mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 16:23:20 +00:00
709 lines
28 KiB
SourcePawn
709 lines
28 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <left4dhooks>
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#include <multicolors>
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#include <jutils>
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enum {
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Immune_None,
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Immune_TK = 1,
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Immune_RFF = 2
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}
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bool lateLoaded, isFinaleEnding;
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enum struct PlayerData {
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int joinTime;
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int idleStartTime;
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int lastFFTime;
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int jumpAttempts;
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int ffCount;
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int totalFFCount;
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float TKDamageBuffer;
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float totalDamageFF;
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float autoRFFScaleFactor;
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bool isTroll;
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bool underAttack;
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int immunityFlags;
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bool pendingAction;
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bool joined;
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}
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PlayerData pData[MAXPLAYERS+1];
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ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit, hFFAutoScaleAmount, hFFAutoScaleForgivenessAmount, hFFAutoScaleMaxRatio, hFFAutoScaleActivateTypes;
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enum RffActTypes {
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RffActType_None,
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RffActType_AdminDamage = 1,
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RffActType_BlastDamage = 2,
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RffActType_MolotovDamage = 4,
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RffActType_BlackAndWhiteDamage = 8
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}
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char gamemode[64];
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bool isEnabled = true;
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public Plugin myinfo = {
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name = "TK Stopper",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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CreateNative("SetImmunity", Native_SetImmunity);
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CreateNative("GetImmunity", Native_GetImmunity);
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if(late) {
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lateLoaded = true;
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}
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return APLRes_Success;
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}
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated teamkiller-detection FF is forgiven", FCVAR_NONE, true, 0.0);
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hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
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hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
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hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player's ff be disabled? Used for jump attempts detection. also", FCVAR_NONE, true, 0.0);
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hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
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hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
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hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
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// Reverse FF Auto Scale
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hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.02", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
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hFFAutoScaleMaxRatio = CreateConVar("l4d2_tk_auto_ff_max_ratio", "5.0", "The maximum amount that the reverse ff can go. 0.0 for unlimited", FCVAR_NONE, true, 0.0);
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hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.05", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
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hFFAutoScaleActivateTypes = CreateConVar("l4d2_tk_auto_ff_activate_types", "6", "The types of damages to ignore. Add bits together.\n0 = Just direct fire\n1 = Damage from admins\n2 = Blast damage (pipes, grenade launchers)\n4 = Molotov/gascan/firework damage\n8 = Killing black and white players", FCVAR_NONE, true, 0.0, true, 15.0);
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ConVar hGamemode = FindConVar("mp_gamemode");
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hGamemode.AddChangeHook(Event_GamemodeChange);
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Event_GamemodeChange(hGamemode, gamemode, gamemode);
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AutoExecConfig(true, "l4d2_tkstopper");
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HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
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HookEvent("finale_start", Event_FinaleStart);
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HookEvent("player_team", Event_PlayerDisconnect);
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HookEvent("charger_carry_start", Event_ChargerCarry);
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HookEvent("charger_carry_end", Event_ChargerCarry);
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HookEvent("lunge_pounce", Event_HunterPounce);
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HookEvent("pounce_end", Event_HunterPounce);
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HookEvent("pounce_stopped", Event_HunterPounce);
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HookEvent("choke_start", Event_SmokerChoke);
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HookEvent("choke_end", Event_SmokerChoke);
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HookEvent("choke_stopped", Event_SmokerChoke);
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HookEvent("jockey_ride", Event_JockeyRide);
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HookEvent("jockey_ride_end", Event_JockeyRide);
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HookEvent("player_bot_replace", Event_PlayerToBot);
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HookEvent("bot_player_replace", Event_BotToPlayer);
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RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection or reverse-ff for a session");
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RegAdminCmd("sm_tkinfo", Command_TKInfo, ADMFLAG_KICK, "Debug info for TKSTopper");
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RegAdminCmd("sm_review", Command_TKInfo, ADMFLAG_KICK, "Review FF info for a player");
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if(lateLoaded) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
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SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage);
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}
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}
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}
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LoadTranslations("common.phrases");
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}
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void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[] newValue) {
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cvar.GetString(gamemode, sizeof(gamemode));
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if(StrEqual(gamemode, "coop")) {
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isEnabled = true;
