sourcemod-plugins/scripting/l4d2_hideandseek.sp

1298 lines
No EOL
42 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define DEBUG_BLOCKERS 1
// #define FORCE_ENABLED 1
#define DEBUG_LOG_MAPSTART 1
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>
#include <sceneprocessor>
#if defined DEBUG_BLOCKERS
#include <smlib/effects>
int g_iLaserIndex;
#endif
//#include <sdkhooks>
public Plugin myinfo =
{
name = "L4D2 Hide & Seek",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
/*
script g_ModeScript.DeepPrintTable(g_ModeScript.MutationState)
{
MapName = "c6m2_bedlam"
StartActive = true
CurrentSlasher = ([1] player)
MapTime = 480
StateTick = 464
LastGiveAdren = 10
ModeName = "hideandseek"
Tick = 484
CurrentStage = 3
SlasherLastStumbled = 0
}
*/
#define SOUND_SUSPENSE_1 "custom/suspense1.mp3"
#define SOUND_SUSPENSE_1_FAST "custom/suspense1fast.mp3"
enum GameState {
State_Unknown = -1,
State_Startup,
State_Hiding,
State_Restarting,
State_Hunting
}
static char gamemode[32], currentMap[64];
static bool isEnabled, lateLoaded;
static bool isPendingPlay[MAXPLAYERS+1];
static bool isNavBlockersEnabled = true, isPropsEnabled = true, isPortalsEnabled = true;
static bool isNearbyPlaying[MAXPLAYERS+1];
static bool wasThirdPersonVomitted[MAXPLAYERS+1];
static bool gameOver;
static int currentSeeker;
static int currentPlayers = 0;
static const float DEFAULT_SCALE[3] = { 5.0, 5.0, 5.0 };
static ArrayList validMaps;
static ArrayList validSets;
static KeyValues kv;
static StringMap mapConfigs;
static char currentSet[16] = "default";
static Handle suspenseTimer, thirdPersonTimer;
static char nextRoundMap[64];
static int mapChangeMsgTicks = 5;
// TODO: Disable weapon drop
enum struct EntityConfig {
float origin[3];
float rotation[3];
char type[32];
char model[64];
float scale[3];
float offset[3];
}
enum struct MapConfig {
ArrayList entities;
ArrayList inputs;
float spawnpoint[3];
bool hasSpawnpoint;
int mapTime;
}
static MapConfig mapConfig;
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
lateLoaded = late;
return APLRes_Success;
}
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D2 only.");
}
validMaps = new ArrayList(ByteCountToCells(64));
validSets = new ArrayList(ByteCountToCells(16));
mapConfigs = new StringMap();
if(!ReloadMapDB()) {
SetFailState("Could not load entity config from data/hideandseek.cfg");
}
ConVar hGamemode = FindConVar("mp_gamemode");
hGamemode.GetString(gamemode, sizeof(gamemode));
hGamemode.AddChangeHook(Event_GamemodeChange);
Event_GamemodeChange(hGamemode, gamemode, gamemode);
if(lateLoaded) {
int seeker = GetSlasher();
if(seeker > -1) {
currentSeeker = seeker;
PrintToServer("[H&S] Late load, found seeker %N", currentSeeker);
}
if(IsGameSoloOrPlayersLoading()) {
Handle timer = CreateTimer(10.0, Timer_KeepWaiting, _, TIMER_REPEAT);
TriggerTimer(timer);
PrintToServer("[H&S] Late load, player(s) are connecting, or solo. Waiting...");
SetState(State_Startup);
}
}
RegConsoleCmd("sm_joingame", Command_Join, "Joins or joins someone else");
RegAdminCmd("sm_hs", Command_HideAndSeek, ADMFLAG_CHEATS, "The main command. see /hs help");
}
bool ReloadMapDB() {
if(kv != null) {
delete kv;
}
kv = new KeyValues("hideandseek");
char sPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sPath, sizeof(sPath), "data/hideandseek.cfg");
if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
delete kv;
return false;
}
validMaps.Clear();
char map[64];
kv.GotoFirstSubKey(true);
do {
kv.GetSectionName(map, sizeof(map));
validMaps.PushString(map);
} while(kv.GotoNextKey(true));
kv.GoBack();
return true;
}
public Action Command_HideAndSeek(int client, int args) {
if(args > 0) {
char subcmd[16];
GetCmdArg(1, subcmd, sizeof(subcmd));
if(StrEqual(subcmd, "r") || StrEqual(subcmd, "reload", false)) {
GetCurrentMap(currentMap, sizeof(currentMap));
char arg[16];
GetCmdArg(2, arg, sizeof(arg));
if(ReloadMapDB()) {
if(!LoadConfigForMap(currentMap)) {
ReplyToCommand(client, "Warn: Map has no config file");
}
Cleanup();
if(arg[0] == 'f') {
CreateTimer(0.1, Timer_RoundStart);
}
SetupEntities(isNavBlockersEnabled, isPropsEnabled, isPortalsEnabled);
ReplyToCommand(client, "Reloaded map from config");
} else {
ReplyToCommand(client, "Error occurred while reloading map file");
}
} else if(StrEqual(subcmd, "set", false)) {
if(args == 1) {
ReplyToCommand(client, "Current Map Set: \"%s\" (Specify with /hs set <set>)", currentSet);
if(validSets.Length == 0) ReplyToCommand(client, "Available Sets: (no map config found)");
else {
ReplyToCommand(client, "Available Sets: ");
char set[16];
for(int i = 0; i < validSets.Length; i++) {
validSets.GetString(i, set, sizeof(set));
ReplyToCommand(client, "%d. %s", i + 1, set);
}
}
} else {
GetCmdArg(2, currentSet, sizeof(currentSet));
if(!LoadConfigForMap(currentMap)) {
ReplyToCommand(client, "Warn: Map has no config file");
