sourcemod-plugins/scripting/include/editor/editor.sp
2024-07-15 11:38:22 -05:00

1024 lines
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34 KiB
SourcePawn

int BUILDER_COLOR[4] = { 0, 255, 0, 235 };
int GLOW_BLUE[4] = { 3, 148, 252 };
int GLOW_RED_ALPHA[4] = { 255, 0, 0, 235 };
int GLOW_WHITE[4] = { 255, 255, 255, 255 };
int GLOW_GREEN[4] = { 3, 252, 53 };
float ORIGIN_SIZE[3] = { 2.0, 2.0, 2.0 };
char ON_OFF_STRING[2][] = {
"\x05OFF\x01",
"\x05ON\x01"
}
char COLOR_INDEX[4] = "RGBA";
enum editMode {
INACTIVE = 0,
MOVE_ORIGIN,
SCALE,
COLOR,
FREELOOK,
}
char MODE_NAME[5][] = {
"Error",
"Move & Rotate",
"Scale",
"Color",
"Freelook"
}
enum {
Edit_None,
Edit_Copy = 1,
Edit_Preview = 2,
Edit_WallCreator = 4,
Edit_Manager = 8
}
enum buildType {
Build_Solid,
Build_Physics,
Build_NonSolid,
// TODO: Build_Weapon (spawn as weapon?)
}
enum StackerDirection {
Stack_Off,
Stack_Left,
Stack_Right,
Stack_Forward,
Stack_Backward,
Stack_Up,
Stack_Down
}
char STACK_DIRECTION_NAME[7][] = {
"\x05OFF",
"\x04Left",
"\x04Right",
"\x04Forward",
"\x04Backward",
"\x04Up",
"\x04Down",
}
ArrayList createdWalls;
enum struct EditorData {
int client;
char classname[64];
char data[32];
char name[32];
float origin[3];
float angles[3];
float prevOrigin[3]; // for cancelling edits
float prevAngles[3];
float mins[3];
float size[3];
int color[4];
int colorIndex;
int axis;
int snapAngle;
float rotateSpeed;
int moveSpeed;
float moveDistance;
int entity;
bool hasCollision; /// possibly merge into .flags
bool hasCollisionRotate; //^
StackerDirection stackerDirection;
editMode mode;
buildType buildType;
int flags;
PrivateForward callback;
bool isEditCallback;
void Reset(bool initial = false) {
// Clear preview entity
if(this.entity != INVALID_ENT_REFERENCE && (this.flags & Edit_Preview) && IsValidEntity(this.entity)) {
RemoveEntity(this.entity);
}
this.stackerDirection = Stack_Off;
this.entity = INVALID_ENT_REFERENCE;
this.data[0] = '\0';
this.name[0] = '\0';
this.size[0] = this.size[1] = this.size[2] = 5.0;
this.angles[0] = this.angles[1] = this.angles[2] = 0.0;
this.colorIndex = 0;
this.axis = 0;
this.moveDistance = 200.0;
this.flags = Edit_None;
this.classname[0] = '\0';
this.CalculateMins();
this.SetMode(INACTIVE);
this.rotateSpeed = 0.1;
// Settings that don't get reset on new spawns:
if(initial) {
this.color[0] = this.color[1] = this.color[2] = this.color[3] = 255;
this.moveSpeed = 1;
this.snapAngle = 30;
this.hasCollision = true;
this.hasCollisionRotate = false;
this.buildType = Build_Solid;
}
}
void CalculateMins() {
this.mins[0] = -this.size[0];
this.mins[1] = -this.size[1];
this.mins[2] = -this.size[2];
}
void Draw(int color[4], float lifetime, float amplitude = 0.1) {
if(this.flags & Edit_WallCreator || this.entity == INVALID_ENT_REFERENCE) {
Effect_DrawBeamBoxRotatableToAll(this.origin, this.mins, this.size, this.angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, amplitude, color, 0);
} else {
if(this.snapAngle != 1) {
this.angles[0] = RoundToNearestInterval(this.angles[0], this.snapAngle);
this.angles[1] = RoundToNearestInterval(this.angles[1], this.snapAngle);
this.angles[2] = RoundToNearestInterval(this.angles[2], this.snapAngle);
}
TeleportEntity(this.entity, this.origin, this.angles, NULL_VECTOR);
}
Effect_DrawAxisOfRotationToAll(this.origin, this.angles, ORIGIN_SIZE, g_iLaserIndex, 0, 0, 30, 0.2, 0.1, 0.1, 0, 0.0, 0);
}
// Updates the entity with certain changed settings
void UpdateEntity() {
int alpha = this.color[3];
// Keep previews transparent
SetEntityRenderColor(this.entity, this.color[0], this.color[1], this.color[2], alpha);
}
bool CheckEntity() {
if(this.entity != INVALID_ENT_REFERENCE) {
if(this.entity == -1 && !IsValidEntity(this.entity)) {
PrintToChat(this.client, "\x04[Editor]\x01 Entity has vanished, editing cancelled.");
this.Reset();
return false;
}
}
return true;
}
bool IsActive() {
return this.mode != INACTIVE && this.CheckEntity();
}
void SetMode(editMode mode) {
this.mode = mode;
