mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 16:53:20 +00:00
904 lines
No EOL
31 KiB
SourcePawn
904 lines
No EOL
31 KiB
SourcePawn
#pragma semicolon 1
|
|
#pragma newdecls required
|
|
|
|
#define DEBUG_BOT_MOVE
|
|
#define DEBUG_BOT_MOVE_REACH
|
|
#define DEBUG
|
|
#define DEBUG_SHOW_POINTS
|
|
#define DEBUG_BLOCKERS
|
|
// #define DEBUG_LOG_MAPSTART
|
|
// #define DEBUG_MOVE_ATTEMPTS
|
|
// #define DEBUG_SEEKER_PATH_CREATION 1
|
|
|
|
#define PLUGIN_VERSION "1.0"
|
|
|
|
#define BOT_MOVE_RANDOM_MIN_TIME 2.0 // The minimum random time for Timer_BotMove to activate (set per bot, per round)
|
|
#define BOT_MOVE_RANDOM_MAX_TIME 3.0 // The maximum random time for Timer_BotMove to activate (set per bot, per round)
|
|
#define BOT_MOVE_CHANCE 0.96 // The chance the bot will move each Timer_BotMove
|
|
#define BOT_MOVE_AVOID_FLOW_DIST 12.0 // The flow range of flow distance that triggers avoid
|
|
#define BOT_MOVE_AVOID_SEEKER_CHANCE 0.50 // The chance that if the bot gets too close to the seeker, it runs away
|
|
#define BOT_MOVE_AVOID_MIN_DISTANCE 200.0 // The minimum distance for a far away point. (NOT flow)
|
|
#define BOT_MOVE_USE_CHANCE 0.001 // Chance the bots will use +USE (used for opening doors, buttons, etc)
|
|
#define BOT_MOVE_JUMP_CHANCE 0.001
|
|
#define BOT_MOVE_SHOVE_CHANCE 0.0015
|
|
#define BOT_MOVE_RUN_CHANCE 0.15
|
|
#define BOT_MOVE_NOT_REACHED_DISTANCE 60.0 // The distance that determines if a bot reached a point
|
|
#define BOT_MOVE_NOT_REACHED_ATTEMPT_RUNJUMP 6 // The minimum amount of attempts where bot will run or jump to dest
|
|
#define BOT_MOVE_NOT_REACHED_ATTEMPT_RETRY 10 // The minimum amount of attempts where bot gives up and picks new
|
|
#define DOOR_TOGGLE_INTERVAL 5.0 // Interval that loops throuh all doors to randomly toggle
|
|
#define DOOR_TOGGLE_CHANCE 0.01 // Chance that every Timer_DoorToggles triggers a door to toggle state
|
|
#define HIDER_SWAP_COOLDOWN 30.0 // Amount of seconds until they can swap
|
|
#define HIDER_SWAP_LIMIT 3 // Amount of times a hider can swap per round
|
|
#define FLOW_BOUND_BUFFER 200.0 // Amount to add to calculated bounds (Make it very generous)
|
|
#define HIDER_MIN_AVG_DISTANCE_AUTO_VOCALIZE 300.0 // The average minimum distance a hider is from the player that triggers auto vocalizating
|
|
#define HIDER_AUTO_VOCALIZE_GRACE_TIME 20.0 // Number of seconds between auto vocalizations
|
|
#define DEFAULT_MAP_TIME 480
|
|
#define SEED_MIN_LOCATIONS 500 // Seed if less than this many locations
|
|
|
|
#if defined DEBUG
|
|
#define SEED_TIME 1.0
|
|
#else
|
|
#define SEED_TIME 15.0 // Time the seeker is blind, used to gather locations for bots
|
|
#endif
|
|
|
|
|
|
#define SMOKE_PARTICLE_PATH "particles/smoker_fx.pcf"
|
|
// #define SMOKE_PARTICLE_PATH "materials/particle/splashsprites/largewatersplash.vmt"
|
|
// #define SMOKE_PARTICLE_PATH "materials/particle/fire_explosion_1/fire_explosion_1.vmt"
|
|
#define SOUND_MODEL_SWAP "ui/pickup_secret01.wav"
|
|
#define MAX_VALID_LOCATIONS 2000 // The maximum amount of locations to hold, once this limit is reached only MAX_VALID_LOCATIONS_KEEP_PERCENT entries will be kept at random
|
|
#define MAX_VALID_LOCATIONS_KEEP_PERCENT 0.30 // The % of locations to be kept when dumping movePoints
|
|
|
|
float DEBUG_POINT_VIEW_MIN[3] = { -5.0, -5.0, 0.0 };
|
|
float DEBUG_POINT_VIEW_MAX[3] = { 5.0, 5.0, 2.0 };
|
|
int SEEKER_GLOW_COLOR[3] = { 128, 0, 0 };
|
|
int PLAYER_GLOW_COLOR[3] = { 0, 255, 0 };
|
|
|
|
#include <sourcemod>
|
|
#include <sdktools>
|
|
#include <left4dhooks>
|
|
#include <smlib/effects>
|
|
#include <sceneprocessor>
|
|
#include <multicolors>
|
|
|
|
char SURVIVOR_MODELS[8][] = {
|
|
"models/survivors/survivor_gambler.mdl",
|
|
"models/survivors/survivor_producer.mdl",
|
|
"models/survivors/survivor_coach.mdl",
|
|
"models/survivors/survivor_mechanic.mdl",
|
|
"models/survivors/survivor_namvet.mdl",
|
|
"models/survivors/survivor_teenangst.mdl",
|
|
"models/survivors/survivor_biker.mdl",
|
|
"models/survivors/survivor_manager.mdl"
|
|
};
|
|
|
|
|
|
// Game settings
|
|
|
|
enum GameState {
