mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 11:43:22 +00:00
327 lines
No EOL
11 KiB
SourcePawn
327 lines
No EOL
11 KiB
SourcePawn
#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 23
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//
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enum trollMode {
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Troll_Reset = 0, //0
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Troll_SlowSpeed, //1
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Troll_HigherGravity, //2
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Troll_HalfPrimaryAmmo, //3
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Troll_UziRules, //4
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Troll_PrimaryDisable, //5
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Troll_SlowDrain, //6
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Troll_Clumsy, //7
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Troll_iCantSpellNoMore, //8
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Troll_CameTooEarly, //9
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Troll_KillMeSoftly, //10
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Troll_ThrowItAll, //11
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Troll_GunJam, //12
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Troll_NoPickup, //13
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Troll_Swarm, //14
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Troll_Honk, //15, //TODO: Modify sounds :)
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Troll_SpecialMagnet, //16
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Troll_TankMagnet, //17
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Troll_NoShove, //18
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Troll_DamageBoost, //19
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag
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}
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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"Clusmy", //7
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItAll", //11
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"GunJam", //12
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"NoPickup",
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"Swarm",
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"Honk",
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"Special Magnet",
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"Tank Magnet",
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"No Shove",
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"Damage Boost",
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"Temp Quick Drain",
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"Vomit Player",
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"Vocalize Gag"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically", //11
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"On reload, small chance their gun gets jammed - Can't reload.", //12
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"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
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"Swarms a player with zombies. Requires swarm plugin",
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"Honk",
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"Attracts ALL specials to any alive target with this troll enabled",
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"Attracts ALL tanks to any alive target with this troll enabled",
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"Prevents a player from shoving",
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"Makes a player take more damage than normal",
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)"
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};
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enum L4D2Infected
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{
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L4D2Infected_None = 0,
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L4D2Infected_Smoker = 1,
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L4D2Infected_Boomer = 2,
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L4D2Infected_Hunter = 3,
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L4D2Infected_Spitter = 4,
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L4D2Infected_Jockey = 5,
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L4D2Infected_Charger = 6,
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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};
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int g_iTrollUsers[MAXPLAYERS+1], g_iAttackerTarget[MAXPLAYERS+1];
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int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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//HANDLES
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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//INTEGERS
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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//Applies the selected trollMode to the victim.
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//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
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//TODO: change it to only modifier at once? at least for instant fire & repeat. Menu runs ApplyMode twice
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void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
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ResetClient(victim, false);
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if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
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ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
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return;
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}
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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//bool activating = !HasTrollMode(victim, mode);
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switch(mode) {
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case Troll_iCantSpellNoMore: {}
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case Troll_Honk: {}
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case Troll_TankMagnet: {}
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case Troll_SpecialMagnet: {}
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case Troll_NoShove: {}
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case Troll_SlowDrain: {}
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case Troll_TempHealthQuickDrain: {}
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case Troll_VomitPlayer: {
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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}
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case Troll_Reset: {
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ShowActivity(client, "reset troll effects for %N. ", victim);
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g_iTrollUsers[victim] = Troll_Reset;
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return;
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}
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case Troll_SlowSpeed:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case Troll_HigherGravity:
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SetEntityGravity(victim, 1.3);
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case Troll_HalfPrimaryAmmo: {
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//TODO: Implement modifier code
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case Troll_UziRules: {
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_PrimaryDisable: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_NoPickup);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_NoPickup: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_Clumsy: {
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//TODO: Implement modifier code
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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g_iTrollUsers[victim] = mode;
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CreateTimer(0.2, Timer_GivePistol);
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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}
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case Troll_CameTooEarly:
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//TODO: Implement modifier code
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ReplyToCommand(client, "This troll mode is not implemented.");
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case Troll_KillMeSoftly: {
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char wpn[32];
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GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
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if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
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ClientCommand(victim, "slot5");
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g_bPendingItemGive[victim] = true;
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}else{
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ReplyToCommand(client, "User does not have pills or adrenaline");
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return;
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}
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//TODO: Implement TrollMod_Repeat
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return;
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}
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case Troll_ThrowItAll: {
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if(modifier == TrollMod_InstantFire)
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
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PrintToServer("Created new throw item timer");
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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}
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case Troll_Swarm: {
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if(modifier == TrollMod_InstantFire) {
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FakeClientCommandEx(client, "sm_swarm #%d", victim);
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}else if(modifier == TrollMod_Repeat) {
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FakeClientCommandEx(client, "sm_swarmtoggle #%d", victim);
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}else{
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ReplyToCommand(client, "Invalid modifier for mode.");
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return;
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}
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}
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case Troll_GunJam: {
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
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else
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ReplyToCommand(client, "Victim does not have a primary weapon.");
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} default: {
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ReplyToCommand(client, "This trollMode is not implemented.");
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PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
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}
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}
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if(!silent) {
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if(HasTrollMode(victim, mode)) {
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ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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}else{
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if(modifier == TrollMod_Repeat)
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ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
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else
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ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
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}
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}
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//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
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if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
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g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
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}
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}
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bool HasTrollMode(int client, trollMode mode) {
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return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
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}
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void ToggleTrollMode(int client, trollMode mode) {
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g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
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}
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void TurnOffTrollMode(int client, trollMode mode) {
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if(HasTrollMode(client, mode)) {
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ToggleTrollMode(client, mode);
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}
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}
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void ResetClient(int victim, bool wipe = true) {
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if(wipe) g_iTrollUsers[victim] = Troll_Reset;
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKUnhook(wpn, SDKHook_Reload, Event_WeaponReload);
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}
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void ActivateAutoPunish(int client) {
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if(hAutoPunish.IntValue & 2 == 2)
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ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
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if(hAutoPunish.IntValue & 1 == 1)
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ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
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if(hAutoPunish.IntValue & 8 == 8)
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ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
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else if(hAutoPunish.IntValue & 4 == 4)
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ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
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if(hAutoPunishExpire.IntValue > 0) {
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CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
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}
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}
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bool ToggleMarkPlayer(int client, int target) {
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if(g_PendingBanTroll[target]) {
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g_PendingBanTroll[target] = false;
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ShowActivity(client, "unmarked %N as troll", target);
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return true;
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}else{
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AdminId admin_client = GetUserAdmin(client);
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AdminId admin_target = GetUserAdmin(target);
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if(admin_client != INVALID_ADMIN_ID && admin_target == INVALID_ADMIN_ID ) {
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Call_StartForward(g_PlayerMarkedForward);
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Call_PushCell(client);
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Call_PushCell(target);
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Call_Finish();
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g_PendingBanTroll[target] = true;
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ShowActivity(client, "marked %N as troll", target);
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return true;
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}else{
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ReplyToCommand(client, "cannot mark %N as troll as they are an admin.", target);
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return false;
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}
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}
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}
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stock int FindIdlePlayerBot(int client) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsFakeClient(i)) {
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int user = GetEntProp(i, Prop_Send, "m_humanSpectatorUserID");
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int bot = GetClientOfUserId(user);
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return bot > 0 ? bot : client;
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}
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}
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return client;
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}
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stock bool IsPlayerIncapped(int client) {
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return GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1;
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} |