}
void SetData(const char[] data) {
strcopy(this.data, sizeof(this.data), data);
}
void SetName(const char[] name) {
strcopy(this.name, sizeof(this.name), name);
}
void SetCallback(PrivateForward callback, bool isEditCallback) {
this.callback = callback;
this.isEditCallback = isEditCallback;
}
void CycleMode() {
// Remove frozen state when cycling
int flags = GetEntityFlags(this.client) & ~FL_FROZEN;
SetEntityFlags(this.client, flags);
switch(this.mode) {
// MODES:
// - MOVE & ROTAT
// - SCALE or COLOR
// - FREELOOK
case MOVE_ORIGIN: {
if(this.flags & Edit_WallCreator) {
this.mode = SCALE;
} else if(this.flags & Edit_Preview) {
this.mode = COLOR;
} else {
this.mode = FREELOOK;
}
}
case SCALE: {
this.mode = FREELOOK;
}
case COLOR: {
this.mode = FREELOOK;
}
case FREELOOK: {
this.mode = MOVE_ORIGIN;
}
}
PrintToChat(this.client, "\x04[Editor]\x01 Mode: \x05%s\x01 (Press \x04RELOAD\x01 to change)", MODE_NAME[this.mode]);
}
void CycleStacker() {
int newDirection = view_as<int>(this.stackerDirection) + 1;
if(newDirection == view_as<int>(Stack_Down)) newDirection = 0;
this.stackerDirection = view_as<StackerDirection>(newDirection);
PrintToChat(this.client, "\x04[Editor]\x01 Stacker: %s\x01", STACK_DIRECTION_NAME[this.stackerDirection]);
}
void ToggleCollision() {
this.hasCollision = !this.hasCollision
PrintToChat(this.client, "\x04[Editor]\x01 Collision: %s", ON_OFF_STRING[view_as<int>(this.hasCollision)]);
}
void ToggleCollisionRotate() {
this.hasCollisionRotate = !this.hasCollisionRotate
PrintToChat(this.client, "\x04[Editor]\x01 Rotate with Collision: %s", ON_OFF_STRING[view_as<int>(this.hasCollisionRotate)]);
}
void CycleAxis() {
// if(tick - cmdThrottle[this.client] <= 0.1) return;
if(this.axis == 0) {
this.axis = 1;
PrintToChat(this.client, "\x04[Editor]\x01 Rotate Axis: \x05ROLL (Z)\x01");
} else {
this.axis = 0;
PrintToChat(this.client, "\x04[Editor]\x01 Rotate Axis: \x05PITCH AND HEADING (X, Y)\x01");
}
// cmdThrottle[this.client] = tick;
}
void IncrementAxis(int axis, int mouse) {
if(this.snapAngle == 1) {
this.angles[axis] += mouse * this.rotateSpeed;
} else {
if(mouse > 0) this.angles[axis] += this.snapAngle;
else if(mouse < 0) this.angles[axis] -= this.snapAngle;
}
}
void CycleSnapAngle(float tick) {
if(tick - cmdThrottle[this.client] <= 0.1) return;
switch(this.snapAngle) {
case 1: this.snapAngle = 15;
case 15: this.snapAngle = 30;
case 30: this.snapAngle = 45;
case 45: this.snapAngle = 90;
case 90: this.snapAngle = 1;
}
// this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
// this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
// this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
if(this.snapAngle == 1)
PrintToChat(this.client, "\x04[Editor]\x01 Rotate Snap Degrees: \x04(OFF)\x01", this.snapAngle);
else
PrintToChat(this.client, "\x04[Editor]\x01 Rotate Snap Degrees: \x05%d\x01", this.snapAngle);
cmdThrottle[this.client] = tick;
}
void CycleSpeed(float tick) {
if(tick - cmdThrottle[this.client] <= 0.25) return;
this.moveSpeed++;
if(this.moveSpeed > 10) this.moveSpeed = 1;
PrintToChat(this.client, "\x04[Editor]\x01 Scale Speed: \x05%d\x01", this.moveSpeed);
cmdThrottle[this.client] = tick;
}
void CycleBuildType() {
// No tick needed, is handled externally
if(this.classname[0] != '\0') {
PrintToChat(this.client, "\x04[Editor]\x01 Spawn as: \x05%s\x01 (fixed)", this.classname);
} else if(this.buildType == Build_Physics) {
this.buildType = Build_Solid;
PrintToChat(this.client, "\x04[Editor]\x01 Spawn as: \x05Solid\x01");
} else if(this.buildType == Build_Solid) {
this.buildType = Build_Physics;
PrintToChat(this.client, "\x04[Editor]\x01 Spawn as: \x05Physics\x01");
} else {
this.buildType = Build_NonSolid;
PrintToChat(this.client, "\x04[Editor]\x01 Spawn as: \x05Non Solid\x01");
}
}
void CycleColorComponent(float tick) {
if(tick - cmdThrottle[this.client] <= 0.25) return;
this.colorIndex++;
if(this.colorIndex > 3) this.colorIndex = 0;
char component[16];
