sourcemod-plugins/scripting/include/feedthetrolls/misc.inc
2023-01-04 22:02:27 -06:00

592 lines
17 KiB
SourcePawn

#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
#define AUTOPUNISH_MODE_COUNT 3
// #define DEBUG_PHRASE_LOAD 1
void ActivateAutoPunish(int client) {
if(hAutoPunish.IntValue & 2 == 2)
ApplyTroll(client, "Special Magnet", 0, TrollMod_Constant);
if(hAutoPunish.IntValue & 1 == 1)
ApplyTroll(client, "Tank Magnet", 0, TrollMod_Constant);
if(hAutoPunish.IntValue & 8 == 8)
ApplyTroll(client, "Vomit Player", 0, TrollMod_Instant);
else if(hAutoPunish.IntValue & 4 == 4)
ApplyTroll(client, "Swarm", 0, TrollMod_Instant);
if(hAutoPunishExpire.IntValue > 0) {
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(client));
}
}
// NOTE: Only supports one target at a time, stored globally
bool SetWitchTarget(int witch, int target) {
#if defined _actions_included
g_iWitchAttackVictim = target;
BehaviorAction action = ActionsManager.GetAction(witch, "WitchBehavior");
if(action == INVALID_ACTION || action.Child == INVALID_ACTION) {
return false;
}
action = action.Child;
action.OnUpdate = OnWitchActionUpdate;
return true;
#else
PrintToServer("[FTT] SetWitchTarget() called when behaviors plugin not found");
return false;
#endif
}
bool ToggleMarkPlayer(int client, int target) {
if(pdata[target].pendingTrollBan > 0) {
pdata[target].pendingTrollBan = 0;
LogAction(client, target, "\"%L\" unmarked \"%L\" as troll", client, target);
ShowActivityEx(client, "[FTT] ", "unmarked %N as troll", target);
return true;
}else{
bool isClientAdmin = GetUserAdmin(client) != INVALID_ADMIN_ID;
if(!isClientAdmin) {
ReplyToCommand(client, "cannot mark %N as troll as you are not an admin.", target);
return false;
}
bool isTargetAdmin = GetUserAdmin(target) != INVALID_ADMIN_ID;
if(isTargetAdmin) {
ReplyToCommand(client, "cannot mark %N as troll as they are an admin.", target);
return false;
}
Call_StartForward(g_PlayerMarkedForward);
Call_PushCell(client);
Call_PushCell(target);
Call_Finish();
pdata[target].pendingTrollBan = GetClientUserId(client);
EnableTroll(target, "No Profanity");
LogAction(client, target, "\"%L\" marked \"%L\" as troll", client, target);
ShowActivityEx(client, "[FTT] ", "marked %N as troll", target);
return true;
}
}
// Finds the survivor bot that took over an idle player
int GetSpectatorClient(int bot) {
if(!IsFakeClient(bot)) return -1;
static char netclass[16];
GetEntityNetClass(bot, netclass, sizeof(netclass));
if(strcmp(netclass, "SurvivorBot") == 0 ) {
int user = GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID");
if(user > 0) return GetClientOfUserId(user);
}
return -1;
}
stock bool IsPlayerIncapped(int client) {
return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
}
#define MAX_TYPOS_LENGTH 16
StringMap TYPOS_DICT;
void LoadTypos() {
TYPOS_DICT.Clear();
char sPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_typos.txt");
if(!FileExists(sPath)) {
PrintToServer("[FTT] Missing typos list: data/ftt_typos.txt");
return;
}
File file = OpenFile(sPath, "r", false, NULL_STRING);
if(file == null) {
PrintToServer("[FTT] Cannot open: data/ftt_typos.txt");
return;
}
char buffer[140], key[32];
while(file.ReadLine(buffer, sizeof(buffer))) {
int index = SplitString(buffer, " ", key, sizeof(key));
TYPOS_DICT.SetString(key, buffer[index]);
}
file.Close();
}
#define MAX_PHRASES_PER_WORD 8
#define MAX_PHRASE_LENGTH 191
StringMap REPLACEMENT_PHRASES;
ArrayList fullMessagePhraseList;
/* Example:
exWord
{
"1" "phrase1"
"2" "phrase2"
}
*/
void LoadPhrases() {
KeyValues kv = new KeyValues("Phrases");
ArrayList phrases = new ArrayList(ByteCountToCells(MAX_PHRASE_LENGTH));
char sPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sPath, sizeof(sPath), "data/ftt_phrases.cfg");
if(!FileExists(sPath) || !kv.ImportFromFile(sPath)) {
delete kv;
PrintToServer("[FTT] Could not load phrase list from data/ftt_phrases.cfg");
return;
}
static char word[32];
char phrase[MAX_PHRASE_LENGTH];
// Go through all the words:
kv.GotoFirstSubKey();
int i = 0;
static char buffer[4];
do {
kv.GetSectionName(word, sizeof(word));
StringToLower(word);
phrases.Clear();
for(;;) {
IntToString(++i, buffer, sizeof(buffer));
kv.GetString(buffer, phrase, MAX_PHRASE_LENGTH, "_null");