}
Cleanup();
SetupEntities(isNavBlockersEnabled, isPropsEnabled, isPortalsEnabled);
ReplyToCommand(client, "Set the current set to \"%s\"", currentSet);
}
} else if(StrEqual(subcmd, "toggle")) {
char type[32];
GetCmdArg(2, type, sizeof(type));
bool doAll = StrEqual(type, "all");
bool isUnknown = true;
if(doAll || StrEqual(type, "blockers", false)) {
if(isNavBlockersEnabled) {
EntFire("hsblocker", "Disable");
ReplyToCommand(client, "Disabled all custom gamemode blockers");
} else {
EntFire("hsblocker", "Enable");
ReplyToCommand(client, "Enabled all custom gamemode blockers");
}
isNavBlockersEnabled = !isNavBlockersEnabled;
isUnknown = false;
}
if(doAll || StrEqual(type, "props", false)) {
if(isPropsEnabled) {
EntFire("hsprop", "Disable");
EntFire("hsprop", "DisableCollision");
ReplyToCommand(client, "Disabled all custom gamemode props");
} else {
EntFire("hsprop", "Enable");
EntFire("hsprop", "EnableCollision");
ReplyToCommand(client, "Enabled all custom gamemode props");
}
isPropsEnabled = !isPropsEnabled;
isUnknown = false;
}
if(doAll || StrEqual(type, "portals", false)) {
if(isPortalsEnabled) {
EntFire("hsportal", "Disable");
ReplyToCommand(client, "Disabled all custom gamemode portals");
} else {
EntFire("hsportal", "Enable");
ReplyToCommand(client, "Enabled all custom gamemode portals");
}
isPortalsEnabled = !isPortalsEnabled;
isUnknown = false;
}
if(isUnknown) ReplyToCommand(client, "Specify the type to affect: 'blockers', 'props', 'portals', or 'all'");
} else if(StrEqual(subcmd, "clear", false)) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
bool doAll = StrEqual(arg, "all");
bool isUnknown = true;
if(doAll || StrEqual(arg, "props")) {
EntFire("hsprop", "kill");
ReplyToCommand(client, "Removed all custom gamemode props");
isUnknown = false;
}
if(doAll || StrEqual(arg, "blockers")) {
EntFire("hsblocker", "kill");
ReplyToCommand(client, "Removed all custom gamemode blockers");
isUnknown = false;
}
if(doAll || StrEqual(arg, "portals")) {
EntFire("hsportal", "kill");
ReplyToCommand(client, "Removed all custom gamemode portals");
isUnknown = false;
}
if(isUnknown) ReplyToCommand(client, "Specify the type to affect: 'blockers', 'props', 'portals', or 'all'");
} else if(StrEqual(subcmd, "settime")) {
int prev = GetMapTime();
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
int time = StringToInt(arg);
mapConfig.mapTime = time;
SetMapTime(time);
ReplyToCommand(client, "Map's time is temporarily set to %d seconds (was %d)", time, prev);
} else if(StrEqual(subcmd, "settick")) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
int tick = -StringToInt(arg);
SetTick(tick);
ReplyToCommand(client, "Set tick time to %d", tick);
} else if(StrEqual(subcmd, "map")) {
static char arg[16];
GetCmdArg(2, arg, sizeof(arg));
if(StrEqual(arg, "list")) {
ReplyToCommand(client, "See the console for available maps");
char map[64];
for(int i = 0; i < validMaps.Length; i++) {
validMaps.GetString(i, map, sizeof(map));
PrintToConsole(client, "%d. %s", i + 1, map);
}
} else if(StrEqual(arg, "random")) {
bool foundMap;
char map[64];
do {
int mapIndex = GetURandomInt() % validMaps.Length;
validMaps.GetString(mapIndex, map, sizeof(map));
if(!StrEqual(currentMap, map, false)) {
foundMap = true;
}
} while(!foundMap);
PrintToChatAll("[H&S] Switching map to %s", map);
ChangeMap(map);
} else if(StrEqual(arg, "next", false)) {
if(args == 1) {
ReplyToCommand(client, "Specify the map to change on the next round: 'next <map>'");
} else {
char arg2[64];
GetCmdArg(2, arg2, sizeof(arg2));
if(IsMapValid(arg2)) {
strcopy(nextRoundMap, sizeof(nextRoundMap), arg2);
PrintToChatAll("[H&S] Switching map next round to %s", arg2);
ForceChangeLevel(arg, "SetMapSelect");
} else {
ReplyToCommand(client, "Map is not valid");
}
}
} else if(StrEqual(arg, "force", false)) {
if(args == 1) {
ReplyToCommand(client, "Specify the map to change to: 'force <map>'");
} else {
char arg2[64];
GetCmdArg(2, arg2, sizeof(arg2));
if(IsMapValid(arg2)) {
PrintToChatAll("[H&S] Switching map to %s", arg2);
ChangeMap(arg2);
} else {
ReplyToCommand(client, "Map is not valid");
}
}
} else {
ReplyToCommand(client, "Syntax: 'map <list/random/force <mapname>/next <mapname>>");
}
return Plugin_Handled;
} else if(StrEqual(subcmd, "pos", false)) {
float pos[3];
GetAbsOrigin(client, pos);
ReplyToCommand(client, "\"origin\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
GetClientEyeAngles(client, pos);
ReplyToCommand(client, "\"rotation\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
} else if(StrEqual(subcmd, "prop", false)) {
float pos[3];
GetAbsOrigin(client, pos);
ReplyToCommand(client, "\"MYPROP\"");
ReplyToCommand(client, "{");
ReplyToCommand(client, "\t\"origin\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
GetClientAbsAngles(client, pos);
