sourcemod-plugins/scripting/l4d2_TKStopper.sp
2024-02-15 09:01:28 -06:00

709 lines
28 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <left4dhooks>
#include <multicolors>
#include <jutils>
enum {
Immune_None,
Immune_TK = 1,
Immune_RFF = 2
}
bool lateLoaded, isFinaleEnding;
enum struct PlayerData {
int joinTime;
int idleStartTime;
int lastFFTime;
int jumpAttempts;
int ffCount;
int totalFFCount;
float TKDamageBuffer;
float totalDamageFF;
float autoRFFScaleFactor;
bool isTroll;
bool underAttack;
int immunityFlags;
bool pendingAction;
bool joined;
}
PlayerData pData[MAXPLAYERS+1];
ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit, hFFAutoScaleAmount, hFFAutoScaleForgivenessAmount, hFFAutoScaleMaxRatio, hFFAutoScaleActivateTypes;
enum RffActTypes {
RffActType_None,
RffActType_AdminDamage = 1,
RffActType_BlastDamage = 2,
RffActType_MolotovDamage = 4,
RffActType_BlackAndWhiteDamage = 8
}
char gamemode[64];
bool isEnabled = true;
public Plugin myinfo = {
name = "TK Stopper",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = "https://github.com/Jackzmc/sourcemod-plugins"
};
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
CreateNative("SetImmunity", Native_SetImmunity);
CreateNative("GetImmunity", Native_GetImmunity);
if(late) {
lateLoaded = true;
}
return APLRes_Success;
}
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated teamkiller-detection FF is forgiven", FCVAR_NONE, true, 0.0);
hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player's ff be disabled? Used for jump attempts detection. also", FCVAR_NONE, true, 0.0);
hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
// Reverse FF Auto Scale
hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.02", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
hFFAutoScaleMaxRatio = CreateConVar("l4d2_tk_auto_ff_max_ratio", "5.0", "The maximum amount that the reverse ff can go. 0.0 for unlimited", FCVAR_NONE, true, 0.0);
hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.05", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
hFFAutoScaleActivateTypes = CreateConVar("l4d2_tk_auto_ff_activate_types", "6", "The types of damages to ignore. Add bits together.\n0 = Just direct fire\n1 = Damage from admins\n2 = Blast damage (pipes, grenade launchers)\n4 = Molotov/gascan/firework damage\n8 = Killing black and white players", FCVAR_NONE, true, 0.0, true, 15.0);
ConVar hGamemode = FindConVar("mp_gamemode");
hGamemode.AddChangeHook(Event_GamemodeChange);
Event_GamemodeChange(hGamemode, gamemode, gamemode);
AutoExecConfig(true, "l4d2_tkstopper");
HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
HookEvent("finale_start", Event_FinaleStart);
HookEvent("player_team", Event_PlayerDisconnect);
HookEvent("charger_carry_start", Event_ChargerCarry);
HookEvent("charger_carry_end", Event_ChargerCarry);
HookEvent("lunge_pounce", Event_HunterPounce);
HookEvent("pounce_end", Event_HunterPounce);
HookEvent("pounce_stopped", Event_HunterPounce);
HookEvent("choke_start", Event_SmokerChoke);
HookEvent("choke_end", Event_SmokerChoke);
HookEvent("choke_stopped", Event_SmokerChoke);
HookEvent("jockey_ride", Event_JockeyRide);
HookEvent("jockey_ride_end", Event_JockeyRide);
HookEvent("player_bot_replace", Event_PlayerToBot);
HookEvent("bot_player_replace", Event_BotToPlayer);
RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection or reverse-ff for a session");
RegAdminCmd("sm_tkinfo", Command_TKInfo, ADMFLAG_KICK, "Debug info for TKSTopper");
RegAdminCmd("sm_review", Command_TKInfo, ADMFLAG_KICK, "Review FF info for a player");
if(lateLoaded) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
SDKHook(i, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}
}
}
LoadTranslations("common.phrases");
}
void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[] newValue) {
cvar.GetString(gamemode, sizeof(gamemode));
if(StrEqual(gamemode, "coop")) {
isEnabled = true;
} else {
isEnabled = false;
}
}
///////////////////////////////////////////////////////////////////////////////
// Special Infected Events
