mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 21:03:20 +00:00
687 lines
No EOL
24 KiB
SourcePawn
687 lines
No EOL
24 KiB
SourcePawn
public void OnPluginEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapStart() {
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if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
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AddFileToDownloadsTable("sound/custom/meow1.mp3");
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PrecacheSound("custom/meow1.mp3");
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lastButtonUser = -1;
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HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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PrecacheSound("player/footsteps/clown/concrete1.wav");
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PrecacheSound("weapons/ceda_jar/ceda_jar_explode.wav");
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PrecacheSound("weapons/molotov/molotov_detonate_1.wav");
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//CreateTimer(30.0, Timer_AutoPunishCheck, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void OnClientPutInServer(int client) {
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g_PendingBanTroll[client] = 0;
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shootAtTarget[client] = 0;
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if(IsTrollActive(client, "Voice Mute"))
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BaseComm_SetClientMute(client, true);
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SDKHook(client, SDKHook_OnTakeDamage, Event_TakeDamage);
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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int userid = event.GetInt("userid");
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CreateTimer(0.1, Timer_CheckSpecial, userid);
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}
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public Action Timer_CheckSpecial(Handle h, int specialID) {
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int special = GetClientOfUserId(specialID);
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if(special > 0 && gInstaSpecialType > -1 && IsFakeClient(special) && GetClientTeam(special) == 3) {
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int type = GetEntProp(special, Prop_Send, "m_zombieClass");
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if(type == gInstaSpecialType) {
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gInstaSpecialType = -1;
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g_iAttackerTarget[special] = gInstaSpecialTarget;
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gInstaSpecialMagnet[GetClientOfUserId(gInstaSpecialTarget)]++;
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TeleportEntity(special, gInstaSpecialSpawnPos, gInstaSpecialSpawnAng, NULL_VECTOR);
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if(gInstaSpecialInstaKill) {
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RequestFrame(Frame_Boom, special);
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}
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}
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}
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}
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public void Frame_Boom(int special) {
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SDKHooks_TakeDamage(special, special, special, 1000.0);
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gInstaSpecialInstaKill = false;
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}
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public void Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0)
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ResetClient(client, true);
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(!IsFakeClient(client)) {
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strcopy(steamids[client], 64, auth);
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}
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}
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public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(g_PendingBanTroll[client] > 0) {
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if(!IsFakeClient(client) && GetUserAdmin(client) == INVALID_ADMIN_ID) {
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BanIdentity(steamids[client], 0, BANFLAG_AUTHID, "Marked as Troll", "ftt", GetClientOfUserId(g_PendingBanTroll[client]));
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}
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g_PendingBanTroll[client] = 0;
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}
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steamids[client][0] = '\0';
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g_iAttackerTarget[client] = 0;
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shootAtTarget[client] = 0;
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shootAtTargetLoops[client] = 0;
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shootAtTargetHP[client] = 0;
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0) {
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if(g_iAttackerTarget[client] > 0) {
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int target = GetClientOfUserId(g_iAttackerTarget[client]);
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gInstaSpecialMagnet[target]--;
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if(gInstaSpecialMagnet[target] == 0) {
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PrintToServer("[FTT] gInstaSpecialMagnet dropped below 0");
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gInstaSpecialMagnet[target] = 0;
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}
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g_iAttackerTarget[client] = 0;
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} else {
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for(int i = 1; i <= MaxClients; i++) {
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if(g_iAttackerTarget[i] == client) {
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g_iAttackerTarget[i] = 0;
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break;
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}
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}
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}
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}
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}
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public Action Event_WeaponReload(int weapon) {
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int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
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if(IsTrollActive(client, "Gun Jam")) {
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float dec = GetRandomFloat(0.0, 1.0);
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if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
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return Plugin_Stop;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
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if(client > 0 && client <= MaxClients) {
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lastButtonUser = client;
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}
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return Plugin_Continue;
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}
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public void Event_PanicEventCreate(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client) {
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lastButtonUser = client;
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}
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}
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public void Event_CarAlarm(Event event, const char[] name, bool dontBroadcast) {
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int user = event.GetInt("userid");
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int client = GetClientOfUserId(user);
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if(client) {
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PrintToChatAll("%N has alerted the horde!", client);
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RequestFrame(RushPlayer, user);
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}
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//Ignore car alarms for autopunish
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lastButtonUser = -1;
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}
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public void RushPlayer(int user) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", user, 15000);
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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static int spMagnetID, tankMagnetID;
