mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 21:53:21 +00:00
385 lines
10 KiB
SourcePawn
385 lines
10 KiB
SourcePawn
static int mapChangeMsgTicks = 5;
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int GetColorInt(int r, int g, int b) {
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int color = r;
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color += 256 * g;
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color += 65536 * b;
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return color;
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}
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Action Timer_ChangeMap(Handle h) {
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PrintToChatAll("Changing map to %s in %d seconds", nextRoundMap, mapChangeMsgTicks);
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if(mapChangeMsgTicks-- == 0) {
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ForceChangeLevel(nextRoundMap, "GuessWhoMapSelect");
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nextRoundMap[0] = '\0';
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}
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void ChangeMap(const char map[64], int time = 5) {
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strcopy(nextRoundMap, sizeof(nextRoundMap), map);
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mapChangeMsgTicks = time;
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CreateTimer(1.0, Timer_ChangeMap, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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bool FindSpawnPosition(float pos[3], bool includePlayers = true) {
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if(includePlayers) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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GetClientAbsOrigin(i, pos);
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return true;
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}
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}
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}
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int entity = INVALID_ENT_REFERENCE;
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while ((entity = FindEntityByClassname(entity, "info_player_start")) != INVALID_ENT_REFERENCE) {
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
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return true;
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}
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return false;
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}
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static char buffer[128];
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methodmap PropHuntGame < BaseGame {
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property int SeekersCount {
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public get() {
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int count = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(isSeeker[i]) count++;
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}
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return count;
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}
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}
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property int PropsCount {
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public get() {
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int count = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(!isSeeker[i]) count++;
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}
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return count;
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}
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}
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public bool IsSeeker(int client) {
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return isSeeker[client];
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}
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public bool SetSeeker(int client, bool value) {
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isSeeker[client] = value;
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hasBeenSeeker[client] = true;
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DispatchKeyValue(client, "rendercolor", value ? WHITE : TRANSPARENT);
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return true;
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}
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public void ClearSeekers() {
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for(int i = 1; i <= MaxClients; i++) {
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isSeeker[i] = false;
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}
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}
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property int Tick {
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public get() {
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if(!isEnabled) return -1;
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L4D2_GetVScriptOutput("g_ModeScript.MutationState.Tick", buffer, sizeof(buffer));
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int value = -1;
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if(StringToIntEx(buffer, value) > 0) {
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return value;
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} else {
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return -1;
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}
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}
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public set(int tick) {
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Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.Tick = %d", tick);
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L4D2_ExecVScriptCode(buffer);
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}
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}
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property GameState State {
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public get() {
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if(!isEnabled) return State_Unknown;
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L4D2_GetVScriptOutput("g_ModeScript.MutationState.State", buffer, sizeof(buffer));
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int stage = 0;
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if(StringToIntEx(buffer, stage) > 0) {
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return view_as<GameState>(stage);
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} else {
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return State_Unknown;
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}
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}
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public set(GameState state) {
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if(isEnabled) {
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Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.State = %d", view_as<int>(state));
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L4D2_ExecVScriptCode(buffer);
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}
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}
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}
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property int MapTime {
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public get() {
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L4D2_GetVScriptOutput("g_ModeScript.MutationState.MaxTime", buffer, sizeof(buffer));
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return StringToInt(buffer);
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}
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public set(int seconds) {
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Format(buffer, sizeof(buffer), "g_ModeScript.MutationState.MaxTime = %d", seconds);
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L4D2_ExecVScriptCode(buffer);
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if(timesUpTimer != null) {
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float remaining = float(seconds) - float(this.Tick);
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delete timesUpTimer;
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timesUpTimer = CreateTimer(remaining, Timer_TimesUp, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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}
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public void Start() {
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}
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public void End(GameState state) {
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this.State = state;
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CreateTimer(5.0, Timer_ResetAll);
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}
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public void Cleanup(bool noClearInv = false) {
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DeleteCustomEnts();
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}
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public bool TeleportToSpawn(int client) {
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if(mapConfig.hasSpawnpoint) {
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TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
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return true;
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} else {
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float pos[3];
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if(FindSpawnPosition(pos)) {
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return false;
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}
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TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR);
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}
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return false;
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}
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public void TeleportAllToStart() {
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if(mapConfig.hasSpawnpoint) {
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PrintToServer("[GuessWho] Teleporting all players to provided spawnpoint (%f %f %f)", mapConfig.spawnpoint[0], mapConfig.spawnpoint[1], mapConfig.spawnpoint[2]);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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this.TeleportToSpawn(i);
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}
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}
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} else {
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PrintToServer("[GuessWho] Warn: No spawnpoint found (provided or map spawn)");
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}
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}
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// Ignores seeker
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property int PropsAlive {
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public get() {
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int amount = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(!isSeeker[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) > 1 && IsPlayerAlive(i) && !IsFakeClient(i)) {
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amount++;
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}
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}
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return amount;
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}
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}
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property int SeekersAlive {
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public get() {
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int amount = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(!isSeeker[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) > 1 && IsPlayerAlive(i) && !IsFakeClient(i)) {
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amount++;
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}
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}
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return amount;
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}
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}
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public void SetupProp(int client, int prop) {
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if(!IsValidEntity(prop)) {