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} else {
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isEnabled = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Special Infected Events
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///////////////////////////////////////////////////////////////////////////////
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Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
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return SetUnderAttack(event, name, "charger_carry_start");
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}
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Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
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return SetUnderAttack(event, name, "lunge_pounce");
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}
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Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
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return SetUnderAttack(event, name, "choke_start");
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}
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Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
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return SetUnderAttack(event, name, "jockey_ride");
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}
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Action Timer_StopSpecialAttackImmunity(Handle h, int userid) {
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int client = GetClientOfUserId(userid);
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if(client > 0) {
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pData[client].underAttack = false;
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}
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return Plugin_Continue;
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}
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Action SetUnderAttack(Event event, const char[] name, const char[] checkString) {
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int userid = event.GetInt("victim");
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int victim = GetClientOfUserId(userid);
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if(victim) {
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if(StrEqual(name, checkString)) {
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pData[victim].underAttack = true;
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} else {
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CreateTimer(1.0, Timer_StopSpecialAttackImmunity, userid);
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}
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}
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return Plugin_Continue;
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}
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///////////////////////////////////////////////////////////////////////////////
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// IDLE
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///////////////////////////////////////////////////////////////////////////////
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public Action Event_BotToPlayer(Event event, const char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(event.GetInt("player"));
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// ignore fake players (side product of creating bots)
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if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue;
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// If a player has been idle for over 600s (10 min), reset to them "just joined"
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// Purpose: Some trolls idle till end and then attack @ escape, or "gain trust"
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if(GetTime() - pData[player].idleStartTime >= 600) {
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pData[player].joinTime = GetTime();
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}
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return Plugin_Continue;
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}
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public Action Event_PlayerToBot(Event event, char[] name, bool dontBroadcast) {
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int player = GetClientOfUserId(event.GetInt("player"));
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pData[player].idleStartTime = GetTime();
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return Plugin_Continue;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Misc events
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///////////////////////////////////////////////////////////////////////////////
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void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
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isFinaleEnding = true;
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WarnStillMarked();
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PrintToServer("[TKStopper] Escape vehicle active, 2x rff in effect");
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}
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void Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) {
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WarnStillMarked();
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}
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public void OnMapEnd() {
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isFinaleEnding = false;
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}
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public void OnClientPutInServer(int client) {
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pData[client].joinTime = pData[client].idleStartTime = GetTime();
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SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
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}
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public void OnClientPostAdminCheck(int client) {
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if(GetUserAdmin(client) != INVALID_ADMIN_ID && !pData[client].joined) {
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pData[client].joined = true;
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pData[client].immunityFlags = Immune_TK;
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// If no admins can do ff and they
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if(~hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_AdminDamage)) {
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pData[client].immunityFlags |= Immune_RFF;
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}
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}
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}
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// Called on map changes, so only reset some variables:
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public void OnClientDisconnect(int client) {
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pData[client].TKDamageBuffer = 0.0;
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pData[client].jumpAttempts = 0;
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pData[client].underAttack = false;
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pData[client].ffCount = 0;
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}
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// Only clear things when they fully left on their own accord:
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void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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if(!event.GetBool("disconnect") || !isEnabled) return;
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0 && event.GetInt("team") <= 2) {
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if (pData[client].isTroll && !IsFakeClient(client)) {
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BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF (Auto)", "Excessive Friendly Fire", "TKStopper");
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if(hBanTime.IntValue > 0)
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CPrintChatToAdmins("{olive}%N{default} has been banned for %d minutes (marked as troll). If this was a mistake, you can discard their ban from the admin panel at {yellow}https://admin.jackz.me", client, hBanTime.IntValue);
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else