///////////////////////////////////////////////////////////////////////////////
Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
return SetUnderAttack(event, name, "charger_carry_start");
}
Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
return SetUnderAttack(event, name, "lunge_pounce");
}
Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
return SetUnderAttack(event, name, "choke_start");
}
Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
return SetUnderAttack(event, name, "jockey_ride");
}
Action Timer_StopSpecialAttackImmunity(Handle h, int userid) {
int client = GetClientOfUserId(userid);
if(client > 0) {
pData[client].underAttack = false;
}
return Plugin_Continue;
}
Action SetUnderAttack(Event event, const char[] name, const char[] checkString) {
int userid = event.GetInt("victim");
int victim = GetClientOfUserId(userid);
if(victim) {
if(StrEqual(name, checkString)) {
pData[victim].underAttack = true;
} else {
CreateTimer(1.0, Timer_StopSpecialAttackImmunity, userid);
}
}
return Plugin_Continue;
}
///////////////////////////////////////////////////////////////////////////////
// IDLE
///////////////////////////////////////////////////////////////////////////////
public Action Event_BotToPlayer(Event event, const char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(event.GetInt("player"));
// ignore fake players (side product of creating bots)
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue;
// If a player has been idle for over 600s (10 min), reset to them "just joined"
// Purpose: Some trolls idle till end and then attack @ escape, or "gain trust"
if(GetTime() - pData[player].idleStartTime >= 600) {
pData[player].joinTime = GetTime();
}
return Plugin_Continue;
}
public Action Event_PlayerToBot(Event event, char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(event.GetInt("player"));
pData[player].idleStartTime = GetTime();
return Plugin_Continue;
}
///////////////////////////////////////////////////////////////////////////////
// Misc events
///////////////////////////////////////////////////////////////////////////////
void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
isFinaleEnding = true;
WarnStillMarked();
PrintToServer("[TKStopper] Escape vehicle active, 2x rff in effect");
}
void Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) {
WarnStillMarked();
}
public void OnMapEnd() {
isFinaleEnding = false;
}
public void OnClientPutInServer(int client) {
pData[client].joinTime = pData[client].idleStartTime = GetTime();
SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}
public void OnClientPostAdminCheck(int client) {
if(GetUserAdmin(client) != INVALID_ADMIN_ID && !pData[client].joined) {
pData[client].joined = true;
pData[client].immunityFlags = Immune_TK;
// If no admins can do ff and they
if(~hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_AdminDamage)) {
pData[client].immunityFlags |= Immune_RFF;
}
}
}
// Called on map changes, so only reset some variables:
public void OnClientDisconnect(int client) {
pData[client].TKDamageBuffer = 0.0;
pData[client].jumpAttempts = 0;
pData[client].underAttack = false;
pData[client].ffCount = 0;
}
// Only clear things when they fully left on their own accord:
void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
if(!event.GetBool("disconnect") || !isEnabled) return;
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && event.GetInt("team") <= 2) {
if (pData[client].isTroll && !IsFakeClient(client)) {
BanClient(client, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF (Auto)", "Excessive Friendly Fire", "TKStopper");
if(hBanTime.IntValue > 0)
CPrintChatToAdmins("{olive}%N{default} has been banned for %d minutes (marked as troll). If this was a mistake, you can discard their ban from the admin panel at {yellow}https://admin.jackz.me", client, hBanTime.IntValue);
else
CPrintChatToAdmins("{olive}%N{default} has been permanently banned (marked as troll). If this was a mistake, you can discard their ban from the admin panel at {yellow}https://admin.jackz.me", client);
pData[client].isTroll = false;
