sourcemod-plugins/scripting/include/feedthetrolls/timers.inc

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SourcePawn

Action Timer_ThrowTimer(Handle timer) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && IsTrollActive(i, "Throw It All")) {
ThrowAllItems(i);
count++;
}
}
return count > 0 ? Plugin_Continue : Plugin_Stop;
}
int instantCommonRef[MAXPLAYERS+1];
Action Timer_RandomVelocity(Handle h, int client) {
if(!IsClientConnected(client)) {
Trolls[t_randomizeVelocityIndex].timerHandles[client] = null;
return Plugin_Stop;
}
float bounds = 50.0;
if(Trolls[t_randomizeVelocityIndex].activeFlagClients[client] & 2) bounds = 100.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[client] & 4) bounds = 200.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[client] & 8) bounds = 500.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[client] & 16) bounds = 1000.0;
float vel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vel);
vel[0] += GetRandomFloat(-bounds, bounds);
vel[1] += GetRandomFloat(-bounds, bounds);
vel[2] += GetRandomFloat(-20.0, 100.0);
SetAbsVelocity(client, vel);
return Plugin_Continue;
}
Action Timer_Main(Handle timer) {
static int loopTick;
static int slowDrainIndex;
if(!slowDrainIndex) slowDrainIndex = GetTrollID("Slow Drain");
static int tempHealthQuickDrainIndex;
if(!tempHealthQuickDrainIndex) tempHealthQuickDrainIndex = GetTrollID("Temp Health Quick Drain");
static int swarmIndex;
if(!swarmIndex) swarmIndex = GetTrollID("Swarm");
static int instantCommonIndex;
if(!instantCommonIndex) instantCommonIndex = GetTrollID("Instant Commons");
static int randomizeAmmoIndex;
if(!randomizeAmmoIndex) randomizeAmmoIndex = GetTrollID("Randomize Clip Ammo");
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
if(Trolls[t_randomizeAnglesIndex].IsActive(i)) {
float chance = 0.10;
if(Trolls[t_randomizeAnglesIndex].activeFlagClients[i] & 2) chance = 0.35;
else if(Trolls[t_randomizeAnglesIndex].activeFlagClients[i] & 4) chance = 0.58;
else if(Trolls[t_randomizeAnglesIndex].activeFlagClients[i] & 8) chance = 0.90;
else if(Trolls[t_randomizeAnglesIndex].activeFlagClients[i] & 16) chance = 1.00;
if(GetURandomFloat() < chance) {
float ang[3];
ang[0] = GetRandomFloat(-180.0, 180.0);
ang[1] = GetRandomFloat(-180.0, 180.0);
TeleportEntity(i, NULL_VECTOR, ang, NULL_VECTOR);
}
}
if(Trolls[t_randomizeVelocityIndex].IsActive(i)) {
float bounds = 50.0;
if(Trolls[t_randomizeVelocityIndex].activeFlagClients[i] & 2) bounds = 100.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[i] & 4) bounds = 200.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[i] & 8) bounds = 500.0;
else if(Trolls[t_randomizeVelocityIndex].activeFlagClients[i] & 16) bounds = 1000.0;
float vel[3];
GetEntPropVector(i, Prop_Data, "m_vecVelocity", vel);
vel[0] += GetRandomFloat(-bounds, bounds);
vel[1] += GetRandomFloat(-bounds, bounds);
vel[2] += GetRandomFloat(-100.0, 150.0);
SetAbsVelocity(i, vel);
}
if(Trolls[slowDrainIndex].IsActive(i)) {
if(loopTick % 4 == 0) {
int hp = GetClientHealth(i);
if(hp > 50) {
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
}
}
}
if(Trolls[tempHealthQuickDrainIndex].IsActive(i)) {
if(loopTick % 3 == 0) {
float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime");
float tempHealth = L4D_GetTempHealth(i);
if(tempHealth > 0.0) {
SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0);
}
}
}
if(Trolls[swarmIndex].IsActive(i)) {
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", GetClientUserId(i), 15000);
}
if(Trolls[slipperyShoesIndex].IsActive(i) && Trolls[slipperyShoesIndex].activeFlagClients[i] & 1) {
if(GetRandomFloat() <= 0.4) {
L4D_StaggerPlayer(i, i, NULL_VECTOR);
}
}
if(Trolls[instantCommonIndex].IsActive(i)) {