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CPrintChatToAdmins("{olive}%N{default} has been permanently banned (marked as troll). If this was a mistake, you can discard their ban from the admin panel at {yellow}https://admin.jackz.me", client);
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}
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pData[client].isTroll = false;
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if(!IsFakeClient(client)) {
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float minutesSinceiLastFFTime = GetLastFFMinutes(client);
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float activeRate = GetActiveRate(client);
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PrintToConsoleAll("[TKStopper] FF Summary for %N:", client);
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PrintToConsoleAll("\t%.2f TK-FF buffer (%.2f total ff, %d freq.) | %.3f (buf %f) rFF rate | lastff %.1f min ago | %d suicide jumps",
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pData[client].TKDamageBuffer,
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pData[client].totalDamageFF,
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pData[client].totalFFCount,
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activeRate,
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pData[client].autoRFFScaleFactor,
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minutesSinceiLastFFTime,
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pData[client].jumpAttempts
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);
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}
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pData[client].autoRFFScaleFactor = 0.0;
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pData[client].totalDamageFF = 0.0;
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pData[client].ffCount = 0;
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pData[client].immunityFlags = 0;
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pData[client].totalFFCount = 0;
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pData[client].joined = false;
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}
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}
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Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(isEnabled && damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
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if(GetClientTeam(attacker) != 2 || GetClientTeam(victim) != 2 || attacker == victim)
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return Plugin_Continue;
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else if(IsFakeClient(attacker) && attacker != victim) {
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// Ignore damage from fire/explosives caused by bots (players who left after causing fire)
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if(damagetype & DMG_BURN && hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_MolotovDamage)) {
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damage = 0.0;
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return Plugin_Changed;
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} else if((damagetype & DMG_BLAST || damagetype & DMG_BLAST_SURFACE) && hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_BlastDamage)) {
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damage = 0.0;
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return Plugin_Changed;
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}
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}
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bool isAdmin = GetUserAdmin(attacker) != INVALID_ADMIN_ID;
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int time = GetTime();
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// If is a fall within first 2 minutes, do appropiate action
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if(damagetype & DMG_FALL && attacker == victim && damage > 0.0 && time - pData[victim].joinTime <= hJoinTime.IntValue * 60) {
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pData[victim].jumpAttempts++;
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float pos[3];
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GetNearestPlayerPosition(victim, pos);
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PrintToConsoleAdmins("%N within join time (%d min), attempted to fall");
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TeleportEntity(victim, pos, NULL_VECTOR, NULL_VECTOR);
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damage = 0.0;
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if(pData[victim].jumpAttempts > hSuicideLimit.IntValue) {
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if(hSuicideAction.IntValue == 1) {
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LogMessage("[NOTICE] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
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PrintChatToAdmins("[Notice] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
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KickClient(victim, "Troll");
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} else if(hSuicideAction.IntValue == 2) {
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LogMessage("[NOTICE] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
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PrintChatToAdmins("[Notice] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
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BanClient(victim, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Suicide fall attempts", "Troll", "TKStopper");
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} else if(hSuicideAction.IntValue == 3) {
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LogMessage("[NOTICE] %N will be banned for suicide attempts for %d minutes. ", victim, hBanTime.IntValue);
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PrintChatToAdmins("[Notice] %N will be banned for suicide attempts for %d minutes. Use \"/ignore <player> tk\" to make them immune.", victim, hBanTime.IntValue);
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pData[victim].isTroll = true;
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}
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}
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return Plugin_Stop;
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}
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// Disregard any self inflicted damage from here:
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else if(attacker == victim) return Plugin_Continue;
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// Stop all damage early if already marked as troll
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else if(pData[attacker].isTroll) {
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SDKHooks_TakeDamage(attacker, attacker, attacker, pData[attacker].autoRFFScaleFactor * damage);
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return Plugin_Stop;
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}
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// Otherwise if attacker is immune, is a bot, or victim is a bot, let it continue
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else if(pData[attacker].immunityFlags & Immune_RFF || IsFakeClient(attacker) || IsFakeClient(victim)) return Plugin_Continue;
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// If victim is black and white and rff damage isnt turned on for it, allow it:
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else if(GetEntProp(victim, Prop_Send, "m_isGoingToDie") && ~hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_BlackAndWhiteDamage)) {
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return Plugin_Continue;
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}
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//Allow friendly firing BOTS that aren't idle players:
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//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
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// Allow vanilla-damage if being attacked by special (example, charger carry)
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// We don't want to track someone accidently ffing them when theres a window where you can
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else if(pData[victim].underAttack) return Plugin_Continue;
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// Is damage not caused by fire or pipebombs?
