mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 13:03:20 +00:00
99 lines
2.5 KiB
SourcePawn
99 lines
2.5 KiB
SourcePawn
#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#define MAX_TIME_ONLINE_MS 604800
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#include <sourcemod>
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#include <sdktools>
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//#include <sdkhooks>
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int startupTime, triesBots, triesEmpty;
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public Plugin myinfo = {
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name = "L4D2 Autorestart",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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ConVar noHibernate;
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public void OnPluginStart() {
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startupTime = GetTime();
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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noHibernate = FindConVar("sv_hibernate_when_empty");
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RegAdminCmd("sm_request_restart", Command_RequestRestart, ADMFLAG_GENERIC);
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CreateTimer(600.0, Timer_Check, _, TIMER_REPEAT);
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}
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public Action Command_RequestRestart(int client, int args) {
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if(IsServerEmpty()) {
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ReplyToCommand(client, "Restarting...");
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LogAction(client, -1, "requested to restart server if empty.");
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ServerCommand("quit");
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}else{
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ReplyToCommand(client, "Players are online.");
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}
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return Plugin_Handled;
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}
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public Action Timer_Check(Handle h) {
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if(IsServerEmptyWithOnlyBots()) {
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if(++triesBots > 0) {
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//Server is stuck in non-hibernation with only bots, quit
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LogAction(0, -1, "Detected server in hibernation with no players, restarting...");
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ServerCommand("quit");
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}
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return Plugin_Continue;
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} else if(GetTime() - startupTime > MAX_TIME_ONLINE_MS) {
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LogAction(0, -1, "Server has passed max online time threshold, will restart if remains empty");
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noHibernate.BoolValue = true;
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if(IsServerEmpty()) {
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if(++triesEmpty > 4) {
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LogAction(0, -1, "Server has passed max online time threshold and is empty after %d tries, restarting now", triesEmpty);
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ServerCommand("quit");
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}
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return Plugin_Continue;
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}
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}
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triesBots = 0;
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triesEmpty = 0;
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return Plugin_Continue;
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}
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// Returns true if server is empty, and there is only bots. No players
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bool IsServerEmptyWithOnlyBots() {
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bool hasBot;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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if(IsFakeClient(i))
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//Has a bot, but there could be other players.
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hasBot = true;
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else
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//Is player, not empty.
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return false;
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}
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}
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return hasBot;
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}
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//Returns true if there is a bot connected and there is no real players
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bool IsServerEmpty() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && !IsFakeClient(i)) {
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return false;
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}
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}
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return true;
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}
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