ReplyToCommand(client, "\t\"rotation\" \"%f %f %f\"", pos[0], pos[1], pos[2]);
ReplyToCommand(client, "\t\"type\" \"prop_dynamic\"");
ReplyToCommand(client, "\t\"model\" \"props_junk/dumpster_2.mdl\"");
ReplyToCommand(client, "}");
} else if(StrEqual(subcmd, "setspawn", false)) {
GetClientAbsOrigin(client, mapConfig.spawnpoint);
ReplyToCommand(client, "Set map's temporarily spawnpoint to your location.");
} else if(StrEqual(subcmd, "stuck")) {
TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
} else if(StrEqual(subcmd, "bots")) {
if(args == 2) {
char arg[16];
GetCmdArg(2, arg, sizeof(arg));
if(StrEqual(arg, "toggle")) {
bool newValue = !IsBotsEnabled();
SetBotsEnabled(newValue);
if(newValue) ReplyToCommand(client, "Bots are now enabled");
else ReplyToCommand(client, "Bots are now disabled");
return Plugin_Handled;
} else if(StrEqual(arg, "on") || StrEqual(arg, "true")) {
SetBotsEnabled(true);
ReplyToCommand(client, "Bots are now enabled");
return Plugin_Handled;
} else if(StrEqual(arg, "off") || StrEqual(arg, "false")) {
SetBotsEnabled(false);
ReplyToCommand(client, "Bots are now disabled");
return Plugin_Handled;
}
}
if(IsBotsEnabled()) ReplyToCommand(client, "Bots are enabled");
else ReplyToCommand(client, "Bots are disabled");
}
return Plugin_Handled;
}
ReplyToCommand(client, " - Hide & Seek Commands -");
ReplyToCommand(client, "toggle <blockers/props/all>: Toggles all specified");
ReplyToCommand(client, "set [new set]: Change the prop set or view current");
ReplyToCommand(client, "clear <props/blockers/all>: Clear all specified");
ReplyToCommand(client, "settime [seconds]: Sets the time override for the map");
ReplyToCommand(client, "settick [tick]: Sets the current tick timer value");
ReplyToCommand(client, "setspawn: Sets the temporary spawnpoint for the map");
ReplyToCommand(client, "stuck: Teleports you to spawn to unstuck yourself");
ReplyToCommand(client, "bots [toggle, [value]]: View if bots are enabled, or turn them on");
return Plugin_Handled;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(isEnabled) {
if(!StrEqual(command, "say")) { //Is team message
if(currentSeeker <= 0 || currentSeeker == client) {
return Plugin_Continue;
}
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && i != currentSeeker)
PrintToChat(i, "[Hiders] %N: %s", client, sArgs);
}
return Plugin_Handled;
}
}
return Plugin_Continue;
}
bool LoadConfigForMap(const char[] map) {
kv.Rewind();
if (kv.JumpToKey(map)) {
MapConfig config;
config.entities = new ArrayList(sizeof(EntityConfig));
config.inputs = new ArrayList(ByteCountToCells(64));
validSets.Clear();
if(kv.JumpToKey("ents")) {
kv.GotoFirstSubKey();
char entSet[16];
do {
EntityConfig entCfg;
kv.GetVector("origin", entCfg.origin, NULL_VECTOR);
kv.GetVector("rotation", entCfg.rotation, NULL_VECTOR);
kv.GetString("type", entCfg.type, sizeof(entCfg.type), "env_physics_blocker");
kv.GetString("model", entCfg.model, sizeof(entCfg.model), "");
if(entCfg.model[0] != '\0')
Format(entCfg.model, sizeof(entCfg.model), "models/%s", entCfg.model);
kv.GetVector("scale", entCfg.scale, DEFAULT_SCALE);
kv.GetVector("offset", entCfg.offset, NULL_VECTOR);
kv.GetString("set", entSet, sizeof(entSet), "default");
if(validSets.FindString(entSet) == -1) {
validSets.PushString(entSet);
}
if(StrEqual(currentSet, entSet, false)) {
config.entities.PushArray(entCfg);
}
} while (kv.GotoNextKey());
// JumpToKey and GotoFirstSubKey both traverse, i guess, go back
kv.GoBack();
kv.GoBack();
}
if(kv.JumpToKey("inputs")) {
// Use 'false' to propery grab
// "key" "value" in a section
kv.GotoFirstSubKey(false);
static char buffer[64];
do {
kv.GetSectionName(buffer, sizeof(buffer));
config.inputs.PushString(buffer);
kv.GetString(NULL_STRING, buffer, sizeof(buffer));
config.inputs.PushString(buffer);
} while (kv.GotoNextKey(false));
kv.GoBack();
}
int mapTime;
config.hasSpawnpoint = false;
if(kv.JumpToKey("sets")) {
char set[16];
kv.GotoFirstSubKey(true);
do {
kv.GetSectionName(set, sizeof(set));
if(validSets.FindString(set) == -1) {
validSets.PushString(set);
}
if(StrEqual(currentSet, set, false)) {
kv.GetVector("spawnpoint", config.spawnpoint);
if(config.spawnpoint[0] != 0.0 && config.spawnpoint[1] != 0.0 && config.spawnpoint[2] != 0.0) {
PrintToServer("[H&S] Using provided custom spawnpoint for set %s at %0.1f, %0.1f, %0.1f", currentSet, config.spawnpoint[0], config.spawnpoint[1], config.spawnpoint[2]);
config.hasSpawnpoint = true;
}
mapTime = kv.GetNum("maptime", 0);
}
} while(kv.GotoNextKey(true));
kv.GoBack();
}
if(!config.hasSpawnpoint) {
kv.GetVector("spawnpoint", config.spawnpoint);
if(config.spawnpoint[0] != 0.0 && config.spawnpoint[1] != 0.0 && config.spawnpoint[2] != 0.0) {
PrintToServer("[H&S] Using provided custom spawnpoint at %0.1f, %0.1f, %0.1f", config.spawnpoint[0], config.spawnpoint[1], config.spawnpoint[2]);