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bool isDamageDirect = (~damagetype & DMG_BURN) != 0;
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// Forgive player teamkill based on threshold, resetting accumlated damage
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if(time - pData[attacker].lastFFTime > hForgivenessTime.IntValue) {
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pData[attacker].TKDamageBuffer = 0.0;
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}
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pData[attacker].TKDamageBuffer += damage;
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pData[attacker].totalDamageFF += damage;
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pData[attacker].totalFFCount++;
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pData[attacker].ffCount++;
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// Auto reverse ff logic
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if(isDamageDirect) {
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// Decrease the RFF scale based on how long since their last FF and an amount
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float minutesSinceiLastFFTime = pData[attacker].lastFFTime > 0 ? ((time - pData[attacker].lastFFTime) / 60.0) : 0.1;
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pData[attacker].autoRFFScaleFactor -= minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue;
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if(pData[attacker].autoRFFScaleFactor < 0.0) {
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pData[attacker].autoRFFScaleFactor = 0.0;
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}
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// Decrement any accumlated ff 'counts'
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int ffCountMinutes = RoundFloat(minutesSinceiLastFFTime / 10.0);
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pData[attacker].ffCount -= (ffCountMinutes * 2);
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if(pData[attacker].ffCount < 0) {
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pData[attacker].ffCount = 0;
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}
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// Calculate a new reverse ff ratio based on scale threshold + damage dealt + # of recent friendly fires events
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pData[attacker].autoRFFScaleFactor += hFFAutoScaleAmount.FloatValue * damage * (pData[attacker].ffCount*0.25);
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if(pData[attacker].isTroll) {
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pData[attacker].autoRFFScaleFactor *= 2;
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} else if(hFFAutoScaleMaxRatio.FloatValue > 0.0 && pData[attacker].autoRFFScaleFactor > hFFAutoScaleMaxRatio.FloatValue) {
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// Cap it to the max - if they aren't marked as troll
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pData[attacker].autoRFFScaleFactor = hFFAutoScaleMaxRatio.FloatValue;
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}
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}
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int prevFFTime = pData[attacker].lastFFTime;
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pData[attacker].lastFFTime = time;
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// Check for excessive friendly fire damage in short timespan
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// If not immune to TK, if over TK threshold, not when escaping, and direct damage
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if(~pData[attacker].immunityFlags & Immune_TK
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&& pData[attacker].TKDamageBuffer > hThreshold.IntValue
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&& !isFinaleEnding
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&& isDamageDirect
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&& !IsFakeClient(victim) // Don't increment on bot-ff for now