if(strcmp(phrase, "_null") == 0) break;
phrases.PushString(phrase);
}
i = 0;
if(StrEqual(word, "_full message phrases")) {
fullMessagePhraseList = phrases.Clone();
continue;
}
#if defined DEBUG_PHRASE_LOAD
PrintToServer("Loaded %d phrases for word \"%s\"", phrases.Length, word);
#endif
REPLACEMENT_PHRASES.SetValue(word, phrases.Clone(), true);
} while (kv.GotoNextKey(false));
delete kv;
}
ArrayList GetPhrasesArray(const char[] key) {
int len = strlen(key);
char[] keyLower = new char[len];
for(int i = 0; i < len; i++) {
keyLower[i] = CharToLower(key[i]);
}
ArrayList phrases;
if(REPLACEMENT_PHRASES.GetValue(keyLower, phrases)) {
return phrases;
} else {
return null;
}
}
stock int FindClosestClientAdminPriority(int source, bool ignoreBots, float pos[3]) {
int c = FindClosestAdmin(source, ignoreBots, pos);
if(c == -1) return FindClosestClient(source, ignoreBots, pos);
else return c;
}
int FindClosestClient(int source, bool ignoreBots, float pos[3]) {
int closest = -1;
float minDist = -1.0;
static float pos1[3];
static float pos2[3];
GetClientAbsOrigin(source, pos1);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && (!ignoreBots || !IsFakeClient(i)) && i != source) {
GetClientAbsOrigin(i, pos2);
float dist = GetVectorDistance(pos1, pos2);
if(minDist == -1.0 || dist <= minDist) {
closest = i;
minDist = dist;
}
}
}
GetClientEyePosition(closest, pos);
return closest;
}
int FindClosestAdmin(int source, bool ignoreBots, float pos[3]) {
int closest = -1;
float minDist = -1.0;
static float pos1[3];
static float pos2[3];
GetClientAbsOrigin(source, pos);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) &&
(ignoreBots || !IsFakeClient(i))
&& GetUserAdmin(i) != INVALID_ADMIN_ID && i != source
) {
GetClientAbsOrigin(i, pos2);
float dist = GetVectorDistance(pos1, pos2);
if(minDist == -1.0 || dist <= minDist) {
closest = i;
minDist = dist;
}
}
}
GetClientEyePosition(closest, pos);
return closest;
}
int SpawnItem(const char[] entityName, float pos[3], float ang[3] = NULL_VECTOR) {
static char classname[32];
Format(classname, sizeof(classname), "weapon_%s", entityName);
int spawner = CreateEntityByName(classname);
if(spawner == -1) return -1;
DispatchKeyValue(spawner, "solid", "6");
// DispatchKeyValue(entity_weapon, "model", g_bLeft4Dead2 ? g_sWeaponModels2[model] : g_sWeaponModels[model]);
DispatchKeyValue(spawner, "rendermode", "3");
DispatchKeyValue(spawner, "disableshadows", "1");
TeleportEntity(spawner, pos, ang, NULL_VECTOR);
DispatchSpawn(spawner);
TeleportEntity(spawner, pos, ang, NULL_VECTOR);
return spawner;
}
bool IsAnyPlayerNear(int source, float range) {
static float pos1[3];
static float pos2[3];
GetClientAbsOrigin(source, pos1);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && i != source) {
GetClientAbsOrigin(i, pos2);
float dist = GetVectorDistance(pos1, pos2);
if(dist <= range) return true;
}
}
return false;
}
void ThrowItemToPlayer(int victim, int target, int slot) {
int wpn = GetPlayerWeaponSlot(victim, slot);
if(wpn > 0 && (slot != 1 || DoesClientHaveMelee(victim))) {
static float pos[3];
GetClientAbsOrigin(target, pos);
SDKHooks_DropWeapon(victim, wpn, pos);
}
}
stock void AddInFrontOf(float fVecOrigin[3], float fVecAngle[3], float fUnits, float fOutPut[3])
{
float fVecView[3]; GetViewVector(fVecAngle, fVecView);
fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
}
stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
{
fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
}
stock void LookAtClient(int iClient, int iTarget) {
static float fTargetPos[3];
static float fTargetAngles[3];
static float fClientPos[3];
static float fFinalPos[3];
GetClientEyePosition(iClient, fClientPos);
GetClientEyePosition(iTarget, fTargetPos);
GetClientEyeAngles(iTarget, fTargetAngles);
float fVecFinal[3];
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
GetVectorAngles(fFinalPos, fFinalPos);
TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
stock int GetClientRealHealth(int client) {
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
if(!client
|| !IsValidEntity(client)
|| !IsClientInGame(client)
|| !IsPlayerAlive(client)
|| IsClientObserver(client))
{
return -1;
}
//If the client is not on the survivors team, then just return the normal client health.
