sourcemod-plugins/scripting/include/ftt.inc
2022-01-19 14:52:52 -06:00

62 lines
1.4 KiB
SourcePawn

enum L4D2Infected
{
L4D2Infected_None = 0,
L4D2Infected_Smoker = 1,
L4D2Infected_Boomer = 2,
L4D2Infected_Hunter = 3,
L4D2Infected_Spitter = 4,
L4D2Infected_Jockey = 5,
L4D2Infected_Charger = 6,
L4D2Infected_Witch = 7,
L4D2Infected_Tank = 8
};
GlobalForward g_PlayerMarkedForward;
Handle g_hWitchAttack;
Handle hThrowTimer;
ConVar hVictimsList;
ConVar hThrowItemInterval;
ConVar hAutoPunish;
ConVar hMagnetChance;
ConVar hShoveFailChance;
ConVar hAutoPunishExpire;
ConVar hMagnetTargetMode;
ConVar hBadThrowHitSelf;
ConVar hBotReverseFFDefend;
ConVar hSbFriendlyFire;
bool g_bPendingItemGive[MAXPLAYERS+1];
int g_iAmmoTable; //Loads the ammo table to get max ammo for weapons
int autoPunished = -1;
int autoPunishMode;
int lastButtonUser;
int lastCrescendoUser;
int g_iAttackerTarget[MAXPLAYERS+1];
int g_PendingBanTroll[MAXPLAYERS+1];
int gInstaSpecialType = -1;
int gInstaSpecialTarget;
float gInstaSpecialSpawnPos[3];
float gInstaSpecialSpawnAng[3];
bool gInstaSpecialInstaKill;
int gInstaSpecialMagnet[MAXPLAYERS+1];
char steamids[MAXPLAYERS+1][64];
int shootAtTarget[MAXPLAYERS+1];
int shootAtTargetLoops[MAXPLAYERS+1];
int shootAtTargetHP[MAXPLAYERS+1];
#include <feedthetrolls/base>
#include <feedthetrolls/trolls>
#include <feedthetrolls/combos>
#include <feedthetrolls/specials>
#include <feedthetrolls/misc>
#include <feedthetrolls/commands>
#include <feedthetrolls/events>
#include <feedthetrolls/timers>
#include <feedthetrolls/menus>