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) {
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float diffJoinMin = (float(GetTime()) - float(pData[attacker].joinTime)) / 60.0;
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float lastFFMin = (float(GetTime()) - float(prevFFTime)) / 60.0;
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LogAction(-1, attacker, "Excessive FF (%.2f HP/%.2f total) (%.2f RFF Rate) (joined %.1fm ago) (%.1fmin last FF)",
|
|
pData[attacker].TKDamageBuffer,
|
|
pData[attacker].totalDamageFF,
|
|
pData[attacker].autoRFFScaleFactor,
|
|
diffJoinMin,
|
|
lastFFMin
|
|
);
|
|
if(!pData[attacker].pendingAction) {
|
|
if(hTKAction.IntValue == 1) {
|
|
LogMessage("[TKStopper] Kicking %N for excessive FF (%.2f HP)", attacker, pData[attacker].TKDamageBuffer);
|
|
PrintChatToAdmins("[Notice] Kicking %N for excessive FF (%.2f HP)", attacker, pData[attacker].TKDamageBuffer);
|
|
KickClient(attacker, "Excessive FF");
|
|
} else if(hTKAction.IntValue == 2) {
|
|
LogMessage("[TKStopper] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
|
|
PrintChatToAdmins("[Notice] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
|
|
BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF (Auto)", "Excessive Friendly Fire (Automatic)", "TKStopper");
|
|
} else if(hTKAction.IntValue == 3) {
|
|
LogMessage("[TKStopper] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. ", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
|
|
CPrintChatToAdmins("[Notice] %N will be banned for %d minutes for attempted teamkilling (%.2f HP) when they disconnect. Use {olive}/ignore <player> tk{default} to make them immune.", attacker, hBanTime.IntValue, pData[attacker].TKDamageBuffer);
|
|
pData[attacker].isTroll = true;
|
|
}
|
|
pData[attacker].pendingAction = true;
|
|
}
|
|
damage = 0.0;
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
// Modify damages based on criteria
|
|
if(pData[victim].jumpAttempts > 0 // If they've attempted suicide, we just incase, disable their ff damage
|
|
|| L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) // No FF damage in saferooms
|
|
|| time - pData[attacker].joinTime <= hJoinTime.IntValue * 60 // No FF damage within first X minutes
|
|
) {
|
|
/*
|
|
If the amount of seconds since they joined is <= the minimum join time cvar (min) threshold
|
|
or if the player is in a saferoom
|
|
or if the player tried to suicide jump
|
|
Then cancel all damage:
|
|
*/
|
|
damage = 0.0;
|
|
return Plugin_Handled;
|
|
}else if(isFinaleEnding) {
|
|
// Keep admins immune if escape vehicle out, or if victim is a bot
|
|
if(isAdmin || IsFakeClient(victim)) return Plugin_Continue;
|
|
// We ignore FF for fire/molotovs, can be accidental / non-issue
|
|
if(isDamageDirect)
|
|
SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
|
|
damage = 0.0;
|
|
return Plugin_Changed;
|
|
}else if(isDamageDirect && pData[attacker].autoRFFScaleFactor > 0.18) { // 0.18 buffer to ignore fire and propane damage, mistakes can happen
|
|
// Apply their reverse ff damage, and have victim take a decreasing amount
|
|
if(pData[attacker].isTroll) return Plugin_Stop;
|
|
|
|
SDKHooks_TakeDamage(attacker, attacker, attacker, pData[attacker].autoRFFScaleFactor * damage);
|
|
if(pData[attacker].autoRFFScaleFactor > 1.0)
|
|
damage = 0.0;
|
|
else
|
|
damage /= 2.0;
|
|
return Plugin_Changed;
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
/// COMMANDS
|
|
|
|
Action Command_TKInfo(int client, int args) {
|
|
int time = GetTime();
|
|
if(!isEnabled) {
|
|
ReplyToCommand(client, "Warn: Plugin is disabled in current gamemode (%s)", gamemode);
|
|
}
|
|
if(args > 0) {
|
|
static char arg1[32];
|
|
GetCmdArg(1, arg1, sizeof(arg1));
|
|
|
|
static char target_name[MAX_TARGET_LENGTH];
|
|
int target_list[1], target_count;
|
|
bool tn_is_ml;
|
|
|
|
if ((target_count = ProcessTargetString(
|
|
arg1,
|
|
client,
|
|
target_list,
|
|
1,
|
|
COMMAND_FILTER_NO_MULTI | COMMAND_FILTER_NO_IMMUNITY,
|
|
target_name,
|
|
sizeof(target_name),
|
|
tn_is_ml)) <= 0
|
|
|| target_count == 0) {
|
|
ReplyToTargetError(client, target_count);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
int target = target_list[0];
