mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 16:43:21 +00:00
479 lines
No EOL
14 KiB
SourcePawn
479 lines
No EOL
14 KiB
SourcePawn
#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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// #define DEBUG_PHRASE_LOAD 1
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void ActivateAutoPunish(int client) {
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if(hAutoPunish.IntValue & 2 == 2)
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ApplyTroll(client, "Special Magnet", 0, TrollMod_Constant);
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if(hAutoPunish.IntValue & 1 == 1)
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ApplyTroll(client, "Tank Magnet", 0, TrollMod_Constant);
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if(hAutoPunish.IntValue & 8 == 8)
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ApplyTroll(client, "Vomit Player", 0, TrollMod_Instant);
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else if(hAutoPunish.IntValue & 4 == 4)
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ApplyTroll(client, "Swarm", 0, TrollMod_Instant);
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if(hAutoPunishExpire.IntValue > 0) {
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CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(client));
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}
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}
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void SetWitchTarget(int witch, int target) {
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#if defined _behavior_included
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Behavior behavior = Behavior(witch, WITCH_QUERY);
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BehaviorAction action = behavior.CurrentAction.Last;
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BehaviorAction newaction = view_as<BehaviorAction>(AllocateMemory(18556));
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SDKCall(g_hWitchAttack, newaction, target);
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IActionResult result; result.Init(CHANGE_TO, newaction);
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result.ToAction(action);
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#else
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PrintToServer("[FTT] SetWitchTarget() called when behaviors plugin not found");
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#endif
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}
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bool ToggleMarkPlayer(int client, int target) {
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if(pdata[target].pendingTrollBan > 0) {
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pdata[target].pendingTrollBan = 0;
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LogAction(client, target, "\"%L\" unmarked \"%L\" as troll", client, target);
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ShowActivityEx(client, "[FTT] ", "unmarked %N as troll", target);
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return true;
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}else{
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bool isClientAdmin = GetUserAdmin(client) != INVALID_ADMIN_ID;
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bool isTargetAdmin = GetUserAdmin(target) != INVALID_ADMIN_ID;
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if(isClientAdmin && !isTargetAdmin) {
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Call_StartForward(g_PlayerMarkedForward);
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Call_PushCell(client);
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Call_PushCell(target);
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Call_Finish();
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pdata[target].pendingTrollBan = GetClientUserId(client);
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EnableTroll(target, "No Profanity");
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LogAction(client, target, "\"%L\" marked \"%L\" as troll", client, target);
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ShowActivityEx(client, "[FTT] ", "marked %N as troll", target);
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return true;
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}else{
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ReplyToCommand(client, "cannot mark %N as troll as they are an admin.", target);
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return false;
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}
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}
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}
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// Finds the survivor bot that took over an idle player
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int GetSpectatorClient(int bot) {
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if(!IsFakeClient(bot)) return -1;
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static char netclass[16];
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GetEntityNetClass(bot, netclass, sizeof(netclass));
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if(strcmp(netclass, "SurvivorBot") == 0 ) {
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int user = GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID");
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if(user > 0) return GetClientOfUserId(user);
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}
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return -1;
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}
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stock bool IsPlayerIncapped(int client) {
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return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
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}
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#define MAX_PHRASES_PER_WORD 8
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#define MAX_PHRASE_LENGTH 191
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StringMap REPLACEMENT_PHRASES;
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ArrayList fullMessagePhraseList;
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/* Example:
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exWord
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{
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"1" "phrase1"
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"2" "phrase2"
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}
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*/
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void LoadPhrases() {
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KeyValues kv = new KeyValues("Phrases");
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ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
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char sPath[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
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if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
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delete kv;
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PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
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return;
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}
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static char word[32];
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char phrase[MAX_PHRASE_LENGTH];
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// Go through all the words:
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kv.GotoFirstSubKey();
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int i = 0;
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static char buffer[4];
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do {
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kv.GetSectionName(word, sizeof(word));
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StringToLower(word);
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phrases.Clear();
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for(;;) {
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IntToString(++i, buffer, sizeof(buffer));
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kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
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if(strcmp(phrase, "_null") == 0) break;
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phrases.PushString(phrase);
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}
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i = 0;
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if(StrEqual(word, "_full message phrases")) {
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fullMessagePhraseList = phrases.Clone();
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continue;
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}
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#if defined DEBUG_PHRASE_LOAD
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PrintToServer("Loaded %d phrases for word \"%s\"", phrases.Length, word);
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#endif
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REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
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} while (kv.GotoNextKey(false));
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delete kv;
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}
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ArrayList GetPhrasesArray(const char[] key) {
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int len = strlen(key);
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char[] keyLower = new char[len];
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for(int i = 0; i < len; i++) {
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keyLower[i] = CharToLower(key[i]);