}
if(!IsFakeClient(client)) {
float minutesSinceiLastFFTime = GetLastFFMinutes(client);
float activeRate = GetActiveRate(client);
PrintToConsoleAll("[TKStopper] FF Summary for %N:", client);
PrintToConsoleAll("\t%.2f TK-FF buffer (%.2f total ff, %d freq.) | %.3f (buf %f) rFF rate | lastff %.1f min ago | %d suicide jumps",
pData[client].TKDamageBuffer,
pData[client].totalDamageFF,
pData[client].totalFFCount,
activeRate,
pData[client].autoRFFScaleFactor,
minutesSinceiLastFFTime,
pData[client].jumpAttempts
);
}
pData[client].autoRFFScaleFactor = 0.0;
pData[client].totalDamageFF = 0.0;
pData[client].ffCount = 0;
pData[client].immunityFlags = 0;
pData[client].totalFFCount = 0;
pData[client].joined = false;
}
}
Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
if(isEnabled && damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
if(GetClientTeam(attacker) != 2 || GetClientTeam(victim) != 2 || attacker == victim)
return Plugin_Continue;
else if(IsFakeClient(attacker) && attacker != victim) {
// Ignore damage from fire/explosives caused by bots (players who left after causing fire)
if(damagetype & DMG_BURN && hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_MolotovDamage)) {
damage = 0.0;
return Plugin_Changed;
} else if((damagetype & DMG_BLAST || damagetype & DMG_BLAST_SURFACE) && hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_BlastDamage)) {
damage = 0.0;
return Plugin_Changed;
}
}
bool isAdmin = GetUserAdmin(attacker) != INVALID_ADMIN_ID;
int time = GetTime();
// If is a fall within first 2 minutes, do appropiate action
if(damagetype & DMG_FALL && attacker == victim && damage > 0.0 && time - pData[victim].joinTime <= hJoinTime.IntValue * 60) {
pData[victim].jumpAttempts++;
float pos[3];
GetNearestPlayerPosition(victim, pos);
PrintToConsoleAdmins("%N within join time (%d min), attempted to fall");
TeleportEntity(victim, pos, NULL_VECTOR, NULL_VECTOR);
damage = 0.0;
if(pData[victim].jumpAttempts > hSuicideLimit.IntValue) {
if(hSuicideAction.IntValue == 1) {
LogMessage("[NOTICE] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
PrintChatToAdmins("[Notice] Kicking %N for suicide attempts", victim, hBanTime.IntValue);
KickClient(victim, "Troll");
} else if(hSuicideAction.IntValue == 2) {
LogMessage("[NOTICE] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
PrintChatToAdmins("[Notice] Banning %N for suicide attempts for %d minutes.", victim, hBanTime.IntValue);
BanClient(victim, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Suicide fall attempts", "Troll", "TKStopper");
} else if(hSuicideAction.IntValue == 3) {
LogMessage("[NOTICE] %N will be banned for suicide attempts for %d minutes. ", victim, hBanTime.IntValue);
PrintChatToAdmins("[Notice] %N will be banned for suicide attempts for %d minutes. Use \"/ignore <player> tk\" to make them immune.", victim, hBanTime.IntValue);
pData[victim].isTroll = true;
}
}
return Plugin_Stop;
}
// Disregard any self inflicted damage from here:
else if(attacker == victim) return Plugin_Continue;
// Stop all damage early if already marked as troll
else if(pData[attacker].isTroll) {
SDKHooks_TakeDamage(attacker, attacker, attacker, pData[attacker].autoRFFScaleFactor * damage);
return Plugin_Stop;
}
// Otherwise if attacker is immune, is a bot, or victim is a bot, let it continue
else if(pData[attacker].immunityFlags & Immune_RFF || IsFakeClient(attacker) || IsFakeClient(victim)) return Plugin_Continue;
// If victim is black and white and rff damage isnt turned on for it, allow it:
else if(GetEntProp(victim, Prop_Send, "m_isGoingToDie") && ~hFFAutoScaleActivateTypes.IntValue & view_as<int>(RffActType_BlackAndWhiteDamage)) {
return Plugin_Continue;
}
//Allow friendly firing BOTS that aren't idle players:
//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
// Allow vanilla-damage if being attacked by special (example, charger carry)
// We don't want to track someone accidently ffing them when theres a window where you can
else if(pData[victim].underAttack) return Plugin_Continue;
// Is damage not caused by fire or pipebombs?