for(int i = 0; i < 4; i++) {
if(this.colorIndex == i)
Format(component, sizeof(component), "%s \x05%c\x01", component, COLOR_INDEX[i]);
else
Format(component, sizeof(component), "%s %c", component, COLOR_INDEX[i]);
}
PrintToChat(this.client, "\x04[Editor]\x01 Color: %s", component);
cmdThrottle[this.client] = tick;
}
void IncrementSize(int axis, float amount) {
this.size[axis] += amount;
if(this.size[axis] < 0.0) {
this.size[axis] = 0.0;
}
this.CalculateMins();
}
void IncreaseColor(int amount) {
int newValue = this.color[this.colorIndex] + amount;
if(newValue > 255) newValue = 255;
else if(newValue < 0) newValue = 0;
this.color[this.colorIndex] = newValue;
this.UpdateEntity();
PrintCenterText(this.client, "%d %d %d %d", this.color[0], this.color[1], this.color[2], this.color[3]);
}
// Complete the edit, wall creation, or spawning
CompleteType Done(int& entity) {
CompleteType type;
if(this.flags & Edit_WallCreator) {
type = this._FinishWall(entity) ? Complete_WallSuccess : Complete_WallError;
} else if(this.flags & Edit_Preview) {
type = this._FinishPreview(entity) ? Complete_PropSpawned : Complete_PropError;
} else {
// Is edit, do nothing, just reset
PrintHintText(this.client, "Edit Complete");
this.Reset();
entity = 0;
type = Complete_EditSuccess;
}
if(this.callback) {
Call_StartForward(this.callback);
Call_PushCell(this.client);
Call_PushCell(entity);
Call_PushCell(type);
bool result;
Call_Finish(result);
// Cancel menu:
if(this.isEditCallback) delete this.callback;
if(this.isEditCallback || !result) {
// No native way to close a menu, so open a dummy menu and close it:
// Handler doesn't matter, no options are added
Menu menu = new Menu(Spawn_RootHandler);
menu.Display(this.client, 1);
} else {
delete this.callback;
}
}
return type;
}
bool _FinishWall(int& id) {
if(~this.flags & Edit_WallCreator) {
this.Reset();
return false;
}
// Don't need to build a new one if we editing:
int blocker = this.entity;
bool isEdit = false;
if(blocker != INVALID_ENT_REFERENCE) {
RemoveEntity(this.entity);
isEdit = true;
}
blocker = CreateEntityByName("func_brush");
if(blocker == -1) return false;
DispatchKeyValueVector(blocker, "mins", this.mins);
DispatchKeyValueVector(blocker, "maxs", this.size);
DispatchKeyValueVector(blocker, "boxmins", this.mins);
DispatchKeyValueVector(blocker, "boxmaxs", this.size);
DispatchKeyValue(blocker, "excludednpc", "player");
DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "model", DUMMY_MODEL);
DispatchKeyValue(blocker, "intialstate", "1");
// DispatchKeyValueVector(blocker, "angles", this.angles);
DispatchKeyValue(blocker, "BlockType", "4");
char name[32];
Format(name, sizeof(name), "editor_%d", createdWalls.Length);
DispatchKeyValue(blocker, "targetname", name);
// DispatchKeyValue(blocker, "excludednpc", "player");
TeleportEntity(blocker, this.origin, this.angles, NULL_VECTOR);
if(!DispatchSpawn(blocker)) return false;
SetEntPropVector(blocker, Prop_Send, "m_vecMins", this.mins);
SetEntPropVector(blocker, Prop_Send, "m_vecMaxs", this.size);
SetEntProp(blocker, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(blocker, Prop_Send, "m_fEffects");
enteffects |= 32; //EF_NODRAW
SetEntProp(blocker, Prop_Send, "m_fEffects", enteffects);
AcceptEntityInput(blocker, "Enable");
SDKHook(blocker, SDKHook_Use, OnWallClicked);
this.Draw(GLOW_GREEN, 5.0, 1.0);
this.Reset();
if(!isEdit) {
id = createdWalls.Push(EntIndexToEntRef(blocker));
PrintToChat(this.client, "\x04[Editor]\x01 Created wall \x05#%d\x01.", id);
}
return true;
}
bool _FinishPreview(int& entity) {
if(StrContains(this.classname, "weapon") > -1) {
entity = this._CreateWeapon();
} else {
entity = this._CreateProp();
}
DispatchKeyValue(entity, "targetname", "editor_propspawner");
TeleportEntity(entity, this.origin, this.angles, NULL_VECTOR);
if(!DispatchSpawn(entity)) {
return false;
}
SetEntityRenderColor(entity, this.color[0], this.color[1], this.color[2], this.color[3]);
SetEntityRenderColor(this.entity, 255, 128, 255, 200); // reset ghost color