if(GetClientTeam(client) != 2)
{
return GetClientHealth(client);
}
//First, we get the amount of temporal health the client has
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
//We declare the permanent and temporal health variables
float TempHealth;
int PermHealth = GetClientHealth(client);
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
if(buffer <= 0.0)
{
TempHealth = 0.0;
}
//In case it is higher than 0, we proceed to calculate the temporl health
else
{
//This is the difference between the time we used the temporal item, and the current time
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
//We get the decay rate from this convar (Note: Adrenaline uses this value)
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
//before 1 Temporal HP is consumed.
float constant = 1.0/decay;
//Then we do the calcs
TempHealth = buffer - (difference / constant);
}
//If the temporal health resulted less than 0, then it is just 0.
if(TempHealth < 0.0)
{
TempHealth = 0.0;
}
//Return the value
return RoundToFloor(PermHealth + TempHealth);
}
/// Returns TRUE if set, FALSE if not (if no weapon to shoot)
bool SetBotTarget(int bot, int target, int targetHP, int loops = 15) {
if(pdata[target].shootAtTarget == bot) {
return false;
} else if(pdata[target].shootAtTarget > 0) {
return false;
}
LookAtClient(target, bot);
int weapon = GetPlayerWeaponSlot(target, 0);
if(weapon > -1) {
pdata[target].shootAtTarget = bot;
pdata[target].shootAtLoops = loops;
pdata[bot].shootAtTargetHealth = targetHP;
int ammo = GetEntProp(weapon, Prop_Send, "m_iClip1");
DataPack pack = new DataPack();
// Reverse target and bot:
pack.WriteCell(target);
pack.WriteCell(bot);
pack.WriteCell(weapon);
pack.WriteCell(ammo);
CreateTimer(0.1, Timer_ShootReverse, pack, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
return true;
} else {
return false;
}
}
// Taken from https://forums.alliedmods.net/showthread.php?t=220132&page=2
stock void ExplodeProjectile(int entity, bool smoke = true) {
SetEntProp(entity, Prop_Data, "m_takedamage", 2);
SetEntProp(entity, Prop_Data, "m_iHealth", 1);
SDKHooks_TakeDamage(entity, 0, 0, 1.0);
if(smoke)
SetEntProp(entity, Prop_Data, "m_nNextThinkTick", 1); //for smoke
}
stock bool IsAreaClear(const float pos[3], const float ang[3]) {
float min[3] = { -30.0, -30.0, -2.0};
float max[3] = { 30.0, 30.0, 50.0 };
// DebugTraceHull(pos, pos, min, max);
TR_TraceHullFilter(pos, pos, min, max, MASK_SOLID, Filter_Solid);
if(TR_DidHit()) {
return false;
}
return true;
}
bool SpawnCarOnPlayer(int target) {
float pos[3];
float ang[3];
GetClientEyePosition(target, pos);
GetClientEyeAngles(target, ang);
if(IsAreaClear(pos, ang)) {
pos[2] += 40.0;
int id = CreateProp("prop_physics", MODEL_CAR, pos, ang);
CreateTimer(4.0, Timer_Delete, id);
return true;
}
return false;
}
stock int CreateProp(const char[] entClass, const char[] model, const float pos[3], const float ang[3] = { 0.0, 0.0, 0.0 }, const float vel[3] = {0.0, 0.0, 0.0}) {
int entity = CreateEntityByName(entClass);
DispatchKeyValue(entity, "model", model);
DispatchKeyValue(entity, "solid", "6");
DispatchKeyValue(entity, "targetname", "hsprop");
DispatchKeyValue(entity, "disableshadows", "1");
TeleportEntity(entity, pos, ang, vel);
DispatchSpawn(entity);
TeleportEntity(entity, pos, ang, vel);
#if defined DEBUG_LOG_MAPSTART
PrintToServer("spawn prop %.1f %.1f %.1f model %s", pos[0], pos[1], pos[2], model[7]);
#endif
return entity;
}
public bool Filter_Solid(int entity, int contentsMask, any data) {
return entity <= 0;
}
float VEH_MIN[3] = { -30.0, -30.0, 2.0};
float VEH_MAX[3] = { 30.0, 30.0, 20.0 };
bool SpawnCarToPlayer(int target, float distance) {
