sourcemod-plugins/scripting/include/feedthetrolls/specials.inc

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5.5 KiB
SourcePawn

enum SpecialType {
Special_Invalid = -1,
Special_Smoker = 1,
Special_Boomer,
Special_Hunter,
Special_Spitter,
Special_Jockey,
Special_Charger,
Special_Witch,
Special_Tank
}
enum struct SpecialSpawnRequest {
SpecialType type;
int targetUserId;
float position[3];
float angle[3];
int flags;
}
ArrayList g_spSpawnQueue;
// Finds position, sends to SpawnSpecialAtPosition
// target client index
stock bool SpawnSpecialForTarget(SpecialType specialType, int target, SpecialSpawnFlags spawnFlags = Special_Anywhere) {
static float pos[3];
int internalFlags = view_as<int>(SPI_AlwaysTarget);
if(spawnFlags == Special_OnTarget) {
static float ang[3];
static float testPos[3];
testPos = pos;
GetClientAbsOrigin(target, pos);
GetClientEyeAngles(target, ang);
if(specialType == Special_Boomer || specialType == Special_Spitter)
internalFlags |= view_as<int>(SPI_KillOnSpawn);
if(specialType == Special_Jockey || specialType == Special_Boomer || specialType == Special_Spitter) { // Else spawn a little bit off, and above (above for jockeys)
pos[2] += 25.0;
pos[0] += 5.0;
} else { //If not jockey/hunter find a suitable area that is at least 5 m away
float minDistance = GetIdealMinDistance(specialType);
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
if(!FindSuitablePosition(pos, testPos, minDistance, 100)) {
L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, testPos);
}
pos = testPos;
}
pos[2] += 1.0;
return SpawnSpecialAtPosition(specialType, pos, ang, target, internalFlags);
} else {
if(L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, pos)) {
return SpawnSpecialAtPosition(specialType, pos, NULL_VECTOR, target, internalFlags);
}
}
return false;
}
// Target is optional
stock bool SpawnSpecialAtPosition(SpecialType special, const float destination[3], const float angle[3], int target = 0, int flags = 0) {
SpecialSpawnRequest request;
request.type = special;
if(target)
request.targetUserId = GetClientUserId(target);
request.flags = flags;
request.position = destination;
request.angle = angle;
g_spSpawnQueue.PushArray(request);
if(!spIsActive) ProcessSpecialQueue();
return true;
}
SpecialSpawnRequest spActiveRequest;
// On spawn, keep id
// timer checks if passed id still == kept id, if so, it failed.
int g_iSpId;
bool ProcessSpecialQueue() {
if(g_spSpawnQueue.Length > 0) {
if(g_spSpawnQueue.GetArray(0, spActiveRequest, sizeof(spActiveRequest))) {
spIsActive = true;
CreateTimer(4.0, Timer_CheckSpecialSpawned, g_iSpId);
}
g_spSpawnQueue.Erase(0);
int target = GetClientOfUserId(spActiveRequest.targetUserId);
if(view_as<int>(spActiveRequest.type) <= 6) {
// CreateTimer(2.0, Timer_CheckSpecialSpawn, spCurrentId);
int bot = CreateFakeClient("FTTSpecialBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[view_as<int>(spActiveRequest.type) - 1], "auto");
} else if(spActiveRequest.type == Special_Witch) {
int witch = L4D2_SpawnWitch(spActiveRequest.position, spActiveRequest.angle);
if(witch != -1)
SetWitchTarget(witch, target);
return ProcessSpecialQueue();
} else if(spActiveRequest.type == Special_Tank) {
// BypassLimit();
int tank = L4D2_SpawnTank(spActiveRequest.position, spActiveRequest.angle);
if(tank > 0 && IsClientConnected(tank))
pdata[tank].attackerTargetUid = spActiveRequest.targetUserId;
return ProcessSpecialQueue();
}
return true;
}
spIsActive = false;
return false;
}
stock SpecialType GetSpecialType(const char[] input) {
for(int i = 0; i < 8; i++) {
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return view_as<SpecialType>(i + 1);
}
return Special_Invalid;
}
stock bool FindSuitablePosition(const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
outputPos = pos;
for(int i = tries; i > 0; i--) {
// int nav = L4D_GetNearestNavArea(pos);
// L4D_FindRandomSpot(nav, testPos);
// float dist = GetVectorDistance(testPos, pos, true);
outputPos[0] += GetRandomFloat(-30.0, 30.0);
outputPos[1] += GetRandomFloat(-30.0, 30.0);
float dist = GetVectorDistance(outputPos, pos, true);
if(dist >= minDistance && L4D2Direct_GetTerrorNavArea(outputPos) != Address_Null) { //5m^2
return true;
}
}
return false;
}
float GetIdealMinDistance(SpecialType specialType) {
switch(specialType) {
// /*Boomer*/ case 2: return 1200.0;
case Special_Charger: return 19510.0;
case Special_Smoker: return 20000.0;
case Special_Spitter: return 15000.0;
default:
return 12000.0;
}
}
stock bool GetGroundBehind(int client, float vPos[3], float vAng[3]) {
GetClientEyePosition(client, vPos);
GetClientEyeAngles(client, vAng);
vAng[1] -= 180.0; //Flip to behind
vAng[2] = 35.0; //Angle downwards
// vPos[2] -= 500.0;
float minmax[3] = { 35.0, 35.0, 32.0 };
Handle trace = TR_TraceHullFilterEx(vPos, vAng, minmax, minmax, MASK_SOLID, RayFilter_NonClient);
if(!TR_DidHit(trace)) {
delete trace;
return false;
}
TR_GetEndPosition(vPos, trace);
vPos[2] += 32.0;
// FindSuitablePosition(vPos, vPos, 100.0, 100);
delete trace;
GetClientAbsAngles(client, vAng);
return true;
}
stock bool RayFilter_NonClient(int entity, int contentsMask) {
if (entity < 1 || entity > MaxClients) {
if (IsValidEntity(entity)) {
static char eClass[128];
if (GetEntityClassname(entity, eClass, sizeof(eClass))) {
if (strcmp(eClass, "prop_physics") >= 0)
return false;
}
return true;
}
}
return false;
}