bool isDamageDirect = (~damagetype & DMG_BURN) != 0;
// Forgive player teamkill based on threshold, resetting accumlated damage
if(time - pData[attacker].lastFFTime > hForgivenessTime.IntValue) {
pData[attacker].TKDamageBuffer = 0.0;
}
pData[attacker].TKDamageBuffer += damage;
pData[attacker].totalDamageFF += damage;
pData[attacker].totalFFCount++;
pData[attacker].ffCount++;
// Auto reverse ff logic
if(isDamageDirect) {
// Decrease the RFF scale based on how long since their last FF and an amount
float minutesSinceiLastFFTime = pData[attacker].lastFFTime > 0 ? ((time - pData[attacker].lastFFTime) / 60.0) : 0.1;
pData[attacker].autoRFFScaleFactor -= minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue;
if(pData[attacker].autoRFFScaleFactor < 0.0) {
pData[attacker].autoRFFScaleFactor = 0.0;
}
// Decrement any accumlated ff 'counts'
int ffCountMinutes = RoundFloat(minutesSinceiLastFFTime / 10.0);
pData[attacker].ffCount -= (ffCountMinutes * 2);
if(pData[attacker].ffCount < 0) {
pData[attacker].ffCount = 0;
}
// Calculate a new reverse ff ratio based on scale threshold + damage dealt + # of recent friendly fires events
pData[attacker].autoRFFScaleFactor += hFFAutoScaleAmount.FloatValue * damage * (pData[attacker].ffCount*0.25);
if(pData[attacker].isTroll) {
pData[attacker].autoRFFScaleFactor *= 2;
} else if(hFFAutoScaleMaxRatio.FloatValue > 0.0 && pData[attacker].autoRFFScaleFactor > hFFAutoScaleMaxRatio.FloatValue) {
// Cap it to the max - if they aren't marked as troll
pData[attacker].autoRFFScaleFactor = hFFAutoScaleMaxRatio.FloatValue;
}
}
int prevFFTime = pData[attacker].lastFFTime;
pData[attacker].lastFFTime = time;
// Check for excessive friendly fire damage in short timespan
// If not immune to TK, if over TK threshold, not when escaping, and direct damage
if(~pData[attacker].immunityFlags & Immune_TK
&& pData[attacker].TKDamageBuffer > hThreshold.IntValue
&& !isFinaleEnding
&& isDamageDirect
&& !IsFakeClient(victim) // Don't increment on bot-ff for now
) {
float diffJoinMin = (float(GetTime()) - float(pData[attacker].joinTime)) / 60.0;
float lastFFMin = (float(GetTime()) - float(prevFFTime)) / 60.0;
LogAction(-1, attacker, "Excessive FF (%.2f HP/%.2f total) (%.2f RFF Rate) (joined %.1fm ago) (%.1fmin last FF)",
pData[attacker].TKDamageBuffer,
pData[attacker].totalDamageFF,
pData[attacker].autoRFFScaleFactor,
diffJoinMin,
lastFFMin
);
if(!pData[attacker].pendingAction) {
if(hTKAction.IntValue == 1) {
LogMessage("[TKStopper] Kicking %N for excessive FF (%.2f HP)", attacker, pData[attacker].TKDamageBuffer);
PrintChatToAdmins("[Notice] Kicking %N for excessive FF (%.2f HP)", attacker, pData[attacker].TKDamageBuffer);
KickClient(attacker, "Excessive FF");
} else if(hTKAction.IntValue == 2) {
LogMessage("[TKStopper] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
PrintChatToAdmins("[Notice] Banning %N for excessive FF (%.2f HP) for %d minutes.", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
BanClient(attacker, hBanTime.IntValue, BANFLAG_AUTO | BANFLAG_AUTHID, "Excessive FF (Auto)", "Excessive Friendly Fire (Automatic)", "TKStopper");
} else if(hTKAction.IntValue == 3) {