int common = EntRefToEntIndex(instantCommonRef[i]);
if(common <= 0 || !IsValidEntity(common)) {
static float pos[3];
GetHorizontalPositionFromClient(i, Trolls[instantCommonIndex].activeFlagClients[i] & 1 ? -40.0 : 40.0, pos);
common = L4D_SpawnCommonInfected(pos);
instantCommonRef[i] = EntIndexToEntRef(common);
}
SetEntPropEnt(common, Prop_Send, "m_clientLookatTarget", i);
SetEntProp(common, Prop_Send, "m_nSequence", 96);
}
if(loopTick % 60 && Trolls[randomizeAmmoIndex].IsActive(i)) {
int primaryWpn = GetPlayerWeaponSlot(i, 0);
if(primaryWpn > 0) {
int maxCap = GetEntProp(primaryWpn, Prop_Send, "m_iClip1");
SetEntProp(primaryWpn, Prop_Send, "m_iClip1", GetRandomInt(0, maxCap));
}
}
if(Trolls[t_vomitPlayerIndex].IsActive(i)) {
if(loopTick % 4 == 0) {
L4D_CTerrorPlayer_OnVomitedUpon(i, i);
}
}
if(Trolls[t_shakeyCameraIndex].IsActive(i)) {
float amplitude = 1.0;
float freq = 1.0;
if(Trolls[t_shakeyCameraIndex].activeFlagClients[i] & 1) {
amplitude = 1.0;
freq = 1.0;
} else if(Trolls[t_shakeyCameraIndex].activeFlagClients[i] & 2) {
amplitude = 5.0;
freq = 5.0;
} else if(Trolls[t_shakeyCameraIndex].activeFlagClients[i] & 4) {
amplitude = 20.0;
freq = 20.0;
} else if(Trolls[t_shakeyCameraIndex].activeFlagClients[i] & 8) {
amplitude = 50.0;
freq = 50.0;
} else if(Trolls[t_shakeyCameraIndex].activeFlagClients[i] & 16) {
amplitude = 100.0;
freq = 200.0;
}
ShakePlayer(i, amplitude, freq, MAIN_TIMER_INTERVAL_S + 1.0);
}
if(Trolls[t_slotRouletteIndex].IsActive(i) && Trolls[t_slotRouletteIndex].activeFlagClients[i] & 8) {
float chance = 1.0;
if(Trolls[t_slotRouletteIndex].activeFlagClients[i] & 16) {
chance = 0.2;
} else if(Trolls[t_slotRouletteIndex].activeFlagClients[i] & 32) {
chance = 0.4;
} else if(Trolls[t_slotRouletteIndex].activeFlagClients[i] & 64) {
chance = 0.6;
}
if(GetURandomFloat() < chance) {
SetSlot(i, -1);
}
}
}
}
if(++loopTick >= 60) {
loopTick = 0;
}
return Plugin_Continue;
}
Action Timer_SlotRoulette(Handle h, int client) {
if(!IsClientConnected(client)) {
Trolls[t_slotRouletteIndex].timerHandles[client] = null;
return Plugin_Stop;
}
if(Trolls[t_slotRouletteIndex].activeFlagClients[client] & 8) {
float chance = 1.0;
if(Trolls[t_slotRouletteIndex].activeFlagClients[client] & 16) {
chance = 0.1;
} else if(Trolls[t_slotRouletteIndex].activeFlagClients[client] & 32) {
chance = 0.3;
} else if(Trolls[t_slotRouletteIndex].activeFlagClients[client] & 64) {
chance = 0.5;
}
if(GetURandomFloat() < chance) {
SetSlot(client, -1);
}
}
return Plugin_Continue;
}
Action Timer_GivePistol(Handle timer, int user) {
int client = GetClientOfUserId(user);
if(client > 0) {
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give pistol");
SetCommandFlags("give", flags);
}
return Plugin_Handled;
}
Action Timer_ThrowWeapon(Handle timer, Handle pack) {
ResetPack(pack);
float dest[3];
dest[0] = ReadPackFloat(pack);
dest[1] = ReadPackFloat(pack);
dest[2] = ReadPackFloat(pack);
int slot = ReadPackCell(pack);
int victim = ReadPackCell(pack);
int wpnRef = GetPlayerWeaponSlot(victim, slot);
if(wpnRef != -1) {
int wpn = EntRefToEntIndex(wpnRef);
if(wpn != INVALID_ENT_REFERENCE) {
if(slot == 1) {
static char name[16];
GetEdictClassname(wpn, name, sizeof(name));
if(!StrEqual(name, "weapon_pistol", false)) {
SDKHooks_DropWeapon(victim, wpn, dest);
CreateTimer(0.2, Timer_GivePistol, GetClientUserId(victim));
}
}else
SDKHooks_DropWeapon(victim, wpn, dest);
}
}
return Plugin_Handled;
}
Action Timer_ResetAutoPunish(Handle timer, int user) {
int client = GetClientOfUserId(user);
if(client) {
if(hAutoPunish.IntValue & 2 == 2)
DisableTroll(client, "Special Magnet");
if(hAutoPunish.IntValue & 1 == 1)
DisableTroll(client, "Tank Magnet");
}
return Plugin_Handled;
}
Action Timer_NextWitchSet(Handle timer, DataPack pack) {
