mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 21:43:21 +00:00
202 lines
9 KiB
SourcePawn
202 lines
9 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define MAIN_TIMER_INTERVAL_S 5.0
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <jutils>
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#include <left4dhooks>
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#include <sceneprocessor>
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#include <l4d2_behavior>
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#include <basecomm>
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#include <ftt>
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#include <multicolors>
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#include <activitymonitor>
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#include <l4d_anti_rush>
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public Plugin myinfo =
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{
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name = "L4D2 Feed The Trolls",
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author = "jackzmc",
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description = "https://forums.alliedmods.net/showthread.php?t=325331",
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version = PLUGIN_VERSION,
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url = ""
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};
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//TODO: Trolls: Force take pills, Survivor Bot Magnet
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D2 only.");
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}
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LoadTranslations("common.phrases");
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g_PlayerMarkedForward = new GlobalForward("FTT_OnClientMarked", ET_Ignore, Param_Cell, Param_Cell);
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// Load core things (trolls & phrases):
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REPLACEMENT_PHRASES = new StringMap();
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LoadPhrases();
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SetupTrolls();
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SetupsTrollCombos();
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g_spSpawnQueue = new ArrayList(sizeof(SpecialSpawnRequest));
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// Witch target overwrite stuff:
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GameData data = new GameData("l4d2_behavior");
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StartPrepSDKCall(SDKCall_Raw);
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PrepSDKCall_SetFromConf(data, SDKConf_Signature, "WitchAttack::WitchAttack");
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PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL | VDECODE_FLAG_ALLOWWORLD);
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g_hWitchAttack = EndPrepSDKCall();
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delete data;
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hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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hAutoPunish = CreateConVar("sm_ftt_autopunish_action", "0", "Setup automatic punishment of players. Add bits together\n0=Disabled, 1=Tank magnet, 2=Special magnet, 4=Swarm, 8=InstantVomit", FCVAR_NONE, true, 0.0);
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hAutoPunishExpire = CreateConVar("sm_ftt_autopunish_expire", "0", "How many minutes of gametime until autopunish is turned off? 0 for never.", FCVAR_NONE, true, 0.0);
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hMagnetChance = CreateConVar("sm_ftt_magnet_chance", "1.0", "% of the time that the magnet will work on a player.", FCVAR_NONE, true, 0.0, true, 1.0);
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hMagnetTargetMode = CreateConVar("sm_ftt_magnet_targetting", "6", "How does the specials target players. Add bits together\n0=Incapped are ignored, 1=Specials targets incapped, 2=Tank targets incapped 4=Witch targets incapped");
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hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.65", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
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hBadThrowHitSelf = CreateConVar("sm_ftt_badthrow_fail_chance", "1", "The % chance that on a throw, they will instead hit themselves. 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
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hBotReverseFFDefend = CreateConVar("sm_ftt_bot_defend", "0", "Should bots defend themselves?\n0 = OFF\n1 = Will retaliate against non-admins\n2 = Anyone", FCVAR_NONE, true, 0.0, true, 2.0);
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hBotDefendChance = CreateConVar("sm_ftt_bot_defend_chance", "0.75", "% Chance bots will defend themselves.", FCVAR_NONE, true, 0.0, true, 1.0);
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hSbFriendlyFire = FindConVar("sb_friendlyfire");
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hSbFixEnabled = FindConVar("sb_fix_enabled");
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hAbmAutoHard = FindConVar("abm_autohard");
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if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
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hBotReverseFFDefend.AddChangeHook(Change_BotDefend);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_GENERIC, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_GENERIC, "Resets user of any troll effects.");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_KICK, "Apply a troll mod to a player, or shows menu if no parameters.");
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RegAdminCmd("sm_ftas", Command_ApplyUserSilent, ADMFLAG_ROOT, "Apply a troll mod to a player, or shows menu if no parameters.");
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RegAdminCmd("sm_ftt", Command_FeedTheTrollMenu, ADMFLAG_GENERIC, "Opens a list that shows all the commands");
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RegAdminCmd("sm_mark", Command_MarkPendingTroll, ADMFLAG_KICK, "Marks a player as to be banned on disconnect");
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RegAdminCmd("sm_ftp", Command_FeedTheCrescendoTroll, ADMFLAG_KICK, "Applies a manual punish on the last crescendo activator");
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RegAdminCmd("sm_ftc", Command_ApplyComboTrolls, ADMFLAG_KICK, "Applies predefined combinations of trolls");
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RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS, "Makes all witches target a player");
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RegAdminCmd("sm_insta", Command_InstaSpecial, ADMFLAG_KICK, "Spawns a special that targets them, close to them.");
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RegAdminCmd("sm_stagger", Command_Stagger, ADMFLAG_KICK, "Stagger a player");
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RegAdminCmd("sm_instaface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
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RegAdminCmd("sm_inface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
