sourcemod-plugins/scripting/l4d2_feedthetrolls.sp
2021-01-02 13:32:53 -06:00

513 lines
16 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define MAIN_TIMER_INTERVAL_S 5.0
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include "jutils.inc"
#undef REQUIRE_PLUGIN
#include <adminmenu>
//TODO: Detect if player activates crescendo from far away
//Possibly cancel event, make poll for other users. if no one responds, activate troll mode/swarm or kick/ban depending on FF amount?
public Plugin myinfo =
{
name = "L4D(2) Feed The Trolls",
author = "jackzmc",
description = "https://forums.alliedmods.net/showthread.php?t=325331",
version = PLUGIN_VERSION,
url = ""
};
Handle hThrowTimer;
ConVar hVictimsList, hThrowItemInterval, hAutoPunish;
bool bTrollTargets[MAXPLAYERS+1], lateLoaded;
int itrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
int g_iAmmoTable;
int gChargerVictim = -1;
bool bChooseVictimAvailable = false;
#include "feedthetrolls.inc"
//plugin start
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
lateLoaded = true;
}
}
//TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop.
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
LoadTranslations("common.phrases");
g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
hVictimsList.AddChangeHook(Change_VictimList);
hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
hAutoPunish = CreateConVar("sm_autopunish_mode", "0", "Setup automatic punishment of players. Add bits together. 0: Disabled, 1: Early Crescendos", FCVAR_NONE, true, 0.0);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Resets user of any troll effects.");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "Apply a troll mod to a player, or shows menu if no parameters.");
if(lateLoaded) {
UpdateTrollTargets();
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public void OnPluginEnd() {
UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public void OnMapStart() {
CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
public void OnClientAuthorized(int client, const char[] auth) {
if(StrContains(auth, "BOT", true) == -1) {
TestForTarget(client, auth);
}
}
public void OnClientDisconnect(int client) {
bTrollTargets[client] = false;
}
// #region evrnts
public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
UpdateTrollTargets();
}
public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
if(hThrowTimer != INVALID_HANDLE) {
delete hThrowTimer;
PrintToServer("Reset new throw item timer");
hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
}
// #endregion
// #region commands
public Action Command_ResetUser(int client, int args) {
if(args < 1) {
ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
}else{
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
ResetClient(target_list[i]);
ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
}
}
return Plugin_Handled;
}
public Action Command_ApplyUser(int client, int args) {
if(args < 2) {
Menu menu = new Menu(ChoosePlayerHandler);
menu.SetTitle("Choose a player");
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
char userid[8], display[16];
Format(userid, sizeof(userid), "%d", GetClientUserId(i));
GetClientName(i, display, sizeof(display));
menu.AddItem(userid, display);
}
}
menu.ExitButton = true;
menu.Display(client, 0);
}else{
char arg1[32], arg2[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
int mode = StringToInt(arg2);
if(mode == 0) {
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
}else{
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
if(GetClientTeam(target_list[i]) == 2)
ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None);
}
}
}
return Plugin_Handled;
}
public Action Command_ListModes(int client, int args) {
for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
}
return Plugin_Handled;
}
public Action Command_ListTheTrolls(int client, int args) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
int modes = iTrollUsers[i], modeCount = 0;
char modeListArr[TROLL_MODE_COUNT][32];
for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
//If troll mode exists:
bool hasTrollMode = HasTrollMode(i, view_as<trollMode>(mode));
PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode);
if(hasTrollMode) {
modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
modeCount++;
}
}
char modeList[255];
ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
ReplyToCommand(client, "%N | %d | %s", i, modes, modeList);
count++;
}
}
if(count == 0) {
ReplyToCommand(client, "No clients have a mode applied.");
}
return Plugin_Handled;
}
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
int userid = StringToInt(info);
Menu trollMenu = new Menu(ChooseModeMenuHandler);
trollMenu.SetTitle("Choose a troll mode");
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
char id[8];
Format(id, sizeof(id), "%d|%d", userid, i);
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
}
trollMenu.ExitButton = true;
trollMenu.Display(param1, 0);
} else if (action == MenuAction_End)
delete menu;
}
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[2][8];
ExplodeString(info, "|", str, 2, 8, false);
int userid = StringToInt(str[0]);
int client = GetClientOfUserId(userid);
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
//If mode has an option to be single-time fired/continous/both, prompt:
if(mode == Troll_Clumsy
|| mode ==Troll_ThrowItAll
|| mode == Troll_PrimaryDisable
|| mode == Troll_CameTooEarly
|| mode == Troll_Swarm
) {
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
modiferMenu.SetTitle("Choose Troll Modifer Option");
char singleUse[16], multiUse[16], bothUse[16];
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
modiferMenu.AddItem(singleUse, "Activate once");
