
}
public void Cleanup(bool noClearInv = false) {
DeleteCustomEnts();
}
public bool TeleportToSpawn(int client) {
if(mapConfig.hasSpawnpoint) {
TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
return true;
} else {
float pos[3];
if(FindSpawnPosition(pos)) {
return false;
}
TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR);
}
return false;
}
public void TeleportAllToStart() {
if(mapConfig.hasSpawnpoint) {
PrintToServer("[GuessWho] Teleporting all players to provided spawnpoint (%f %f %f)", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
this.TeleportToSpawn(i);
}
}
} else {
PrintToServer("[GuessWho] Warn: No spawnpoint found (provided or map spawn)");
}
}
// Ignores seeker
property int PropsAlive {
public get() {
int amount = 0;
for(int i = 1; i <= MaxClients; i++) {
if(!isSeeker[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) > 1 && IsPlayerAlive(i) && !IsFakeClient(i)) {
amount++;
}
}
return amount;
}
}
property int SeekersAlive {
public get() {
int amount = 0;
for(int i = 1; i <= MaxClients; i++) {
if(!isSeeker[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) > 1 && IsPlayerAlive(i) && !IsFakeClient(i)) {
amount++;
}
}
return amount;
}
}
public void SetupProp(int client, int prop) {
if(!IsValidEntity(prop)) {
ThrowError("Invalid prop (id %d)", prop);
return;
}
if(propData[client].prop > 0 && IsValidEntity(propData[client].prop)) {
AcceptEntityInput(propData[client].prop, "Kill");
}
static char model[64];
GetEntPropString(prop, Prop_Data, "m_ModelName", model, sizeof(model));
PrintToConsole(client, "Setup prop model: %s", model);
int health = 1;
if(!propHealths.GetValue(model[7], health)) {
PrintToServer("[PropHunt] Missing health for model: %s", model[7]);
}
float mins[3];
GetEntPropVector(prop, Prop_Data, "m_vecMins", mins);
propData[client].verticalOffset = -mins[2];
SetEntProp(client, Prop_Send, "m_iHealth", health);
propData[client].prop = prop;
DispatchKeyValue(client, "rendercolor", TRANSPARENT);
SDKHook(client, SDKHook_SetTransmit, OnPlayerTransmit);
}
public void SetupRandomProp(int client) {
int propIndex = GetURandomInt() % MAX_VALID_MODELS;
int prop = CreatePropInternal(VALID_MODELS[propIndex]);
this.SetupProp(client, prop);
}
public void SetupPropTeam(int client) {
DispatchKeyValue(client, "rendercolor", TRANSPARENT);
SDKHook(client, SDKHook_SetTransmit, OnPlayerTransmit);
this.SetupRandomProp(client);
}
public void SetupSeekerTeam(int client) {
CheatCommand(client, "give", "smg");
}
public void SetupPlayer(int client) {
ClearInventory(client);
ChangeClientTeam(client, 2);
SetEntProp(client, Prop_Send, "m_survivorCharacter", GetURandomInt() % 7);
SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
}
public void UnsetupPlayer(int client) {
DispatchKeyValue(client, "rendercolor", WHITE);
SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
hasBeenSeeker[client] = false;
isSeeker[client] = false;
SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
SetPlayerBlind(client, 0);
SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", 1.0);
}
}
stock bool ArePlayersJoining() {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && !IsClientInGame(i)) {
return true;
}
}
return false;
}
stock void GetHorizontalPositionFromClient(int client, float units, float finalPosition[3]) {
float pos[3], ang[3];
GetClientEyeAngles(client, ang);
GetClientAbsOrigin(client, pos);
float theta = DegToRad(ang[1]);
pos[0] += units * Cosine(theta);
pos[1] += units * Sine(theta);
finalPosition = pos;
}
stock void GetAnglesLookAt(int iClient, int iTarget, float fFinalPos[3]) {
static float fTargetPos[3];
static float fTargetAngles[3];
static float fClientPos[3];
GetEntPropVector(iClient, Prop_Send, "m_vecOrigin", fClientPos);
GetClientEyePosition(iTarget, fTargetPos);
GetClientEyeAngles(iTarget, fTargetAngles);
float fVecFinal[3];
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
GetVectorAngles(fFinalPos, fFinalPos);
// TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
stock void AddInFrontOf(const float fVecOrigin[3], const float fVecAngle[3], float fUnits, float fOutPut[3])
{
float fVecView[3]; GetViewVector(fVecAngle, fVecView);
fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
}
stock void GetViewVector(const float fVecAngle[3], float fOutPut[3])
{
fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
}
stock void LookAtClient(int iClient, int iTarget) {
static float fTargetPos[3];
static float fTargetAngles[3];
static float fClientPos[3];
static float fFinalPos[3];
GetClientEyePosition(iClient, fClientPos);
GetClientEyePosition(iTarget, fTargetPos);
GetClientEyeAngles(iTarget, fTargetAngles);
float fVecFinal[3];
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
GetVectorAngles(fFinalPos, fFinalPos);
TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
stock void LookAtPoint(int client, const float targetPos[3]) {
static float targetAngles[3];
static float clientPos[3];
static float fFinalPos[3];
GetClientEyePosition(client, clientPos);
GetClientEyeAngles(client, targetAngles);
float fVecFinal[3];
AddInFrontOf(targetPos, targetAngles, 7.0, fVecFinal);
MakeVectorFromPoints(clientPos, fVecFinal, fFinalPos);
GetVectorAngles(fFinalPos, fFinalPos);
TeleportEntity(client, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
void SetPlayerBlind(int target, int amount) {
int targets[1];
targets[0] = target;
int duration = 1536;
int holdtime = 1536;
int flags = (amount == 0) ? (0x0001 | 0x0010) : (0x0002 | 0x0008);
int color[4] = { 0, 0, 0, 0 };
color[3] = amount;
Handle message = StartMessageEx(g_FadeUserMsgId, targets, 1);
BfWrite bf = UserMessageToBfWrite(message);
bf.WriteShort(duration);
bf.WriteShort(holdtime);
bf.WriteShort(flags);
bf.WriteByte(color[0]);
bf.WriteByte(color[1]);
bf.WriteByte(color[2]);
bf.WriteByte(color[3]);
EndMessage();
}
#define HIDER_DISTANCE_MAX_SIZE 10
#define MAX_AUTO_VOCALIZATIONS 9
static char AUTO_VOCALIZATIONS[MAX_AUTO_VOCALIZATIONS][] = {
"PlayerLaugh",
"PlayerSpotPill",
"Playerlookout",
"EatPills",
"ReviveMeInterrupted",
"PlayerIncapacitated",
"PlayerNiceShot",
"ResponseSoftDispleasureSwear",
"PlayerAreaClear"
};