mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2026-04-05 15:30:04 -05:00
31 lines
1.1 KiB
SourcePawn
31 lines
1.1 KiB
SourcePawn
void Event_InfectedDeath(Event event, const char[] name, bool dontBroadcast) {
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int attackerUserid = event.GetInt("attacker");
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int attacker = GetClientOfUserId(attackerUserid);
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int infected = event.GetInt("entityid");
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if(attacker > 0 && attacker <= MaxClients && infected > 0 && !IsFakeClient(attacker)) {
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int honker;
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if(clownLastHonked.GetValue(infected, honker)) {
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if(honker != attackerUserid) {
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SorryData sorry;
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sorry.eventId = "clown";
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sorry.victimUserid = honker;
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Format(sorry.hurtType, sizeof(sorry.hurtType), "I killed your clown");
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PushSorry(attacker, sorry);
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}
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}
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}
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clownLastHonked.Remove(infected);
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}
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public void L4D2_OnEntityShoved_Post(int client, int entity, int weapon, const float vecDir[3], bool bIsHighPounce) {
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if(entity >= MaxClients) {
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int honker;
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if(!clownLastHonked.GetValue(entity, honker) || GetClientOfUserId(honker) != client) {
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char model[64];
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GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
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if(StrContains(model, "clown") > -1) {
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clownLastHonked.SetValue(entity, GetClientUserId(client));
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return;
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}
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}
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}
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}
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