|
|
CReplyToCommand(client, "- FF Review for {olive}%N -", target);
|
|
if(pData[target].isTroll) {
|
|
CReplyToCommand(client, "{olive}- will be banned on disconnect for TK -", target);
|
|
}
|
|
if(pData[target].immunityFlags == Immune_TK) {
|
|
CReplyToCommand(client, "Immunity: {yellow}Teamkiller Detection", target);
|
|
} else if(pData[target].immunityFlags == Immune_RFF) {
|
|
CReplyToCommand(client, "Immunity: {yellow}Auto reverse-ff", target);
|
|
} else if(view_as<int>(pData[target].immunityFlags) > 0) {
|
|
CReplyToCommand(client, "Immunity: {yellow}Teamkiller Detection, Auto reverse-ff", target);
|
|
} else {
|
|
CReplyToCommand(client, "Immunity: {yellow}None", target);
|
|
CReplyToCommand(client, "\tUse {olive}/ignore <player> [immunity type]{default} to toggle");
|
|
}
|
|
float minutesSinceiLastFFTime = GetLastFFMinutes(target);
|
|
float activeRate = GetActiveRate(target);
|
|
CReplyToCommand(client, "FF Frequency: {yellow}%d {default}(recent: %d, %d forgiven)", pData[target].totalFFCount, pData[target].ffCount, (pData[target].totalFFCount - pData[target].ffCount));
|
|
if(pData[client].lastFFTime == 0)
|
|
CReplyToCommand(client, "Total FF Damage: {yellow}%.1f HP{default} (last ff Never)", pData[target].totalDamageFF);
|
|
else
|
|
CReplyToCommand(client, "Total FF Damage: {yellow}%.1f HP{default} (last ff %.1f min ago)", pData[target].totalDamageFF, minutesSinceiLastFFTime);
|
|
if(~pData[target].immunityFlags & Immune_TK)
|
|
CReplyToCommand(client, "Recent FF (TKDetectBuffer): {yellow}%.1f", pData[target].TKDamageBuffer);
|
|
if(~pData[target].immunityFlags & Immune_RFF)
|
|
CReplyToCommand(client, "Auto Reverse-FF: {yellow}%.1fx rate", activeRate);
|
|
CReplyToCommand(client, "Attempted suicide jumps: {yellow}%d", pData[target].jumpAttempts);
|
|
} else {
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
|
|
float minutesSinceiLastFFTime = (time - pData[i].lastFFTime) / 60.0;
|
|
float activeRate = pData[i].autoRFFScaleFactor - (minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue);
|
|
if(activeRate < 0.0) {
|
|
activeRate = 0.0;
|
|
}
|
|
PrintToConsoleAll("%20N: %.1f TK-FF buf / %.2f total ff / %d freq. (intrl %d) | %.3f (buf %f) rFF rate | lastff %.1f min ago | %d suicide jumps",
|
|
i,
|
|
pData[i].TKDamageBuffer,
|
|
pData[i].totalDamageFF,
|
|
pData[i].totalFFCount,
|
|
pData[i].ffCount,
|
|
activeRate,
|
|
pData[i].autoRFFScaleFactor,
|
|
minutesSinceiLastFFTime,
|
|
pData[i].jumpAttempts
|
|
);
|
|
}
|
|
}
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
Action Command_IgnorePlayer(int client, int args) {
|
|
char arg1[32], arg2[16];
|
|
GetCmdArg(1, arg1, sizeof(arg1));
|
|
GetCmdArg(2, arg2, sizeof(arg2));
|
|
|
|
if(args < 2) {
|
|
CReplyToCommand(client, "Usage: {yellow}sm_ignore <player> <tk|teamkill / rff|reverseff>");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
int flags = 0;
|
|
if(StrEqual(arg2, "tk") || StrEqual(arg2, "teamkill")) {
|
|
flags = Immune_TK;
|
|
} else if(arg2[0] == 'a') {
|
|
flags = Immune_TK | Immune_RFF;
|
|
} else if(StrEqual(arg2, "reverseff") || StrEqual(arg2, "rff")) {
|
|
flags = Immune_RFF;
|
|
} else {
|
|
CReplyToCommand(client, "Usage: {yellow}sm_ignore <player> <tk|teamkill / rff|reverseff>");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
char target_name[MAX_TARGET_LENGTH];
|
|
int target_list[MAXPLAYERS+1], target_count;
|
|
bool tn_is_ml;
|
|
|
|
if ((target_count = ProcessTargetString(
|
|
arg1,
|
|
client,
|
|
target_list,
|
|
MaxClients,
|
|
COMMAND_FILTER_NO_IMMUNITY | COMMAND_FILTER_NO_BOTS,
|
|
target_name,
|
|
sizeof(target_name),
|
|
tn_is_ml)) <= 0
|
|
) {
|
|
ReplyToTargetError(client, target_count);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
for (int i = 0; i < target_count; i++) {
|
|
int target = target_list[i];
|
|
/*if (GetUserAdmin(target) != INVALID_ADMIN_ID) {
|
|
ReplyToCommand(client, "%N is an admin and is already immune.", target);
|
|
return Plugin_Handled;
|
|
}*/
|
|
|
|
if (flags & Immune_TK) {
|
|
if (pData[target].immunityFlags & Immune_TK) {
|
|
LogAction(client, target, "\"%L\" re-enabled teamkiller detection for \"%L\"", client, target);
|
|
