sourcemod-plugins/scripting/include/feedthetrolls.inc

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SourcePawn

#define TROLL_MODE_COUNT 15
//
enum trollMode {
Troll_Reset = 0, //0
Troll_SlowSpeed, //1
Troll_HigherGravity, //2
Troll_HalfPrimaryAmmo, //3
Troll_UziRules, //4
Troll_PrimaryDisable, //5
Troll_SlowDrain, //6
Troll_Clumsy, //7
Troll_iCantSpellNoMore, //8
Troll_CameTooEarly, //9
Troll_KillMeSoftly, //10
Troll_ThrowItAll, //11
Troll_GunJam, //12
Troll_NoPickup, //13
Troll_Swarm //14
}
enum TrollModifier{
TrollMod_None = 0,
TrollMod_InstantFire = 1,
TrollMod_Repeat = 2
}
char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"Reset User", //0
"Slow Speed", //1
"Higher Gravity", //2
"Half Primary Ammo", //3
"UziRules", //4
"PrimaryDisable", //5
"SlowDrain", //6
"Clusmy", //7
"iCantSpellNoMore", //8
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll", //11
"GunJam", //12
"NoPickup",
"Swarm"
};
char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
"Sets player speed to 0.8x of normal speed", //1
"Sets player gravity to 1.3x of normal gravity", //2
"Cuts their primary reserve ammo in half", //3
"Picking up a weapon gives them a UZI instead", //4
"Player cannot pickup any weapons, only melee/pistols", //5
"Player slowly loses health", //6
"Player drops axe periodically or on demand", //7
"Chat messages letter will randomly changed with wrong letters ", //8
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically", //11
"On reload, small chance their gun gets jammed - Can't reload.", //12
"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
"Swarms a player with zombies. Requires swarm plugin"
};
int g_iTrollUsers[MAXPLAYERS+1];
bool g_bPendingItemGive[MAXPLAYERS+1];
//Applies the selected trollMode to the victim.
//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
//TODO: change it to only modifier at once? at least for instant fire & repeat. Menu runs ApplyMode twice
void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier) {
ResetClient(victim, false);
if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
return;
}
//bool activating = !HasTrollMode(victim, mode);
switch(mode) {
case Troll_iCantSpellNoMore: {}
case Troll_Reset: {
ShowActivity(client, "reset troll effects for %N. ", victim);
g_iTrollUsers[victim] = Troll_Reset;
return;
}
case Troll_SlowSpeed:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case Troll_HigherGravity:
SetEntityGravity(victim, 1.3);
case Troll_HalfPrimaryAmmo: {
//TODO: Implement modifier code
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case Troll_UziRules: {
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_PrimaryDisable: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_NoPickup);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_NoPickup: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_Clumsy: {
//TODO: Implement modifier code
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
g_iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
}
case Troll_CameTooEarly:
//TODO: Implement modifier code
ReplyToCommand(client, "This troll mode is not implemented.");
case Troll_KillMeSoftly: {
char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
g_bPendingItemGive[victim] = true;
}else{
ReplyToCommand(client, "User does not have pills or adrenaline");
return;
}
//TODO: Implement TrollMod_Repeat
return;
}
case Troll_ThrowItAll: {
if(modifier == TrollMod_InstantFire)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
PrintToServer("Created new throw item timer");
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
case Troll_Swarm: {
if(modifier == TrollMod_InstantFire) {
FakeClientCommandEx(client, "sm_swarm #%d", victim);
}else if(modifier == TrollMod_Repeat) {
FakeClientCommandEx(client, "sm_swarmtoggle #%d", victim);
}else{
ReplyToCommand(client, "Invalid modifier for mode.");
return;
}
}
case Troll_GunJam: {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else
ReplyToCommand(client, "Victim does not have a primary weapon.");
} default: {
ReplyToCommand(client, "This trollMode is not implemented.");
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
}
}
ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
g_iTrollUsers[victim] |= 1 << (view_as<int>(mode) - 1);
}
}
bool HasTrollMode(int client, trollMode mode) {
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
}
void ToggleTrollMode(int client, trollMode mode) {
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
}
void TurnOffTrollMode(int client, trollMode mode) {
if(HasTrollMode(client, mode)) {
ToggleTrollMode(client, mode);
}
}
void ResetClient(int victim, bool wipe = true) {
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKUnhook(wpn, SDKHook_Reload, Event_WeaponReload);
}