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}
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ArrayList phrases;
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if(REPLACEMENT_PHRASES.GetValue(keyLower, phrases)) {
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return phrases;
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} else {
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return null;
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}
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}
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stock int FindClosestClientAdminPriority(int source, bool ignoreBots, float pos[3]) {
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int c = FindClosestAdmin(source, ignoreBots, pos);
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if(c == -1) return FindClosestClient(source, ignoreBots, pos);
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else return c;
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}
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int FindClosestClient(int source, bool ignoreBots, float pos[3]) {
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int closest = -1;
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float minDist = -1.0;
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static float pos1[3];
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static float pos2[3];
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GetClientAbsOrigin(source, pos1);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && (!ignoreBots || !IsFakeClient(i)) && i != source) {
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GetClientAbsOrigin(i, pos2);
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float dist = GetVectorDistance(pos1, pos2);
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if(minDist == -1.0 || dist <= minDist) {
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closest = i;
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minDist = dist;
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}
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}
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}
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GetClientEyePosition(closest, pos);
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return closest;
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}
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int FindClosestAdmin(int source, bool ignoreBots, float pos[3]) {
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int closest = -1;
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float minDist = -1.0;
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static float pos1[3];
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static float pos2[3];
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GetClientAbsOrigin(source, pos);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) &&
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(ignoreBots || !IsFakeClient(i))
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&& GetUserAdmin(i) != INVALID_ADMIN_ID && i != source
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) {
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GetClientAbsOrigin(i, pos2);
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float dist = GetVectorDistance(pos1, pos2);
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if(minDist == -1.0 || dist <= minDist) {
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closest = i;
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minDist = dist;
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}
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}
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}
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GetClientEyePosition(closest, pos);
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return closest;
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}
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int SpawnItem(const char[] entityName, float pos[3], float ang[3] = NULL_VECTOR) {
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static char classname[32];
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Format(classname, sizeof(classname), "weapon_%s", entityName);
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int spawner = CreateEntityByName(classname);
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if(spawner == -1) return -1;
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DispatchKeyValue(spawner, "solid", "6");
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// DispatchKeyValue(entity_weapon, "model", g_bLeft4Dead2 ? g_sWeaponModels2[model] : g_sWeaponModels[model]);
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DispatchKeyValue(spawner, "rendermode", "3");
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DispatchKeyValue(spawner, "disableshadows", "1");
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TeleportEntity(spawner, pos, ang, NULL_VECTOR);
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DispatchSpawn(spawner);
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TeleportEntity(spawner, pos, ang, NULL_VECTOR);
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return spawner;
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}
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bool IsAnyPlayerNear(int source, float range) {
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static float pos1[3];
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static float pos2[3];
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GetClientAbsOrigin(source, pos1);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && i != source) {
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GetClientAbsOrigin(i, pos2);
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float dist = GetVectorDistance(pos1, pos2);
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if(dist <= range) return true;
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}
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}
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return false;
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}
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void ThrowItemToPlayer(int victim, int target, int slot) {
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int wpn = GetPlayerWeaponSlot(victim, slot);
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if(wpn > 0 && (slot != 1 || DoesClientHaveMelee(victim))) {
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static float pos[3];
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GetClientAbsOrigin(target, pos);
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SDKHooks_DropWeapon(victim, wpn, pos);
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}
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}
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stock void AddInFrontOf(float fVecOrigin[3], float fVecAngle[3], float fUnits, float fOutPut[3])
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{
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float fVecView[3]; GetViewVector(fVecAngle, fVecView);
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fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
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fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
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fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
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}
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stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
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{
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fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
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fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
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fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
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}
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stock void LookAtClient(int iClient, int iTarget) {
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static float fTargetPos[3];
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static float fTargetAngles[3];
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static float fClientPos[3];
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static float fFinalPos[3];
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GetClientEyePosition(iClient, fClientPos);
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GetClientEyePosition(iTarget, fTargetPos);
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GetClientEyeAngles(iTarget, fTargetAngles);
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float fVecFinal[3];
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AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
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MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
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GetVectorAngles(fFinalPos, fFinalPos);
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TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
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}
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stock int GetClientRealHealth(int client) {
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//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
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if(!client
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|| !IsValidEntity(client)
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|| !IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| IsClientObserver(client))
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{
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return -1;
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}
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//If the client is not on the survivors team, then just return the normal client health.