pack.Reset();
int client = GetClientOfUserId(pack.ReadCell());
int witch = pack.ReadCell();
SetWitchTarget(witch, client);
return Plugin_Handled;
}
Action Timer_KickBot(Handle timer, int client) {
if(IsClientInGame(client) && !IsClientInKickQueue(client) && IsFakeClient(client)) {
KickClient(client);
}
return Plugin_Handled;
}
Action Timer_Delete(Handle h, int id) {
if(IsValidEntity(id))
AcceptEntityInput(id, "Kill");
return Plugin_Handled;
}
Action Timer_ShootReverse(Handle h, DataPack pack) {
pack.Reset();
int attacker = pack.ReadCell();
int target = pack.ReadCell();
int weapon = pack.ReadCell();
int ammo = pack.ReadCell();
if(!IsClientConnected(target) || !IsClientConnected(attacker) || attacker > MaxClients || target > MaxClients) return Plugin_Stop;
static float targetPos[3], botAngles[3], botPosition[3];
GetClientAbsOrigin(attacker, targetPos);
GetClientAbsAngles(attacker, botAngles);
GetClientAbsOrigin(attacker, botPosition);
botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - targetPos[1], botPosition[0] - targetPos[0])) + 180.0;
TeleportEntity(attacker, NULL_VECTOR, botAngles, NULL_VECTOR);
pdata[attacker].shootAtLoops--;
if(IsValidEntity(weapon))
SetEntProp(weapon, Prop_Send, "m_iClip1", ammo);
if(pdata[attacker].shootAtLoops > 0 && GetClientRealHealth(target) > pdata[target].shootAtTargetHealth) {
return Plugin_Continue;
} else {
pdata[attacker].shootAtTarget = 0;
pdata[attacker].shootAtLoops = 0;
pdata[attacker].shootAtTargetHealth = 0;
return Plugin_Stop;
}
}
// We check if the special never spawned (g_iSpId never advances, and run the next in queue)
// Prevents the queue from stalling
Action Timer_CheckSpecialSpawned(Handle h, int id) {
if(g_iSpId == id) {
PrintToServer("[FTT] Special did not spawn in time, continuing.");
g_iSpId++;
ProcessSpecialQueue();
}
return Plugin_Handled;
}
Action Timer_CheckIsInSpit(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client && GetGameTime() - pdata[userid].lastInSpitTime > 3.0) {
SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", 1.0);
pdata[client].flags &= ~view_as<int>(Flag_HasSpitTimer);
return Plugin_Stop;
}
return Plugin_Continue;
}
float CHARGER_CHECK_MIN[3] = { -15.0, -15.0, 2.0};
float CHARGER_CHECK_MAX[3] = { 15.0, 15.0, 20.0 };
Action Timer_CheckForChargerOpportunity(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client) {
int activator = GetClientOfUserId(pdata[client].smartChargeActivator);
if(!activator) {
pdata[client].smartChargeActivator = 0;
}
float pos[3], ang[3], endPos[3], spawnPos[3];
GetClientAbsOrigin(client, pos);
GetClientEyeAngles(client, ang);
GetHorizontalPositionFromOrigin(pos, ang, -150.0, endPos);
TR_TraceHullFilter(endPos, pos, CHARGER_CHECK_MIN, CHARGER_CHECK_MAX, MASK_SOLID, Filter_CheckChargerValid, client);
if(!TR_DidHit()) {
spawnPos = endPos;
GetHorizontalPositionFromOrigin(pos, ang, 500.0, endPos);
TR_TraceHullFilter(endPos, pos, CHARGER_CHECK_MIN, CHARGER_CHECK_MAX, MASK_SOLID, Filter_CheckChargerValid, client);
if(!TR_DidHit()) {
SpawnSpecialAtPosition(Special_Charger, spawnPos, ang, client, view_as<int>(Special_AlwaysTarget));
if(activator) PrintToChat(activator, "Auto charge %N successfully after %d tries", client, pdata[client].smartChargeAttempts);
pdata[client].smartChargeAttempts = 0;
pdata[client].smartChargeActivator = 0;
return Plugin_Stop;
}
}
if(++pdata[client].smartChargeAttempts > pdata[client].smartChargeMaxAttempts) {
if(activator) PrintToChat(activator, "Auto charge timed out after %d attempts", pdata[client].smartChargeAttempts);
pdata[client].smartChargeAttempts = 0;
pdata[client].smartChargeActivator = 0;
DisableTroll(client, "Smart Charge");
return Plugin_Stop;
}
return Plugin_Continue;
}
return Plugin_Stop;
}