config.hasSpawnpoint = true;
} else if (GetSpawnPosition(config.spawnpoint, false)) {
PrintToServer("[H&S] Using map spawnpoint at %0.1f, %0.1f, %0.1f", config.spawnpoint[0], config.spawnpoint[1], config.spawnpoint[2]);
config.hasSpawnpoint = true;
} else {
PrintToServer("[H&S] Could not find any spawnpoints, using default spawn");
config.hasSpawnpoint = false;
}
}
// Use default maptime if exists
if(mapTime == 0)
mapTime = kv.GetNum("maptime", 0);
if(mapTime > 0) {
config.mapTime = mapTime;
PrintToServer("[H&S] Map time overwritten to %d seconds", mapTime);
}
mapConfigs.SetArray(map, config, sizeof(MapConfig));
// Discard entInputs if unused
if(config.inputs.Length == 0) {
delete config.inputs;
}
mapConfig = config;
return true;
} else {
mapConfig.hasSpawnpoint = false;
PrintToServer("[H&S] No map config exists for %s", map);
return false;
}
}
public Action Command_Join(int client, int args) {
static float tpLoc[3];
GetSpawnPosition(tpLoc);
if(args == 1) {
static char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
0,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++) {
int target = target_list[i];
if(GetClientTeam(target) != 2) {
ChangeClientTeam(target, 2);
L4D_RespawnPlayer(target);
TeleportEntity(target, tpLoc, NULL_VECTOR, NULL_VECTOR);
isPendingPlay[client] = false;
CheatCommand(target, "give", "knife");
}
}
ReplyToCommand(client, "Joined %s", target_name);
} else {
if(currentSeeker == client) {
ReplyToCommand(client, "You are already in-game as a seeker.");
return Plugin_Handled;
}
isPendingPlay[client] = false;
ChangeClientTeam(client, 2);
L4D_RespawnPlayer(client);
TeleportEntity(client, tpLoc, NULL_VECTOR, NULL_VECTOR);
CheatCommand(client, "give", "knife");
}
return Plugin_Handled;
}
public void OnClientConnected(int client) {
if(!IsFakeClient(client)) {
currentPlayers++;
if(isEnabled) {
GameState state = GetState();
if(currentPlayers == 1 && state == State_Startup) {
CreateTimer(10.0, Timer_KeepWaiting, _, TIMER_REPEAT);
}
}
}
}
public Action Timer_KeepWaiting(Handle h) {
SetTick(-40);
SetState(State_Startup);
PrintHintTextToAll("Waiting for players to join...");
return IsGameSoloOrPlayersLoading() ? Plugin_Continue : Plugin_Stop;
}
public void OnClientDisconnect(int client) {
if(!IsFakeClient(client))
currentPlayers--;
}
public void OnMapStart() {
if(!isEnabled) return;
currentSeeker = 0;
char map[64];
GetCurrentMap(map, sizeof(map));
if(!StrEqual(currentMap, map)) {
PrintToServer("[H&S] Map changed, loading fresh config");
strcopy(currentMap, sizeof(currentMap), map);
if(!mapConfigs.GetArray(map, mapConfig, sizeof(MapConfig))) {
LoadConfigForMap(map);
}
strcopy(currentSet, sizeof(currentSet), "default");
}
#if defined DEBUG_BLOCKERS
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
#endif
PrecacheSound(SOUND_SUSPENSE_1);
PrecacheSound(SOUND_SUSPENSE_1_FAST);
AddFileToDownloadsTable("sound/custom/suspense1.mp3");
AddFileToDownloadsTable("sound/custom/suspense1fast.mp3");
if(lateLoaded) {
lateLoaded = false;
SetupEntities();
}
}
public Action L4D2_OnChangeFinaleStage(int &finaleType, const char[] arg) {
if(isEnabled) {
finaleType = 0;
return Plugin_Changed;
}
return Plugin_Continue;
}
public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[] newValue) {
cvar.GetString(gamemode, sizeof(gamemode));
#if defined FORCE_ENABLED
isEnabled = true;
PrintToServer("[H&S] Force-enabled debug");
#else
isEnabled = StrEqual(gamemode, "hideandseek", false);
#endif
if(isEnabled) {
HookEvent("round_end", Event_RoundEnd);
HookEvent("round_start_post_nav", Event_RoundStart);
HookEvent("item_pickup", Event_ItemPickup);
HookEvent("player_death", Event_PlayerDeath);
SetupEntities();
CreateTimer(12.0, Timer_RoundStart);
if(suspenseTimer != null)
delete suspenseTimer;
suspenseTimer = CreateTimer(20.0, Timer_Music, _, TIMER_REPEAT);
if(thirdPersonTimer != null)
delete thirdPersonTimer;
thirdPersonTimer = CreateTimer(1.0, Timer_CheckPlayers, _, TIMER_REPEAT);
if(!lateLoaded) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i))
ForcePlayerSuicide(i);
}
}
} else if(!lateLoaded && suspenseTimer != null) {
UnhookEvent("round_end", Event_RoundEnd);
UnhookEvent("round_start", Event_RoundStart);
UnhookEvent("item_pickup", Event_ItemPickup);
UnhookEvent("player_death", Event_PlayerDeath);
Cleanup();
delete suspenseTimer;
delete thirdPersonTimer;
}
}
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(!gameOver && client && GetClientTeam(client) == 2) {
int alive = 0;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
alive++;
}
}
if(client == currentSeeker) {
PrintToChatAll("Hiders win!");
gameOver = true;
} else {
if(alive == 2) {
PrintToChatAll("One hider remains.");
} else if(alive == 1) {
// Player died and not seeker, therefore seeker killed em
if(client != currentSeeker) {
PrintToChatAll("Seeker %N won!", currentSeeker);