|
|
State_Unknown = 0,
|
|
State_Starting,
|
|
State_Active,
|
|
State_HidersWin,
|
|
State_SeekerWon,
|
|
}
|
|
|
|
// Game state specific
|
|
int currentSeeker;
|
|
bool hasBeenSeeker[MAXPLAYERS+1];
|
|
bool ignoreSeekerBalance;
|
|
int hiderSwapTime[MAXPLAYERS+1];
|
|
int hiderSwapCount[MAXPLAYERS+1];
|
|
bool ignoreDrop[MAXPLAYERS+1];
|
|
bool isStarting;
|
|
|
|
// Temp Ent Materials & Timers
|
|
Handle spawningTimer;
|
|
Handle hiderCheckTimer;
|
|
Handle doorToggleTimer;
|
|
Handle recordTimer;
|
|
Handle timesUpTimer;
|
|
Handle waitTimer;
|
|
Handle waitForStartTimer;
|
|
Handle acquireLocationsTimer;
|
|
Handle moveTimers[MAXPLAYERS+1];
|
|
UserMsg g_FadeUserMsgId;
|
|
int g_iSmokeParticle;
|
|
int g_iTeamNum = -1;
|
|
|
|
// Cvars
|
|
ConVar cvar_seekerFailDamageAmount;
|
|
|
|
GameConVarStorage cvarStorage;
|
|
|
|
GameConVar cvar_survivorLimit;
|
|
GameConVar cvar_separationMinRange;
|
|
GameConVar cvar_separationMaxRange;
|
|
GameConVar cvar_abmAutoHard;
|
|
GameConVar cvar_sbFixEnabled;
|
|
GameConVar cvar_sbPushScale;
|
|
GameConVar cvar_battlestationGiveUp;
|
|
GameConVar cvar_sbMaxBattlestationRange;
|
|
GameConVar cvar_enforceProximityRange;
|
|
GameConVar cvar_spectatorIdleTime;
|
|
// Bot Movement specifics
|
|
float flowMin, flowMax;
|
|
float seekerPos[3];
|
|
float seekerFlow = 0.0;
|
|
|
|
float vecLastLocation[MAXPLAYERS+1][3];
|
|
|
|
MovePoints movePoints;
|
|
GuessWhoGame Game;
|
|
|
|
|
|
#include <gamemodes/base>
|
|
#include <guesswho/gwcore>
|
|
|
|
|
|
public Plugin myinfo = {
|
|
name = "L4D2 Guess Who",
|
|
author = "jackzmc",
|
|
description = "",
|
|
version = PLUGIN_VERSION,
|
|
url = "https://github.com/Jackzmc/sourcemod-plugins"
|
|
};
|
|
|
|
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
|
|
lateLoaded = late;
|
|
return APLRes_Success;
|
|
}
|
|
|
|
public void OnPluginStart() {
|
|
EngineVersion g_Game = GetEngineVersion();
|
|
if(g_Game != Engine_Left4Dead2) {
|
|
SetFailState("This plugin is for L4D2 only.");
|
|
}
|
|
|
|
Game.Init("GuessWho");
|
|
|
|
g_iTeamNum = FindSendPropInfo("CTerrorPlayerResource", "m_iTeam");
|
|
if (g_iTeamNum == -1)
|
|
SetFailState("CTerrorPlayerResource \"m_iTeam\" offset is invalid");
|
|
|
|
validMaps = new ArrayList(ByteCountToCells(64));
|
|
validSets = new ArrayList(ByteCountToCells(16));
|
|
mapConfigs = new StringMap();
|
|
|
|
g_FadeUserMsgId = GetUserMessageId("Fade");
|
|
|
|
cvarStorage = new GameConVarStorage();
|
|
|
|
cvar_survivorLimit = new GameConVar("cvar_survivorLimit");
|
|
cvar_separationMinRange = new GameConVar("sb_separation_danger_min_range");
|
|
cvar_separationMaxRange = new GameConVar("sb_separation_danger_max_range");
|
|
cvar_abmAutoHard = new GameConVar("abm_autohard");
|
|
cvar_sbFixEnabled = new GameConVar("sb_fix_enabled");
|
|
cvar_sbPushScale = new GameConVar("sb_pushscale");
|
|
cvar_battlestationGiveUp = new GameConVar("sb_battlestation_give_up_range_from_human");
|
|
cvar_sbMaxBattlestationRange = new GameConVar("sb_max_battlestation_range_from_human");
|
|
cvar_enforceProximityRange = new GameConVar("enforce_proximity_range");
|
|
cvar_spectatorIdleTime = new GameConVar("sv_spectatoridletime");
|
|
|
|
ConVar hGamemode = FindConVar("mp_gamemode");
|
|
hGamemode.AddChangeHook(Event_GamemodeChange);
|
|
Event_GamemodeChange(hGamemode, gamemode, gamemode);
|
|
|
|
cvar_seekerFailDamageAmount = CreateConVar("guesswho_seeker_damage", "20.0", "The amount of damage the seeker takes when they attack a bot.", FCVAR_NONE, true, 1.0);
|
|
|
|
RegAdminCmd("sm_guesswho", Command_GuessWho, ADMFLAG_KICK);
|
|
RegAdminCmd("sm_gw", Command_GuessWho, ADMFLAG_KICK);
|
|
RegConsoleCmd("sm_joingame", Command_Join);
|
|
}
|
|
|
|
|
|
|
|
public void OnPluginEnd() {
|
|
Game.Cleanup();
|
|
}
|
|
|
|
public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[] newValue) {
|
|
cvar.GetString(gamemode, sizeof(gamemode));
|
|
bool shouldEnable = StrEqual(gamemode, "guesswho", false);
|
|
if(isEnabled == shouldEnable) return;
|
|
if(spawningTimer != null) delete spawningTimer;
|
|
firstCheckDone = false;
|
|
