sourcemod-plugins/scripting/include/ftt.inc
2021-09-23 08:45:27 -05:00

240 lines
No EOL
7.2 KiB
SourcePawn

#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
#define AUTOPUNISH_MODE_COUNT 3
// #define TROLL_MODE_COUNT 26
//
enum L4D2Infected
{
L4D2Infected_None = 0,
L4D2Infected_Smoker = 1,
L4D2Infected_Boomer = 2,
L4D2Infected_Hunter = 3,
L4D2Infected_Spitter = 4,
L4D2Infected_Jockey = 5,
L4D2Infected_Charger = 6,
L4D2Infected_Witch = 7,
L4D2Infected_Tank = 8
};
int g_iAttackerTarget[MAXPLAYERS+1];
int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
GlobalForward g_PlayerMarkedForward;
char steamids[MAXPLAYERS+1][64];
Handle g_hWitchAttack;
//HANDLES
Handle hThrowTimer;
//CONVARS
ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode, hWitchTargetIncapp;
//BOOLS
bool lateLoaded; //Is plugin late loaded
bool bChooseVictimAvailable = false; //For charge player feature, is it available?
//INTEGERS
int g_iAmmoTable; //Loads the ammo table to get ammo amounts
int gChargerVictim = -1; //For charge player feature
float ZERO_VECTOR[3] = {0.0, 0.0, 0.0};
#include <feedthetrolls/base>
void ResetClient(int victim, bool wipe = true) {
if(wipe) ActiveTrolls[victim] = 0;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKUnhook(wpn, SDKHook_Reload, Event_WeaponReload);
}
void ActivateAutoPunish(int client) {
if(hAutoPunish.IntValue & 2 == 2)
ApplyTroll(lastButtonUser, "SpecialMagnet", 0, TrollMod_None);
if(hAutoPunish.IntValue & 1 == 1)
ApplyTroll(lastButtonUser, "TankMagnet", 0, TrollMod_None);
if(hAutoPunish.IntValue & 8 == 8)
ApplyTroll(lastButtonUser, "VomitPlayer", 0, TrollMod_None);
else if(hAutoPunish.IntValue & 4 == 4)
ApplyTroll(lastButtonUser, "Swarm", 0, TrollMod_None);
if(hAutoPunishExpire.IntValue > 0) {
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
}
}
void SetWitchTarget(int witch, int target) {
Behavior behavior = Behavior(witch, WITCH_QUERY);
BehaviorAction action = behavior.CurrentAction.Last;
BehaviorAction newaction = view_as<BehaviorAction>(AllocateMemory(18556));
SDKCall(g_hWitchAttack, newaction, target);
IActionResult result; result.Init(CHANGE_TO, newaction);
result.ToAction(action);
}
bool ToggleMarkPlayer(int client, int target) {
if(g_PendingBanTroll[target]) {
g_PendingBanTroll[target] = false;
ShowActivity(client, "unmarked %N as troll", target);
return true;
}else{
AdminId admin_client = GetUserAdmin(client);
AdminId admin_target = GetUserAdmin(target);
if(admin_client != INVALID_ADMIN_ID && admin_target == INVALID_ADMIN_ID ) {
Call_StartForward(g_PlayerMarkedForward);
Call_PushCell(client);
Call_PushCell(target);
Call_Finish();
g_PendingBanTroll[target] = true;
ShowActivity(client, "marked %N as troll", target);
return true;
}else{
ReplyToCommand(client, "cannot mark %N as troll as they are an admin.", target);
return false;
}
}
}
stock int FindIdlePlayerBot(int client) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsFakeClient(i)) {
int user = GetEntProp(i, Prop_Send, "m_humanSpectatorUserID");
int bot = GetClientOfUserId(user);
return bot > 0 ? bot : client;
}
}
return client;
}
stock bool IsPlayerIncapped(int client) {
return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
}
char SPECIAL_NAMES[][] = {
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch"
};
stock int GetSpecialType(const char[] input) {
for(int i = 0; i < sizeof(SPECIAL_NAMES); i++) {
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return i + 1;
}
return -1;
}
stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
outputPos = pos;
for(int i = tries; i > 0; i--) {
// int nav = L4D_GetNearestNavArea(pos);
// L4D_FindRandomSpot(nav, testPos);
// float dist = GetVectorDistance(testPos, pos, true);
outputPos[0] += GetRandomFloat(-30.0, 30.0);
outputPos[1] += GetRandomFloat(-30.0, 30.0);
float dist = GetVectorDistance(outputPos, pos, true);
if(dist >= minDistance && L4D2Direct_GetTerrorNavArea(outputPos) != Address_Null) { //5m^2
return true;
}
}
return false;
}
#define MAX_PHRASES_PER_WORD 8
#define MAX_PHRASE_LENGTH 191
StringMap REPLACEMENT_PHRASES;
//TODO: Load from cfg
/* Example:
exWord
{
"1" "phrase1"
"2" "phrase2"
}
*/
void LoadPhrases() {
KeyValues kv = new KeyValues("Phrases");
ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
char sPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
delete kv;
PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
return;
}
static char word[32];
char phrase[MAX_PHRASE_LENGTH];
// Go through all the words:
kv.GotoFirstSubKey();
int i = 0;
static char buffer[4];
do {
kv.GetSectionName(word, sizeof(word));
phrases.Clear();
for(;;) {
IntToString(++i, buffer, sizeof(buffer));
kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
if(strcmp(phrase, "_null") == 0) break;
phrases.PushString(phrase);
}
i = 0;
REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
} while (kv.GotoNextKey(false));
delete kv;
}
float GetIdealMinDistance(int specialType) {
switch(specialType) {
// /*Boomer*/ case 2: return 1200.0;
/*Charger*/ case 6: return 19000.0;
/*Smoker*/ case 1: return 20000.0;
default:
return 12000.0;
}
}
public Action Timer_Kill(Handle h, int client) {
AcceptEntityInput(client, "Kill");
}
//TODO: Add Insta-Witch
bool SpawnSpecialInFace(int target, int specialType) {
static float pos[3], ang[3];
static float testPos[3];
testPos = pos;
GetClientAbsOrigin(target, pos);
GetClientEyeAngles(target, ang);
if(specialType != 5 && specialType != 2) { //If charger/hunter, find a suitable area that is at least 5 m away
float minDistance = GetIdealMinDistance(specialType);
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
FindSuitablePosition(target, pos, testPos, minDistance, 100);
pos = testPos;
} else { // Else spawn a little bit off, and above (above for jockeys)
pos[2] += 10.0;
pos[0] += 5.0;
}
pos[2] += 1.0;
NegateVector(ang);
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ang) : L4D2_SpawnSpecial(specialType, pos, ang);
if(special == -1) return false;
if(specialType == 7)
SetWitchTarget(special, target);
else
g_iAttackerTarget[special] = GetClientUserId(target);
if(specialType == 2) { //Kill boomer
ForcePlayerSuicide(special);
}
return true;
}
bool SpawnSpecialNear(int target, int specialType) {
static float pos[3];
if(L4D_GetRandomPZSpawnPosition(target, specialType, 10, pos)) {
int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ZERO_VECTOR) : L4D2_SpawnSpecial(specialType, pos, ZERO_VECTOR);
if(special == -1) return false;
if(specialType == 7)
SetWitchTarget(special, target);
else
g_iAttackerTarget[special] = GetClientUserId(target);
return true;
}
return false;
}