sourcemod-plugins/scripting/include/jutils.inc
2020-06-17 15:47:16 -05:00

227 lines
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7 KiB
SourcePawn

#if defined _jutils_included
#endinput
#endif
#define _jutils_included
#define MODEL_FRANCIS "models/survivors/survivor_biker.mdl"
#define MODEL_LOUIS "models/survivors/survivor_manager.mdl"
#define MODEL_ZOEY "models/survivors/survivor_teenangst.mdl"
#define MODEL_BILL "models/survivors/survivor_namvet.mdl"
#define MODEL_NICK "models/survivors/survivor_gambler.mdl"
#define MODEL_COACH "models/survivors/survivor_coach.mdl"
#define MODEL_ELLIS "models/survivors/survivor_mechanic.mdl"
#define MODEL_ROCHELLE "models/survivors/survivor_producer.mdl"
#define MODEL_MINIGUN "models/w_models/weapons/w_minigun.mdl"
stock void GetHorizontalPositionFromOrigin(const float pos[3], const float ang[3], float units, float finalPosition[3]) {
float theta = DegToRad(ang[1]);
finalPosition[0] = units * Cosine(theta) + pos[0];
finalPosition[1] = units * Sine(theta) + pos[1];
finalPosition[2] = pos[2];
}
stock void GetHorizontalPositionFromClient(int client, float units, float finalPosition[3]) {
float pos[3], ang[3];
GetClientEyeAngles(client, ang);
GetClientAbsOrigin(client, pos);
float theta = DegToRad(ang[1]);
pos[0] += -150 * Cosine(theta);
pos[1] += -150 * Sine(theta);
finalPosition = pos;
}
stock void L4D2_RunScript(const char[] sCode, any ...) {
static int iScriptLogic = INVALID_ENT_REFERENCE;
if(iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic)) {
iScriptLogic = EntIndexToEntRef(CreateEntityByName("logic_script"));
if(iScriptLogic == INVALID_ENT_REFERENCE|| !IsValidEntity(iScriptLogic))
SetFailState("Could not create 'logic_script'");
DispatchSpawn(iScriptLogic);
}
static char sBuffer[512];
VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
SetVariantString(sBuffer);
AcceptEntityInput(iScriptLogic, "RunScriptCode");
}
stock void ShowDelayedHintToAll(const char[] format, any ...) {
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
static int hintInt = 0;
if(hintInt >= 7) {
PrintHintTextToAll("%s",buffer);
hintInt = 0;
}
hintInt++;
}
stock bool FindSurvivorModel(const char str[16], char[] model, int modelStrSize) {
int possibleNumber = StringToInt(str, 10);
if(modelStrSize == 1 && possibleNumber <= 7 && possibleNumber >= 0) {
switch(possibleNumber) {
case 0: {
strcopy(model, modelStrSize, MODEL_NICK);
} case 3: {
strcopy(model, modelStrSize, MODEL_ELLIS);
} case 2: {
strcopy(model, modelStrSize, MODEL_COACH);
} case 1: {
strcopy(model, modelStrSize, MODEL_ROCHELLE);
} case 4: {
strcopy(model, modelStrSize, MODEL_BILL);
} case 5: {
strcopy(model, modelStrSize, MODEL_ZOEY);
} case 6: {
strcopy(model, modelStrSize, MODEL_FRANCIS);
} case 7: {
strcopy(model, modelStrSize, MODEL_LOUIS);
}
default:
return false;
}
return true;
}else{
if(possibleNumber == 0) {
//try to parse str
if(StrEqual(str, "bill", false)) {
strcopy(model, modelStrSize, MODEL_BILL);
}else if(StrEqual(str, "zoey", false)) {
strcopy(model, modelStrSize, MODEL_ZOEY);
}else if(StrEqual(str, "francis", false)) {
strcopy(model, modelStrSize, MODEL_FRANCIS);
}else if(StrEqual(str, "louis", false)) {
strcopy(model, modelStrSize, MODEL_LOUIS);
}else if(StrEqual(str, "nick", false)) {
strcopy(model, modelStrSize, MODEL_NICK);
}else if(StrEqual(str, "ellis", false)) {
strcopy(model, modelStrSize, MODEL_ELLIS);
}else if(StrEqual(str, "rochelle", false)) {
strcopy(model, modelStrSize, MODEL_ROCHELLE);