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if(spMagnetID == 0) spMagnetID = GetTrollID("Special Magnet");
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if(tankMagnetID == 0) tankMagnetID = GetTrollID("Tank Magnet");
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if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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// Check for any existing victims
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int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
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if(existingTarget > 0 && IsPlayerAlive(existingTarget)) {
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if(gInstaSpecialMagnet[existingTarget] > 0) {
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curTarget = existingTarget;
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return Plugin_Changed;
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} else if(class == L4D2Infected_Tank && (!IsPlayerIncapped(existingTarget) || hMagnetTargetMode.IntValue & 2) && WillMagnetRun(Trolls[tankMagnetID], existingTarget)) {
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curTarget = existingTarget;
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return Plugin_Changed;
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}else if(class != L4D2Infected_Tank && (!IsPlayerIncapped(existingTarget) || hMagnetTargetMode.IntValue & 1) && WillMagnetRun(Trolls[spMagnetID], existingTarget)) {
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curTarget = existingTarget;
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return Plugin_Changed;
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}
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}
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// If no existing target, find closest valid victim
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
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if(class == L4D2Infected_Tank) {
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if(!WillMagnetRun(Trolls[tankMagnetID], i)) continue;
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} else if(!WillMagnetRun(Trolls[spMagnetID], i)) continue;
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2 == 0) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1 == 0)) continue;
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}
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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closestDistance = dist;
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closestClient = i;
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}
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}
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}
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}
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// If found, set, else just let game decide
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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PrintToConsoleAll("[FTT] New target for %d: %N", attacker, curTarget);
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return Plugin_Changed;
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}
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return Plugin_Continue;
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}
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bool WillMagnetRun(const Troll troll, int i) {
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if(troll.activeFlagClients[i] == 0) return true;
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float cChance = 1.0;
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//Skip first bit as it is ('Always')
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if(troll.activeFlagClients[i] & 2) // 2nd: 50%
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cChance = 0.5;
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else if(troll.activeFlagClients[i] & 4) //3rd: 10%
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cChance = 0.1;
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return GetRandomFloat() <= cChance;
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}
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public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
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if(client > 0 && client <= MaxClients && IsTrollActive(client, "No Shove") && hShoveFailChance.FloatValue > GetRandomFloat()) {
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
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if(sArgs[0] == '@') return Plugin_Continue; //Ignore admin chat
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static int honkID;
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static int profanityID;
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if(honkID == 0) honkID = GetTrollID("Honk / Meow");
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if(profanityID == 0) profanityID = GetTrollID("No Profanity");
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if(Trolls[honkID].IsActive(client) && Trolls[honkID].activeFlagClients[client] & 1) {
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// Honk Processing
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static char strings[32][7];
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int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
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for(int i = 0; i < words; i++) {
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if(GetRandomFloat() <= 0.8) strings[i] = "honk";
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else strings[i] = "squeak";
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}
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int length = 7 * words;
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char[] message = new char[length];
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ImplodeStrings(strings, 32, " ", message, length);
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if(Trolls[honkID].activeFlagClients[client] & 1)
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CPrintToChatAll("{blue}%N {default}: %s", client, message);
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else {
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CPrintToChat(client, "{blue}%N {default}: %s", client, message);
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bool showOriginalToOthers = Trolls[honkID].activeFlagClients[client] & 4 != 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && i != client) {
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if(showOriginalToOthers)
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CPrintToChat(i, "{blue}%N {default}: %s", client, sArgs);
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else
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CPrintToChat(i, "{blue}%N {default}: %s", client, message);
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}
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}
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}
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PrintToServer("%N: %s", client, sArgs);
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return Plugin_Handled;
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} else if(IsTrollActive(client, "Reversed")) {
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int length = strlen(sArgs);
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char[] message = new char[length+1];
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int j = 0;
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for(int i = length - 1; i >= 0; i--) {
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message[j++] = sArgs[i];
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}
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message[j] = '\0';
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CPrintToChatAll("{blue}%N {default}: %s", client, message);
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PrintToServer("%N: %s", client, sArgs);
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return Plugin_Handled;
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}else if(IsTrollActive(client, "iCantSpellNoMore")) {
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int type = GetRandomInt(1, 13 + 5);
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char letterSrc, replaceChar;
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switch(type) {
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case 1: {
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letterSrc = 'e';
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replaceChar = 'b';
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}
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case 2: {
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letterSrc = 't';
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replaceChar = 'e';
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}
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case 3: {
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letterSrc = 'i';
