sourcemod-plugins/scripting/l4d2_autorestart.sp
2023-12-20 18:08:54 -06:00

124 lines
3.5 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define MAX_TIME_ONLINE_SECONDS 172800
//604800
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
int startupTime, triesBots, triesEmpty;
bool pendingRestart;
public Plugin myinfo = {
name = "L4D2 Autorestart",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = "https://github.com/Jackzmc/sourcemod-plugins"
};
ConVar cvar_hibernateWhenEmpty;
public void OnPluginStart() {
startupTime = GetTime();
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
cvar_hibernateWhenEmpty = FindConVar("sv_hibernate_when_empty");
RegAdminCmd("sm_request_restart", Command_RequestRestart, ADMFLAG_GENERIC);
RegAdminCmd("sm_ar_status", Command_Status, ADMFLAG_GENERIC);
CreateTimer(780.0, Timer_Check, _, TIMER_REPEAT);
}
Action Command_Status(int client, int args) {
char buffer[100];
FormatTime(buffer, sizeof(buffer), "%F at %I:%M %p", startupTime);
ReplyToCommand(client, "Started: %s", buffer);
int diff = GetTime() - startupTime;
int exceedRestart = diff - MAX_TIME_ONLINE_SECONDS;
int exceedRestartMin = exceedRestart / 60;
int exceedRestartHour = exceedRestartMin / 60;
ReplyToCommand(client, "Overdue restart time: %d hr / %d min / %d s", exceedRestartHour, exceedRestartMin, exceedRestart);
ReplyToCommand(client, "triesBots = %d\ttriesEmpty = %d / %d", triesBots, triesEmpty, 4);
return Plugin_Handled;
}
Action Command_RequestRestart(int client, int args) {
if(IsServerEmpty()) {
ReplyToCommand(client, "Restarting...");
LogAction(client, -1, "requested to restart server if empty.");
ServerCommand("quit");
} else {
ReplyToCommand(client, "Players are online.");
}
return Plugin_Handled;
}
public Action Timer_Check(Handle h) {
if(IsServerEmptyWithOnlyBots()) {
if(++triesBots > 0) {
//Server is stuck in non-hibernation with only bots, quit
LogAction(0, -1, "Detected server in hibernation with no players, restarting...");
ServerCommand("quit");
}
return Plugin_Continue;
} else if(pendingRestart || GetTime() - startupTime > MAX_TIME_ONLINE_SECONDS) {
LogAction(0, -1, "Server has passed max online time threshold, will restart if remains empty (chk%d)", triesEmpty);
pendingRestart = true;
cvar_hibernateWhenEmpty.BoolValue = false;
if(IsServerEmpty()) {
if(++triesEmpty >= 4) {
LogAction(0, -1, "Server has passed max online time threshold and is empty after %d tries, restarting now", triesEmpty);
ServerCommand("quit");
}
return Plugin_Continue;
}
// If server is occupied, falls down below and resets:
}
triesBots = 0;
triesEmpty = 0;
return Plugin_Continue;
}
public void OnConfigsExecuted() {
// Reset no hibernate setting when level changes:
if(pendingRestart) {
cvar_hibernateWhenEmpty.BoolValue = false;
}
}
// Returns true if server is empty, and there is only bots. No players
bool IsServerEmptyWithOnlyBots() {
bool hasBot;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
if(IsFakeClient(i))
//Has a bot, but there could be other players.
hasBot = true;
else
//Is player, not empty.
return false;
}
}
return hasBot;
}
//Returns true if there is a bot connected and there is no real players
bool IsServerEmpty() {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && !IsFakeClient(i)) {
return false;
}
}
return true;
}