sourcemod-plugins/scripting/l4d2_tank_priority.sp
2022-02-17 10:23:28 -06:00

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3.9 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
public Plugin myinfo =
{
name = "L4D2 Tank Priority",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
#define TANK_CLASS_ID 8
static int tankChooseVictimTicks[MAXPLAYERS+1]; //Per tank
static int tankChosenVictim[MAXPLAYERS+1];
static int totalTankDamage[MAXPLAYERS+1]; //Per survivor
static ArrayList clients;
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
clients = new ArrayList(2);
HookEvent("player_hurt", Event_PlayerHurt);
HookEvent("tank_spawn", Event_TankSpawn);
}
public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
int class = GetEntProp(attacker, Prop_Send, "m_zombieClass");
if(class != TANK_CLASS_ID) return Plugin_Continue;
//Find a new victim
if(++tankChooseVictimTicks[attacker] >= 200) {
tankChooseVictimTicks[attacker] = 0;
clients.Clear();
static float tankPos[3], clientPos[3];
GetClientAbsOrigin(attacker, tankPos);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsPlayerIncapacitated(i)) {
//If a player does less than 50 damage, and has green health add them to list
if(totalTankDamage[i] < 100 && GetClientHealth(i) > 40) {
GetClientAbsOrigin(i, clientPos);
float dist = GetVectorDistance(clientPos, tankPos);
// Only add targets who are far enough away from tank
if(dist > 3000.0) {
PrintToConsoleAll("[TankPriority/debug] Adding player %N to possible victim list. Dist=%f Dmg=%d", i, dist, totalTankDamage[i]);
int index = clients.Push(i);
clients.Set(index, dist, 1);
}
}
}
}
if(clients.Length == 0) return Plugin_Continue;
clients.SortCustom(Sort_TankTargetter);
curTarget = clients.Get(0);
tankChosenVictim[attacker] = curTarget;
PrintToConsoleAll("[TankPriority] Player Selected to target: %N", curTarget);
//TODO: Possibly clear totalTankDamage
return Plugin_Changed;
}
if(tankChosenVictim[attacker] > 0) {
if(IsClientConnected(tankChosenVictim[attacker]) && IsClientInGame(tankChosenVictim[attacker]) && IsPlayerAlive(tankChosenVictim[attacker]) && !IsPlayerIncapacitated(tankChosenVictim[attacker])) {
curTarget = tankChosenVictim[attacker];
return Plugin_Changed;
} else {
tankChosenVictim[attacker] = 0;
}
}
return Plugin_Continue;
}
int Sort_TankTargetter(int index1, int index2, Handle array, Handle hndl) {
int client1 = GetArrayCell(array, index1);
int client2 = GetArrayCell(array, index2);
float distance1 = GetArrayCell(array, index2, 0);
float distance2 = GetArrayCell(array, index2, 1);
/*500 units away, 0 damage vs 600 units away, 0 damage
-> target closest 500
500 units away, 10 damage, vs 600 units away 0 damage
500 - 10 = 450 vs 600
*/
return (totalTankDamage[client1] + RoundFloat(distance1)) - (totalTankDamage[client2] + RoundFloat(distance2));
}
public void Event_PlayerHurt(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("userid"));
int attacker = GetClientOfUserId(event.GetInt("attacker"));
int dmg = event.GetInt("dmg_health");
if(dmg > 0 && attacker > 0 && victim > 0 && IsFakeClient(victim) && GetEntProp(victim, Prop_Send, "m_zombieClass") == TANK_CLASS_ID) {
if(GetClientTeam(victim) == 3 && GetClientTeam(attacker) == 2) {
totalTankDamage[victim] += dmg;
}
}
}
public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast) {
int tank = GetClientOfUserId(GetEventInt(event, "userid"));
if(tank > 0 && IsFakeClient(tank)) {
tankChooseVictimTicks[tank] = -20;
}
}
bool IsPlayerIncapacitated(int client) {
return (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1);
}