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replaceChar = 'e';
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}
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case 4: {
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letterSrc = 'a';
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replaceChar = 's';
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}
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case 5: {
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letterSrc = 'u';
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replaceChar = 'i';
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}
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case 6: {
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letterSrc = '.';
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replaceChar = '/';
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}
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case 7: {
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letterSrc = 'm';
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replaceChar = 'n';
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}
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case 8: {
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letterSrc = 'n';
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replaceChar = 'm';
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}
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case 9: {
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letterSrc = 'l';
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replaceChar = 'b';
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}
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case 10: {
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letterSrc = 'l';
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replaceChar = 'b';
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}
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case 11: {
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letterSrc = 'h';
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replaceChar = 'j';
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}
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case 12: {
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letterSrc = 'o';
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replaceChar = 'i';
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}
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case 13: {
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letterSrc = 'e';
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replaceChar = 'r';
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}
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case 14: {
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letterSrc = 'w';
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replaceChar = 'h';
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}
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default:
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return Plugin_Continue;
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}
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int strLength = strlen(sArgs);
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char[] newMessage = new char[strLength + 20];
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int n = 0;
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while (sArgs[n] != '\0') {
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if(sArgs[n] == letterSrc) {
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newMessage[n] = replaceChar;
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}else{
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newMessage[n] = sArgs[n];
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}
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n++;
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}
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PrintToServer("%N: %s", client, sArgs);
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CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
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return Plugin_Handled;
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}else if(Trolls[profanityID].IsActive(client)) {
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char strings[32][MAX_PHRASE_LENGTH];
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static ArrayList phrases;
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bool foundWord = false;
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int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH);
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// Replace all swear words
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for(int i = 0; i < words; i++) {
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phrases = GetPhrasesArray(strings[i]);
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if(phrases != null && phrases.Length > 0) {
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foundWord = true;
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phrases.GetString(GetRandomInt(0, phrases.Length - 1), strings[i], MAX_PHRASE_LENGTH);
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}
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}
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int length = MAX_PHRASE_LENGTH * words;
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char[] message = new char[length];
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if(foundWord) {
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// Found at least one word, keep modified intact
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ImplodeStrings(strings, 32, " ", message, length);
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} else if(Trolls[profanityID].activeFlagClients[client] & 2) {
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// Replace full message content if flag enabled
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if(!fullMessagePhraseList) {
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PrintToServer("[FTT] Error: Could not find full message phrases!!!");
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return Plugin_Continue;
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}
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fullMessagePhraseList.GetString(GetRandomInt(0, fullMessagePhraseList.Length - 1), message, MAX_PHRASE_LENGTH);
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} else {
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// Flag off, keep original text
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return Plugin_Continue;
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}
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if(Trolls[profanityID].activeFlagClients[client] & 8) { //If 'show original' enabled
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CPrintToChat(client, "{blue}%N {default}: %s", client, sArgs);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && i != client) {
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CPrintToChat(i, "{blue}%N {default}: %s", client, message);
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}
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}
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} else { //else show modified to all
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CPrintToChatAll("{blue}%N {default}: %s", client, message);
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}
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// Print original in console no matter what
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PrintToServer("%N: %s", client, sArgs);
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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static char SMG[8] = "smg";
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static char AWP[16] = "sniper_awp";
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public Action Event_ItemPickup(int client, int weapon) {
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if(IsTrollActive(client, "No Pickup")) {
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return Plugin_Stop;
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}else{
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static char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(strcmp(wpnName[7], "rifle") >= 0
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|| strcmp(wpnName[7], "smg") >= 0
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|| StrEqual(wpnName[7], "grenade_launcher")
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|| strcmp(wpnName[7], "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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static int UziRulesIndex;
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if(UziRulesIndex == 0) UziRulesIndex = GetTrollID("UziRules / AwpSmells");
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//If 4: Only UZI, if 5: Can't switch.
