sourcemod-plugins/scripting/l4d2_avoid_minigun.sp

116 lines
No EOL
3.6 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_NAME "L4D2 AI Avoid Minigun"
#define PLUGIN_DESCRIPTION "Makes the ai avoid being infront of a minigun in use"
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL ""
#define PI 3.14159265358
#define UNITS_SPAWN -120.0
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
#define MODEL_MINIGUN "models/w_models/weapons/w_minigun.mdl"
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
CreateTimer(2.0, CheckTimer, _, TIMER_REPEAT);
}
public Action CheckTimer(Handle timer) {
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) == 2) {
bool usingMinigun = GetEntProp(i, Prop_Send, "m_usingMountedGun", 1) == 1;
bool usingMountedWeapon = GetEntProp(i, Prop_Send, "m_usingMountedWeapon", 1) == 1;
if(usingMinigun || usingMountedWeapon) {
float pos[3], ang[3], finalPos[3], checkPos[3];
GetClientAbsOrigin(i, pos);
GetClientEyeAngles(i, ang);
GetHorizontalPositionFromOrigin(pos, ang, 40.0, checkPos);
GetHorizontalPositionFromOrigin(pos, ang, UNITS_SPAWN, finalPos);
for(int bot = 1; bot < MaxClients; bot++) {
if(IsClientConnected(bot) && IsFakeClient(bot) && GetClientTeam(bot) == 2) {
float botPos[3];
GetClientAbsOrigin(bot, botPos);
float center_distance = GetVectorDistance(checkPos, botPos);
if(center_distance <= 70) {
//PrintHintTextToAll("Bot: %N | d=%f | d2=%f | Vector(%.2f,%.2f,%.2f)", bot, distance, center_distance, finalPos[0], finalPos[1], finalPos[2]);
//todo: only teleport once?
//TeleportEntity(bot, finalPos, NULL_VECTOR, NULL_VECTOR);
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), finalPos[0], finalPos[1], finalPos[2]);
}
}
}
break;
}
}
}
}
stock void GetHorizontalPositionFromOrigin(const float pos[3], const float ang[3], float units, float finalPosition[3]) {
float theta = DegToRad(ang[1]);
finalPosition[0] = units * Cosine(theta) + pos[0];
finalPosition[1] = units * Sine(theta) + pos[1];
finalPosition[2] = pos[2];
}
stock void GetHorizontalPositionFromClient(int client, float units, float finalPosition[3]) {
float pos[3], ang[3];
GetClientEyeAngles(client, ang);
GetClientAbsOrigin(client, pos);
float theta = DegToRad(ang[1]);
pos[0] += -150 * Cosine(theta);
pos[1] += -150 * Sine(theta);
finalPosition = pos;
}
stock void L4D2_RunScript(const char[] sCode, any ...) {
static int iScriptLogic = INVALID_ENT_REFERENCE;
if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic)) {
iScriptLogic = EntIndexToEntRef(CreateEntityByName("logic_script"));
if(iScriptLogic == INVALID_ENT_REFERENCE|| !IsValidEntity(iScriptLogic))
SetFailState("Could not create 'logic_script'");
DispatchSpawn(iScriptLogic);
}
static char sBuffer[512];
VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
SetVariantString(sBuffer);
AcceptEntityInput(iScriptLogic, "RunScriptCode");
}
stock void ShowDelayedHintToAll(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
static int hintInt = 0;
if(hintInt >= 7) {
PrintHintTextToAll("%s",buffer);
hintInt = 0;
}
hintInt++;
}