if(shouldEnable) {
|
|
cvarStorage = new GameConVarStorage();
|
|
SetCvars(cvarStorage);
|
|
Game.Broadcast("Gamemode is starting");
|
|
HookEvent("round_start", Event_RoundStart);
|
|
HookEvent("round_end", Event_RoundEnd);
|
|
HookEvent("player_death", Event_PlayerDeath);
|
|
HookEvent("player_bot_replace", Event_PlayerToBot);
|
|
HookEvent("player_ledge_grab", Event_LedgeGrab);
|
|
AddCommandListener(OnGoAwayFromKeyboard, "go_away_from_keyboard");
|
|
InitGamemode();
|
|
} else if(!lateLoaded) {
|
|
cvarStorage.Restore();
|
|
delete cvarStorage;
|
|
UnhookEvent("round_start", Event_RoundStart);
|
|
UnhookEvent("round_end", Event_RoundEnd);
|
|
UnhookEvent("player_death", Event_PlayerDeath);
|
|
UnhookEvent("player_bot_replace", Event_PlayerToBot);
|
|
UnhookEvent("player_ledge_grab", Event_LedgeGrab);
|
|
Game.Cleanup();
|
|
RemoveCommandListener(OnGoAwayFromKeyboard, "go_away_from_keyboard");
|
|
}
|
|
isEnabled = shouldEnable;
|
|
}
|
|
|
|
public Action OnGoAwayFromKeyboard(int client, const char[] command, int argc) {
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
void Event_LedgeGrab(Event event, const char[] name, bool dontBroadcast) {
|
|
int client = GetClientOfUserId(event.GetInt("userid"));
|
|
if(client > 0) {
|
|
L4D_ReviveSurvivor(client);
|
|
}
|
|
}
|
|
|
|
void Event_PlayerToBot(Event event, const char[] name, bool dontBroadcast) {
|
|
int userid = event.GetInt("player");
|
|
int player = GetClientOfUserId(userid);
|
|
int bot = GetClientOfUserId(event.GetInt("bot"));
|
|
|
|
// Do not kick bots being spawned in
|
|
if(spawningTimer == null && !IsFakeClient(player)) {
|
|
Game.Debug("possible idle bot: %d (player: %d)", bot, player);
|
|
// ChangeClientTeam(player, 0);
|
|
// L4D_SetHumanSpec(bot, player);
|
|
CreateTimer(0.1, Timer_ResumeFromIdle, userid);
|
|
// KickClient(bot);
|
|
}
|
|
}
|
|
|
|
Action Timer_ResumeFromIdle(Handle h, int userid) {
|
|
int player = GetClientOfUserId(userid);
|
|
if(player > 0)
|
|
L4D_TakeOverBot(player);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
|
|
int client = GetClientOfUserId(event.GetInt("userid"));
|
|
int attacker = GetClientOfUserId(event.GetInt("attacker"));
|
|
if(client > 0 && Game.State == State_Active) {
|
|
if(client == currentSeeker) {
|
|
Game.Broadcast("The seeker, %N, has died. Hiders win!", currentSeeker);
|
|
Game.End(State_HidersWin);
|
|
} else if(!IsFakeClient(client)) {
|
|
if(attacker == currentSeeker) {
|
|
Game.Broadcast("%N was killed", client);
|
|
} else {
|
|
Game.Broadcast("%N died", client);
|
|
}
|
|
} else {
|
|
ClearInventory(client);
|
|
KickClient(client);
|
|
Game.Debug("Bot(%d) was killed", client);
|
|
}
|
|
}
|
|
|
|
if(Game.AlivePlayers == 0) {
|
|
if(Game.State == State_Active) {
|
|
Game.Broadcast("Everyone has died. %N wins!", currentSeeker);
|
|
Game.End(State_SeekerWon);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
|
|
waitTimer = CreateTimer(firstCheckDone ? 2.5 : 6.0, Timer_WaitForPlayers, _, TIMER_REPEAT);
|
|
}
|
|
|
|
void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
|
|
// Skip the check, everyone's loaded in
|
|
firstCheckDone = true;
|
|
}
|
|
|
|
public void OnMapStart() {
|
|
isStarting = false;
|
|
if(!isEnabled) return;
|
|
|
|
SDKHook(FindEntityByClassname(0, "terror_player_manager"), SDKHook_ThinkPost, ThinkPost);
|
|
|
|
char map[128];
|
|
GetCurrentMap(map, sizeof(map));
|
|
if(!StrEqual(g_currentMap, map)) {
|
|
firstCheckDone = false;
|
|
strcopy(g_currentSet, sizeof(g_currentSet), "default");
|
|
if(!StrEqual(g_currentMap, "")) {
|
|
if(!movePoints.SaveMap(g_currentMap, g_currentSet)) {
|
|
LogError("Could not save map data to disk");
|
|
}
|
|
}
|
|
ReloadMapDB();
|
|
strcopy(g_currentMap, sizeof(g_currentMap), map);
|
|
Game.SetPoints(MovePoints.LoadMap(map, g_currentSet));
|
|
}
|
|
|
|
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
|
|
g_iSmokeParticle = GetParticleIndex(SMOKE_PARTICLE_PATH);
|
|
if(g_iSmokeParticle == INVALID_STRING_INDEX) {
|
|
LogError("g_iSmokeParticle (%s) is invalid", SMOKE_PARTICLE_PATH);
|
|
}
|
|
// g_iSmokeParticle = PrecacheModel(SMOKE_PARTICLE_PATH);
