sourcemod-plugins/scripting/l4d2_randomizer.sp
2023-05-16 20:53:43 -05:00

332 lines
No EOL
8.7 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define DEBUG_SCENE_PARSE 1
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
#include <profiler>
#include <json>
#include <jutils>
#define ENT_PROP_NAME "l4d2_randomizer"
#include <gamemodes/ents>
public Plugin myinfo =
{
name = "L4D2 Randomizer",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = "https://github.com/Jackzmc/sourcemod-plugins"
};
ConVar cvarEnabled;
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
RegAdminCmd("sm_rcycle", Command_CycleRandom, ADMFLAG_CHEATS);
RegAdminCmd("sm_expent", Command_ExportEnt, ADMFLAG_GENERIC);
cvarEnabled = CreateConVar("sm_randomizer_enabled", "0");
}
public void OnMapEnd() {
DeleteCustomEnts();
}
int GetLookingEntity(int client, TraceEntityFilter filter) {
static float pos[3], ang[3];
GetClientEyePosition(client, pos);
GetClientEyeAngles(client, ang);
TR_TraceRayFilter(pos, ang, MASK_SOLID, RayType_Infinite, filter, client);
if(TR_DidHit()) {
return TR_GetEntityIndex();
}
return -1;
}
public Action Command_CycleRandom(int client, int args) {
DeleteCustomEnts();
char map[64];
GetCurrentMap(map, sizeof(map));
LoadMap(map);
ReplyToCommand(client, "Done.");
return Plugin_Handled;
}
public Action Command_ExportEnt(int client, int args) {
int entity = GetLookingEntity(client, Filter_IgnorePlayer);
if(entity > 0) {
float origin[3];
float angles[3];
float size[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", origin);
GetEntPropVector(entity, Prop_Send, "m_angRotation", angles);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", size);
char model[64];
GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
ReplyToCommand(client, "{");
ReplyToCommand(client, "\t\"model\": \"%s\",", model);
ReplyToCommand(client, "\t\"origin\": [%.2f, %.2f, %.2f],", origin[0], origin[1], origin[2]);
ReplyToCommand(client, "\t\"angles\": [%.2f, %.2f, %.2f],", angles[0], angles[1], angles[2]);
ReplyToCommand(client, "\t\"size\": [%.2f, %.2f, %.2f]", size[0], size[1], size[2]);
ReplyToCommand(client, "}");
} else {
PrintCenterText(client, "No entity found");
}
return Plugin_Handled;
}
public void OnMapStart() {
if(cvarEnabled.BoolValue) {
char map[64];
GetCurrentMap(map, sizeof(map));
LoadMap(map);
}
}
#define MAX_SCENE_NAME_LENGTH 32
enum struct SceneData {
char name[MAX_SCENE_NAME_LENGTH];
float chance;
ArrayList exclusions;
ArrayList variants;
void Cleanup() {
delete this.exclusions;
SceneVariantData choice;
for(int i = 0; i < this.variants.Length; i++) {
this.variants.GetArray(i, choice);
choice.Cleanup();
}
delete this.variants;
}
}
enum struct SceneVariantData {
int weight;
ArrayList entities;
void Cleanup() {
delete this.entities;
}
}
enum struct VariantEntityData {
char type[16];
char model[64];
float origin[3];
float angles[3];
float scale[3];
}
ArrayList scenes;
// Parses (mapname).json and runs chances
public bool LoadMap(const char[] map) {
char filePath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, filePath, sizeof(filePath), "data/randomizer/%s.json", map);
if(!FileExists(filePath)) {
Log("[Randomizer] No map config file (data/randomizer/%s.json), not loading", map);
return false;
}
char buffer[65536];
File file = OpenFile(filePath, "r");
if(file == null) {
LogError("[Randomizer] Could not open map config file (data/randomizer/%s.json)", map);
return false;
}
file.ReadString(buffer, sizeof(buffer));
JSON_Object data = json_decode(buffer);
if(data == null) {
json_get_last_error(buffer, sizeof(buffer));
LogError("[Randomizer] Could not parse map config file (data/randomizer/%s.json): %s", map, buffer);
delete file;
return false;
}
Cleanup();
scenes = new ArrayList(sizeof(SceneData));
Profiler profiler = new Profiler();
profiler.Start();
int length = data.Length;
char key[32];
for (int i = 0; i < length; i += 1) {
data.GetKey(i, key, sizeof(key));
if(data.GetType(key) != JSON_Type_Object) continue;
JSON_Object scene = data.GetObject(key);
// Parses scene data and inserts to scenes
loadGroup(key, scene);
}
profiler.Stop();
Log("Loaded %d scenes in %.1f seconds", scenes.Length, profiler.Time);
profiler.Start();
processGroups();