GlowEntity(entity, 1.1);
// Confusing when we resume into freelook, so reset
if(this.mode == FREELOOK)
this.SetMode(MOVE_ORIGIN);
// Add to spawn list and add to recent list
AddSpawnedItem(entity, this.client);
char model[128];
GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
AddRecent(model, this.name);
// Get the new position for preview with regards to this.stackerDirection
if(this.stackerDirection != Stack_Off) {
float size[3];
GetEntityDimensions(this.entity, size);
float sign = 1.0;
if(this.stackerDirection == Stack_Left || this.stackerDirection == Stack_Right) {
if(this.stackerDirection == Stack_Left) sign = -1.0;
GetSidePositionFromOrigin(this.origin, this.angles, sign * size[1] * 0.90, this.origin);
} else if(this.stackerDirection == Stack_Forward || this.stackerDirection == Stack_Backward) {
if(this.stackerDirection == Stack_Backward) sign = -1.0;
GetHorizontalPositionFromOrigin(this.origin, this.angles, sign * size[0] * 0.90, this.origin);
} else {
if(this.stackerDirection == Stack_Down) sign = -1.0;
this.origin[2] += (size[2] * sign);
}
}
PrintHintText(this.client, "%s\n%s", this.classname, this.data);
// PrintToChat(this.client, "\x04[Editor]\x01 Editing copy \x05%d\x01 of entity \x05%d\x01. End with \x05/edit done\x01 or \x04/edit cancel\x01", entity, oldEntity);
// Don't kill preview until cancel
return true;
}
int _CreateWeapon() {
int entity = -1;
entity = CreateEntityByName(this.classname);
if(entity == -1) return -1;
if(StrEqual(this.classname, "weapon_melee_spawn")) {
DispatchKeyValue(entity, "melee_weapon", this.data);
}
DispatchKeyValue(entity, "count", "1");
DispatchKeyValue(entity, "spawnflags", "10");
return entity;
}
int _CreateProp() {
int entity = -1;
if(this.classname[0] != '\0') {
entity = CreateEntityByName(this.classname);
} else if(this.buildType == Build_Physics)
entity = CreateEntityByName("prop_physics");
else
entity = CreateEntityByName("prop_dynamic_override");
if(entity == -1) return false;
char model[128];
GetEntPropString(this.entity, Prop_Data, "m_ModelName", model, sizeof(model));
DispatchKeyValue(entity, "model", model);
if(this.buildType == Build_NonSolid)
DispatchKeyValue(entity, "solid", "0");
else
DispatchKeyValue(entity, "solid", "6");
return entity;
}
// Turns current entity into a copy (not for walls)
int Copy() {
if(this.entity == INVALID_ENT_REFERENCE) return -1;
char classname[64];
GetEntityClassname(this.entity, classname, sizeof(classname));
int entity = CreateEntityByName(classname);
if(entity == -1) return -1;
GetEntPropString(this.entity, Prop_Data, "m_ModelName", classname, sizeof(classname));
DispatchKeyValue(entity, "model", classname);
Format(classname, sizeof(classname), "editor_%d", this.entity);
DispatchKeyValue(entity, "targetname", classname);
DispatchKeyValue(entity, "solid", "6");
DispatchSpawn(entity);
if(StrEqual(this.classname, "prop_wall_breakable")) {
DispatchKeyValue(entity, "classname", "prop_door_rotating");
}
TeleportEntity(entity, this.origin, this.angles, NULL_VECTOR);
this.entity = entity;
this.flags |= Edit_Copy;
return entity;
}
// Start editing a new wall entity
void StartWall() {
this.Reset();
this.flags |= Edit_WallCreator;
}
bool PreviewWeapon(const char[] classname, const char[] data) {
int entity;
// Melee weapons don't have weapon_ prefix
this.Reset();
// Rotate on it's side:
this.angles[2] = 90.0;
if(StrEqual(classname, "weapon_melee_spawn")) {
// no weapon_ prefix, its a melee
entity = CreateEntityByName(classname);
if(entity == -1) return false;
DispatchKeyValue(entity, "melee_weapon", data);
this.SetData(data);
strcopy(this.classname, sizeof(this.classname), classname);
} else {
entity = CreateEntityByName(data);
if(entity == -1) return false;
strcopy(this.classname, sizeof(this.classname), data);
}
DispatchKeyValue(entity, "count", "1");
DispatchKeyValue(entity, "spawnflags", "10");
DispatchKeyValue(entity, "targetname", "editor_preview");