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if(Trolls[UziRulesIndex].IsActive(client)) {
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static char comp[16];
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if(Trolls[UziRulesIndex].activeFlagClients[client] & 1)
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strcopy(comp, sizeof(comp), SMG);
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else
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strcopy(comp, sizeof(comp), AWP);
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static char currentWpn[32];
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GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName[7], comp)) {
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return Plugin_Continue;
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} else if(StrEqual(currentWpn[7], comp)) {
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return Plugin_Stop;
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} else {
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give %s", comp);
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SetCommandFlags("give", flags);
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return Plugin_Stop;
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}
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} else if(IsTrollActive(client, "Primary Disable")) {
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return Plugin_Stop;
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}
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}
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return Plugin_Continue;
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}
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}
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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// If 'KillMeSoftly' activated:
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if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
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int target = GetClientAimTarget(client, true);
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if(target > -1) {
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buttons |= IN_ATTACK2;
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RequestFrame(StopItemGive, client);
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return Plugin_Changed;
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}
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return Plugin_Continue;
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}
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if (shootAtTarget[client] > 0 && (buttons & IN_ATTACK) == 0) {
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// If so, block their crouching (+duck)
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if(GetClientAimTarget(client, true) == shootAtTarget[client]) {
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if(!IsActorBusy(client))
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PerformScene(client, "PlayerLaugh");
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buttons |= IN_ATTACK;
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return Plugin_Changed;
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} else {
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if(!IsClientConnected(shootAtTarget[client])) {
|
|
shootAtTarget[client] = 0;
|
|
} else {
|
|
LookAtClient(client, shootAtTarget[client]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Inverted control code:
|
|
static int invertedTrollIndex;
|
|
if(invertedTrollIndex == 0) invertedTrollIndex = GetTrollID("Inverted Controls");
|
|
if(Trolls[invertedTrollIndex].IsActive(client)) {
|
|
if(buttons & IN_MOVELEFT || buttons & IN_MOVERIGHT) {
|
|
vel[1] = -vel[1];
|
|
}
|
|
if(buttons & IN_FORWARD || buttons & IN_BACK) {
|
|
vel[0] = -vel[0];
|
|
}
|
|
if(buttons & IN_JUMP) {
|
|
buttons = buttons & ~IN_JUMP | IN_DUCK;
|
|
} else if(buttons & IN_DUCK) {
|
|
buttons = buttons & ~IN_DUCK | IN_JUMP;
|
|
}
|
|
if(buttons & IN_RUN) {
|
|
buttons = buttons & ~IN_RUN | IN_WALK;
|
|
} else if(buttons & IN_WALK) {
