sourcemod-plugins/scripting/include/prophunt/phtimers.inc
2022-11-11 10:59:51 -06:00

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1.1 KiB
SourcePawn

Action Timer_WaitForPlayers(Handle h) {
if(!isEnabled) return Plugin_Stop;
if(!ArePlayersJoining()) {
Game.Debug("No players pending, ready to go");
if(!firstCheckDone) {
// Wait one more iteration
firstCheckDone = true;
} else {
firstCheckDone = false;
InitGamemode();
return Plugin_Stop;
}
}
Game.Debug("Waiting for players");
return Plugin_Continue;
}
Action Timer_StartGame(Handle h) {
Game.State = State_Active;
Game.MapTime = DEFAULT_GAME_TIME;
Game.Tick = 0;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
if(Game.IsSeeker(i)) {
Game.SetupSeekerTeam(i);
}
SetPlayerBlind(i, 0);
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
}
}
Game.Broadcast("Get ready here they come");
return Plugin_Continue;
}
Action Timer_TimesUp(Handle h) {
Game.End(State_PropsWin);
return Plugin_Continue;
}
Action Timer_ResetAll(Handle h) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
ForcePlayerSuicide(i);
}
}
return Plugin_Handled;
}