profiler.Stop();
Log("Done processing in %.1f seconds", scenes.Length, profiler.Time);
json_cleanup_and_delete(data);
delete profiler;
delete file;
return true;
}
void loadGroup(const char key[MAX_SCENE_NAME_LENGTH], JSON_Object sceneData) {
SceneData scene;
scene.name = key;
scene.chance = sceneData.GetFloat("chance");
if(scene.chance < 0.0 || scene.chance > 1.0) {
LogError("Scene \"%s\" has invalid chance (%f)", scene.name, scene.chance);
return;
}
scene.exclusions = new ArrayList(ByteCountToCells(MAX_SCENE_NAME_LENGTH));
JSON_Array exclusions = view_as<JSON_Array>(sceneData.GetObject("exclusions"));
if(exclusions != null) {
char id[MAX_SCENE_NAME_LENGTH];
for(int i = 0; i < exclusions.Length; i ++) {
exclusions.GetString(i, id, sizeof(id));
scene.exclusions.PushString(id);
}
}
scene.variants = new ArrayList(sizeof(SceneVariantData));
JSON_Array variants = view_as<JSON_Array>(sceneData.GetObject("variants"));
for(int i = 0; i < variants.Length; i++) {
// Parses choice and loads to scene.choices
loadChoice(scene, variants.GetObject(i));
}
scenes.PushArray(scene);
}
void loadChoice(SceneData scene, JSON_Object choiceData) {
SceneVariantData choice;
choice.weight = choiceData.GetInt("weight", 1);
choice.entities = new ArrayList(sizeof(VariantEntityData));
JSON_Array entities = view_as<JSON_Array>(choiceData.GetObject("entities"));
for(int i = 0; i < entities.Length; i++) {
// Parses entities and loads to choice.entities
loadChoiceEntity(choice, entities.GetObject(i));
}
scene.variants.PushArray(choice);
}
void loadChoiceEntity(SceneVariantData choice, JSON_Object entityData) {
VariantEntityData entity;
entityData.GetString("model", entity.model, sizeof(entity.model));
if(!entityData.GetString("type", entity.type, sizeof(entity.type))) {
entity.type = "prop_dynamic";
}
GetVector(entityData, "origin", entity.origin);
GetVector(entityData, "angles", entity.angles);
GetVector(entityData, "scale", entity.scale);
choice.entities.PushArray(entity);
}
void GetVector(JSON_Object obj, const char[] key, float out[3]) {
JSON_Array vecArray = view_as<JSON_Array>(obj.GetObject(key));
if(vecArray != null) {
out[0] = vecArray.GetFloat(0);
out[1] = vecArray.GetFloat(1);
out[2] = vecArray.GetFloat(2);
}
}
void processGroups() {
SceneData scene;
for(int i = 0; i < scenes.Length; i++) {
scenes.GetArray(i, scene);
// TODO: Exclusions
if(GetURandomFloat() < scene.chance) {
selectScene(scene);
}
}
}
void selectScene(SceneData scene) {
// TODO: Weight
if(scene.variants.Length == 0) {
LogError("Warn: No variants were found for scene \"%s\"", scene.name);
return;
}
Debug("Selected scene: \"%s\"", scene.name);
ArrayList choices = new ArrayList();
SceneVariantData choice;
// Weighted random: Push N times dependent on weight
for(int i = 0; i < scene.variants.Length; i++) {
scene.variants.GetArray(i, choice);
for(int c = 0; c < choice.weight; c++) {
choices.Push(i);
}
}
int index = GetURandomInt() % choices.Length;
index = choices.Get(index);
delete choices;
Debug("Selected variant: #%d", index);
scene.variants.GetArray(index, choice);
spawnVariant(choice);
}
void spawnVariant(SceneVariantData choice) {
VariantEntityData entity;
// Weighted random: Push N times dependent on weight
for(int i = 0; i < choice.entities.Length; i++) {
choice.entities.GetArray(i, entity);
spawnEntity(entity);
}
}
void spawnEntity(VariantEntityData entity) {
Debug("spawning \"%s\" at (%.1f %.1f %.1f) rot (%.0f %.0f %.0f)", entity.model, entity.origin[0], entity.origin[1], entity.origin[2], entity.angles[0], entity.angles[1], entity.angles[2]);
PrecacheModel(entity.model);
CreateProp(entity.type, entity.model, entity.origin, entity.angles);
}
void Debug(const char[] format, any ...) {
#if defined DEBUG_SCENE_PARSE
char buffer[192];
VFormat(buffer, sizeof(buffer), format, 2);
PrintToServer("[Randomizer::Debug] %s", buffer);
PrintToConsoleAll("[Randomizer::Debug] %s", buffer);
#endif
}
void Log(const char[] format, any ...) {
char buffer[192];
VFormat(buffer, sizeof(buffer), format, 2);
PrintToServer("[Randomizer] %s", buffer);
}
void Cleanup() {
if(scenes != null) {
SceneData scene;
for(int i = 0; i < scenes.Length; i++) {
scenes.GetArray(i, scene);
scene.Cleanup();
}
delete scenes;
}
}