} else {
PrintToChatAll("Hiders win! The last survivor was %N!", client);
}
gameOver = true;
} else if(alive > 2 && client != currentSeeker) {
PrintToChatAll("%d hiders remain", alive - 1);
}
}
}
}
public void OnClientPutInServer(int client) {
if(isEnabled && !IsFakeClient(client)) {
ChangeClientTeam(client, 1);
isPendingPlay[client] = true;
isNearbyPlaying[client] = false;
PrintToChatAll("%N will play next round", client);
float pos[3];
GetSpawnPosition(pos);
TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR);
}
}
public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client && client > 0 && currentSeeker != client) {
static char item[32];
event.GetString("item", item, sizeof(item));
if(StrEqual(item, "melee")) {
int entity = GetPlayerWeaponSlot(client, 1);
GetEntPropString(entity, Prop_Data, "m_strMapSetScriptName", item, sizeof(item));
if(StrEqual(item, "fireaxe")) {
gameOver = false;
currentSeeker = GetSlasher();
if(currentSeeker != client) {
PrintToChatAll("[H&S] Seeker does not equal axe-receiver. Possible seeker: %N", client);
}
if(currentSeeker == -1) {
PrintToServer("[H&S] ERROR: GetSlasher() returned -1");
currentSeeker = client;
}
PrintToChatAll("%N is the seeker", currentSeeker);
}
}
}
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
if(mapConfig.hasSpawnpoint) {
PrintToServer("[H&S] Using provided spawnpoint: %.1f %.1f %.1f", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
TeleportEntity(i, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
}
}
}
EntFire("relay_intro_start", "Kill");
SetupEntities();
CreateTimer(15.0, Timer_RoundStart);
}
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
if(nextRoundMap[0] != '\0') {
ForceChangeLevel(nextRoundMap, "SetMapSelect");
nextRoundMap[0] = '\0';
return;
}
currentSeeker = 0;
static float tpLoc[3];
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
GetClientAbsOrigin(i, tpLoc);
break;
}
}
for(int i = 1; i <= MaxClients; i++) {
isNearbyPlaying[i] = false;
if(isPendingPlay[i]) {
if(IsClientConnected(i) && IsClientInGame(i)) {
ChangeClientTeam(i, 2);
L4D_RespawnPlayer(i);
TeleportEntity(i, tpLoc, NULL_VECTOR, NULL_VECTOR);
}
isPendingPlay[i] = false;
}
}
}
public Action Timer_CheckPlayers(Handle h) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && i != currentSeeker)
QueryClientConVar(i, "cam_collision", QueryClientConVarCallback);
}
return Plugin_Continue;
}
public void QueryClientConVarCallback(QueryCookie cookie, int client, ConVarQueryResult result, const char[] sCvarName, const char[] bCvarValue) {
int value = 0;
if (result == ConVarQuery_Okay && StringToIntEx(bCvarValue, value) > 0 && value == 0) {
wasThirdPersonVomitted[client] = true;
PrintHintText(client, "Third person is disabled in this mode");
// L4D_OnITExpired(client);
// L4D_CTerrorPlayer_OnVomitedUpon(client, client);
float random = GetRandomFloat();
if(random < 0.3)
PerformScene(client, "Playerareaclear");
else if(random <= 0.6)
PerformScene(client, "PlayerLaugh");
else
PerformScene(client, "PlayerDeath");
} else if(wasThirdPersonVomitted[client]) {
wasThirdPersonVomitted[client] = false;
L4D_OnITExpired(client);
}
}
public Action Timer_Music(Handle h) {
static float seekerLoc[3];
static float playerLoc[3];
if(currentSeeker > 0) {
GetClientAbsOrigin(currentSeeker, seekerLoc);
GameState state = GetState();
if(state == State_Hunting) {
EmitSoundToClient(currentSeeker, SOUND_SUSPENSE_1, currentSeeker, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 0.2, 90, currentSeeker, seekerLoc, seekerLoc, true);
}
}
int playerCount;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && i != currentSeeker) {
playerCount++;
GetClientAbsOrigin(i, playerLoc);
float dist = GetVectorDistance(seekerLoc, playerLoc, true);
if(dist <= 250000.0) {
StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1);
EmitSoundToClient(i, SOUND_SUSPENSE_1_FAST, i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 1.0, 100, currentSeeker, seekerLoc, playerLoc, true);
isNearbyPlaying[i] = true;
} else if(dist <= 1000000.0) {
EmitSoundToClient(i, SOUND_SUSPENSE_1, i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 0.2, 90, currentSeeker, seekerLoc, playerLoc, true);
isNearbyPlaying[i] = true;
StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1_FAST);
} else if(isNearbyPlaying[i]) {
isNearbyPlaying[i] = false;
StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1_FAST);
StopSound(i, SNDCHAN_AUTO, SOUND_SUSPENSE_1);
}
}
}
return Plugin_Continue;
}
public Action Timer_RoundStart(Handle h) {
CreateTimer(0.1, Timer_CheckWeapons);
CreateTimer(10.0, Timer_CheckWeapons);
int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "func_button")) != INVALID_ENT_REFERENCE) {
AcceptEntityInput(entity, "Press");
}
entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "func_brush")) != INVALID_ENT_REFERENCE) {
