sourcemod-plugins/scripting/include/l4d2_detections.inc

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SourcePawn

// Called when a player takes two kits
forward void OnDoubleKit(int client);
// Called when a bile is thrown when no zombies around
forward void OnNoHordeBileWaste(int client, int commons);
// Called when a door is closed within range of another player.
// Victim will be the closest victim to the door, may be incorrect.
forward void OnDoorCloseInFace(int client, int victim);
// Called on saferoom doors, with a count. Resets after 20s of no door opening.
forward void OnDoorCloseInFaceSaferoom(int client, int victim, int count);