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ThrowError("Invalid prop (id %d)", prop);
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return;
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}
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if(propData[client].prop > 0 && IsValidEntity(propData[client].prop)) {
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AcceptEntityInput(propData[client].prop, "Kill");
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}
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static char model[64];
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GetEntPropString(prop, Prop_Data, "m_ModelName", model, sizeof(model));
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PrintToConsole(client, "Setup prop model: %s", model);
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int health = 1;
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if(!propHealths.GetValue(model[7], health)) {
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PrintToServer("[PropHunt] Missing health for model: %s", model[7]);
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}
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float mins[3];
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GetEntPropVector(prop, Prop_Data, "m_vecMins", mins);
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propData[client].verticalOffset = -mins[2];
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SetEntProp(client, Prop_Send, "m_iHealth", health);
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propData[client].prop = prop;
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DispatchKeyValue(client, "rendercolor", TRANSPARENT);
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SDKHook(client, SDKHook_SetTransmit, OnPlayerTransmit);
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}
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public void SetupRandomProp(int client) {
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int propIndex = GetURandomInt() % MAX_VALID_MODELS;
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int prop = CreatePropInternal(VALID_MODELS[propIndex]);
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this.SetupProp(client, prop);
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}
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public void SetupPropTeam(int client) {
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DispatchKeyValue(client, "rendercolor", TRANSPARENT);
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SDKHook(client, SDKHook_SetTransmit, OnPlayerTransmit);
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this.SetupRandomProp(client);
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}
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public void SetupSeekerTeam(int client) {
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CheatCommand(client, "give", "smg");
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}
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public void SetupPlayer(int client) {
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ClearInventory(client);
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ChangeClientTeam(client, 2);
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SetEntProp(client, Prop_Send, "m_survivorCharacter", GetURandomInt() % 7);
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SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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}
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public void UnsetupPlayer(int client) {
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DispatchKeyValue(client, "rendercolor", WHITE);
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SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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hasBeenSeeker[client] = false;
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isSeeker[client] = false;
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SDKUnhook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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SetPlayerBlind(client, 0);
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SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", 1.0);
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}
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}
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stock bool ArePlayersJoining() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && !IsClientInGame(i)) {
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return true;
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}
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}
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return false;
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}
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stock void GetHorizontalPositionFromClient(int client, float units, float finalPosition[3]) {
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float pos[3], ang[3];
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GetClientEyeAngles(client, ang);
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GetClientAbsOrigin(client, pos);
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float theta = DegToRad(ang[1]);
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pos[0] += units * Cosine(theta);
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pos[1] += units * Sine(theta);
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finalPosition = pos;
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}
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stock void GetAnglesLookAt(int iClient, int iTarget, float fFinalPos[3]) {
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static float fTargetPos[3];
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static float fTargetAngles[3];
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static float fClientPos[3];
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GetEntPropVector(iClient, Prop_Send, "m_vecOrigin", fClientPos);
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GetClientEyePosition(iTarget, fTargetPos);
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GetClientEyeAngles(iTarget, fTargetAngles);
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float fVecFinal[3];
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AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
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MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
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GetVectorAngles(fFinalPos, fFinalPos);
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// TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
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}
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stock void AddInFrontOf(const float fVecOrigin[3], const float fVecAngle[3], float fUnits, float fOutPut[3])
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{
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float fVecView[3]; GetViewVector(fVecAngle, fVecView);
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fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
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fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
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fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
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}
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stock void GetViewVector(const float fVecAngle[3], float fOutPut[3])
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{
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fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
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fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
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fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
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}
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stock void LookAtClient(int iClient, int iTarget) {
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static float fTargetPos[3];
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static float fTargetAngles[3];
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static float fClientPos[3];
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static float fFinalPos[3];
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GetClientEyePosition(iClient, fClientPos);
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GetClientEyePosition(iTarget, fTargetPos);
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GetClientEyeAngles(iTarget, fTargetAngles);
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float fVecFinal[3];
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AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
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MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
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GetVectorAngles(fFinalPos, fFinalPos);
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TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
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}
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stock void LookAtPoint(int client, const float targetPos[3]) {
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static float targetAngles[3];
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static float clientPos[3];
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static float fFinalPos[3];
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GetClientEyePosition(client, clientPos);
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GetClientEyeAngles(client, targetAngles);
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float fVecFinal[3];
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AddInFrontOf(targetPos, targetAngles, 7.0, fVecFinal);
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MakeVectorFromPoints(clientPos, fVecFinal, fFinalPos);
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GetVectorAngles(fFinalPos, fFinalPos);
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TeleportEntity(client, NULL_VECTOR, fFinalPos, NULL_VECTOR);
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}
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void SetPlayerBlind(int target, int amount) {
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int targets[1];
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targets[0] = target;
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int duration = 1536;
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int holdtime = 1536;
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int flags = (amount == 0) ? (0x0001 | 0x0010) : (0x0002 | 0x0008);
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int color[4] = { 0, 0, 0, 0 };
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color[3] = amount;
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Handle message = StartMessageEx(g_FadeUserMsgId, targets, 1);
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BfWrite bf = UserMessageToBfWrite(message);
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bf.WriteShort(duration);
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bf.WriteShort(holdtime);
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bf.WriteShort(flags);
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bf.WriteByte(color[0]);
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bf.WriteByte(color[1]);
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bf.WriteByte(color[2]);
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bf.WriteByte(color[3]);
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EndMessage();
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}
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#define HIDER_DISTANCE_MAX_SIZE 10
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#define MAX_AUTO_VOCALIZATIONS 9
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static char AUTO_VOCALIZATIONS[MAX_AUTO_VOCALIZATIONS][] = {
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"PlayerLaugh",
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"PlayerSpotPill",
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"Playerlookout",
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"EatPills",
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"ReviveMeInterrupted",
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"PlayerIncapacitated",
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"PlayerNiceShot",
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"ResponseSoftDispleasureSwear",
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"PlayerAreaClear"
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};
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