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42 lines
No EOL
1.6 KiB
SourcePawn
42 lines
No EOL
1.6 KiB
SourcePawn
typeset WebSocket_ReadCallback
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{
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//WebSocket_JSON
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function void (WebSocket ws, JSON message, any data);
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//Websocket_STRING
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function void (WebSocket ws, const char[] buffer, any data);
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}
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typeset WebSocket_ConnectCallback
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{
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function void (WebSocket ws, any data);
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}
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enum WebSocket_Protocol {
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WebSocket_JSON,
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Websocket_STRING,
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}
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methodmap WebSocket < Handle {
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// Creates an WebSocket request.
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//
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// The Handle must be freed via delete or CloseHandle().
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//
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// @param url URL to the Websocket endpoint Such as [scheme]://[hostname]:[port]?[QueryParam1]&[QueryParam2].
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// [scheme] Support ws or wss
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// [hostname] Support Domain or IP
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// For example ws://[hostname]:[port]?test1=1&test2=2 Or wss://[hostname]:[port]?test1=1&test2=2
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public native WebSocket(const char[] url);
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public native bool SetHeader(const char[] header, const char[] value);
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public native bool Connect();
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public native bool Close();
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public native bool SetReadCallback(WebSocket_Protocol protocol, WebSocket_ReadCallback callback, any data=0);
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public native bool SetConnectCallback(WebSocket_ConnectCallback callback, any data=0);
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public native bool SetDisconnectCallback(WebSocket_ConnectCallback callback, any data=0);
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public native bool Write(JSON json);
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public native bool WriteString(const char[] content);
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// Returns whether the tcp stream is open
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public native bool SocketOpen();
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// Returns the websocket connect status
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public native bool WsOpen();
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} |