modiferMenu.AddItem(multiUse, "Activate Periodically");
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
modiferMenu.ExitButton = true;
modiferMenu.Display(param1, 0);
} else {
ApplyModeToClient(param1, client, mode, TrollMod_None);
}
} else if (action == MenuAction_End)
delete menu;
}
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[3][8];
ExplodeString(info, "|", str, 3, 8, false);
int client = GetClientOfUserId(StringToInt(str[0]));
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
TrollModifer modifier = view_as<TrollModifer>(StringToInt(str[2]));
ApplyModeToClient(param1, client, mode, modifier);
} else if (action == MenuAction_End)
delete menu;
}
public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
if(hAutoPunish.IntValue & 1 > 0) {
float closestDistance = -1.0, cPos[3], scanPos[3];
GetClientAbsOrigin(client, cPos);
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, scanPos);
float dist = GetVectorDistance(cPos, scanPos, false);
if(closestDistance < dist) {
closestDistance = dist;
}
}
}
if(FloatCompare(closestDistance, -1.0) == 1 && closestDistance >= 1200) {
PrintToServer("Detected button_use firing when no nearby players. Closest Distance: %f.", closestDistance);
trollMode mode = view_as<trollMode>(GetRandomInt(1, TROLL_MODE_COUNT));
PrintToServer("Activating troll mode #%d: %s for player %N", mode, TROLL_MODES_NAMES[mode], client);
ApplyModeToClient(0, client, mode, TrollMod_InstantFire);
UnhookSingleEntityOutput(entity, "OnPressed", Event_ButtonPress);
}
}
return Plugin_Continue;
}
public Action Event_ItemPickup(int client, int weapon) {
if(HasTrollMode(client,Troll_NoPickup)) {
return Plugin_Stop;
}else{
char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(HasTrollMode(client,Troll_UziRules)) {
char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
return Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
return Plugin_Stop;
}else{
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else if(HasTrollMode(client,Troll_PrimaryDisable)) {
return Plugin_Stop;
}
return Plugin_Continue;
}else{
return Plugin_Continue;
}
}
}
public Action Event_WeaponReload(int weapon) {
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
if(HasTrollMode(client,Troll_GunJam)) {
float dec = GetRandomFloat(0.0, 1.0);
if(FloatCompare(dec, 0.30) == -1) { //10% chance gun jams
return Plugin_Stop;
}
}
return Plugin_Continue;
}
// #endregion
// #region timer
public Action Timer_ThrowTimer(Handle timer) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) {
ThrowAllItems(i);
count++;
}
}
return count > 0 ? Plugin_Continue : Plugin_Stop;
}
public Action Timer_Main(Handle timer) {
static int loop;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
switch(iTrollUsers[i]) {
case Troll_SlowDrain:
if(loop % 4 == 0) {
int hp = GetClientHealth(i);
if(hp > 50) {
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
}
}
}
}
}
if(++loop >= 60) {
loop = 0;
}
return Plugin_Continue;
}
public Action Timer_GivePistol(Handle timer, int client) {
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give pistol");
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
ResetPack(pack);
float dest[3];
dest[0] = ReadPackFloat(pack);
dest[1] = ReadPackFloat(pack);
dest[2] = ReadPackFloat(pack);
int slot = ReadPackCell(pack);
int victim = ReadPackCell(pack);
int wpnRef = GetPlayerWeaponSlot(victim, slot);
if(wpnRef != -1) {
int wpn = EntRefToEntIndex(wpnRef);
if(wpn != INVALID_ENT_REFERENCE) {
if(slot == 1) {
char name[16];
GetEdictClassname(wpn, name, sizeof(name));
if(!StrEqual(name, "weapon_pistol", false)) {
SDKHooks_DropWeapon(victim, wpn, dest);
CreateTimer(0.2, Timer_GivePistol, victim);
}
}else
SDKHooks_DropWeapon(victim, wpn, dest);
}
}
}
void ThrowAllItems(int victim) {
float vicPos[3], destPos[3];
int clients[4];
GetClientAbsOrigin(victim, vicPos);
//Find a bot to throw to
int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
GetClientAbsOrigin(clients[i], destPos);
break;
}
}
//Loop all item slots
for(int slot = 0; slot <= 4; slot++) {
Handle pack;
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
WritePackFloat(pack, destPos[0]);
WritePackFloat(pack, destPos[1]);
WritePackFloat(pack, destPos[2]);
WritePackCell(pack, slot);
WritePackCell(pack, victim);
}
}
bool ApplyModeToTargets() {
int users = 0;
for(int i=1; i < MaxClients; i++) {
if(bTrollTargets[i]) {
users++;
//clear effects from previous troll:
SetEntityGravity(i, 1.0);
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
if(itrollMode == 0) { //slow mode, apply slow down affects
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
}else if(itrollMode == 1) { //higher gravity
SetEntityGravity(i, 1.2);
}
}
}
//Stop loop if no one is being affected.
return (users == 0) ? true : false;
}
void UpdateTrollTargets() {
for(int i = 1; i <= MaxClients; i++) {
bTrollTargets[i] = false;
if(IsClientInGame(i) && IsClientAuthorized(i)) {
if(!IsFakeClient(i)) {
char auth[64];
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
TestForTarget(i, auth);
}
}
}
}
bool TestForTarget(int client, const char[] auth) {
char targets[32][8];
char raw_targets[64];
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
ExplodeString(raw_targets, ",", targets, 8, 32, false);
for(int i = 0; i < 8; i++) {
if(StrEqual(targets[i], auth, true)) {
#if defined debug
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
#endif
bTrollTargets[client] = true;
return true;
}
}
return false;
}
// #endregion
stock int GetPrimaryReserveAmmo(int client) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
} else {
return -1;
}
}
stock bool SetPrimaryReserveAmmo(int client, int amount) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
return true;
} else {
return false;
}
}