public bool Filter_CheckChargerValid(int entity, int contentsMask, any data) {
return entity <= 0 || entity >= MaxClients || (entity != data && GetClientTeam(entity) == 2);
}
public Action Timer_UpdateHealTargetPos(Handle h) {
int healTarget = GetClientOfUserId(healTargetPlayer);
if(healTarget == 0) {
PrintToServer("[FTT] Dep Bots: Lost heal target, stopping");
return Plugin_Stop;
}
GetAbsOrigin(healTarget, healTargetPos);
int bots = 0;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsFakeClient(i) && pdata[i].flags & view_as<int>(Flag_IsTargettingHealer)) {
bots++;
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%d),pos=Vector(%f,%f,%f)})", GetClientUserId(i), healTargetPos[0], healTargetPos[1], healTargetPos[2]);
int kit = GetPlayerWeaponSlot(i, 3);
if(kit > -1) {
SetEntPropEnt(i, Prop_Send, "m_hActiveWeapon", kit);
}
}
}
return bots > 0 ? Plugin_Continue : Plugin_Stop;
}
Action Timer_SpawnHealBots(Handle h, int max) {
static int count;
if(count < max) {
if(!AddSurvivor()) {
count = 0;
CreateTimer(0.5, Timer_SpawnHealBotsPost);
return Plugin_Stop;
}
count++;
return Plugin_Continue;
}
count = 0;
CreateTimer(0.5, Timer_SpawnHealBotsPost);
return Plugin_Stop;
}
Action Timer_SpawnHealBotsPost(Handle h) {
PrintToServer("bots post");
char classname[32];
for(int i = 1; i <= MaxClients; i++) {
if(isCustomSurvivor[i]) {
int kit = GetPlayerWeaponSlot(i, 3);
if(kit > 0) {
GetEntityClassname(kit, classname, sizeof(classname));
if(StrEqual(classname, "weapon_first_aid_kit")) {
continue;
}
}
GiveClientWeapon(i, "weapon_first_aid_kit");
pdata[i].flags &= view_as<int>(Flag_IsTargettingHealer);
}
}
return Plugin_Handled;
}
Action Timer_StopHealBots(Handle h, DataPack pack) {
pack.Reset();
int activator = GetClientOfUserId(pack.ReadCell());
int victim = GetClientOfUserId(pack.ReadCell());
if(activator) {
PrintToChat(activator, "Dep bots has expired");
}
if(victim) {
DisableTroll(victim, "Dep Bots");
}
// TODO: stop right one
StopHealingBots(true);
return Plugin_Stop;
}
#define NO_ATTEMPT_MAX_DIST 1000.0
#define NO_ATTEMPT_MAX_DIST_OPT NO_ATTEMPT_MAX_DIST * NO_ATTEMPT_MAX_DIST
Action Timer_WaitForApex(Handle h, int entref) {
if(!IsValidEntity(entref)) return Plugin_Stop;
int entity = EntRefToEntIndex(entref);
static float pos[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
if(entLastHeight[entity] > pos[2]) {
char classname[32];
GetEntityClassname(entity, classname, sizeof(classname));
int target;
if(StrEqual(classname, "tank_rock") || StrEqual(classname, "spitter_projectile"))
target = GetRandomThrowableMagnetTarget(ProjType_Specials);
else if(StrEqual(classname, "prop_physics") || StrEqual(classname, "prop_car_alarm"))
target = GetRandomThrowableMagnetTarget(ProjType_Cars)
else {
int entOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
target = GetRandomThrowableMagnetTarget(ProjType_Survivors, entOwner);
}
if(target > 0) {
float targetPos[3], vel[3];
GetClientAbsOrigin(target, targetPos);
TR_TraceRay(pos, targetPos, MASK_SHOT, RayType_EndPoint);
if(TR_DidHit()) {
TR_GetEndPosition(pos);
if(GetVectorDistance(pos, targetPos, true) > NO_ATTEMPT_MAX_DIST_OPT) {
return Plugin_Stop;
}
}
// SetEntityMoveType(entity, MOVETYPE_FLY);
SetEntityGravity(entity, 0.001);
float distance = GetVectorDistance(pos, targetPos);
SubtractVectors(targetPos, pos, vel);
ScaleVector(vel, 1000.0 / distance);
TeleportEntity(entity, NULL_VECTOR, NULL_VECTOR, vel);
CreateTimer(3.0, Timer_ResetGravity, entref);
}
return Plugin_Stop;
}
entLastHeight[entity] = pos[2];
return Plugin_Continue;
}
Action Timer_ResetGravity(Handle h, int entref) {
if(IsValidEntity(entref)) {
int entity = EntRefToEntIndex(entref);
SetEntityGravity(entity, 800.0); // could pull from sv_gravity but no ones gonna notice
}
return Plugin_Handled;
}