|
|
PrecacheSound(SOUND_MODEL_SWAP);
|
|
SetCvars(null);
|
|
|
|
if(lateLoaded) {
|
|
int seeker = Game.Seeker;
|
|
if(seeker > -1) {
|
|
currentSeeker = seeker;
|
|
Game.Debug("-Late load- Seeker: %N", currentSeeker);
|
|
}
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i)) {
|
|
Game.SetupPlayer(i);
|
|
}
|
|
}
|
|
InitGamemode();
|
|
}
|
|
Game.State = State_Unknown;
|
|
}
|
|
public void OnMapEnd() {
|
|
Game.Cleanup();
|
|
}
|
|
|
|
public void ThinkPost(int entity) {
|
|
static int iTeamNum[MAXPLAYERS+1];
|
|
GetEntDataArray(entity, g_iTeamNum, iTeamNum, sizeof(iTeamNum));
|
|
|
|
for(int i = 1 ; i<= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i)) {
|
|
iTeamNum[i] = 1;
|
|
}
|
|
}
|
|
|
|
SetEntDataArray(entity, g_iTeamNum, iTeamNum, sizeof(iTeamNum));
|
|
}
|
|
|
|
public void OnClientPutInServer(int client) {
|
|
if(!isEnabled) return;
|
|
if(IsFakeClient(client)) {
|
|
if(GetClientTeam(client) == 3) {
|
|
KickClient(client, "GW: Remove Special Infected");
|
|
}
|
|
} else {
|
|
ChangeClientTeam(client, 1);
|
|
isPendingPlay[client] = true;
|
|
Game.Broadcast("%N will play next round", client);
|
|
Game.TeleportToSpawn(client);
|
|
}
|
|
}
|
|
|
|
|
|
public void OnClientDisconnect(int client) {
|
|
if(!isEnabled) return;
|
|
if(client == currentSeeker) {
|
|
Game.Broadcast("The seeker has disconnected");
|
|
Game.End(State_HidersWin);
|
|
} else if(!IsFakeClient(client) && Game.State == State_Active) {
|
|
Game.Broadcast("A hider has left (%N)", client);
|
|
if(Game.AlivePlayers == 0 && Game.State == State_Active) {
|
|
Game.Broadcast("Game Over. %N wins!", currentSeeker);
|
|
Game.End(State_SeekerWon);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SetCvars(GameConVarStorage storage) {
|
|
Game.Debug("Setting convars");
|
|
if(cvar_survivorLimit != null) {
|
|
cvar_survivorLimit.SetBounds(ConVarBound_Upper, true, 64.0);
|
|
cvar_survivorLimit.RecordInt(MaxClients, storage);
|
|
}
|
|
cvar_separationMinRange.RecordInt(1000, storage);
|
|
cvar_separationMaxRange.RecordInt(1000, storage);
|
|
cvar_abmAutoHard.RecordInt(0, storage);
|
|
cvar_sbFixEnabled.RecordInt(0, storage);
|
|
cvar_sbPushScale.RecordInt(0, storage);
|
|
cvar_battlestationGiveUp.RecordFloat(5000.0, storage);
|
|
cvar_sbMaxBattlestationRange.RecordFloat(5000.0, storage);
|
|
cvar_enforceProximityRange.RecordInt(10000, storage);
|
|
cvar_spectatorIdleTime.RecordInt(120, storage);
|
|
}
|
|
|
|
void InitGamemode() {
|
|
if(isStarting && Game.State != State_Unknown) {
|
|
Game.Warn("InitGamemode() called in an incorrect state (%d)", Game.State);
|
|
return;
|
|
}
|
|
SetupEntities();
|
|
Game.DebugConsole("InitGamemode(): activating");
|
|
ArrayList validPlayerIds = new ArrayList();
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i)) {
|
|
L4D2_SetPlayerSurvivorGlowState(i, false);
|
|
L4D2_RemoveEntityGlow(i);
|
|
|
|
// ChangeClientTeam(i, 2);
|
|
activeBotLocations[i].attempts = 0;
|
|
hiderSwapCount[i] = 0;
|
|
distQueue[i].Clear();
|
|
ClearInventory(i);
|
|
if(IsFakeClient(i)) {
|
|
KickClient(i);
|
|
} else {
|
|
ChangeClientTeam(i, 2);
|
|
if(!IsPlayerAlive(i)) {
|
|
L4D_RespawnPlayer(i);
|
|
}
|
|
if(!hasBeenSeeker[i] || ignoreSeekerBalance)
|
|
validPlayerIds.Push(GetClientUserId(i));
|
|
}
|
|
}
|
|
}
|
|
if(validPlayerIds.Length == 0) {
|
|
Game.Warn("Ignoring InitGamemode() with no valid survivors");
|
|
return;
|
|
}
|
|
ignoreSeekerBalance = false;
|
|
int newSeeker = GetClientOfUserId(validPlayerIds.Get(GetURandomInt() % validPlayerIds.Length));
|
|
delete validPlayerIds;
|
|
if(newSeeker > 0) {
|
|
hasBeenSeeker[newSeeker] = true;
|
|
Game.Broadcast("%N is the seeker", newSeeker);
|
|
Game.Seeker = newSeeker;
|
|
SetPlayerBlind(newSeeker, 255);
|
|
SetEntPropFloat(newSeeker, Prop_Send, "m_flLaggedMovementValue", 0.0);
|
|
}
|
|
|
|
Game.TeleportAllToStart();
|
|
spawningTimer = CreateTimer(0.2, Timer_SpawnBots, 16, TIMER_REPEAT);
|
|
}
|
|
|
|
Action Timer_SpawnBots(Handle h, int max) {
|
|
static int count;
|
|
if(count < max) {
|
|
if(AddSurvivor()) {
|
|
count++;
|
|