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if(GetClientTeam(client) != 2)
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{
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return GetClientHealth(client);
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}
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//First, we get the amount of temporal health the client has
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float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
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//We declare the permanent and temporal health variables
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float TempHealth;
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int PermHealth = GetClientHealth(client);
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//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
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if(buffer <= 0.0)
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{
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TempHealth = 0.0;
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}
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//In case it is higher than 0, we proceed to calculate the temporl health
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else
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{
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//This is the difference between the time we used the temporal item, and the current time
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float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
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//We get the decay rate from this convar (Note: Adrenaline uses this value)
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float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
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//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
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//before 1 Temporal HP is consumed.
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float constant = 1.0/decay;
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//Then we do the calcs
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TempHealth = buffer - (difference / constant);
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}
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//If the temporal health resulted less than 0, then it is just 0.
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if(TempHealth < 0.0)
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{
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TempHealth = 0.0;
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}
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//Return the value
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return RoundToFloor(PermHealth + TempHealth);
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}
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/// Returns TRUE if set, FALSE if not (if no weapon to shoot)
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bool SetBotTarget(int bot, int target, int targetHP, int loops = 15) {
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if(pdata[target].shootAtTarget == bot) {
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return false;
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} else if(pdata[target].shootAtTarget > 0) {
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return false;
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}
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LookAtClient(target, bot);
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int weapon = GetPlayerWeaponSlot(target, 0);
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if(weapon > -1) {
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pdata[target].shootAtTarget = bot;
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pdata[target].shootAtLoops = loops;
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pdata[bot].shootAtTargetHealth = targetHP;
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int ammo = GetEntProp(weapon, Prop_Send, "m_iClip1");
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DataPack pack = new DataPack();
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// Reverse target and bot:
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pack.WriteCell(target);
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pack.WriteCell(bot);
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pack.WriteCell(weapon);
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pack.WriteCell(ammo);
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CreateTimer(0.1, Timer_ShootReverse, pack, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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return true;
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} else {
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return false;
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}
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}
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// Taken from https://forums.alliedmods.net/showthread.php?t=220132&page=2
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stock void ExplodeProjectile(int entity, bool smoke = true) {
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SetEntProp(entity, Prop_Data, "m_takedamage", 2);
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SetEntProp(entity, Prop_Data, "m_iHealth", 1);
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SDKHooks_TakeDamage(entity, 0, 0, 1.0);
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if(smoke)
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SetEntProp(entity, Prop_Data, "m_nNextThinkTick", 1); //for smoke
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}
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stock bool IsAreaClear(const float pos[3], const float ang[3]) {
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float min[3] = { -30.0, -30.0, -2.0};
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float max[3] = { 30.0, 30.0, 50.0 };
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// DebugTraceHull(pos, pos, min, max);
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TR_TraceHullFilter(pos, pos, min, max, MASK_SOLID, Filter_Solid);
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if(TR_DidHit()) {
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return false;
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}
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return true;
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}
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bool SpawnCarOnPlayer(int target) {
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float pos[3];
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float ang[3];
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GetClientEyePosition(target, pos);