DispatchKeyValue(entity, "rendercolor", "255 128 255");
DispatchKeyValue(entity, "renderamt", "200");
DispatchKeyValue(entity, "rendermode", "1");
TeleportEntity(entity, this.origin, NULL_VECTOR, NULL_VECTOR); // MUST teleport before spawn or it crashes
if(!DispatchSpawn(entity)) {
PrintToServer("Failed to spawn");
return false;
}
this.entity = entity;
this.flags |= (Edit_Copy | Edit_Preview);
this.SetMode(MOVE_ORIGIN);
// Seems some entities fail here:
return IsValidEntity(entity);
}
bool PreviewModel(const char[] model, const char[] classname = "") {
// Check for an invalid model
// this.origin is not cleared by this.Reset();
this.Reset();
GetClientAbsOrigin(this.client, this.origin);
if(StrEqual(classname, "_weapon") || StrEqual(classname, "weapon_melee_spawn")) {
// Pass in melee ID as data:
return this.PreviewWeapon(classname, model);
}
if(PrecacheModel(model) == 0) {
PrintToServer("Invalid model: %s", model);
return false;
}
this.Reset();
int entity = CreateEntityByName("prop_door_rotating");
if(classname[0] == '\0') {
entity = CreateEntityByName("prop_dynamic_override");
} else {
strcopy(this.classname, sizeof(this.classname), classname);
entity = CreateEntityByName(classname);
}
if(entity == -1) {
PrintToServer("Invalid classname: %s", classname);
return false;
}
DispatchKeyValue(entity, "model", model);
DispatchKeyValue(entity, "targetname", "editor_preview");
DispatchKeyValue(entity, "solid", "0");
DispatchKeyValue(entity, "rendercolor", "255 128 255");
DispatchKeyValue(entity, "renderamt", "255");
DispatchKeyValue(entity, "rendermode", "1");
TeleportEntity(entity, this.origin, NULL_VECTOR, NULL_VECTOR);
if(!DispatchSpawn(entity)) {
PrintToServer("Failed to spawn");
return false;
}
this.entity = entity;
this.flags |= (Edit_Copy | Edit_Preview);
this.SetMode(MOVE_ORIGIN);
// Seems some entities fail here:
return IsValidEntity(entity);
}
/**
* Adds an existing entity to the editor, to move it.
* asWallCopy: to instead copy the wall's size and position (walls only)
* @deprecated
*/
void Import(int entity, bool asWallCopy = false, editMode mode = SCALE) {
this.Reset();
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
this.prevOrigin = this.origin;
this.prevAngles = this.angles;
GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
if(!asWallCopy) {
this.entity = entity;
}
this.SetMode(mode);
}
/**
* Imports an entity
*/
void ImportEntity(int entity, int flags = 0, editMode mode = SCALE) {
this.Reset();
this.flags = flags;
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
this.prevOrigin = this.origin;
this.prevAngles = this.angles;
GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
this.entity = entity;
this.SetMode(mode);
}
// Cancels the current placement. If the edit is a copy/preview, the entity is also deleted
// If entity is not a wall, it will be returned
void Cancel() {
// Delete any copies:
if(this.flags & Edit_Copy || this.flags & Edit_Preview) {
RemoveEntity(this.entity);
} else if(~this.flags & Edit_WallCreator) {
// Is an edit of a prop
TeleportEntity(this.entity, this.prevOrigin, this.prevAngles, NULL_VECTOR);
}
this.SetMode(INACTIVE);
PrintHintText(this.client, "Cancelled");
if(this.callback) {
delete this.callback;
}
// CPrintToChat(this.client, "\x04[Editor]\x01 Cancelled.");
}
}
void SendEditorMessage(int client, const char[] format, any ...) {
char message[256];
VFormat(message, sizeof(message), format, 3);
CPrintToChat(client, "\x04[Editor]\x01 %s", message);
}
stock float RoundToNearestInterval(float value, int interval) {
return float(RoundFloat(value / float(interval)) * interval);
}
EditorData Editor[MAXPLAYERS+1];
Action OnWallClicked(int entity, int activator, int caller, UseType type, float value) {
int wallId = FindWallId(entity);
if(wallId > 0) {
GlowWall(wallId, GLOW_BLUE);
AcceptEntityInput(entity, "Toggle");
} else {
PrintHintText(activator, "Invalid wall entity (%d)", entity);
}
return Plugin_Continue;
}
// TODO: Stacker, copy tool, new command?