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has re-enabled teamkiller detection for {olive}%N", client, target);
|
|
} else {
|
|
LogAction(client, target, "\"%L\" ignored teamkiller detection for \"%L\"", client, target);
|
|
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has ignored teamkiller detection for {olive}%N", client, target);
|
|
}
|
|
pData[target].immunityFlags ^= Immune_TK;
|
|
}
|
|
|
|
if (flags & Immune_RFF) {
|
|
if (pData[target].immunityFlags & Immune_RFF) {
|
|
LogAction(client, target, "\"%L\" re-enabled auto reverse friendly-fire for \"%L\"", client, target);
|
|
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has enabled auto reverse friendly-fire for {olive}%N", client, target);
|
|
} else {
|
|
LogAction(client, target, "\"%L\" disabled auto reverse friendly-fire for \"%L\"", client, target);
|
|
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has disabled auto reverse friendly-fire for {olive}%N", client, target);
|
|
pData[target].autoRFFScaleFactor = 0.0;
|
|
}
|
|
pData[target].immunityFlags ^= Immune_RFF;
|
|
}
|
|
|
|
pData[target].isTroll = false;
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public int Native_SetImmunity(Handle plugin, int numParams) {
|
|
int target = GetNativeCell(1);
|
|
int flag = GetNativeCell(2);
|
|
_CheckNative(target, flag);
|
|
bool value = GetNativeCell(3);
|
|
char flagName[32];
|
|
GetImmunityFlagName(flag, flagName, sizeof(flagName));
|
|
if(value) {
|
|
// Remove immunity
|
|
pData[target].immunityFlags &= ~flag;
|
|
LogAction(0, target, "removed immunity flag \"%s\" from \"%L\"", flagName, target);
|
|
} else {
|
|
// Add immunity
|
|
pData[target].immunityFlags |= flag;
|
|
LogAction(0, target, "added immunity flag \"%s\" to \"%L\"", flagName, target);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GetImmunityFlagName(int flag, char[] buffer, int bufferLength) {
|
|
if(flag == Immune_RFF) {
|
|
strcopy(buffer, bufferLength, "Reverse Friendly-Fire");
|
|
} else if(flag == Immune_TK) {
|
|
strcopy(buffer, bufferLength, "Teamkiller Detection");
|
|
} else {
|
|
strcopy(buffer, bufferLength, "-error: unknown flag-");
|
|
}
|
|
}
|
|
|
|
public int Native_GetImmunity(Handle plugin, int numParams) {
|
|
int target = GetNativeCell(1);
|
|
int flag = GetNativeCell(2);
|
|
_CheckNative(target, flag);
|
|
return pData[target].immunityFlags & flag;
|
|
}
|
|
|
|
void _CheckNative(int target, int flag) {
|
|
if(target <= 0 || target >= MaxClients) {
|
|
ThrowNativeError(SP_ERROR_NATIVE, "Target is out of range (1 to MaxClients)");
|
|
} else if(flag <= 0) {
|
|
ThrowNativeError(SP_ERROR_NATIVE, "Flag is invalid");
|
|
}
|
|
}
|
|
void WarnStillMarked() {
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(pData[i].isTroll && IsClientConnected(i) && IsClientInGame(i)) {
|
|
CPrintChatToAdmins("Note: {yellow}%N is still marked as troll and will be banned after this game. Use {olive}/ignore <player> tk{default} to ignore them.", i);
|
|
}
|
|
}
|
|
}
|
|
/// STOCKS
|
|
|
|
float GetLastFFMinutes(int client) {
|
|
return (GetTime() - pData[client].lastFFTime) / 60.0;
|
|
}
|
|
|
|
float GetActiveRate(int client) {
|
|
float activeRate = pData[client].autoRFFScaleFactor - (GetLastFFMinutes(client) * hFFAutoScaleForgivenessAmount.FloatValue);
|
|
if(activeRate < 0.0) activeRate = 0.0;
|
|
return activeRate;
|
|
}
|
|
|
|
stock bool GetNearestPlayerPosition(int client, float pos[3]) {
|
|
static float targetPos[3], lowestDist;
|
|
int lowestID = -1;
|
|
GetClientAbsOrigin(client, targetPos);
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
|
|
GetClientAbsOrigin(i, pos);
|
|
float distance = GetVectorDistance(pos, targetPos);
|
|
if(lowestID == -1 || distance < lowestDist) {
|
|
lowestID = i;
|
|
lowestDist = distance;
|
|
}
|
|
}
|
|
}
|
|
GetClientAbsOrigin(lowestID, pos);
|
|
return lowestID > 0;
|
|
}
|
|
|
|
|
|
stock void PrintToConsoleAdmins(const char[] format, any ...) {
|
|
char buffer[254];
|
|
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i)) {
|
|
AdminId admin = GetUserAdmin(i);
|
|
if(admin != INVALID_ADMIN_ID) {
|
|
PrintToConsole(i, "%s", buffer);
|
|
}
|
|
}
|
|
}
|
|
PrintToServer("%s", buffer);
|
|
}
|