sourcemod-plugins/scripting/l4d2_avoid_minigun.sp
2020-06-17 15:47:16 -05:00

77 lines
2.5 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_NAME "L4D2 AI Avoid Minigun"
#define PLUGIN_DESCRIPTION "Makes the ai avoid being infront of a minigun in use"
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL ""
#define UNITS_SPAWN -120.0
#include <sourcemod>
#include <sdktools>
#include "jutils.inc"
//#include <sdkhooks>
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
CreateTimer(2.0, CheckTimer, _, TIMER_REPEAT);
}
//possible optimization: Only update player's position every X times, always check for bots
public Action CheckTimer(Handle timer) {
//Don't do any processing if no one is connected.
if(GetClientCount(true) == 0) return Plugin_Continue;
for(int i = 1; i < MaxClients; i++) {
//possibly can optimize? check array if int is in it.
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && GetClientTeam(i) == 2) {
bool usingMinigun = GetEntProp(i, Prop_Send, "m_usingMountedGun", 1) == 1;
bool usingMountedWeapon = GetEntProp(i, Prop_Send, "m_usingMountedWeapon", 1) == 1;
if(usingMinigun || usingMountedWeapon) {
float pos[3], ang[3], finalPos[3], checkPos[3];
GetClientAbsOrigin(i, pos);
GetClientEyeAngles(i, ang);
GetHorizontalPositionFromOrigin(pos, ang, 40.0, checkPos);
GetHorizontalPositionFromOrigin(pos, ang, UNITS_SPAWN, finalPos);
for(int bot = 1; bot < MaxClients; bot++) {
if(IsClientConnected(bot) && IsFakeClient(bot) && GetClientTeam(bot) == 2) {
float botPos[3];
GetClientAbsOrigin(bot, botPos);
float center_distance = GetVectorDistance(checkPos, botPos);
if(center_distance <= 70) {
//PrintHintTextToAll("Bot: %N | d=%f | d2=%f | Vector(%.2f,%.2f,%.2f)", bot, distance, center_distance, finalPos[0], finalPos[1], finalPos[2]);
//todo: only teleport once?
//TeleportEntity(bot, finalPos, NULL_VECTOR, NULL_VECTOR);
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), finalPos[0], finalPos[1], finalPos[2]);
}else{
L4D2_RunScript("CommandABot({cmd=3,bot=GetPlayerFromUserID(%i)})", GetClientUserId(bot));
}
}
}
break;
}
}
}
return Plugin_Continue;
}