public Action Command_MakeWall(int client, int args) {
if(Editor[client].IsActive()) {
ReplyToCommand(client, "\x04[Editor]\x01 You are currently editing an entity. Finish editing your current entity with with \x05/edit done\x01 or cancel with \x04/edit cancel\x01");
} else {
Editor[client].StartWall();
if(args > 0) {
// Get values for X, Y and Z axis (defaulting to 1.0):
char arg2[8];
for(int i = 0; i < 3; i++) {
GetCmdArg(i + 1, arg2, sizeof(arg2));
float value;
if(StringToFloatEx(arg2, value) == 0) {
value = 1.0;
}
Editor[client].size[i] = value;
}
float rot[3];
GetClientEyeAngles(client, rot);
// Flip X and Y depending on rotation
// TODO: Validate
if(rot[2] > 45 && rot[2] < 135 || rot[2] > -135 && rot[2] < -45) {
float temp = Editor[client].size[0];
Editor[client].size[0] = Editor[client].size[1];
Editor[client].size[1] = temp;
}
Editor[client].CalculateMins();
}
Editor[client].SetMode(SCALE);
GetCursorLimited(client, 100.0, Editor[client].origin, Filter_IgnorePlayer);
PrintToChat(client, "\x04[Editor]\x01 New Wall Started. End with \x05/wall build\x01 or \x04/wall cancel\x01");
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
}
return Plugin_Handled;
}
// TODO: move wall ids to own subcommand
Action Command_Editor(int client, int args) {
if(args == 0) {
PrintToChat(client, "\x04[Editor]\x01 Created Walls: \x05%d\x01", createdWalls.Length);
for(int i = 1; i <= createdWalls.Length; i++) {
GlowWall(i, GLOW_WHITE, 20.0);
}
return Plugin_Handled;
}
char arg1[16], arg2[16];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
if(StrEqual(arg1, "build") || StrEqual(arg1, "done")) {
// Remove frozen flag from user, as some modes use this
int flags = GetEntityFlags(client) & ~FL_FROZEN;
SetEntityFlags(client, flags);
int entity;
CompleteType result = Editor[client].Done(entity);
switch(result) {
case Complete_WallSuccess: {
if(entity > 0)
PrintToChat(client, "\x04[Editor]\x01 Wall Creation: \x05Wall #%d Created\x01", entity + 1);
else
PrintToChat(client, "\x04[Editor]\x01 Wall Edit: \x04Complete\x01");
}
case Complete_PropSpawned:
PrintToChat(client, "\x04[Editor]\x01 Prop Spawned: \x04%d\x01", entity);
case Complete_EditSuccess:
PrintToChat(client, "\x04[Editor]\x01 Entity Edited: \x04%d\x01", entity);
default:
PrintToChat(client, "\x04[Editor]\x01 Unknown result");
}
} else if(StrEqual(arg1, "cancel")) {
int flags = GetEntityFlags(client) & ~FL_FROZEN;
SetEntityFlags(client, flags);
Editor[client].Cancel();
if(Editor[client].flags & Edit_Preview)
PrintToChat(client, "\x04[Editor]\x01 Prop Spawer: \x04Cancelled\x01");
else if(Editor[client].flags & Edit_WallCreator) {
PrintToChat(client, "\x04[Editor]\x01 Wall Creation: \x04Cancelled\x01");
} else {
PrintToChat(client, "\x04[Editor]\x01 Entity Edit: \x04Cancelled\x01");
}
} else if(StrEqual(arg1, "export")) {
// TODO: support exp #id
float origin[3], angles[3], size[3];
if(Editor[client].IsActive()) {
origin = Editor[client].origin;
angles = Editor[client].angles;
size = Editor[client].size;
Export(client, arg2, Editor[client].entity, origin, angles, size);
} else {
int id = GetWallId(client, arg2);
if(id == -1) return Plugin_Handled;
int entity = GetWallEntity(id);
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", origin);
if(HasEntProp(entity, Prop_Send, "m_vecAngles"))
GetEntPropVector(entity, Prop_Send, "m_vecAngles", angles);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", size);
Export(client, arg2, entity, origin, angles, size);
}
} else if(StrEqual(arg1, "delete")) {
if(Editor[client].IsActive() && args == 1) {
int entity = Editor[client].entity;
if(IsValidEntity(entity)) {
PrintToChat(client, "\x04[Editor]\x01 You are not editing any existing entity, use \x05/wall cancel\x01 to stop or \x05/wall delete <id/all>");
} else if(entity > MaxClients) {
RemoveEntity(entity);
Editor[client].Reset();
PrintToChat(client, "\x04[Editor]\x01 Deleted current entity");