return Plugin_Continue;
|
|
} else if(count < 0) {
|
|
// Fail if we couldnt make enough bots
|
|
PrintToChatAll("GUESS WHO: FATAL ERROR: AddSurvivor() failed");
|
|
LogError("Guess Who: Fatal Error: AddSurvivor() failed");
|
|
count = 0;
|
|
return Plugin_Stop;
|
|
}
|
|
}
|
|
count = 0;
|
|
CreateTimer(1.0, Timer_SpawnPost);
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
Action Timer_SpawnPost(Handle h) {
|
|
spawningTimer = null;
|
|
Game.DebugConsole("Timer_SpawnPost(): activating");
|
|
bool isL4D1 = L4D2_GetSurvivorSetMap() == 1;
|
|
int remainingSeekers;
|
|
int survivorMaxIndex = isL4D1 ? 3 : 7;
|
|
int survivorIndexBot;
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
|
|
int survivor;
|
|
if(IsFakeClient(i)) {
|
|
// Set bot models uniformly
|
|
survivor = survivorIndexBot;
|
|
if(++survivorIndexBot > survivorMaxIndex) {
|
|
survivorIndexBot = 0;
|
|
}
|
|
} else {
|
|
// Set hiders models randomly
|
|
survivor = GetURandomInt() % survivorMaxIndex;
|
|
if(i != currentSeeker) {
|
|
if(!hasBeenSeeker[i]) {
|
|
remainingSeekers++;
|
|
}
|
|
PrintToChat(i, "You can change your model %d times by looking at a player and pressing RELOAD", HIDER_SWAP_LIMIT);
|
|
}
|
|
}
|
|
|
|
Game.SetupPlayer(i);
|
|
|
|
SetEntityModel(i, SURVIVOR_MODELS[survivor]); // L4D2 first then L4D1
|
|
SetEntProp(i, Prop_Send, "m_survivorCharacter", survivor);
|
|
}
|
|
}
|
|
|
|
if(remainingSeekers == 0) {
|
|
Game.Broadcast("All players have been seekers once");
|
|
for(int i = 0; i <= MaxClients; i++) {
|
|
hasBeenSeeker[i] = false;
|
|
}
|
|
}
|
|
|
|
Game.Debug("waiting for safe area leave", BaseDebug_Server | BaseDebug_ChatAll);
|
|
waitForStartTimer = CreateTimer(1.0, Timer_WaitForStart, _, TIMER_REPEAT);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
Action Timer_WaitForStart(Handle h) {
|
|
if(mapConfig.hasSpawnpoint || L4D_HasAnySurvivorLeftSafeArea()) {
|
|
int targetPlayer = L4D_GetHighestFlowSurvivor();
|
|
if(targetPlayer > 0) {
|
|
GetClientAbsOrigin(targetPlayer, seekerPos);
|
|
}
|
|
int seeker = Game.Seeker;
|
|
if(seeker <= 0) {
|
|
Game.Broadcast("Error: No seeker found, game in bugged state, restarting");
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i)) {
|
|
ForcePlayerSuicide(i);
|
|
}
|
|
}
|
|
return Plugin_Stop;
|
|
}
|
|
seekerFlow = L4D2Direct_GetFlowDistance(Game.Seeker);
|
|
acquireLocationsTimer = CreateTimer(0.5, Timer_AcquireLocations, _, TIMER_REPEAT);
|
|
hiderCheckTimer = CreateTimer(5.0, Timer_CheckHiders, _, TIMER_REPEAT);
|
|
doorToggleTimer = CreateTimer(DOOR_TOGGLE_INTERVAL, Timer_DoorToggles, _, TIMER_REPEAT);
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(i != currentSeeker && IsClientConnected(i) && IsClientInGame(i)) {
|
|
if(IsFakeClient(i)) {
|
|
if(movePoints.Length > 0) {
|
|
moveTimers[i] = CreateTimer(GetRandomFloat(BOT_MOVE_RANDOM_MIN_TIME, BOT_MOVE_RANDOM_MAX_TIME), Timer_BotMove, GetClientUserId(i), TIMER_REPEAT);
|
|
movePoints.GetRandomPoint(activeBotLocations[i]);
|
|
}
|
|
if(targetPlayer > 0)
|
|
TeleportEntity(i, activeBotLocations[i].pos, activeBotLocations[i].ang, NULL_VECTOR);
|
|
} else if(targetPlayer > 0) {
|
|
TeleportEntity(i, seekerPos, NULL_VECTOR, NULL_VECTOR);
|
|
}
|
|
}
|
|
}
|
|
|
|
float seedTime = movePoints.Length > SEED_MIN_LOCATIONS ? 5.0 : SEED_TIME;
|
|
Game.Broadcast("The Seeker (%N) will start in %.0f seconds", Game.Seeker, seedTime);
|
|
Game.State = State_Starting;
|
|
Game.Tick = 0;
|
|
Game.MapTime = RoundFloat(seedTime);
|
|
Game.PopulateCoins();
|
|
CreateTimer(seedTime, Timer_StartSeeker);
|
|
return Plugin_Stop;
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
Action Timer_StartSeeker(Handle h) {
|
|
CPrintToChatAll("{blue}%N{default} : Here I come", currentSeeker);
|
|
Game.TeleportToSpawn(currentSeeker);
|
|
SetPlayerBlind(currentSeeker, 0);
|
|
Game.State = State_Active;
|
|
Game.Tick = 0;
|
|
SetEntPropFloat(currentSeeker, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
|
if(mapConfig.mapTime == 0) {
|
|
mapConfig.mapTime = DEFAULT_MAP_TIME;
|
|
}
|
|
Game.MapTime = mapConfig.mapTime;
|
|