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GetClientEyeAngles(target, ang);
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if(IsAreaClear(pos, ang)) {
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pos[2] += 40.0;
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int id = CreateProp("prop_physics", MODEL_CAR, pos, ang);
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CreateTimer(4.0, Timer_Delete, id);
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return true;
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}
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return false;
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}
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stock int CreateProp(const char[] entClass, const char[] model, const float pos[3], const float ang[3] = { 0.0, 0.0, 0.0 }, const float vel[3] = {0.0, 0.0, 0.0}) {
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int entity = CreateEntityByName(entClass);
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DispatchKeyValue(entity, "model", model);
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DispatchKeyValue(entity, "solid", "6");
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DispatchKeyValue(entity, "targetname", "hsprop");
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DispatchKeyValue(entity, "disableshadows", "1");
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TeleportEntity(entity, pos, ang, vel);
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DispatchSpawn(entity);
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TeleportEntity(entity, pos, ang, vel);
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#if defined DEBUG_LOG_MAPSTART
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PrintToServer("spawn prop %.1f %.1f %.1f model %s", pos[0], pos[1], pos[2], model[7]);
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#endif
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return entity;
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}
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public bool Filter_Solid(int entity, int contentsMask, any data) {
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return entity <= 0;
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}
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float VEH_MIN[3] = { -30.0, -30.0, 2.0};
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float VEH_MAX[3] = { 30.0, 30.0, 20.0 };
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bool SpawnCarToPlayer(int target, float distance) {
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float pos[3], ang[3];
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GetClientAbsOrigin(target, pos);
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pos[2] += 40.0;
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GetClientEyeAngles(target, ang);
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ang[2] = ang[0] = 0.0;
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float endPos[3];
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GetHorizontalPositionFromOrigin(pos, ang, distance, endPos);
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TR_TraceHullFilter(endPos, pos, VEH_MIN, VEH_MAX, MASK_SOLID, Filter_Solid);
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if(TR_DidHit()) {
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return false;
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}
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if(distance > 0.0)
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ang[1] -= 180;
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float vel[3];
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vel[0] = Cosine(DegToRad(ang[1])) * 1500.0;
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vel[1] = Sine(DegToRad(ang[1])) * 1500.0;
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int id = CreateProp("prop_physics", MODEL_CAR, endPos, ang, vel);
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CreateTimer(6.0, Timer_Delete, id);
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return true;
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}
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bool g_iPendingSurvivorAdd;
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int isCustomSurvivor[MAXPLAYERS+1];
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bool AddSurvivor() {
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if (GetClientCount(false) >= MaxClients - 1) {
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return false;
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}
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int i = CreateFakeClient("FTTSurvivorBot");
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bool result;
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if (i > 0) {
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if (DispatchKeyValue(i, "classname", "SurvivorBot")) {
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ChangeClientTeam(i, 2);
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if (DispatchSpawn(i)) {
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result = true;
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}
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}
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g_iPendingSurvivorAdd = true;
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CreateTimer(0.2, Timer_KickBot, i);
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}
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return result;
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}
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void ClearInventory(int client) {
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for(int i = 0; i <= 5; i++) {
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int item = GetPlayerWeaponSlot(client, i);
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if(item > 0) {
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AcceptEntityInput(item, "Kill");
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}
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}
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}
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void StopHealingBots() {
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healTargetPlayer = 0;
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for(int i = 1; i <= MaxClients; i++) {
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pdata[i].flags &= ~view_as<int>(Flag_IsTargettingHealer);
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if(isCustomSurvivor[i]) {
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ClearInventory(i);
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|
KickClient(i);
|
|
}
|
|
}
|
|
if(hAbmAutoHard != null) hAbmAutoHard.IntValue = wasAbmAutoHard;
|
|
if(hSbFixEnabled != null) hSbFixEnabled.BoolValue = wasSbFixEnabled;
|
|
} |