LogMessage("[TKStopper] %N will be banned for FF on disconnect (%.2f HP) for %d minutes. ", attacker, pData[attacker].TKDamageBuffer, hBanTime.IntValue);
CPrintChatToAdmins("[Notice] %N will be banned for %d minutes for attempted teamkilling (%.2f HP) when they disconnect. Use {olive}/ignore <player> tk{default} to make them immune.", attacker, hBanTime.IntValue, pData[attacker].TKDamageBuffer);
pData[attacker].isTroll = true;
}
pData[attacker].pendingAction = true;
}
damage = 0.0;
return Plugin_Handled;
}
// Modify damages based on criteria
if(pData[victim].jumpAttempts > 0 // If they've attempted suicide, we just incase, disable their ff damage
|| L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) // No FF damage in saferooms
|| time - pData[attacker].joinTime <= hJoinTime.IntValue * 60 // No FF damage within first X minutes
) {
/*
If the amount of seconds since they joined is <= the minimum join time cvar (min) threshold
or if the player is in a saferoom
or if the player tried to suicide jump
Then cancel all damage:
*/
damage = 0.0;
return Plugin_Handled;
}else if(isFinaleEnding) {
// Keep admins immune if escape vehicle out, or if victim is a bot
if(isAdmin || IsFakeClient(victim)) return Plugin_Continue;
// We ignore FF for fire/molotovs, can be accidental / non-issue
if(isDamageDirect)
SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
damage = 0.0;
return Plugin_Changed;
}else if(isDamageDirect && pData[attacker].autoRFFScaleFactor > 0.18) { // 0.18 buffer to ignore fire and propane damage, mistakes can happen
// Apply their reverse ff damage, and have victim take a decreasing amount
if(pData[attacker].isTroll) return Plugin_Stop;
SDKHooks_TakeDamage(attacker, attacker, attacker, pData[attacker].autoRFFScaleFactor * damage);
if(pData[attacker].autoRFFScaleFactor > 1.0)
damage = 0.0;
else
damage /= 2.0;
return Plugin_Changed;
}
}
return Plugin_Continue;
}
/// COMMANDS
Action Command_TKInfo(int client, int args) {
int time = GetTime();
if(!isEnabled) {
ReplyToCommand(client, "Warn: Plugin is disabled in current gamemode (%s)", gamemode);
}
if(args > 0) {
static char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
static char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
1,
COMMAND_FILTER_NO_MULTI | COMMAND_FILTER_NO_IMMUNITY,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0
|| target_count == 0) {
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
int target = target_list[0];
CReplyToCommand(client, "- FF Review for {olive}%N -", target);
if(pData[target].isTroll) {
CReplyToCommand(client, "{olive}- will be banned on disconnect for TK -", target);
}
if(pData[target].immunityFlags == Immune_TK) {
CReplyToCommand(client, "Immunity: {yellow}Teamkiller Detection", target);
} else if(pData[target].immunityFlags == Immune_RFF) {
CReplyToCommand(client, "Immunity: {yellow}Auto reverse-ff", target);
} else if(view_as<int>(pData[target].immunityFlags) > 0) {
CReplyToCommand(client, "Immunity: {yellow}Teamkiller Detection, Auto reverse-ff", target);
} else {
CReplyToCommand(client, "Immunity: {yellow}None", target);
CReplyToCommand(client, "\tUse {olive}/ignore <player> [immunity type]{default} to toggle");
}
float minutesSinceiLastFFTime = GetLastFFMinutes(target);
float activeRate = GetActiveRate(target);
