mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 20:53:20 +00:00
- Fixed server spam for 200IQBots_FlyYouFools - Fixed timer response in L4D2Tools - Added redirect damage to l4d2_ff_test
173 lines
No EOL
5.6 KiB
SourcePawn
173 lines
No EOL
5.6 KiB
SourcePawn
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define PLUGIN_VERSION "1.4"
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#pragma newdecls required
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//#define DEBUG
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static bool bEscapeReady = false;
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static int TankClient;
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//static ConVar hTankDangerDistance;
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public Plugin myinfo =
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{
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name = "Fly You Fools",
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author = "ConnerRia & Jackzmc",
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description = "Survivor bots will retreat from tank. ",
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version = PLUGIN_VERSION,
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url = "N/A"
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}
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("Plugin supports Left 4 Dead series only.");
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}
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CreateConVar("FlyYouFools_Version", PLUGIN_VERSION, "FlyYouFools Version", FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD);
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//hTankDangerDistance = CreateConVar("200IQBots_TankDangerRange", "800.0", "The range by which survivors bots will detect the presence of tank and retreat. ", FCVAR_NOTIFY|FCVAR_REPLICATED);
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HookEvent("map_transition", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEvent("tank_spawn", Event_TankSpawn);
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HookEvent("tank_killed", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEvent("finale_vehicle_incoming", Event_FinaleArriving, EventHookMode_PostNoCopy);
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AutoExecConfig(true, "200IQBots_FlyYouFools");
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}
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public void OnMapStart() {
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TankClient = -1;
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bEscapeReady = false;
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FindExistingTank();
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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TankClient = -1;
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bEscapeReady = false;
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}
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public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast) {
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TankClient = GetClientOfUserId(GetEventInt(event, "userid"));
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CreateTimer(0.1, BotControlTimer, _, TIMER_REPEAT);
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}
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public void Event_FinaleArriving(Event event, const char[] name, bool dontBroadcast) {
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bEscapeReady = true;
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}
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public Action BotControlTimer(Handle timer)
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{
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//remove timer once tank no longer exists, is dead, or finale escape vehicle arrived
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if(bEscapeReady || TankClient == -1 || !IsClientInGame(TankClient) || !IsPlayerAlive(TankClient)) {
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//incase any other tanks are available
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FindExistingTank();
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return Plugin_Stop;
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}
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//Once an AI tank is awakened, m_lookatPlayer is set to a player ID
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//Possible props: m_lookatPlayer, m_zombieState (if 1), m_hasVisibleThreats
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int tank_target = GetEntPropEnt(TankClient, Prop_Send, "m_lookatPlayer", 0);
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if(tank_target > -1) {
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//grab tank position outside loop, only calculate bot
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float TankPosition[3];
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GetClientAbsOrigin(TankClient, TankPosition);
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && IsFakeClient(i))
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{
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//If distance between bot and tank is less than 200IQBots_TankDangerRange's float value
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//if not tank target, and tank != visible threats, then attack. OR if health low, flee
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int health = GetClientHealth(i);
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if(tank_target == i || health <= 40) {
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L4D2_RunScript("CommandABot({cmd=2,bot=GetPlayerFromUserID(%i),target=GetPlayerFromUserID(%i)})", GetClientUserId(i), GetClientUserId(TankClient));
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}else {
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float BotPosition[3];
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GetClientAbsOrigin(i, BotPosition);
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float distance = GetVectorDistance(BotPosition, TankPosition);
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if(distance < 200) {
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L4D2_RunScript("CommandABot({cmd=2,bot=GetPlayerFromUserID(%i),target=GetPlayerFromUserID(%i)})", GetClientUserId(i), GetClientUserId(TankClient));
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//do not attack if super close.
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} else {
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L4D2_RunScript("CommandABot({cmd=0,bot=GetPlayerFromUserID(%i),target=GetPlayerFromUserID(%i)})", GetClientUserId(i), GetClientUserId(TankClient));
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}
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}
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}
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}
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}
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return Plugin_Continue;
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}
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public void FindExistingTank() {
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for (int i = 1; i < MaxClients+1 ;i++) {
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if(IsClientInGame(i) && IsFakeClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == 3) {
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char name[16];
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GetClientName(i, name, sizeof(name));
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if(StrContains(name,"Tank",true) > -1) {
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TankClient = i;
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CreateTimer(0.1, BotControlTimer, _, TIMER_REPEAT);
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break;
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}
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}
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}
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}
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//Credits to Timocop for the stock :D
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/**
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* Runs a single line of vscript code.
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* NOTE: Dont use the "script" console command, it starts a new instance and leaks memory. Use this instead!
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*
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* @param sCode The code to run.
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* @noreturn
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*/
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stock void L4D2_RunScript(const char[] sCode, any ...) {
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static int iScriptLogic = INVALID_ENT_REFERENCE;
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if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic)) {
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iScriptLogic = EntIndexToEntRef(CreateEntityByName("logic_script"));
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if(iScriptLogic == INVALID_ENT_REFERENCE|| !IsValidEntity(iScriptLogic))
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SetFailState("Could not create 'logic_script'");
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DispatchSpawn(iScriptLogic);
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}
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static char sBuffer[512];
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VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
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SetVariantString(sBuffer);
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AcceptEntityInput(iScriptLogic, "RunScriptCode");
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}
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stock void ShowHintToAll(const char[] format, any ...) {
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char buffer[254];
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VFormat(buffer, sizeof(buffer), format, 2);
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static int hintInt = 0;
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if(hintInt >= 9) {
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PrintHintTextToAll("%s",buffer);
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hintInt = 0;
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}
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hintInt++;
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}
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/**
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* Get the classname of an item in a slot
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*
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* @param client The client to check inventory from
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* @param slot The item slot index
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* @param buffer The char[] buffer to set text to
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* @param bufferSize The size of the buffer
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* @return True if item, false if no item
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*/
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stock bool GetItemSlotClassName(int client, int slot, char[] buffer, int bufferSize) {
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int item = GetPlayerWeaponSlot(client, slot);
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if(item > -1) {
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GetEdictClassname(item, buffer, bufferSize);
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return true;
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}else{
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return false;
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}
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} |