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RegAdminCmd("sm_bots_attack", Command_BotsAttack, ADMFLAG_CHEATS, "Instructs all bots to attack a player until they have X health.");
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RegAdminCmd("sm_scharge", Command_SmartCharge, ADMFLAG_CHEATS, "Auto Smart charge");
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RegAdminCmd("sm_healbots", Command_HealTarget, ADMFLAG_CHEATS, "Make bots heal a player");
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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HookEvent("player_first_spawn", Event_PlayerFirstSpawn);
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HookEvent("player_death", Event_PlayerDeath);
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HookEvent("triggered_car_alarm", Event_CarAlarm);
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HookEvent("witch_harasser_set", Event_WitchVictimSet);
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HookEvent("door_open", Event_DoorToggle);
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HookEvent("door_close", Event_DoorToggle);
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HookEvent("adrenaline_used", Event_SecondaryHealthUsed);
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HookEvent("pills_used", Event_SecondaryHealthUsed);
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HookEvent("entered_spit", Event_EnteredSpit);
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HookEvent("bot_player_replace", Event_BotPlayerSwap);
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HookEvent("heal_success", Event_HealSuccess);
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AddNormalSoundHook(SoundHook);
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AutoExecConfig(true, "l4d2_feedthetrolls");
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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SDKHook(i, SDKHook_OnTakeDamage, Event_TakeDamage);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// CVAR CHANGES
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///////////////////////////////////////////////////////////////////////////////
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public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
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//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
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if(hThrowTimer != INVALID_HANDLE) {
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delete hThrowTimer;
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hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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// Turn on bot FF if bot defend enabled
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public void Change_BotDefend(ConVar convar, const char[] oldValue, const char[] newValue) {
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hSbFriendlyFire.IntValue = convar.IntValue != 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// METHODS - Old methods, some are also in feedthetrolls/misc.inc
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///////////////////////////////////////////////////////////////////////////////
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void ThrowAllItems(int victim) {
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float vicPos[3], destPos[3];
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int clients[4];
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GetClientAbsOrigin(victim, vicPos);
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//Find a survivor to throw to (grabs the first nearest non-self survivor)
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int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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GetClientAbsOrigin(clients[i], destPos);
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break;
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}
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}
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//Loop all item slots
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for(int slot = 0; slot <= 4; slot++) {
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Handle pack;
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CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
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WritePackFloat(pack, destPos[0]);
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WritePackFloat(pack, destPos[1]);
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WritePackFloat(pack, destPos[2]);
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WritePackCell(pack, slot);
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WritePackCell(pack, victim);
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}
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}
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bool IsPlayerFarDistance(int client, float distance) {
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int farthestClient = -1, secondClient = -1;
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float highestFlow, secondHighestFlow;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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float flow = L4D2Direct_GetFlowDistance(i);
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if(flow > highestFlow || farthestClient == -1) {
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secondHighestFlow = highestFlow;
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secondClient = farthestClient;
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farthestClient = i;
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highestFlow = flow;
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}
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}
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}
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//Incase the first player checked is the farthest:
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if(secondClient == -1) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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float flow = L4D2Direct_GetFlowDistance(i);
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if(farthestClient != i && ((flow < highestFlow && flow > secondHighestFlow) || secondClient == -1)) {
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secondClient = i;
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secondHighestFlow = flow;
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}
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}
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}
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}
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float difference = highestFlow - secondHighestFlow;
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PrintToConsoleAll("Flow Check | Player1=%N Flow1=%f Delta=%f", farthestClient, highestFlow, difference);
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PrintToConsoleAll("Flow Check | Player2=%N Flow2=%f", secondClient, secondHighestFlow);
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return client == farthestClient && difference > distance;
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}
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