mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 15:43:20 +00:00
131 lines
No EOL
4.1 KiB
SourcePawn
131 lines
No EOL
4.1 KiB
SourcePawn
#pragma semicolon 1
|
|
#pragma newdecls required
|
|
|
|
//#define DEBUG
|
|
|
|
#define PLUGIN_VERSION "1.0"
|
|
|
|
#include <sourcemod>
|
|
#include <sdktools>
|
|
//#include <sdkhooks>
|
|
|
|
public Plugin myinfo =
|
|
{
|
|
name = "L4D2 Tank Priority",
|
|
author = "jackzmc",
|
|
description = "",
|
|
version = PLUGIN_VERSION,
|
|
url = ""
|
|
};
|
|
|
|
#define TANK_CLASS_ID 8
|
|
|
|
static int tankChooseVictimTicks[MAXPLAYERS+1]; //Per tank
|
|
static int tankChosenVictim[MAXPLAYERS+1];
|
|
static int totalTankDamage[MAXPLAYERS+1]; //Per survivor
|
|
static ArrayList clients;
|
|
|
|
public void OnPluginStart() {
|
|
EngineVersion g_Game = GetEngineVersion();
|
|
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
|
|
SetFailState("This plugin is for L4D/L4D2 only.");
|
|
}
|
|
|
|
clients = new ArrayList(2);
|
|
|
|
HookEvent("player_hurt", Event_PlayerHurt);
|
|
HookEvent("tank_spawn", Event_TankSpawn);
|
|
}
|
|
|
|
|
|
public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
|
|
int class = GetEntProp(attacker, Prop_Send, "m_zombieClass");
|
|
if(class != TANK_CLASS_ID) return Plugin_Continue;
|
|
|
|
//Find a new victim
|
|
if(++tankChooseVictimTicks[attacker] >= 200) {
|
|
tankChooseVictimTicks[attacker] = 0;
|
|
clients.Clear();
|
|
static float tankPos[3], clientPos[3];
|
|
GetClientAbsOrigin(attacker, tankPos);
|
|
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsPlayerIncapacitated(i)) {
|
|
//If a player does less than 50 damage, and has green health add them to list
|
|
if(totalTankDamage[i] < 100 && GetClientHealth(i) > 40) {
|
|
GetClientAbsOrigin(i, clientPos);
|
|
float dist = GetVectorDistance(clientPos, tankPos);
|
|
// Only add targets who are far enough away from tank
|
|
if(dist > 3000.0) {
|
|
PrintToConsoleAll("[TankPriority/debug] Adding player %N to possible victim list. Dist=%f Dmg=%d", i, dist, totalTankDamage[i]);
|
|
int index = clients.Push(i);
|
|
clients.Set(index, dist, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(clients.Length == 0) return Plugin_Continue;
|
|
|
|
clients.SortCustom(Sort_TankTargetter);
|
|
curTarget = clients.Get(0);
|
|
tankChosenVictim[attacker] = curTarget;
|
|
PrintToConsoleAll("[TankPriority] Player Selected to target: %N", curTarget);
|
|
//TODO: Possibly clear totalTankDamage
|
|
return Plugin_Changed;
|
|
}
|
|
|
|
if(tankChosenVictim[attacker] > 0) {
|
|
if(IsClientConnected(tankChosenVictim[attacker]) && IsClientInGame(tankChosenVictim[attacker]) && IsPlayerAlive(tankChosenVictim[attacker]) && !IsPlayerIncapacitated(tankChosenVictim[attacker])) {
|
|
curTarget = tankChosenVictim[attacker];
|
|
return Plugin_Changed;
|
|
} else {
|
|
tankChosenVictim[attacker] = 0;
|
|
}
|
|
}
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
int Sort_TankTargetter(int index1, int index2, Handle array, Handle hndl) {
|
|
int client1 = GetArrayCell(array, index1);
|
|
int client2 = GetArrayCell(array, index2);
|
|
float distance1 = GetArrayCell(array, index2, 0);
|
|
float distance2 = GetArrayCell(array, index2, 1);
|
|
/*500 units away, 0 damage vs 600 units away, 0 damage
|
|
-> target closest 500
|
|
500 units away, 10 damage, vs 600 units away 0 damage
|
|
500 - 10 = 450 vs 600
|
|
*/
|
|
return (totalTankDamage[client1] + RoundFloat(distance1)) - (totalTankDamage[client2] + RoundFloat(distance2));
|
|
}
|
|
|
|
public void Event_PlayerHurt(Event event, const char[] name, bool dontBroadcast) {
|
|
int victim = GetClientOfUserId(event.GetInt("userid"));
|
|
int attacker = GetClientOfUserId(event.GetInt("attacker"));
|
|
int dmg = event.GetInt("dmg_health");
|
|
if(dmg > 0 && attacker > 0 && victim > 0 && IsFakeClient(victim) && GetEntProp(victim, Prop_Send, "m_zombieClass") == TANK_CLASS_ID) {
|
|
if(GetClientTeam(victim) == 3 && GetClientTeam(attacker) == 2) {
|
|
totalTankDamage[victim] += dmg;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast) {
|
|
int tank = GetClientOfUserId(GetEventInt(event, "userid"));
|
|
if(tank > 0 && IsFakeClient(tank)) {
|
|
tankChooseVictimTicks[tank] = -20;
|
|
}
|
|
}
|
|
|
|
bool IsPlayerIncapacitated(int client) {
|
|
return (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1);
|
|
}
|
|
|
|
public void OnClientDisconnect(int client) {
|
|
tankChosenVictim[client] = 0;
|
|
for(int i = 1; i <= MaxClients; i++) {
|
|
if(tankChosenVictim[i] == client) {
|
|
tankChosenVictim[i] = 0;
|
|
}
|
|
}
|
|
} |