sourcemod-plugins/scripting/l4d2_special_control.sp
2022-05-11 23:07:05 -05:00

164 lines
No EOL
4.5 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
#define DEBUG 1
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
//#include <sdkhooks>
#define SPECIAL_COUNT 8
char SPECIAL_NAMES[SPECIAL_COUNT][] = {
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch", "Tank"
};
enum SpecialSpawnType {
SpawnType_Vanilla,
SpawnType_GroupsOf4,
SpawnType_Constant
}
enum SpecialType {
Special_Invalid = -1,
Special_Smoker = 1,
Special_Boomer,
Special_Hunter,
Special_Spitter,
Special_Jockey,
Special_Charger,
Special_Witch,
Special_Tank
}
// Changeable settings
#define MIN_SPAWN_DURATION 200
public Plugin myinfo =
{
name = "L4D2 Special Control",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
ConVar cvar_MinPlayersNeeded, cvar_SpawnMode;
int extraSpecialCount = 1; // 4 + X
float specialTimers[SPECIAL_COUNT];
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
cvar_MinPlayersNeeded = CreateConVar("l4d_spc_minplayers", "5", "Minimum number of players needed to enable special control.", FCVAR_NONE, true, 1.0);
cvar_SpawnMode = CreateConVar("l4d_spc_spawn_mode", "0", "Controls how the specials will be spawned.\n0 = Vanilla Timing, 1 = ", FCVAR_NONE, true, 1.0);
CreateTimer(30.0, SpawnTimer, _, TIMER_REPEAT);
CreateTimer(1.0, DebugTimer, _, TIMER_REPEAT);
}
public Action DebugTimer(Handle h) {
static char buffer[512];
static bool a;
int start = a ? 5 : 1;
int end = a ? 7 : 4;
buffer[0] = '\0';
for(int i = 1; i < 6; i++) {
Format(buffer, sizeof(buffer), "%s\n%s: %f (raw %.0f)", buffer, SPECIAL_NAMES[i], specialTimers[i], GetGameTime() - specialTimers[i]);
}
a = !a;
PrintCenterTextAll(buffer);
return Plugin_Continue;
}
public Action SpawnTimer(Handle h) {
SpecialType special = GetNextPendingSpecial();
if(special != Special_Invalid) {
int victim = FindSuitableVictim();
specialTimers[view_as<int>(special) - 1] = GetGameTime();
SpawnAutoSpecialOnPlayer(special, victim);
}
return Plugin_Continue;
}
int FindSuitableVictim() {
float distance;
int victim = -1;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
if(GetRandomFloat() < 0.1) continue; //10% to skip
float flow = L4D2Direct_GetFlowDistance(i);
if(flow > distance || victim == -1) {
flow = distance;
victim = i;
}
}
}
Debug("Found victim: %N (flow %f)", victim, distance);
return victim;
}
SpecialType GetNextPendingSpecial() {
float time = GetGameTime();
int specialId = -1;
float spTime;
for(int i = 1; i < SPECIAL_COUNT; i++) {
if(time - specialTimers[i] > MIN_SPAWN_DURATION && (specialTimers[i] < spTime || specialId == -1)) {
specialId = i;
spTime = specialTimers[i];
}
}
Debug("Found next special: %s (rel %f)", SPECIAL_NAMES[specialId-1], GetGameTime() - spTime);
return view_as<SpecialType>(specialId);
}
public void SpawnAutoSpecialOnPlayer(SpecialType type, int target) {
int bot = CreateFakeClient("SpecialControlBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
int index = view_as<int>(type) - 1;
Debug("Spawning special %s on %N", SPECIAL_NAMES[index], target);
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[index], "auto");
}
stock Action Timer_KickBot(Handle timer, int client) {
if (IsClientInGame(client) && (!IsClientInKickQueue(client))) {
if (IsFakeClient(client)) KickClient(client);
}
}
stock void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2) {
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
int flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
SetCommandFlags(command, flags);
SetUserFlagBits(client, userFlags);
}
stock void Debug(const char[] format, any ...) {
#if defined DEBUG
char buffer[192];
VFormat(buffer, sizeof(buffer), format, 2);
PrintToServer("[SpecialControl] %s", buffer);
PrintToConsoleAll("[SpecialControl] %s", buffer);
#endif
}