|
|
buttons = buttons & ~IN_WALK | IN_RUN;
|
|
}
|
|
if(buttons & IN_RELOAD) {
|
|
buttons = buttons & ~IN_RELOAD | IN_ATTACK2;
|
|
} else if(buttons & IN_ATTACK2) {
|
|
buttons = buttons & ~IN_ATTACK2 | IN_RELOAD;
|
|
}
|
|
return Plugin_Changed;
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
|
|
//Stop FF from marked:
|
|
static int reverseFF;
|
|
if(reverseFF == 0) reverseFF = GetTrollID("Reverse FF");
|
|
if(attacker > 0 && attacker <= MaxClients && GetClientTeam(attacker) == 4 && IsFakeClient(attacker)) return Plugin_Stop;
|
|
if(attacker > 0 && victim <= MaxClients && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
|
|
if(shootAtTarget[attacker] == victim) return Plugin_Continue;
|
|
if(g_PendingBanTroll[attacker] > 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
if(IsTrollActive(victim, "Damage Boost")) {
|
|
damage * 2;
|
|
return Plugin_Changed;
|
|
} else if(Trolls[reverseFF].IsActive(attacker) && damagetype != DMG_BURN && attacker != victim && GetClientTeam(attacker) == GetClientTeam(victim)) {
|
|
float returnDmg = damage; //default is 1:1
|
|
if(Trolls[reverseFF].activeFlagClients[attacker] & 4) {
|
|
returnDmg /= 2.0;
|
|
} else if(Trolls[reverseFF].activeFlagClients[attacker] & 2) {
|
|
returnDmg *= 2.0;
|
|
} else if(Trolls[reverseFF].activeFlagClients[attacker] & 8) {
|
|
returnDmg = 0.0;
|
|
} else if(Trolls[reverseFF].activeFlagClients[attacker] & 16) {
|
|
returnDmg *= 3.0;
|
|
}
|
|
SDKHooks_TakeDamage(attacker, attacker, attacker, returnDmg, damagetype, -1);
|
|
damage = 0.0;
|
|
return Plugin_Changed;
|
|
}
|
|
|
|
if(damagetype & DMG_BURN || damagetype & DMG_BLAST) return Plugin_Continue;
|
|
if(hBotReverseFFDefend.IntValue > 0 && IsFakeClient(attacker) && shootAtTarget[attacker] == 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) return Plugin_Stop;
|
|
if(attacker != victim && hBotReverseFFDefend.IntValue > 0 && hBotReverseFFDefend.IntValue == 2 || GetUserAdmin(attacker) == INVALID_ADMIN_ID) {
|
|
if(IsFakeClient(victim) && !IsFakeClient(attacker) && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
|
|
|
|
if(shootAtTarget[victim] == attacker) {
|
|
shootAtTargetHP[attacker] -= RoundFloat(damage);
|
|
shootAtTargetLoops[victim] += 4;
|
|
return Plugin_Continue;
|
|
} else if(shootAtTarget[victim] > 0) {
|
|
// Don't switch, wait for timer to stop
|
|
return Plugin_Continue;
|
|
}
|
|
SetBotTarget(attacker, victim, GetClientRealHealth(attacker) - RoundFloat(damage));
|
|
}
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char[] soundEntry, int& seed) {
|
|
static int honkID;
|
|
static int vocalGagID;
|
|
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
|
|
if(vocalGagID == 0) vocalGagID = GetTrollID("Vocalize Gag");
|
|
|
|
if(lastButtonUser > -1 && StrEqual(sample, "npc/mega_mob/mega_mob_incoming.wav")) {
|
|
PrintToConsoleAll("CRESCENDO STARTED BY %N", lastButtonUser);
|
|
#if defined DEBUG
|
|
PrintToChatAll("CRESCENDO STARTED BY %N", lastButtonUser);
|
|
#endif
|
|
|
|
lastCrescendoUser = lastButtonUser;
|
|
if(IsPlayerFarDistance(lastButtonUser, AUTOPUNISH_FLOW_MIN_DISTANCE)) {
|
|
NotifyAllAdmins("Autopunishing player %N for activation of event far from team", lastButtonUser);
|
|
ShowActivityEx(0, "[FTT] ", "activated autopunish for crescendo activator %N (auto)", lastButtonUser);
|
|
LogAction(0, lastButtonUser, "\"%L\" automatic autopunish for crescendo activator \"%L\"", 0, lastButtonUser);
|
|
ActivateAutoPunish(lastButtonUser);
|
|
}
|
|
lastButtonUser = -1;
|
|
}else if(numClients > 0 && entity > 0 && entity <= MaxClients) {
|
|
if(StrContains(sample, "survivor\\voice") > -1) {
|
|
if(Trolls[honkID].IsActive(entity)) {
|
|
if(Trolls[honkID].activeFlagClients[entity] & 1)
|
|
strcopy(sample, sizeof(sample), "player/footsteps/clown/concrete1.wav");
|
|
else if(Trolls[honkID].activeFlagClients[entity] & 2)
|
|
strcopy(sample, sizeof(sample), "custom/meow1.mp3");
|
|
else return Plugin_Changed;
|
|
} else if(Trolls[vocalGagID].IsActive(entity)) {
|
|
if(Trolls[vocalGagID].activeFlagClients[entity] & 2) {
|
|
clients[0] = entity;
|
|
numClients = 1;
|
|
return Plugin_Changed;
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroadcast) {
|
|