CReplyToCommand(client, "FF Frequency: {yellow}%d {default}(recent: %d, %d forgiven)", pData[target].totalFFCount, pData[target].ffCount, (pData[target].totalFFCount - pData[target].ffCount));
if(pData[client].lastFFTime == 0)
CReplyToCommand(client, "Total FF Damage: {yellow}%.1f HP{default} (last ff Never)", pData[target].totalDamageFF);
else
CReplyToCommand(client, "Total FF Damage: {yellow}%.1f HP{default} (last ff %.1f min ago)", pData[target].totalDamageFF, minutesSinceiLastFFTime);
if(~pData[target].immunityFlags & Immune_TK)
CReplyToCommand(client, "Recent FF (TKDetectBuffer): {yellow}%.1f", pData[target].TKDamageBuffer);
if(~pData[target].immunityFlags & Immune_RFF)
CReplyToCommand(client, "Auto Reverse-FF: {yellow}%.1fx rate", activeRate);
CReplyToCommand(client, "Attempted suicide jumps: {yellow}%d", pData[target].jumpAttempts);
} else {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
float minutesSinceiLastFFTime = (time - pData[i].lastFFTime) / 60.0;
float activeRate = pData[i].autoRFFScaleFactor - (minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue);
if(activeRate < 0.0) {
activeRate = 0.0;
}
PrintToConsoleAll("%20N: %.1f TK-FF buf / %.2f total ff / %d freq. (intrl %d) | %.3f (buf %f) rFF rate | lastff %.1f min ago | %d suicide jumps",
i,
pData[i].TKDamageBuffer,
pData[i].totalDamageFF,
pData[i].totalFFCount,
pData[i].ffCount,
activeRate,
pData[i].autoRFFScaleFactor,
minutesSinceiLastFFTime,
pData[i].jumpAttempts
);
}
}
}
return Plugin_Handled;
}
Action Command_IgnorePlayer(int client, int args) {
char arg1[32], arg2[16];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
if(args < 2) {
CReplyToCommand(client, "Usage: {yellow}sm_ignore <player> <tk|teamkill / rff|reverseff>");
return Plugin_Handled;
}
int flags = 0;
if(StrEqual(arg2, "tk") || StrEqual(arg2, "teamkill")) {
flags = Immune_TK;
} else if(arg2[0] == 'a') {
flags = Immune_TK | Immune_RFF;
} else if(StrEqual(arg2, "reverseff") || StrEqual(arg2, "rff")) {
flags = Immune_RFF;
} else {
CReplyToCommand(client, "Usage: {yellow}sm_ignore <player> <tk|teamkill / rff|reverseff>");
return Plugin_Handled;
}
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS+1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MaxClients,
COMMAND_FILTER_NO_IMMUNITY | COMMAND_FILTER_NO_BOTS,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0
) {
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++) {
int target = target_list[i];
/*if (GetUserAdmin(target) != INVALID_ADMIN_ID) {
ReplyToCommand(client, "%N is an admin and is already immune.", target);
return Plugin_Handled;
}*/
if (flags & Immune_TK) {
if (pData[target].immunityFlags & Immune_TK) {
LogAction(client, target, "\"%L\" re-enabled teamkiller detection for \"%L\"", client, target);
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has re-enabled teamkiller detection for {olive}%N", client, target);
} else {
LogAction(client, target, "\"%L\" ignored teamkiller detection for \"%L\"", client, target);
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has ignored teamkiller detection for {olive}%N", client, target);
}
pData[target].immunityFlags ^= Immune_TK;
}
if (flags & Immune_RFF) {
if (pData[target].immunityFlags & Immune_RFF) {