float pos[3], ang[3];
GetClientAbsOrigin(target, pos);
pos[2] += 40.0;
GetClientEyeAngles(target, ang);
ang[2] = ang[0] = 0.0;
float endPos[3];
GetHorizontalPositionFromOrigin(pos, ang, distance, endPos);
TR_TraceHullFilter(endPos, pos, VEH_MIN, VEH_MAX, MASK_SOLID, Filter_Solid);
if(TR_DidHit()) {
return false;
}
if(distance > 0.0)
ang[1] -= 180;
float vel[3];
vel[0] = Cosine(DegToRad(ang[1])) * 1500.0;
vel[1] = Sine(DegToRad(ang[1])) * 1500.0;
int id = CreateProp("prop_physics", MODEL_CAR, endPos, ang, vel);
CreateTimer(6.0, Timer_Delete, id);
return true;
}
bool g_iPendingSurvivorAdd;
int isCustomSurvivor[MAXPLAYERS+1];
bool AddSurvivor() {
if (GetClientCount(false) >= MaxClients - 1) {
return false;
}
int i = CreateFakeClient("FTTSurvivorBot");
bool result;
if (i > 0) {
if (DispatchKeyValue(i, "classname", "SurvivorBot")) {
ChangeClientTeam(i, 2);
if (DispatchSpawn(i)) {
result = true;
}
}
g_iPendingSurvivorAdd = true;
CreateTimer(0.2, Timer_KickBot, i);
}
return result;
}
void ClearInventory(int client) {
for(int i = 0; i <= 5; i++) {
int item = GetPlayerWeaponSlot(client, i);
if(item > 0) {
AcceptEntityInput(item, "Kill");
}
}
}
void StopHealingBots(bool dontKill = false) {
healTargetPlayer = 0;
for(int i = 1; i <= MaxClients; i++) {
pdata[i].flags &= ~view_as<int>(Flag_IsTargettingHealer);
if(isCustomSurvivor[i]) {
ClearInventory(i);
KickClient(i);
}
}
if(!dontKill && IsValidHandle(stopHealingTimer)) {
delete stopHealingTimer;
}
stopHealingTimer = null;
if(hAbmAutoHard != null) hAbmAutoHard.IntValue = wasAbmAutoHard;
if(hSbFixEnabled != null) hSbFixEnabled.BoolValue = wasSbFixEnabled;
}
bool IsAnySurvivorInRange(const float origin[3], float range, int ignorePlayer = 0) {
float pos[3];
range = range * range;
for(int i = 1; i <= MaxClients; i++) {
if(i != ignorePlayer && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
GetClientAbsOrigin(i, pos);
if(GetVectorDistance(origin, pos, true) <= range) {
return true;
}
}
}
return false;
}
int GetRandomThrowableMagnetTarget(ProjectileMagnetType type, int owner = -1) {
static int throwMagnetIndex;
if(throwMagnetIndex == 0) throwMagnetIndex = GetTrollID("Projectile Magnet");
ArrayList checkList = new ArrayList();
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && Trolls[throwMagnetIndex].IsActive(i)) {
if(type == ProjType_Survivors) {
// If the projectile is not owned by player, check if troll flag not enabled
if(owner != i && ~Trolls[throwMagnetIndex].activeFlagClients[i] & view_as<int>(ProjType_Survivors)) continue;
} else if(~Trolls[throwMagnetIndex].activeFlagClients[i] & view_as<int>(type)) {
// Skip if client does not have flag
continue;
}
checkList.Push(i);
}
}
int target = -1;
if(checkList.Length > 0) {
target = checkList.Get(0, checkList.Length - 1);
}
delete checkList;
return target;
}
stock bool CanSeePoint(const float origin[3], const float point[3]) {
TR_TraceRay(origin, point, MASK_ALL, RayType_EndPoint);
return !TR_DidHit(); // Can see point if no collisions
}
stock LookAtPoint(int entity, const float destination[3]){
float angles[3], pos[3], result[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
MakeVectorFromPoints(destination, pos, result);
GetVectorAngles(result, angles);
if(angles[0] >= 270){
angles[0] -= 270;
angles[0] = (90-angles[0]);
}else{
if(angles[0] <= 90){
angles[0] *= -1;
}
}
angles[1] -= 180;
TeleportEntity(entity, NULL_VECTOR, angles, NULL_VECTOR);
}
stock void PrintToConsoleAdmins(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
AdminId admin = GetUserAdmin(i);
if(admin != INVALID_ADMIN_ID) {
PrintToConsole(i, "%s", buffer);
}
}
}
PrintToServer("%s", buffer);
}