mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 09:43:21 +00:00
240 lines
No EOL
7.2 KiB
SourcePawn
240 lines
No EOL
7.2 KiB
SourcePawn
#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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// #define TROLL_MODE_COUNT 26
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//
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enum L4D2Infected
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{
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L4D2Infected_None = 0,
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L4D2Infected_Smoker = 1,
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L4D2Infected_Boomer = 2,
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L4D2Infected_Hunter = 3,
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L4D2Infected_Spitter = 4,
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L4D2Infected_Jockey = 5,
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L4D2Infected_Charger = 6,
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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};
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int g_iAttackerTarget[MAXPLAYERS+1];
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int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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char steamids[MAXPLAYERS+1][64];
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Handle g_hWitchAttack;
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//HANDLES
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode, hWitchTargetIncapp;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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//INTEGERS
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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float ZERO_VECTOR[3] = {0.0, 0.0, 0.0};
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#include <feedthetrolls/base>
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void ResetClient(int victim, bool wipe = true) {
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if(wipe) ActiveTrolls[victim] = 0;
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKUnhook(wpn, SDKHook_Reload, Event_WeaponReload);
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}
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void ActivateAutoPunish(int client) {
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if(hAutoPunish.IntValue & 2 == 2)
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ApplyTroll(lastButtonUser, "SpecialMagnet", 0, TrollMod_None);
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if(hAutoPunish.IntValue & 1 == 1)
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ApplyTroll(lastButtonUser, "TankMagnet", 0, TrollMod_None);
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if(hAutoPunish.IntValue & 8 == 8)
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ApplyTroll(lastButtonUser, "VomitPlayer", 0, TrollMod_None);
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else if(hAutoPunish.IntValue & 4 == 4)
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ApplyTroll(lastButtonUser, "Swarm", 0, TrollMod_None);
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if(hAutoPunishExpire.IntValue > 0) {
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CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
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}
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}
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void SetWitchTarget(int witch, int target) {
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Behavior behavior = Behavior(witch, WITCH_QUERY);
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BehaviorAction action = behavior.CurrentAction.Last;
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BehaviorAction newaction = view_as<BehaviorAction>(AllocateMemory(18556));
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SDKCall(g_hWitchAttack, newaction, target);
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IActionResult result; result.Init(CHANGE_TO, newaction);
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result.ToAction(action);
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}
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bool ToggleMarkPlayer(int client, int target) {
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if(g_PendingBanTroll[target]) {
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g_PendingBanTroll[target] = false;
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ShowActivity(client, "unmarked %N as troll", target);
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return true;
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}else{
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AdminId admin_client = GetUserAdmin(client);
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AdminId admin_target = GetUserAdmin(target);
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if(admin_client != INVALID_ADMIN_ID && admin_target == INVALID_ADMIN_ID ) {
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Call_StartForward(g_PlayerMarkedForward);
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Call_PushCell(client);
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Call_PushCell(target);
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Call_Finish();
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g_PendingBanTroll[target] = true;
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ShowActivity(client, "marked %N as troll", target);
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return true;
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}else{
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ReplyToCommand(client, "cannot mark %N as troll as they are an admin.", target);
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return false;
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}
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}
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}
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stock int FindIdlePlayerBot(int client) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsFakeClient(i)) {
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int user = GetEntProp(i, Prop_Send, "m_humanSpectatorUserID");
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int bot = GetClientOfUserId(user);
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return bot > 0 ? bot : client;
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}
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}
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return client;
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}
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stock bool IsPlayerIncapped(int client) {
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return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
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}
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char SPECIAL_NAMES[][] = {
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"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch"
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};
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stock int GetSpecialType(const char[] input) {
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for(int i = 0; i < sizeof(SPECIAL_NAMES); i++) {
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if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return i + 1;
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}
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return -1;
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}
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stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
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outputPos = pos;
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for(int i = tries; i > 0; i--) {
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// int nav = L4D_GetNearestNavArea(pos);
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// L4D_FindRandomSpot(nav, testPos);
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// float dist = GetVectorDistance(testPos, pos, true);
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outputPos[0] += GetRandomFloat(-30.0, 30.0);
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outputPos[1] += GetRandomFloat(-30.0, 30.0);
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float dist = GetVectorDistance(outputPos, pos, true);
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if(dist >= minDistance && L4D2Direct_GetTerrorNavArea(outputPos) != Address_Null) { //5m^2
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return true;
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}
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}
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return false;
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}
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#define MAX_PHRASES_PER_WORD 8
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#define MAX_PHRASE_LENGTH 191
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StringMap REPLACEMENT_PHRASES;
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//TODO: Load from cfg
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/* Example:
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exWord
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{
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"1" "phrase1"
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"2" "phrase2"
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}
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*/
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void LoadPhrases() {
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KeyValues kv = new KeyValues("Phrases");
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ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
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char sPath[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
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if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
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delete kv;
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PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
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return;
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}
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static char word[32];
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char phrase[MAX_PHRASE_LENGTH];
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// Go through all the words:
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kv.GotoFirstSubKey();
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int i = 0;
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static char buffer[4];
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do {
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kv.GetSectionName(word, sizeof(word));
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phrases.Clear();
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for(;;) {
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IntToString(++i, buffer, sizeof(buffer));
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kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
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if(strcmp(phrase, "_null") == 0) break;
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phrases.PushString(phrase);
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}
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i = 0;
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REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
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} while (kv.GotoNextKey(false));
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delete kv;
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}
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float GetIdealMinDistance(int specialType) {
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switch(specialType) {
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// /*Boomer*/ case 2: return 1200.0;
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/*Charger*/ case 6: return 19000.0;
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/*Smoker*/ case 1: return 20000.0;
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default:
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return 12000.0;
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}
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}
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public Action Timer_Kill(Handle h, int client) {
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AcceptEntityInput(client, "Kill");
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}
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//TODO: Add Insta-Witch
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bool SpawnSpecialInFace(int target, int specialType) {
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static float pos[3], ang[3];
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static float testPos[3];
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testPos = pos;
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GetClientAbsOrigin(target, pos);
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GetClientEyeAngles(target, ang);
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if(specialType != 5 && specialType != 2) { //If charger/hunter, find a suitable area that is at least 5 m away
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float minDistance = GetIdealMinDistance(specialType);
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GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
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FindSuitablePosition(target, pos, testPos, minDistance, 100);
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pos = testPos;
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} else { // Else spawn a little bit off, and above (above for jockeys)
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pos[2] += 10.0;
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pos[0] += 5.0;
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}
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pos[2] += 1.0;
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NegateVector(ang);
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int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ang) : L4D2_SpawnSpecial(specialType, pos, ang);
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if(special == -1) return false;
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if(specialType == 7)
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SetWitchTarget(special, target);
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else
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g_iAttackerTarget[special] = GetClientUserId(target);
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if(specialType == 2) { //Kill boomer
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ForcePlayerSuicide(special);
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}
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return true;
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}
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bool SpawnSpecialNear(int target, int specialType) {
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static float pos[3];
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if(L4D_GetRandomPZSpawnPosition(target, specialType, 10, pos)) {
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int special = (specialType == 7) ? L4D2_SpawnWitch(pos, ZERO_VECTOR) : L4D2_SpawnSpecial(specialType, pos, ZERO_VECTOR);
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if(special == -1) return false;
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if(specialType == 7)
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SetWitchTarget(special, target);
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else
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g_iAttackerTarget[special] = GetClientUserId(target);
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return true;
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}
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return false;
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} |