}else if(StrEqual(str, "coach", false)) {
strcopy(model, modelStrSize, MODEL_COACH);
}else{
return false;
}
return true;
}
}
return false;
}
stock bool GetGround(int client, float[3] vPos, float[3] vAng) {
GetClientAbsOrigin(client, vPos);
vAng = vPos;
vAng[2] += 5.0;
vPos[2] -= 500.0;
Handle trace = TR_TraceRayFilterEx(vAng, vPos, MASK_SHOT, RayType_EndPoint, TraceFilter);
if(!TR_DidHit(trace))
{
delete trace;
return false;
}
TR_GetEndPosition(vPos, trace);
delete trace;
GetClientAbsAngles(client, vAng);
return true;
}
stock bool SpawnMinigun(const float vPos[3], const float vAng[3]) {
float vDir[3], newPos[3];
GetAngleVectors(vAng, vDir, NULL_VECTOR, NULL_VECTOR);
vDir[0] = vPos[0] + (vDir[0] * 50);
vDir[1] = vPos[1] + (vDir[1] * 50);
vDir[2] = vPos[2] + 20.0;
newPos = vDir;
newPos[2] -= 40.0;
Handle trace = TR_TraceRayFilterEx(vDir, newPos, MASK_SHOT, RayType_EndPoint, TraceFilter);
if(TR_DidHit(trace)) {
TR_GetEndPosition(vDir, trace);
int minigun = CreateEntityByName("prop_mounted_machine_gun");
minigun = EntIndexToEntRef(minigun);
SetEntityModel(minigun, MODEL_MINIGUN);
DispatchKeyValue(minigun, "targetname", "louis_holdout");
DispatchKeyValueFloat(minigun, "MaxPitch", 360.00);
DispatchKeyValueFloat(minigun, "MinPitch", -360.00);
DispatchKeyValueFloat(minigun, "MaxYaw", 90.00);
newPos[2] += 0.1;
TeleportEntity(minigun, vDir, vAng, NULL_VECTOR);
DispatchSpawn(minigun);
delete trace;
return true;
}else{
LogError("Spawn minigun trace failure");
delete trace;
return false;
}
}
//returns true if model found
stock bool GetSurvivorName(int client, char[] buffer, int length) {
char modelName[38];
GetClientModel(client, modelName, sizeof(modelName));
if(StrContains(modelName,"biker",false) > -1) {
strcopy(buffer, length, "Francis");
}else if(StrContains(modelName,"teenangst",false) > -1) {
strcopy(buffer, length, "Zoey");
}else if(StrContains(modelName,"namvet",false) > -1) {
strcopy(buffer, length, "Bill");
}else if(StrContains(modelName,"manager",false) > -1) {
strcopy(buffer, length, "Louis");
}else if(StrContains(modelName,"coach",false) > -1) {
strcopy(buffer, length, "Coach");
}else if(StrContains(modelName,"producer",false) > -1) {
strcopy(buffer, length, "Rochelle");
}else if(StrContains(modelName,"gambler",false) > -1) {
strcopy(buffer, length, "Nick");
}else if(StrContains(modelName,"mechanic",false) > -1) {
strcopy(buffer, length, "Ellis");
}else{
return false;
}
return true;
}
stock int GetSurvivorType(const char[] modelName) {
if(StrContains(modelName,"biker",false) > -1) {
return 6;
}else if(StrContains(modelName,"teenangst",false) > -1) {
return 5;
}else if(StrContains(modelName,"namvet",false) > -1) {
return 4;
}else if(StrContains(modelName,"manager",false) > -1) {
return 7;
}else if(StrContains(modelName,"coach",false) > -1) {
return 2;
}else if(StrContains(modelName,"producer",false) > -1) {
return 1;
}else if(StrContains(modelName,"gambler",false) > -1) {
return 0;
}else if(StrContains(modelName,"mechanic",false) > -1) {
return 3;
}else{
return false;
}
}
stock bool GiveClientWeapon(int client, const char[] wpnName, bool lasers) {
char sTemp[64];
float pos[3];
GetClientAbsOrigin(client, pos);
Format(sTemp, sizeof(sTemp), "weapon_%s", wpnName);
int entity = CreateEntityByName(sTemp);
if( entity != -1 ) {
DispatchSpawn(entity);
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
if(lasers) SetEntProp(entity, Prop_Send, "m_upgradeBitVec", 4);
EquipPlayerWeapon(client, entity);
return true;
}else{
return false;
}
}