AcceptEntityInput(entity, "Kill");
}
entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "infected")) != INVALID_ENT_REFERENCE) {
AcceptEntityInput(entity, "Kill");
}
entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "prop_door_rotating")) != INVALID_ENT_REFERENCE) {
AcceptEntityInput(entity, "Unlock");
if(GetURandomFloat() > 0.5)
AcceptEntityInput(entity, "Toggle");
}
while ((entity = FindEntityByClassname(entity, "func_simpleladder")) != INVALID_ENT_REFERENCE) {
SetEntProp(entity, Prop_Send, "m_iTeamNum", 0);
}
PrintToServer("[H&S] Pressing buttons");
if(mapConfig.mapTime > 0) {
SetMapTime(mapConfig.mapTime);
}
PrintToServer("[H&S] Map time is %d seconds", GetMapTime());
return Plugin_Continue;
}
public Action Timer_CheckWeapons(Handle h) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
// Check if has no melee:
if(GetPlayerWeaponSlot(i, 1) == -1) {
CheatCommand(i, "give", "knife");
}
int item = GetPlayerWeaponSlot(i, 0);
if(item != -1) AcceptEntityInput(item, "Kill");
}
}
return Plugin_Continue;
}
stock int CreateEnvBlockerBox(const float pos[3], bool enabled = true) {
int entity = CreateEntityByName("env_physics_blocker");
if(entity == -1) return -1;
DispatchKeyValue(entity, "targetname", "hsblocker");
DispatchKeyValue(entity, "initialstate", "1");
DispatchKeyValue(entity, "BlockType", "0");
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
if(DispatchSpawn(entity)) {
if(enabled)
AcceptEntityInput(entity, "Enable");
return entity;
}
return -1;
}
stock int CreateEnvBlockerScaled(const char[] entClass, const float pos[3], const float scale[3] = { 5.0, 5.0, 5.0 }, bool enabled = true) {
int entity = CreateEntityByName(entClass);
DispatchKeyValue(entity, "targetname", "hsblocker");
DispatchKeyValue(entity, "initialstate", "1");
DispatchKeyValue(entity, "BlockType", "0");
static float mins[3];
mins = scale;
NegateVector(mins);
DispatchKeyValueVector(entity, "boxmins", mins);
DispatchKeyValueVector(entity, "boxmaxs", scale);
DispatchKeyValueVector(entity, "mins", mins);
DispatchKeyValueVector(entity, "maxs", scale);
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
if(DispatchSpawn(entity)) {
#if defined DEBUG_LOG_MAPSTART
PrintToServer("spawn blocker scaled %.1f %.1f %.1f scale [%.0f %.0f %.0f]", pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
#endif
SetEntPropVector(entity, Prop_Send, "m_vecMaxs", scale);
SetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
if(enabled)
AcceptEntityInput(entity, "Enable");
#if defined DEBUG_BLOCKERS
Effect_DrawBeamBoxRotatableToAll(pos, mins, scale, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {255, 0, 0, 255}, 0);
#endif
return entity;
}
return -1;
}
enum PortalType {
Portal_Relative,
Portal_Teleport
}
PortalType entityPortalType[2048];
float entityPortalOffsets[2048][3];
stock int CreatePortal(PortalType type, const char model[64], const float pos[3], const float offset[3] = { 40.0, 40.0, 0.0 }, const float scale[3] = { 5.0, 5.0, 5.0 }) {
int entity = CreateEntityByName("trigger_multiple");
if(entity == -1) return -1;
DispatchKeyValue(entity, "spawnflags", "513");
DispatchKeyValue(entity, "solid", "6");
DispatchKeyValue(entity, "targetname", "hsportal");
DispatchKeyValue(entity, "wait", "0");
if(DispatchSpawn(entity)) {
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
static float mins[3];
mins = scale;
NegateVector(mins);
SetEntPropVector(entity, Prop_Send, "m_vecMaxs", scale);
SetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
SetEntProp(entity, Prop_Send, "m_nSolidType", 2);
HookSingleEntityOutput(entity, "OnStartTouch", OnPortalTouch, false);
#if defined DEBUG_BLOCKERS
Effect_DrawBeamBoxRotatableToAll(pos, mins, scale, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {255, 0, 255, 255}, 0);
#endif
#if defined DEBUG_LOG_MAPSTART
PrintToServer("spawn portal %d - pos %.1f %.1f %.1f - scale %.1f %.1f %.1f", entity, pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
#endif
AcceptEntityInput(entity, "Enable");
entityPortalOffsets[entity] = NULL_VECTOR;
// Convert relative offset to one based off full scale:
entityPortalType[entity] = type;
if(type == Portal_Relative) {
if(offset[0] != 0.0) entityPortalOffsets[entity][0] = (scale[0] * 2) + offset[0];
if(offset[1] != 0.0) entityPortalOffsets[entity][1] = (scale[1] * 2) + offset[1];
if(offset[2] != 0.0) entityPortalOffsets[entity][2] = (scale[2] * 2) + offset[2];
} else {
entityPortalOffsets[entity] = offset;
}
return entity;
}
return -1;
}
void OnPortalTouch(const char[] output, int caller, int activator, float delay) {
if(entityPortalType[caller] == Portal_Relative) {
float pos[3];
GetClientAbsOrigin(activator, pos);
float ang[3];
GetClientAbsAngles(activator, ang);
if(ang[0] < 0) pos[0] -= entityPortalOffsets[caller][0];
else pos[0] += entityPortalOffsets[caller][0];