LogAction(client, target, "\"%L\" re-enabled auto reverse friendly-fire for \"%L\"", client, target);
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has enabled auto reverse friendly-fire for {olive}%N", client, target);
} else {
LogAction(client, target, "\"%L\" disabled auto reverse friendly-fire for \"%L\"", client, target);
CShowActivity2(client, "[FTT] ", "{yellow}%N{default} has disabled auto reverse friendly-fire for {olive}%N", client, target);
pData[target].autoRFFScaleFactor = 0.0;
}
pData[target].immunityFlags ^= Immune_RFF;
}
pData[target].isTroll = false;
}
return Plugin_Handled;
}
public int Native_SetImmunity(Handle plugin, int numParams) {
int target = GetNativeCell(1);
int flag = GetNativeCell(2);
_CheckNative(target, flag);
bool value = GetNativeCell(3);
char flagName[32];
GetImmunityFlagName(flag, flagName, sizeof(flagName));
if(value) {
// Remove immunity
pData[target].immunityFlags &= ~flag;
LogAction(0, target, "removed immunity flag \"%s\" from \"%L\"", flagName, target);
} else {
// Add immunity
pData[target].immunityFlags |= flag;
LogAction(0, target, "added immunity flag \"%s\" to \"%L\"", flagName, target);
}
return 0;
}
void GetImmunityFlagName(int flag, char[] buffer, int bufferLength) {
if(flag == Immune_RFF) {
strcopy(buffer, bufferLength, "Reverse Friendly-Fire");
} else if(flag == Immune_TK) {
strcopy(buffer, bufferLength, "Teamkiller Detection");
} else {
strcopy(buffer, bufferLength, "-error: unknown flag-");
}
}
public int Native_GetImmunity(Handle plugin, int numParams) {
int target = GetNativeCell(1);
int flag = GetNativeCell(2);
_CheckNative(target, flag);
return pData[target].immunityFlags & flag;
}
void _CheckNative(int target, int flag) {
if(target <= 0 || target >= MaxClients) {
ThrowNativeError(SP_ERROR_NATIVE, "Target is out of range (1 to MaxClients)");
} else if(flag <= 0) {
ThrowNativeError(SP_ERROR_NATIVE, "Flag is invalid");
}
}
void WarnStillMarked() {
for(int i = 1; i <= MaxClients; i++) {
if(pData[i].isTroll && IsClientConnected(i) && IsClientInGame(i)) {
CPrintChatToAdmins("Note: {yellow}%N is still marked as troll and will be banned after this game. Use {olive}/ignore <player> tk{default} to ignore them.", i);
}
}
}
/// STOCKS
float GetLastFFMinutes(int client) {
return (GetTime() - pData[client].lastFFTime) / 60.0;
}
float GetActiveRate(int client) {
float activeRate = pData[client].autoRFFScaleFactor - (GetLastFFMinutes(client) * hFFAutoScaleForgivenessAmount.FloatValue);
if(activeRate < 0.0) activeRate = 0.0;
return activeRate;
}
stock bool GetNearestPlayerPosition(int client, float pos[3]) {
static float targetPos[3], lowestDist;
int lowestID = -1;
GetClientAbsOrigin(client, targetPos);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && i != client) {
GetClientAbsOrigin(i, pos);
float distance = GetVectorDistance(pos, targetPos);
if(lowestID == -1 || distance < lowestDist) {
lowestID = i;
lowestDist = distance;
}
}
}
GetClientAbsOrigin(lowestID, pos);
return lowestID > 0;
}
stock void PrintToConsoleAdmins(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
AdminId admin = GetUserAdmin(i);
if(admin != INVALID_ADMIN_ID) {
PrintToConsole(i, "%s", buffer);
}
}
}
PrintToServer("%s", buffer);
}