timesUpTimer = CreateTimer(float(mapConfig.mapTime), Timer_TimesUp);
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
Action Timer_TimesUp(Handle h) {
|
|
Game.Broadcast("The seeker ran out of time. Hiders win!");
|
|
Game.End(State_HidersWin);
|
|
timesUpTimer = null;
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
Action OnWeaponEquip(int client, int weapon) {
|
|
if(weapon <= 0 || ignoreDrop[client]) return Plugin_Continue;
|
|
if(Game.Seeker == client)
|
|
return Plugin_Handled;
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
|
|
|
|
Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
|
|
if(attacker == currentSeeker) {
|
|
damage = 100.0;
|
|
ClearInventory(victim);
|
|
if(attacker > 0 && attacker <= MaxClients && IsFakeClient(victim)) {
|
|
PrintToChat(attacker, "That was a bot! -%.0f health", cvar_seekerFailDamageAmount.FloatValue);
|
|
SDKHooks_TakeDamage(attacker, 0, 0, cvar_seekerFailDamageAmount.FloatValue, DMG_DIRECT);
|
|
}
|
|
return Plugin_Changed;
|
|
} else if(attacker > 0 && attacker <= MaxClients) {
|
|
damage = 0.0;
|
|
return Plugin_Changed;
|
|
} else {
|
|
return Plugin_Continue;
|
|
}
|
|
}
|
|
|
|
|
|
Action Timer_DoorToggles(Handle h) {
|
|
int entity = INVALID_ENT_REFERENCE;
|
|
while ((entity = FindEntityByClassname(entity, "prop_door_rotating")) != INVALID_ENT_REFERENCE) {
|
|
if(GetURandomFloat() < DOOR_TOGGLE_CHANCE)
|
|
AcceptEntityInput(entity, "Toggle");
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
Action Timer_AcquireLocations(Handle h) {
|
|
bool ignoreSeeker = true;
|
|
#if defined DEBUG_SEEKER_PATH_CREATION
|
|
ignoreSeeker = false;
|
|
#endif
|
|
seekerFlow = L4D2Direct_GetFlowDistance(currentSeeker);
|
|
GetClientAbsOrigin(currentSeeker, seekerPos);
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if((!ignoreSeeker || i != currentSeeker) && IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && GetEntityFlags(i) & FL_ONGROUND ) {
|
|
LocationMeta meta;
|
|
GetClientAbsOrigin(i, meta.pos);
|
|
GetClientEyeAngles(i, meta.ang);
|
|
if(meta.pos[0] != vecLastLocation[i][0] || meta.pos[1] != vecLastLocation[i][1] || meta.pos[2] != vecLastLocation[i][2]) {
|
|
movePoints.AddPoint(meta);
|
|
if(movePoints.Length > MAX_VALID_LOCATIONS) {
|
|
Game.Warn("Hit MAX_VALID_LOCATIONS (%d), clearing some locations", MAX_VALID_LOCATIONS);
|
|
movePoints.Sort(Sort_Random, Sort_Float);
|
|
movePoints.Erase(RoundFloat(MAX_VALID_LOCATIONS * MAX_VALID_LOCATIONS_KEEP_PERCENT));
|
|
}
|
|
#if defined DEBUG_SHOW_POINTS
|
|
Effect_DrawBeamBoxRotatableToClient(i, meta.pos, DEBUG_POINT_VIEW_MIN, DEBUG_POINT_VIEW_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {0, 0, 255, 64}, 0);
|
|
#endif
|
|
vecLastLocation[i] = meta.pos;
|
|
}
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
Action Timer_BotMove(Handle h, int userid) {
|
|
int i = GetClientOfUserId(userid);
|
|
if(i == 0) return Plugin_Stop;
|
|
if(GetURandomFloat() > BOT_MOVE_CHANCE) {
|
|
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})",
|
|
GetClientUserId(i),
|
|
activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]
|
|
);
|
|
#if defined DEBUG_SHOW_POINTS
|
|
Effect_DrawBeamBoxRotatableToAll(activeBotLocations[i].pos, DEBUG_POINT_VIEW_MIN, DEBUG_POINT_VIEW_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {157, 0, 255, 255}, 0);
|
|
#endif
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
float botFlow = L4D2Direct_GetFlowDistance(i);
|
|
static float pos[3];
|
|
if(botFlow > 0.0 && (botFlow < flowMin || botFlow > flowMax)) {
|
|
activeBotLocations[i].runto = GetURandomFloat() > 0.90;
|
|
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(i), seekerPos[0], seekerPos[1], seekerPos[2]);
|
|
#if defined DEBUG_BOT_MOVE
|
|
TE_SetupBeamLaser(i, currentSeeker, g_iLaserIndex, 0, 0, 0, 8.0, 0.5, 0.1, 0, 1.0, {255, 255, 0, 125}, 1);
|
|
TE_SendToAll();
|
|
Game.DebugConsole("BOT %N TOO FAR (%f) BOUNDS (%f, %f)-> Moving to seeker (%f %f %f)", i, botFlow, flowMin, flowMax, seekerPos[0], seekerPos[1], seekerPos[2]);
|
|
#endif
|
|
activeBotLocations[i].attempts = 0;
|
|
} else if(movePoints.Length > 0) {
