sourcemod-plugins/scripting/include/hats/props.sp
2024-01-05 19:47:33 -06:00

69 lines
No EOL
2.4 KiB
SourcePawn

public void OnAdminMenuReady(Handle topMenuHandle) {
TopMenu topMenu = TopMenu.FromHandle(topMenuHandle);
if(topMenu != g_topMenu) {
TopMenuObject propSpawner = topMenu.AddCategory("Prop Spawner (Alpha)", Category_Handler);
if(propSpawner != INVALID_TOPMENUOBJECT) {
topMenu.AddItem("Spawn Prop", AdminMenu_Spawn, propSpawner, "sm_prop");
topMenu.AddItem("Edit Props", AdminMenu_Edit, propSpawner, "sm_prop");
topMenu.AddItem("Delete Props", AdminMenu_Delete, propSpawner, "sm_prop");
topMenu.AddItem("Save / Load", AdminMenu_SaveLoad, propSpawner, "sm_prop");
}
}
g_topMenu = topMenu;
}
void Category_Handler(TopMenu topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength) {
if(action == TopMenuAction_DisplayTitle) {
Format(buffer, maxlength, "Select a task:");
} else if(action == TopMenuAction_DisplayOption) {
Format(buffer, maxlength, "Spawn Props");
}
}
void AdminMenu_Spawn(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
if(action == TopMenuAction_SelectOption) {
if(!FindConVar("sv_cheats").BoolValue) {
ReplyToCommand(param, "[Props] Enable cheats to use the prop spawner");
return;
}
// TODO:
/*
Flow:
1. /admin -> Prop Spawner -> Spawn -> [category] -> [prop]
2. ghost spawner active (press '?somekey?' to switch spawn mode)
3. continue on place. press button to press?
*/
// Menu menu = new Menu(Handler_Spawn);
// menu.SetTitle("Spawn Method:");
// menu.AddItem("p", "Physics");
// menu.AddItem("s", "Solid");
// menu.AddItem("n", "Non Solid");
// menu.ExitBackButton = true;
// menu.ExitButton = true;
// menu.Display(param, MENU_TIME_FOREVER);
}
}
void AdminMenu_Edit(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
}
void AdminMenu_Delete(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
}
void AdminMenu_SaveLoad(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
}
int Handler_Spawn(Menu menu, MenuAction action, int client, int param2) {
if (action == MenuAction_Select) {
static char info[2];
if(info[0] == 'p') {
}
} else if (action == MenuAction_End)
delete menu;
return 0;
}