} else {
PrintToChat(client, "\x04[Editor]\x01 Cannot delete player entities.");
}
} else if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
DeleteWall(i);
}
PrintToChat(client, "\x04[Editor]\x01 Deleted \x05%d\x01 Walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
DeleteWall(id);
PrintToChat(client, "\x04[Editor]\x01 Deleted Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "create")) {
ReplyToCommand(client, "\x04[Editor]\x01 Syntax: /mkwall [size x] [size y] [size z]");
} else if(StrEqual(arg1, "toggle")) {
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "Toggle");
GlowWall(i, GLOW_BLUE);
}
PrintToChat(client, "\x04[Editor]\x01 Toggled \x05%d\x01 walls", walls);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "Toggle");
GlowWall(id, GLOW_BLUE);
PrintToChat(client, "\x04[Editor]\x01 Toggled Wall: \x05#%d\x01", id);
}
}
} else if(StrEqual(arg1, "filter")) {
if(args < 3) {
ReplyToCommand(client, "\x04[Editor]\x01 Syntax: \x05/walls filter <id/all> <filter type>\x04");
ReplyToCommand(client, "\x04[Editor]\x01 Valid filters: \x05player");
return Plugin_Handled;
}
char arg3[32];
GetCmdArg(3, arg3, sizeof(arg3));
SetVariantString(arg3);
if(StrEqual(arg2, "all")) {
int walls = createdWalls.Length;
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
AcceptEntityInput(entity, "SetExcluded");
}
PrintToChat(client, "\x04[Editor]\x01 Set %d walls' filter to \x05%s\x01", walls, arg3);
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
AcceptEntityInput(entity, "SetExcluded");
PrintToChat(client, "\x04[Editor]\x01 Set wall #%d filter to \x05%s\x01", id, arg3);
}
}
} else if(StrEqual(arg1, "edit")) {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
Editor[client].Import(entity);
PrintToChat(client, "\x04[Editor]\x01 Editing wall \x05%d\x01. End with \x05/wall done\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
}
} else if(StrEqual(arg1, "edite") || (arg1[0] == 'c' && arg1[1] == 'u')) {
int index = GetLookingEntity(client, Filter_ValidHats); //GetClientAimTarget(client, false);
if(index > 0) {
Editor[client].Import(index, false, MOVE_ORIGIN);
char classname[64];
char targetname[32];
GetEntityClassname(index, classname, sizeof(classname));
GetEntPropString(index, Prop_Data, "m_target", targetname, sizeof(targetname));
PrintToChat(client, "\x04[Editor]\x01 Editing entity \x05%d (%s) [%s]\x01. End with \x05/wall done\x01", index, classname, targetname);
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Move & Rotate\x01");
} else {
ReplyToCommand(client, "\x04[Editor]\x01 Invalid or non existent entity");
}
} else if(StrEqual(arg1, "copy")) {
if(Editor[client].IsActive()) {
int oldEntity = Editor[client].entity;
if(oldEntity == INVALID_ENT_REFERENCE) {
PrintToChat(client, "\x04[Editor]\x01 Finish editing your wall first: \x05/wall done\x01 or \x04/wall cancel\x01");
} else {
int entity = Editor[client].Copy();
PrintToChat(client, "\x04[Editor]\x01 Editing copy \x05%d\x01 of entity \x05%d\x01. End with \x05/edit done\x01 or \x04/edit cancel\x01", entity, oldEntity);
}
} else {
int id = GetWallId(client, arg2);
if(id > -1) {
int entity = GetWallEntity(id);
Editor[client].Import(entity, true);
GetCursorLimited(client, 100.0, Editor[client].origin, Filter_IgnorePlayer);
PrintToChat(client, "\x04[Editor]\x01 Editing copy of wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
}
}
} else if(StrEqual(arg1, "list")) {
for(int i = 1; i <= createdWalls.Length; i++) {
int entity = GetWallEntity(i);
ReplyToCommand(client, "Wall #%d - EntIndex: %d", i, EntRefToEntIndex(entity));
}
} else {
ReplyToCommand(client, "\x04[Editor]\x01 See console for list of commands");
GetCmdArg(0, arg1, sizeof(arg1));
PrintToConsole(client, "%s done / build - Finishes editing, creates wall if making wall", arg1);
PrintToConsole(client, "%s cancel - Cancels editing (for entity edits is same as done)", arg1);