|
|
GetAbsOrigin(i, pos);
|
|
float distanceToPoint = GetVectorDistance(pos, activeBotLocations[i].pos);
|
|
if(distanceToPoint < BOT_MOVE_NOT_REACHED_DISTANCE || GetURandomFloat() < 0.20) {
|
|
activeBotLocations[i].attempts = 0;
|
|
#if defined DEBUG_BOT_MOVE
|
|
L4D2_SetPlayerSurvivorGlowState(i, false);
|
|
L4D2_RemoveEntityGlow(i);
|
|
#endif
|
|
// Has reached destination
|
|
if(mapConfig.hasSpawnpoint && FloatAbs(botFlow - seekerFlow) < BOT_MOVE_AVOID_FLOW_DIST && GetURandomFloat() < BOT_MOVE_AVOID_SEEKER_CHANCE) {
|
|
if(!movePoints.GetRandomPointFar(seekerPos, activeBotLocations[i].pos, BOT_MOVE_AVOID_MIN_DISTANCE)) {
|
|
#if defined DEBUG_BOT_MOVE
|
|
// DebugConsole("BOT %N TOO CLOSE -> Failed to find far point, falling back to spawn", i);
|
|
#endif
|
|
activeBotLocations[i].pos = mapConfig.spawnpoint;
|
|
} else {
|
|
#if defined DEBUG_BOT_MOVE
|
|
// DebugConsole("BOT %N TOO CLOSE -> Moving to far point (%f %f %f) (%f units away)", i, activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2], GetVectorDistance(seekerPos, activeBotLocations[i].pos));
|
|
#endif
|
|
}
|
|
activeBotLocations[i].runto = GetURandomFloat() < 0.75;
|
|
#if defined DEBUG_SHOW_POINTS
|
|
Effect_DrawBeamBoxRotatableToAll(activeBotLocations[i].pos, DEBUG_POINT_VIEW_MIN, DEBUG_POINT_VIEW_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.2, 0.1, 0, 0.0, {255, 255, 255, 255}, 0);
|
|
#endif
|
|
} else {
|
|
movePoints.GetRandomPoint(activeBotLocations[i]);
|
|
}
|
|
if(!L4D2_IsReachable(i, activeBotLocations[i].pos)) {
|
|
#if defined DEBUG_BOT_MOVE
|
|
Game.Warn("Point is unreachable at (%f, %f, %f) for %L", activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2], i);
|
|
Effect_DrawBeamBoxRotatableToAll(activeBotLocations[i].pos, DEBUG_POINT_VIEW_MIN, view_as<float>({ 10.0, 10.0, 100.0 }), NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 400.0, 2.0, 3.0, 0, 0.0, {255, 0, 0, 255}, 0);
|
|
#endif
|
|
movePoints.GetRandomPoint(activeBotLocations[i]);
|
|
}
|
|
} else {
|
|
// Has not reached dest
|
|
activeBotLocations[i].attempts++;
|
|
#if defined DEBUG_MOVE_ATTEMPTS
|
|
PrintToConsoleAll("[gw/debug] Bot %d - move attempt %d - dist: %f", i, activeBotLocations[i].attempts, distanceToPoint);
|
|
#endif
|
|
if(activeBotLocations[i].attempts == BOT_MOVE_NOT_REACHED_ATTEMPT_RUNJUMP) {
|
|
if(distanceToPoint <= (BOT_MOVE_NOT_REACHED_DISTANCE * 2)) {
|
|
#if defined DEBUG_BOT_MOVE
|
|
Game.DebugConsole("Bot %d still has not reached point (%f %f %f), jumping", i, activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]);
|
|
#if defined DEBUG_BOT_MOVE_REACH
|
|
L4D2_SetPlayerSurvivorGlowState(i, true);
|
|
L4D2_SetEntityGlow(i, L4D2Glow_Constant, 0, 10, PLAYER_GLOW_COLOR, true);
|
|
#endif
|
|
#endif
|
|
activeBotLocations[i].jump = true;
|
|
} else {
|
|
activeBotLocations[i].runto = true;
|
|
#if defined DEBUG_BOT_MOVE
|
|
Game.DebugConsole("Bot %d not reached point (%f %f %f), running", i, activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]);
|
|
#if defined DEBUG_BOT_MOVE_REACH
|
|
L4D2_SetPlayerSurvivorGlowState(i, true);
|
|
L4D2_SetEntityGlow(i, L4D2Glow_Constant, 0, 10, PLAYER_GLOW_COLOR, true);
|
|
#endif
|
|
#endif
|
|
}
|
|
} else if(activeBotLocations[i].attempts > BOT_MOVE_NOT_REACHED_ATTEMPT_RETRY) {
|
|
#if defined DEBUG_BOT_MOVE
|
|
PrintToConsoleAll("[gw/debug] Bot %d giving up at reaching point (%f %f %f)", i, activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]);
|
|
#if defined DEBUG_BOT_MOVE_REACH
|
|
L4D2_SetPlayerSurvivorGlowState(i, true);
|
|
L4D2_SetEntityGlow(i, L4D2Glow_Constant, 0, 10, PLAYER_GLOW_COLOR, true);
|
|
#endif
|
|
#endif
|
|
movePoints.GetRandomPoint(activeBotLocations[i]);
|
|
}
|
|
#if defined DEBUG_SHOW_POINTS
|
|
int color[4];
|
|
color[0] = 255;
|
|
color[2] = 255;
|
|
color[3] = 120 + activeBotLocations[i].attempts * 45;
|
|
Effect_DrawBeamBoxRotatableToAll(activeBotLocations[i].pos, DEBUG_POINT_VIEW_MIN, DEBUG_POINT_VIEW_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, color, 0);
|
|
#endif
|
|
}
|
|
|
|
LookAtPoint(i, activeBotLocations[i].pos);