if(ang[1] < 0) pos[1] -= entityPortalOffsets[caller][1];
else pos[1] += entityPortalOffsets[caller][1];
if(ang[2] < 0) pos[2] -= entityPortalOffsets[caller][2];
else pos[2] += entityPortalOffsets[caller][2];
TeleportEntity(activator, pos, NULL_VECTOR, NULL_VECTOR);
} else {
TeleportEntity(activator, entityPortalOffsets[caller], NULL_VECTOR, NULL_VECTOR);
}
}
stock int CreatePropDynamic(const char[] model, const float pos[3], const float ang[3]) {
return CreateProp("prop_dynamic", model, pos, ang);
}
stock int CreatePropPhysics(const char[] model, const float pos[3], const float ang[3]) {
return CreateProp("prop_physics", model, pos, ang);
}
stock int CreateProp(const char[] entClass, const char[] model, const float pos[3], const float ang[3]) {
int entity = CreateEntityByName(entClass);
if(entity == -1) return -1;
DispatchKeyValue(entity, "model", model);
DispatchKeyValue(entity, "solid", "6");
DispatchKeyValue(entity, "targetname", "hsprop");
DispatchKeyValue(entity, "disableshadows", "1");
TeleportEntity(entity, pos, ang, NULL_VECTOR);
if(DispatchSpawn(entity)) {
#if defined DEBUG_LOG_MAPSTART
PrintToServer("spawn prop %.1f %.1f %.1f model %s", pos[0], pos[1], pos[2], model[7]);
#endif
return entity;
}
return -1;
}
// Taken from silver's https://forums.alliedmods.net/showthread.php?p=1658873
stock int CreateDynamicLight(float vOrigin[3], float vAngles[3], int color, float brightness, int style = 0) {
int entity = CreateEntityByName("light_dynamic");
if( entity == -1)
return -1;
DispatchKeyValue(entity, "_light", "0 0 0 255");
DispatchKeyValue(entity, "brightness", "1");
DispatchKeyValueFloat(entity, "spotlight_radius", 32.0);
DispatchKeyValueFloat(entity, "distance", brightness);
DispatchKeyValue(entity, "targetname", "hslamp");
DispatchKeyValueFloat(entity, "style", float(style));
SetEntProp(entity, Prop_Send, "m_clrRender", color);
if(DispatchSpawn(entity)) {
TeleportEntity(entity, vOrigin, vAngles, NULL_VECTOR);
AcceptEntityInput(entity, "TurnOn");
#if defined DEBUG_LOG_MAPSTART
PrintToServer("spawn dynamic light %.1f %.1f %.1f", vOrigin[0], vOrigin[1], vOrigin[2]);
#endif
return entity;
}
return -1;
}
stock void CheatCommand(int client, const char[] command, const char[] argument1) {
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
int flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "%s %s", command, argument1);
SetCommandFlags(command, flags);
SetUserFlagBits(client, userFlags);
}
stock void EntFire(const char[] name, const char[] input) {
static char targetname[64];
static char cmd[32];
#if defined DEBUG_LOG_MAPSTART
PrintToServer("[H&S] EntFire: %s \"%s\"", name, input);
#endif
int len = SplitString(input, " ", cmd, sizeof(cmd));
if(len > -1) SetVariantString(input[len]);
for(int i = MAXPLAYERS + 1; i <= 4096; i++) {
if(IsValidEntity(i) && (IsValidEdict(i) || EntIndexToEntRef(i) != -1)) {
GetEntPropString(i, Prop_Data, "m_iName", targetname, sizeof(targetname));
if(StrEqual(targetname, name, false)) {
if(len > -1) AcceptEntityInput(i, cmd);
else AcceptEntityInput(i, input);
} /*else {
GetEntityClassname(targetname, sizeof(targetname));
if(StrEqual(targetname, name, false)) {
if(len > -1) AcceptEntityInput(i, cmd);
else AcceptEntityInput(i, input);
}
}*/
}
}
}
void SetupEntities(bool blockers = true, bool props = true, bool portals = true) {
if(mapConfig.entities != null) {
PrintToServer("[H&S] Deploying %d custom entities (Set: %s) (blockers:%b props:%b portals:%b)", mapConfig.entities.Length, currentSet, blockers, props, portals);
for(int i = 0; i < mapConfig.entities.Length; i++) {
EntityConfig config;
mapConfig.entities.GetArray(i, config);
if(config.model[0] != '\0') PrecacheModel(config.model);
if(StrEqual(config.type, "env_physics_blocker")) {
if(blockers && CreateEnvBlockerScaled(config.type, config.origin, config.scale, isNavBlockersEnabled) == -1) {
PrintToServer("[H&S:WARN] Failed to spawn blocker [type=%s] at (%.1f,%.1f, %.1f)", config.type, config.origin[0], config.origin[1], config.origin[2]);
}
} else if(StrEqual(config.type, "_relportal")) {
if(portals && CreatePortal(Portal_Relative, config.model, config.origin, config.offset, config.scale) == -1) {
PrintToServer("[H&S:WARN] Failed to spawn rel portal at (%.1f,%.1f, %.1f)", config.origin[0], config.origin[1], config.origin[2]);
}
} else if(StrEqual(config.type, "_portal")) {
if(portals && CreatePortal(Portal_Teleport, config.model, config.origin, config.offset, config.scale) == -1) {
PrintToServer("[H&S:WARN] Failed to spawn portal at (%.1f,%.1f, %.1f)", config.origin[0], config.origin[1], config.origin[2]);
}
} else if(StrEqual(config.type, "_lantern")) {
int parent = CreateProp("prop_dynamic", config.model, config.origin, config.rotation);
if(parent == -1) {
