mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 22:33:20 +00:00
140 lines
5.4 KiB
SourcePawn
140 lines
5.4 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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#define ANTI_ADMIN_KICK_MIN_TIME 120 // The number of seconds after joining where vote kicking an admin, kicks the caller
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#define PLUGIN_VERSION "1.1"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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static int disableFFClient, ffDamageCount; //client to disable FF for
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static ConVar forceKickFFThreshold;
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public Plugin myinfo = {
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name = "L4D2 FF Kick Protection",
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author = "jackzmc",
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description = "Prevents friendly firing from players being voted off and admins from being kicked",
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version = PLUGIN_VERSION,
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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AddCommandListener(VoteStart, "callvote");
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HookUserMessage(GetUserMessageId("VotePass"), VotePassFail);
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HookUserMessage(GetUserMessageId("VoteFail"), VotePassFail);
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forceKickFFThreshold = CreateConVar("sm_votekick_force_threshold","30.0","The threshold of amount of FF to then automatically kick.\n0: Any attempted damage\n -1: No auto kick.\n>0: When FF count > this", FCVAR_NONE, true, -1.0);
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}
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int iJoinTime[MAXPLAYERS+1];
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public void OnClientPutInServer(int client) {
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int team = GetClientTeam(client);
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if(team == 2) {
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SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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}
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iJoinTime[client] = GetTime();
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}
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public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
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if(!event.GetBool("disconnect")) {
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int team = event.GetInt("team");
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int userid = GetClientOfUserId(event.GetInt("userid"));
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if(team == 2) {
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SDKHook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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//add new hook
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}else{
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SDKUnhook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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}
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}
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}
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public Action VoteStart(int client, const char[] command, int argc) {
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if(!IsClientInGame(client)) {
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PrintToServer("Preventing vote from user not in game: %N", client);
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return Plugin_Handled;
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}
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if(GetClientCount(true) == 0 || client == 0 || client >= MaxClients) return Plugin_Handled; //prevent votes while server is empty or if server tries calling vote
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if(argc >= 1) {
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char issue[32];
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GetCmdArg(1, issue, sizeof(issue));
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if(StrEqual(issue, "Kick", false)) {
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char option[32];
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GetCmdArg(2, option, sizeof(option));
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if(strlen(option) > 1) { //empty userid/console can't call votes
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int target = GetClientOfUserId(StringToInt(option));
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if(target <= 0 || target >= MaxClients || !IsClientConnected(target)) return Plugin_Continue; //invalid, pass it through
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if(client <= 0 || client >= MaxClients || !IsClientConnected(client)) return Plugin_Continue; //invalid, pass it through
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AdminId callerAdmin = GetUserAdmin(client);
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AdminId targetAdmin = GetUserAdmin(target);
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//Only run if vote is against an admin
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if(targetAdmin != INVALID_ADMIN_ID) {
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for(int i = 1; i <= MaxClients; i++) {
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if(target != i && IsClientConnected(i) && IsClientInGame(i) && GetUserAdmin(i) != INVALID_ADMIN_ID) {
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PrintToChat(i, "%N attempted to vote-kick admin %N", client, target);
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}
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}
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// Kick player if they are not an admin and just recently joined.
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// Else, just tell the target
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if(callerAdmin == INVALID_ADMIN_ID && GetTime() - iJoinTime[client] <= ANTI_ADMIN_KICK_MIN_TIME) {
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if(GetClientTeam(target) >= 2) {
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KickClient(client, "No.");
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PrintToChat(target, "%N has attempted to vote kick you and was kicked.", client);
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} else {
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PrintToChat(client, "%N is an admin and cannot be vote kicked", target);
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PrintToChat(target, "%N has attempted to kick you while you were afk.", client);
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}
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} else {
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PrintToChat(target, "%N has attempted to vote kick you.", client);
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}
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// TODO: remove debug
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targetAdmin.GetUsername(option, sizeof(option));
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PrintToServer("debug: admin immunity is %d. username: %s", targetAdmin.ImmunityLevel, option);
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PrintToServer("ADMIN VOTE KICK BLOCKED | Target=%N | Caller=%N", target, client);
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return Plugin_Handled;
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} else if(callerAdmin != INVALID_ADMIN_ID && targetAdmin == INVALID_ADMIN_ID) {
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PrintToServer("Vote kick by admin, instantly passing");
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && !IsFakeClient(i) && GetClientTeam(i) == GetClientTeam(target)) {
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ClientCommand(i, "vote Yes");
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}
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}
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}
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if(GetClientTeam(target) == 2) {
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disableFFClient = target;
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ffDamageCount = 0;
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}
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PrintToServer("VOTE KICK STARTED | Target=%N | Caller=%N", target, client);
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return Plugin_Continue;
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}
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}
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}
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return Plugin_Continue;
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}
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public Action VotePassFail(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init) {
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disableFFClient = -1;
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ffDamageCount = 0;
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return Plugin_Continue;
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}
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public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(disableFFClient == attacker && damage > 0.0 && victim > 0 && victim <= MaxClients && GetClientTeam(victim) == 2) {
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if(forceKickFFThreshold.IntValue > -1 && ffDamageCount > 0.0) {
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//auto kick
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if(ffDamageCount > forceKickFFThreshold.FloatValue) {
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BanClient(disableFFClient, 0, 0, "Kicked for excessive friendly fire", "Dick-Be-Gone", "noFF");
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}
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}
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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