|
|
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})",
|
|
GetClientUserId(i),
|
|
activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]
|
|
);
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
|
if(!isEnabled) return Plugin_Continue;
|
|
if(IsFakeClient(client)) {
|
|
if(activeBotLocations[client].jump) {
|
|
activeBotLocations[client].jump = false;
|
|
buttons |= (IN_WALK | IN_JUMP | IN_FORWARD);
|
|
return Plugin_Changed;
|
|
}
|
|
buttons |= (activeBotLocations[client].runto ? IN_WALK : IN_SPEED);
|
|
if(GetURandomFloat() < BOT_MOVE_USE_CHANCE) {
|
|
buttons |= IN_USE;
|
|
}
|
|
float random = GetURandomFloat();
|
|
if(random < BOT_MOVE_JUMP_CHANCE) {
|
|
buttons |= IN_JUMP;
|
|
} else if(random < BOT_MOVE_SHOVE_CHANCE) {
|
|
buttons |= IN_ATTACK2;
|
|
}
|
|
return Plugin_Changed;
|
|
} else if(client != currentSeeker && buttons & IN_RELOAD) {
|
|
if(hiderSwapCount[client] >= HIDER_SWAP_LIMIT) {
|
|
PrintHintText(client, "Swap limit reached");
|
|
} else {
|
|
int target = GetClientAimTarget(client, true);
|
|
|
|
if(target > 0) {
|
|
int time = GetTime();
|
|
float diff = float(time - hiderSwapTime[client]);
|
|
if(diff > HIDER_SWAP_COOLDOWN) {
|
|
hiderSwapTime[client] = GetTime();
|
|
hiderSwapCount[client]++;
|
|
|
|
/*float pos[3], pos2[3];
|
|
GetClientAbsOrigin(client, pos);
|
|
GetClientEyePosition(client, pos2);
|
|
TE_SetupParticle(g_iSmokeParticle, pos, pos2, .iEntity = client);
|
|
TE_SendToAllInRange(pos, RangeType_Audibility, 0.0);*/
|
|
|
|
ClearInventory(target);
|
|
|
|
char modelName[64];
|
|
GetClientModel(target, modelName, sizeof(modelName));
|
|
int type = GetEntProp(target, Prop_Send, "m_survivorCharacter");
|
|
SetEntityModel(client, modelName);
|
|
SetEntProp(client, Prop_Send, "m_survivorCharacter", type);
|
|
|
|
float pos[3];
|
|
GetClientAbsOrigin(client, pos);
|
|
|
|
EmitSoundToAll("ui/pickup_secret01.wav", client, SNDCHAN_STATIC, .origin = pos);
|
|
PrintHintText(client, "You have %d swaps remaining", HIDER_SWAP_LIMIT - hiderSwapCount[client]);
|
|
|
|
CreateTimer(0.1, Timer_ReGnome, client);
|
|
} else {
|
|
PrintHintText(client, "You can swap in %.0f seconds", HIDER_SWAP_COOLDOWN - diff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
Action Timer_ReGnome(Handle h, int client) {
|
|
GivePlayerItem(client, "weapon_gnome");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
void ClearInventory(int client) {
|
|
for(int i = 0; i <= 5; i++) {
|
|
int item = GetPlayerWeaponSlot(client, i);
|
|
if(item > 0) {
|
|
RemovePlayerItem(client, item);
|
|
AcceptEntityInput(item, "kill");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AddSurvivor() {
|
|
if (GetClientCount(false) >= MaxClients - 1) {
|
|
return false;
|
|
}
|
|
|
|
int i = CreateFakeClient("GuessWhoBot");
|
|
bool result;
|
|
if (i > 0) {
|
|
if (DispatchKeyValue(i, "classname", "SurvivorBot")) {
|
|
ChangeClientTeam(i, 2);
|
|
|
|
if (DispatchSpawn(i)) {
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
CreateTimer(0.2, Timer_Kick, GetClientUserId(i));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Action Timer_Kick(Handle h, int u) {
|
|
int i = GetClientOfUserId(u);
|
|
if(i > 0) KickClient(i);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
stock void L4D2_RunScript(const char[] sCode, any ...) {
|
|
static int iScriptLogic = INVALID_ENT_REFERENCE;
|
|
if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic)) {
|
|
iScriptLogic = EntIndexToEntRef(CreateEntityByName("logic_script"));
|
|
if(iScriptLogic == INVALID_ENT_REFERENCE|| !IsValidEntity(iScriptLogic))
|
|
SetFailState("Could not create 'logic_script'");
|
|
|
|
DispatchSpawn(iScriptLogic);
|
|
}
|
|
|
|
static char sBuffer[512];
|
|
VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
|
|
|
|
SetVariantString(sBuffer);
|
|
AcceptEntityInput(iScriptLogic, "RunScriptCode");
|
|
}
|
|
|
|
public void OnSceneStageChanged(int scene, SceneStages stage) {
|
|
if(isEnabled && stage == SceneStage_Started) {
|
|
int activator = GetSceneInitiator(scene);
|
|
if(activator == 0) {
|
|
CancelScene(scene);
|
|
}
|
|
}
|
|
} |