PrintToConsole(client, "%s list - Lists all walls", arg1);
PrintToConsole(client, "%s filter <id/all> <filter type> - Sets classname filter for walls, doesnt really work", arg1);
PrintToConsole(client, "%s toggle <id/all> - Toggles if wall is active (collides)", arg1);
PrintToConsole(client, "%s delete <id/all> - Deletes the wall(s)", arg1);
PrintToConsole(client, "%s edit <id> - Edits wall id", arg1);
PrintToConsole(client, "%s copy [id] - If editing creates a new copy of wall/entity, else copies wall id", arg1);
PrintToConsole(client, "%s cursor - Starts editing the entity you looking at", arg1);
}
return Plugin_Handled;
}
int GetWallId(int client, const char[] arg) {
int id;
if(StringToIntEx(arg, id) > 0 && id > 0 && id <= createdWalls.Length) {
int entity = GetWallEntity(id);
if(!IsValidEntity(entity)) {
ReplyToCommand(client, "\x04[Editor]\x01 The wall with specified id no longer exists.");
createdWalls.Erase(id - 1);
return -2;
}
return id;
} else {
ReplyToCommand(client, "\x04[Editor]\x01 Invalid wall id, must be between 0 - %d", createdWalls.Length - 1 );
return -1;
}
}
int GetWallEntity(int id) {
if(id <= 0 || id > createdWalls.Length) {
ThrowError("Invalid wall id (%d)", id);
}
return createdWalls.Get(id - 1);
}
/// Tries to find the id of the wall based off entity
int FindWallId(int entity) {
for(int i = 1; i <= createdWalls.Length; i++) {
int entRef = createdWalls.Get(i - 1);
int ent = EntRefToEntIndex(entRef);
if(ent == entity) {
return i;
}
}
return -1;
}
void GlowWall(int id, int glowColor[4], float lifetime = 5.0) {
int ref = GetWallEntity(id);
if(IsValidEntity(ref)) {
float pos[3], mins[3], maxs[3], angles[3];
GetEntPropVector(ref, Prop_Send, "m_angRotation", angles);
GetEntPropVector(ref, Prop_Send, "m_vecOrigin", pos);
GetEntPropVector(ref, Prop_Send, "m_vecMins", mins);
GetEntPropVector(ref, Prop_Send, "m_vecMaxs", maxs);
Effect_DrawBeamBoxRotatableToAll(pos, mins, maxs, angles, g_iLaserIndex, 0, 0, 30, lifetime, 0.4, 0.4, 0, 1.0, glowColor, 0);
}
}
void DeleteWall(int id) {
GlowWall(id, GLOW_RED_ALPHA);
int ref = GetWallEntity(id);
if(IsValidEntity(ref)) {
RemoveEntity(ref);
}
createdWalls.Erase(id - 1);
}
void Export(int client, const char[] expType, int entity, const float origin[3], const float angles[3], const float size[3]) {
char sPath[PLATFORM_MAX_PATH];
char currentMap[64];
GetCurrentMap(currentMap, sizeof(currentMap));
BuildPath(Path_SM, sPath, sizeof(sPath), "data/exports");
CreateDirectory(sPath, 1406);
BuildPath(Path_SM, sPath, sizeof(sPath), "data/exports/%s.cfg", currentMap);
File file = OpenFile(sPath, "w");
if(file == null) {
PrintToServer("[Editor] Export: Cannot open \"%s\", cant write", sPath);
}
PrintWriteLine(client, file, "{");
if(entity != INVALID_ENT_REFERENCE) {
char model[64];
GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
if(StrEqual(expType, "json")) {
PrintWriteLine(client, file, "\t\"model\": \"%s\",", model);
} else{
PrintWriteLine(client, file, "\t\"model\" \"%s\"", model);
}
}
if(StrEqual(expType, "json")) {
PrintWriteLine(client, file, "\t\"origin\": [%.2f, %.2f, %.2f],", origin[0], origin[1], origin[2]);
PrintWriteLine(client, file, "\t\"angles\": [%.2f, %.2f, %.2f],", angles[0], angles[1], angles[2]);
PrintWriteLine(client, file, "\t\"size\": [%.2f, %.2f, %.2f]", size[0], size[1], size[2]);
} else {
PrintWriteLine(client, file, "\t\"origin\" \"%.2f %.2f %.2f\"", origin[0], origin[1], origin[2]);
PrintWriteLine(client, file, "\t\"angles\" \"%.2f %.2f %.2f\"", angles[0], angles[1], angles[2]);
PrintWriteLine(client, file, "\t\"size\" \"%.2f %.2f %.2f\"", size[0], size[1], size[2]);
}
PrintWriteLine(client, file, "}");
delete file;
}
void PrintWriteLine(int client, File file, const char[] format, any ...) {
char line[100];
VFormat(line, sizeof(line), format, 4);
if(file != null)
file.WriteLine(line);
PrintToChat(client, line);
}