static int witchTrollID;
|
|
if(witchTrollID == 0) witchTrollID = GetTrollID("Witch Magnet");
|
|
|
|
int witch = event.GetInt("witchid");
|
|
float closestDistance, survPos[3], witchPos[3];
|
|
GetEntPropVector(witch, Prop_Send, "m_vecOrigin", witchPos);
|
|
int closestClient = -1;
|
|
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
|
//Ignore incapped players if hWitchIgnoreIncapp turned on:
|
|
if(IsPlayerIncapped(i) && ~hMagnetTargetMode.IntValue & 4) {
|
|
continue;
|
|
}
|
|
|
|
if(Trolls[witchTrollID].IsActive(i)) {
|
|
GetClientAbsOrigin(i, survPos);
|
|
float dist = GetVectorDistance(survPos, witchPos, true);
|
|
if(closestClient == -1 || dist < closestDistance) {
|
|
closestDistance = dist;
|
|
closestClient = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(closestClient > 0) {
|
|
DataPack pack;
|
|
CreateDataTimer(0.1, Timer_NextWitchSet, pack);
|
|
pack.WriteCell(GetClientUserId(closestClient));
|
|
pack.WriteCell(witch);
|
|
CreateDataTimer(0.2, Timer_NextWitchSet, pack);
|
|
pack.WriteCell(GetClientUserId(closestClient));
|
|
pack.WriteCell(witch);
|
|
}
|
|
}
|
|
|
|
public void OnEntityCreated(int entity, const char[] classname) {
|
|
if(IsValidEntity(entity) && StrContains(classname, "_projectile", true) > -1 ) {
|
|
RequestFrame(EntityCreateCallback, entity);
|
|
}
|
|
}
|
|
|
|
void EntityCreateCallback(int entity) {
|
|
if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return;
|
|
static char class[16];
|
|
|
|
static int badThrowID;
|
|
if(badThrowID == 0) {
|
|
badThrowID = GetTrollID("Bad Throw");
|
|
}
|
|
|
|
GetEntityClassname(entity, class, sizeof(class));
|
|
int entOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
|
|
if(entOwner > 0 && entOwner <= MaxClients) {
|
|
if(Trolls[badThrowID].IsActive(entOwner)) {
|
|
static float pos[3];
|
|
GetClientEyePosition(entOwner, pos);
|
|
if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_1) && StrContains(class, "vomitjar", true) > -1) {
|
|
AcceptEntityInput(entity, "Kill");
|
|
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) {
|
|
L4D_CTerrorPlayer_OnVomitedUpon(entOwner, entOwner);
|
|
EmitSoundToAll("weapons/ceda_jar/ceda_jar_explode.wav", entOwner);
|
|
FindClosestClient(entOwner, false, pos);
|
|
}
|
|
SpawnItem("vomitjar", pos);
|
|
} else if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_2) && StrContains(class, "molotov", true) > -1) {
|
|
// Burn them if no one near :)
|
|
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) {
|
|
GetClientAbsOrigin(entOwner, pos);
|
|
if(IsAnyPlayerNear(entOwner, 500.0)) {
|
|
AcceptEntityInput(entity, "Kill");
|
|
EmitSoundToAll("weapons/molotov/molotov_detonate_1.wav", entOwner);
|
|
} else { // or delete if there is
|
|
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
|
|
}
|
|
} else {
|
|
SpawnItem("molotov", pos);
|
|
AcceptEntityInput(entity, "Kill");
|
|
}
|
|
} else if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_3) && StrContains(class, "pipe_bomb", true) > -1) {
|
|
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue)
|
|
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
|
|
SpawnItem("pipe_bomb", pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Action L4D2_MeleeGetDamageForVictim(int client, int weapon, int victim, float &damage) {
|
|
static int dullMeleeID;
|
|
if(!dullMeleeID) dullMeleeID = GetTrollID("Dull Melee");
|
|
if(Trolls[dullMeleeID].IsActive(client)) {
|
|
float max = 1.0;
|
|
if(Trolls[dullMeleeID].activeFlagClients[client] & 2) max = 0.5;
|
|
else if(Trolls[dullMeleeID].activeFlagClients[client] & 4) max = 0.1;
|
|
if(GetRandomFloat() <= max) {
|
|
damage = 0.0;
|
|
return Plugin_Changed;
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
int FindClosestVisibleClient(int source) {
|
|
static float pos[3], ang[3];
|
|
GetClientEyePosition(source, pos);
|
|
GetClientEyeAngles(source, ang);
|
|
Handle handle = TR_TraceRayFilterEx(pos, ang, MASK_VISIBLE, RayType_Infinite, TraceEntityFilterPlayer, source);
|
|
return TR_GetEntityIndex(handle);
|
|
}
|
|
|
|
public bool TraceEntityFilterPlayer(int entity, int mask, any data) {
|
|
return data != entity && entity <= MaxClients && GetClientTeam(entity) == 2 && IsPlayerAlive(entity);
|
|
} |