PrintToServer("[H&S:WARN] Failed to spawn prop [type=%s] [model=%s] at (%.1f,%.1f, %.1f)", config.type, config.model, config.origin[0], config.origin[1], config.origin[2]);
} else {
float pos[3];
pos = config.origin;
pos[2] += 15.0;
int child = CreateDynamicLight(pos, config.rotation, GetColorInt(255, 255, 242), 80.0, 11);
if(child == -1) {
PrintToServer("[H&S] Failed to spawn light source for _lantern");
} else {
SetParent(child, parent);
TeleportEntity(parent, config.origin, NULL_VECTOR, NULL_VECTOR);
}
}
} else if(props) {
if(CreateProp(config.type, config.model, config.origin, config.rotation) == -1) {
PrintToServer("[H&S:WARN] Failed to spawn prop [type=%s] [model=%s] at (%.1f,%.1f, %.1f)", config.type, config.model, config.origin[0], config.origin[1], config.origin[2]);
}
}
}
static char key[64];
static char value[64];
if(mapConfig.inputs != null) {
for(int i = 0; i < mapConfig.inputs.Length - 1; i += 2) {
mapConfig.inputs.GetString(i, key, sizeof(key));
mapConfig.inputs.GetString(i + 1, value, sizeof(value));
EntFire(key, value);
}
}
}
}
int GetColorInt(int r, int g, int b) {
int color = r;
color += 256 * g;
color += 65536 * b;
return color;
}
void Cleanup() {
EntFire("hsprop", "kill");
EntFire("hsblocker", "kill");
EntFire("hsportal", "kill");
}
GameState GetState() {
if(!isEnabled) return State_Unknown;
static char buffer[4];
L4D2_GetVScriptOutput("g_ModeScript.MutationState.CurrentStage", buffer, sizeof(buffer));
int stage = -1;
if(StringToIntEx(buffer, stage) > 0) {
return view_as<GameState>(stage);
} else {
return State_Unknown;
}
}
int GetSlasher() {
if(!isEnabled) return -1;
static char buffer[8];
L4D2_GetVScriptOutput("g_ModeScript.MutationState.CurrentSlasher && \"GetPlayerUserId\" in g_ModeScript.MutationState.CurrentSlasher ? g_ModeScript.MutationState.CurrentSlasher.GetPlayerUserId() : -1", buffer, sizeof(buffer));
int uid = StringToInt(buffer);
if(uid > 0) {
return GetClientOfUserId(uid);
} else {
return -1;
}
}
int GetTick() {
if(!isEnabled) return -1;
static char buffer[4];
L4D2_GetVScriptOutput("g_ModeScript.MutationState.StateTick", buffer, sizeof(buffer));
int value = -1;
if(StringToIntEx(buffer, value) > 0) {
return value;
} else {
return -1;
}
}
void SetTick(int tick) {
static char buf[64];
Format(buf, sizeof(buf), "g_ModeScript.MutationState.StateTick = %d", tick);
L4D2_ExecVScriptCode(buf);
}
int GetMapTime() {
static char mapTime[16];
L4D2_GetVScriptOutput("g_ModeScript.MutationState.MapTime", mapTime, sizeof(mapTime));
return StringToInt(mapTime);
}
void SetMapTime(int seconds) {
static char buf[64];
Format(buf, sizeof(buf), "g_ModeScript.MutationState.MapTime = %d", seconds);
L4D2_ExecVScriptCode(buf);
}
Action Timer_ChangeMap(Handle h) {
PrintToChatAll("Changing map to %s in %d seconds", nextRoundMap, mapChangeMsgTicks);
if(mapChangeMsgTicks-- == 0) {
ForceChangeLevel(nextRoundMap, "H&SMapSelect");
nextRoundMap[0] = '\0';
return Plugin_Stop;
}
return Plugin_Continue;
}
void ChangeMap(const char map[64], int time = 5) {
strcopy(nextRoundMap, sizeof(nextRoundMap), map);
mapChangeMsgTicks = time;
CreateTimer(1.0, Timer_ChangeMap, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
bool GetSpawnPosition(float pos[3], bool includePlayers = true) {
if(includePlayers) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
GetClientAbsOrigin(i, pos);
return true;
}
}
}
int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "info_player_start")) != INVALID_ENT_REFERENCE) {
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
return true;
}
return false;
}
bool SetState(GameState state) {
if(!isEnabled) return false;
static char buffer[64];
Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.CurrentStage = %d", view_as<int>(state));
return L4D2_ExecVScriptCode(buffer);
}
bool IsGameSoloOrPlayersLoading() {
int connecting, ingame;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i)) {
if(IsClientInGame(i))
ingame++;
else
connecting++;
}
}
return connecting > 0 || ingame == 1;
}
//cm_NoSurvivorBots
bool SetBotsEnabled(bool value) {
static char buffer[64];
if(value)
Format(buffer, sizeof(buffer), "g_ModeScript.MutationOptions.cm_NoSurvivorBots = true");
else
Format(buffer, sizeof(buffer), "g_ModeScript.MutationOptions.cm_NoSurvivorBots = false");
return L4D2_ExecVScriptCode(buffer);
}
bool IsBotsEnabled() {
static char result[8];
L4D2_GetVScriptOutput("g_ModeScript.MutationState.cm_NoSurvivorBots", result, sizeof(result));
return StrEqual(result, "true", false);
}
stock void GetHorizontalPositionFromClient(int client, float units, float finalPosition[3]) {
float pos[3], ang[3];
GetClientEyeAngles(client, ang);
GetClientAbsOrigin(client, pos);
float theta = DegToRad(ang[1]);
pos[0] += units * Cosine(theta);
pos[1] += units * Sine(theta);
finalPosition = pos;
}
void SetParent(int child, int parent) {
SetVariantString("!activator");
AcceptEntityInput(child, "SetParent", parent);
}